Cyberpunk 2077 Grieving Thread

The one thing I've noticed, is the lack of story trailers. The stuff we've seen just seems more like side quest and not a coherent story, the only things I can tell are part of the main quest would be the chip with Johnnys personality AI in it and the cop guy at the end of one of the trailers.


Have you ever played Witcher 3? The story begins only after 600 hours of gameplay, but I've never gone that fat in the game to know for sure, this is what others have told me.
 
The stomach tattoo ruins it.
Also that gun doesn’t even look all that threatening. It kind of reminds me of the gun that was used in Mass Effect.

It looks really heavy, I would expect something like a WWSD2020, but with a collapsing stock and one of those 90s/early 2000s augmented reality sighting things, where you can shoot around corners.
 
tell that to the people still assmad for SAC 2045

Do people just forget they did all the other SAC?

The one thing I've noticed, is the lack of story trailers. The stuff we've seen just seems more like side quest and not a coherent story, the only things I can tell are part of the main quest would be the chip with Johnnys personality AI in it and the cop guy at the end of one of the trailers.

It sounds like its something that is hard to explain without spoilers. They had the one cinematic trailer where V shoots Dex and Jackie gets shot that already felt spoilery.

It looks really heavy, I would expect something like a WWSD2020, but with a collapsing stock and one of those 90s/early 2000s augmented reality sighting things, where you can shoot around corners.

It looks like a Laser. With an AR-15 lower.
 
Ehh both default V's look bad to me. Guy and girl. Guy looks like a Eastern european slav squatter and girl looks like a methhead.
I'm so glad we can customize.

I think I'm going to go with Nomad lifepath. It's gonna be nice to drive up to the big city and I feel like it makes more sense since you don't know anything about the city as a player anyway.
 
It sounds like its something that is hard to explain without spoilers. They had the one cinematic trailer where V shoots Dex and Jackie gets shot that already felt spoilery.
Perhaps it's possible to prevent Jackie dying if you make the right story choices. Or it might have just been a trailer thing that doesn't actually happen in the game.
 
Ehh both default V's look bad to me. Guy and girl. Guy looks like a Eastern european slav squatter and girl looks like a methhead.
I'm so glad we can customize.

I think I'm going to go with Nomad lifepath. It's gonna be nice to drive up to the big city and I feel like it makes more sense since you don't know anything about the city as a player anyway.
I believe you can fully customize the characters regardless, except for name. I've not kept up too much with the Cyberpunk hype because I don't want it to ruin my expectations. My only let down is that I wanted to play it with friends but oh well.
 
I believe you can fully customize the characters regardless, except for name. I've not kept up too much with the Cyberpunk hype because I don't want it to ruin my expectations. My only let down is that I wanted to play it with friends but oh well.
Apparently you can give your character a full name, but the other characters will call you V regardless.
 
Apparently you can give your character a full name, but the other characters will call you V regardless.
Yeah, like lots of other games with voice acting. In Deus Ex you could come up with any name you liked, but your codename remained JC.

Thankfully I don't give much of a shit about how the character looks, given it's a first-person game, so it'll only ever come up when there's a mirror around. My bigger beef is that I didn't really like the voice for the male V, dude sounded like he was trying too hard to be a badass, so probably going with the female V as a result.
 
Perhaps it's possible to prevent Jackie dying if you make the right story choices. Or it might have just been a trailer thing that doesn't actually happen in the game.
Oh man I really don't want him to die. He's like the only wholesome character in Night city. :feels: I'm gonna brave quest spoilers to save him if I have to lol. But I'm guessing he'll probably randomly double cross you late-game.

I don't think CDPR would show his death if it wasn't avoidable though. That's just too spoilery for that quest.
 
Think I heard or read that there will he multiple voice types for each sex. Kinda like Dragon Age Inquisition, and I think you can hear the difference if you listen closely in the gameplay. If ya don't like one voice you can pick another that might be better? Kinda neat.

I honestly think the game will slow down and breathe once the prologue ends and you could have Jackie live or die at that point. Saw one preview say it felt like sensory overload for their 4hr playthrough and I think that's intentional for the prologue. Think we'll get some deeper themes and stories going on afterwards.

The only thing I really wanted out of this game was a realistic blade runnery kind of world to wander around in and get lost in. Hell, I still boot up that illegal VR Blade Runner "game" just to soak in the atmosphere like a hot bath and this looks like they nailed it.

Knowing some of what it takes to make a game, and the fact they got real city planners and devs to hand craft the entire world, means days upon days of site-seeing to check out each hand crafted detail and I'm sold on that alone. its great to see a breath of fresh air in this sequel happy, creatively mediocre industry. Helps that CDPR are original fans of the world and setting of the TTRPG too.

I spent hours scoping out Novigrad since that was all built similarly by some architect designer and it was fantastic, same with Beauclaire. If this ends up coming out the way it looks so far I think we're in for a real treat.
 
God, the cities in Witcher 3 were gorgeous and its a shame we really only got Novigrad and Beauclair for them Oxenfurt was just too small and its a shame we never got to go through a re-done Vizima, even though it was already one of the most authentic cities I've seen just in Witcher 1. Some of the footage showed driving in the desert outskirts, so here's hoping there's plenty of fun there, too.
 
Oh man I really don't want him to die. He's like the only wholesome character in Night city. :feels: I'm gonna brave quest spoilers to save him if I have to lol. But I'm guessing he'll probably randomly double cross you late-game.

I don't think CDPR would show his death if it wasn't avoidable though. That's just too spoilery for that quest.
I'm going to have him killed, MAGA style amigo.
 
They are 100% at the phase where their just fixing bugs. Journos definitely got buggy versions. Also, QA testing sandbox games takes for forever and is incredibly difficult. It's why Fallout/GTA launch with so many bugs despite a shit ton of polish (assuming your game isn't made to be fixed by mods).

This phase is also used by devs to start working on extra content they can give/sell as DLC post launch.

The Witcher 3's release date also got bumped in a similar way even though leaks said that the game seemed to be in a shippable state. Maybe completing development then delaying it to fix things is how CDProjekt avoids the temptation of releasing eastern-european RPG jank-fests.
 
The only thing I really wanted out of this game was a realistic blade runnery kind of world to wander around in and get lost in.
Saw one preview say it felt like sensory overload for their 4hr playthrough and I think that's intentional for the prologue.
This will likely be an unpopular opinion, but I'm hoping for more combat than what we've seen. So much of the game shown so far is low speed driving and walk-and-talk cutscenes. The combat we have seen has been brief.

I think that's why I never got into Deus Ex. You're got all these cool cybernetics, and you use then to jump a fence or open a door. The Syndicate reboot by EA and Starbreeze was great because you got to use the cybernetics to hack grenades or make guys kill themselves. Shadowrun has the same problem. I love New Vegas, but these days I have to install a mod that increases the amount of combat because that game gets tedious on repeat playthroughs.
 
This will likely be an unpopular opinion, but I'm hoping for more combat than what we've seen. So much of the game shown so far is low speed driving and walk-and-talk cutscenes. The combat we have seen has been brief.

I think that's why I never got into Deus Ex. You're got all these cool cybernetics, and you use then to jump a fence or open a door. The Syndicate reboot by EA and Starbreeze was great because you got to use the cybernetics to hack grenades or make guys kill themselves. Shadowrun has the same problem. I love New Vegas, but these days I have to install a mod that increases the amount of combat because that game gets tedious on repeat playthroughs.


This is a great point because combat in all the Witcher games kind of sucked ass.
 
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