Cyberpunk 2077 Grieving Thread

Kinda curious as to how they're going to balance smart guns. If they do as much/more damage than everything else why would anyone use anything else when smart guns have bullets that can zoom around corners and you can basically fire and forget?
 
Kinda curious as to how they're going to balance smart guns. If they do as much/more damage than everything else why would anyone use anything else when smart guns have bullets that can zoom around corners and you can basically fire and forget?


Maybe some kind of defense system in armor or suits that project holograms or something.
 
Kinda curious as to how they're going to balance smart guns. If they do as much/more damage than everything else why would anyone use anything else when smart guns have bullets that can zoom around corners and you can basically fire and forget?

They will have them do less damage.

Boom got it
 
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Smart weapons are one reason I thought it was the 2020 setting updated to 2077. The original CP game is so 1990's everyone uses megabytes for storage, and cyberware and everything else is hilariously low tech to match. Want a cybereye that can display two things at once for you? Better get two separate eyes. No implanted commlinks like in SR, no WiFi and cell signals everywhere, no precision weaponry for the most part, or any sort of advanced targeting systems. Red dots and laser dots are what you've got, and while ammo may be caseless, the bullets they shoot are the same old designs we use now.

EDIT: Plenty of cased weapons are still in use though still, and 5.56 NATO, .45 ACP, and .44 Magnum are still as deadly as anything else in use since physics has kept the new rounds from being magically deadly.
 
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Smart weapons are one reason I thought it was the 2020 setting updated to 2077. The original CP game is so 1990's everyone uses megabytes for storage, and cyberware and everything else is hilariously low tech to match. Want a cybereye that can display two things at once for you? Better get two separate eyes. No implanted commlinks like in SR, no WiFi and cell signals everywhere, no precision weaponry for the most part, or any sort of advanced targeting systems. Red dots and laser dots are what you've got, and while ammo may be caseless, the bullets they shoot are the same old designs we use now.

EDIT: Plenty of cased weapons are still in use though still, and 5.56 NATO, .45 ACP, and .44 Magnum are still as deadly as anything else in use since physics, and therefore recoil, have kept the new rounds from being magically deadly.

Not really? The core book had gun-sized seeking missiles and the expansions had seeking guns like the gyro rifle. The micromissiles didn't even need a laser on target, they where explicitly heat seeking and could shoot around corners.
 
Kinda curious as to how they're going to balance smart guns. If they do as much/more damage than everything else why would anyone use anything else when smart guns have bullets that can zoom around corners and you can basically fire and forget?

Could be that the smart guns require a target lock before firing, which would cut down the fire rate quite a bit, even if it just needed a quarter second to get one. That sounds like a real pain in the ass, though. Hope they don't do that.
 
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The corebook has a shoulder-launched missile and as for the expansion books... Chromebook 2 is just way out there with tech in general *cough* Furrybook 2 *cough*. Those micromissiles also lose their target 30% of the time whenever they're forced to blind fire, and are actual missiles, not a swarm of killer bees as we saw in the trailer. The gyrorifle also has an integral laser designator for its rounds, and is a 15mm monster anyone not a full borg is going to need to use prone, and that's because of the bulk, not just the recoil. Nothing was a swarm of 9mm hornets.
 
The corebook has a shoulder-launched missile and as for the expansion books... Chromebook 2 is just way out there with tech in general *cough* Furrybook 2 *cough*. Those micromissiles also lose their target 30% of the time whenever they're forced to blind fire, and are actual missiles, not a swarm of killer bees as we saw in the trailer. The gyrorifle also has an integral laser designator for its rounds, and is a 15mm monster anyone not a full borg is going to need to use prone, and that's because of the bulk, not just the recoil. Nothing was a swarm of 9mm hornets.

The core book has micromissiles under "Cyberweapons", and while I don't think they have an official caliber or even art to make assumptions on they where explicitly small enough to fit in a normal human limb leaving enough room for all the mechanically bits. The weapons are explicitly guided gyroscopes and thus micromissiles...without the explosion bits. Just take the warhead off and you successfully made a smart gun. Its not like they're something like Mass Effect's silly "a computer decides what bullet shape you need than makes a boomerang bullet if you need to shoot around cover!", they use technology that was in the core book. You would presume that if your starting point was "70% accuracy around corner missiles that can be easily held by humans and concealed inside the human body along with a significant amount of ammunition" it wouldn't be difficult to make a more accurate version that doesn't explode in 57 years. If they just didn't find "you randomly miss 30% of the time" annoying as a game element and they're still not 100% accurate in lore.

I think it was the last video they did where they showed the weapon's name and description confirming that it is using "micro guided missile" technology on their smarguns:
SmartGun.png

Likewise the Gyrorifle, being a gyrojet, wouldn't have significant recoil as a feature of being a gyrojet.
 
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The gryo-rifle is an 18mm anti-material rifle with integrated IR/visual targeting optic, laser designator, and ballistic computer, and its 400 bucks for a box of 50 rounds.
Also:
You're wrong on multiple accounts otherwise, the game is stated to be the Cyberpunk 2020 setting (with retcons for the supplements that happened after), inside the Cyberpunk 2020 setting they had cyberwear since the 90s (and the first edition takes place in 2013),
Is this, or is this not, CP2020 with a year change, or is it the year 2077 inside the CP universe? You seemed to be arguing the former in the talk about cyberpsychosis, but now you're arguing the latter it seems.
 
The gryo-rifle is an 18mm anti-material rifle with integrated IR/visual targeting optic, laser designator, and ballistic computer, and its 400 bucks for a box of 50 rounds.

And....? I showed you a picture where it says it uses micromissile technology. We see it acting as I describe. The Gyrorifle also acts as I describe. The team took a weapon from the core book that auto-targeted enemies and could hit enemies around corners and turned it into a weapon that could hit enemies around corners. But smaller. With less explosives.

Is this, or is this not, CP2020 with a year change, or is it the year 2077 inside the CP universe? You seemed to be arguing the former in the talk about cyberpsychosis, but now you're arguing the latter it seems.

It is the first one. Which is what I meant when I was talking about cyberschyrosis-you know that is hard to spell. With all the slang you would think they would come up with something easier to type. So they where dealing with cyborgs since the 90s, didn't have a solution to...CS by 2020, and wouldn't reasonably have one by 2077. I didn't mean to confuse you and this is pretty explicit in the advertising as one of the major characters is Johnny Silverhand and in-universe was a big deal in 2020. There are multiple other characters shown from 2020 that aged up to fit the timeline.
 
Well, I've explicitly been paying limited attention until now to avoid getting too hyped up in case of constant delays, that and I've been a CDPR fan ever since W1 and cyberpunk in general for about as long. You also got what I was asking backwards, but answered it well enough so I get your meaning (I think). This is 50+ years after the events of the RPG books, yes? Retconning away 3rd ed? If that's the case, then this is all 100% fine and welcomed by me as awesome shit, and poof, complaints gone.

EDIT to avoid a DP:
To those curious as to what Silverhand is doing inside your head, the "Never Fade Away" scenario and story in the rulebook has Silverhand's GF get kidnapped by Arasaka because they want her to recreate a security program she once made for a corp that sucks out a runner's intellect over the net and traps them in a digitalized hell on the corp server. But plot twist, she intended it for more beneficial means, immortality via consciousness transfer and her corp went for the easy and cheap route of sucking out the brains over the Net and leaving the body. After Silverhand and some friends go John Wick on the Arasaka HQ, he finds her almost-dead body, unaware she's on the cyberdeck that got knocked over and the cables torn away, and shoots the bastard dead. No idea what happens to her after that since the story leaves off with her silently screaming and powerless to do anything else, but since the biochip is IIRC Arasaka tech, and immortality was mentioned during one of the trailers, I think we can guess what its for, and obviously at some point Silverhand ended up on the Arasaka servers, and the chip. A trailer shows you plugging it into yourself so you can hide it away from people, so that's how he gets inside your head.
 
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I just took a look at the weapons and lifepath trailers. Big improvement from that alpha preview we were given. Gunplay looks like it has more variety now, something that seemed to really be missing from all other gameplay trailers beforehand, so thats a good sign.

Also, nothing says they couldn't possibly go the Hello Games route and add stuff over time. Post launch support is guaranteed, especially if the Developer is worth their salt. If the Blood & Wine dlc for Witcher is any indication, we could probably get some spectacular stuff later on.
 
I just took a look at the weapons and lifepath trailers. Big improvement from that alpha preview we were given. Gunplay looks like it has more variety now, something that seemed to really be missing from all other gameplay trailers beforehand, so thats a good sign.

Also, nothing says they couldn't possibly go the Hello Games route and add stuff over time. Post launch support is guaranteed, especially if the Developer is worth their salt. If the Blood & Wine dlc for Witcher is any indication, we could probably get some spectacular stuff later on.
I do hope this is the case. Game releases are no longer fire-and-forget affairs, and games live and die with their community (something Rockstar should keep in mind with titles like RDRII). Flaws can be polished out, or covered up with more and more content if needed.

On a side note, has there been any recent footage showing crowded city streets? I feel like it might be a disappointment if that one glimpse in the first trailer was all but just a dream...

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Well, I've explicitly been paying limited attention until now to avoid getting too hyped up in case of constant delays, that and I've been a CDPR fan ever since W1 and cyberpunk in general for about as long. You also got what I was asking backwards, but answered it well enough so I get your meaning (I think). This is 50+ years after the events of the RPG books, yes? Retconning away 3rd ed? If that's the case, then this is all 100% fine and welcomed by me as awesome shit, and poof, complaints gone.

EDIT to avoid a DP:
To those curious as to what Silverhand is doing inside your head, the "Never Fade Away" scenario and story in the rulebook has Silverhand's GF get kidnapped by Arasaka because they want her to recreate a security program she once made for a corp that sucks out a runner's intellect over the net and traps them in a digitalized hell on the corp server. But plot twist, she intended it for more beneficial means, immortality via consciousness transfer and her corp went for the easy and cheap route of sucking out the brains over the Net and leaving the body. After Silverhand and some friends go John Wick on the Arasaka HQ, he finds her almost-dead body, unaware she's on the cyberdeck that got knocked over and the cables torn away, and shoots the bastard dead. No idea what happens to her after that since the story leaves off with her silently screaming and powerless to do anything else, but since the biochip is IIRC Arasaka tech, and immortality was mentioned during one of the trailers, I think we can guess what its for, and obviously at some point Silverhand ended up on the Arasaka servers, and the chip. A trailer shows you plugging it into yourself so you can hide it away from people, so that's how he gets inside your head.
I bet the main conflict/choice will be who exactly you as V decide to give the chip to. Digital ghost Johnny's knowledge about what actually happened during his raid on Arasaka's HQ is still dangerous almost half a century later. Arasaka wants it because it'll be incontrovertible proof that the nuke that destroyed their HQ and Night City was indeed a Militech false flag, and they're still mad about everything that's happened because of that; mad enough to start another war over it. Militech/NUSA wants it because they don't want their little gay-op against Arasaka being brought to light and causing another war -- one that they'll probably lose since the seceded states they recently (and barely) managed to bring back on board won't go to bat for them in a war. Or you may be able to go some third route.
 
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I bet the main conflict/choice will be who exactly you as V decide to give the chip to. Digital ghost Johnny's knowledge about what actually happened during his raid on Arasaka's HQ is still dangerous almost half a century later. Arasaka wants it because it'll be incontrovertible proof that the nuke that destroyed their HQ and Night City was indeed a Militech false flag, and they're still mad about everything that's happened because of that; mad enough to start another war over it. Militech/NUSA wants it because they don't want their little gay-op against Arasaka being brought to light and causing another war -- one that they'll probably lose since the seceded states they recently (and barely) managed to bring back on board won't go to bat for them in a war. Or you may be able to go some third route.

X to doubt. Its implied that the chip gives the user immortality as you'd expect from the name. We see V dying and coming back in the cinematic trailer, which contained several scenes we saw in gameplay and a one-liner that is pretty clearly going to be in the game "Wake the fuck up Samurai. We have a city to burn". Wake up being "stop being dead". We wouldn't really have any reason to give such a powerful tool away in the first place, especially not for something as small as stopping a war. Second the chip was being held in Arasaka. If they wanted it gone they could have just snapped it. There isn't any reason to hold on to your hated enemy with knowledge that could hurt your company for half a century, all the tech in the chip is something they made so they wouldn't gain anything from studying it, and if he can leave the chip then someone could just talk to him somewhere else.

I think the main plot is going to focus around the AI we've seen a little about. We know the main quest with the Animals has an AI cop guy, we've been told there is a big wall keeping a bunch of AI out, and we've already seen a bunch of different factions trying to either break down or maintain the wall.
 
Devs said on a few occasions that the story they want 2077 to be is going to be more personal and smaller, you're not going to be saving the world and so on.
With that in mind i think the story is going to revolve around V stepping into the "major leagues" and dealing with Jonny who i bet is going to be much more antagonistic than we think. Jonny is going to in some way manipulate V into doing his bidding and in process fuck things up for him/her, many different forces are going to be hunting for the chip regardless of all that.

The "getting strung along with Jonny" angle is mostly because that would give writers opportunity to explain the lore of how the world changed between 2020 and 2077 via Jonny being your link to the past, while giving the main quest low urgency since Jonny probably won't care about you doing sidequests and will simply tap out wherever something doesn't concern him.

That said i'm expecting the city to be somehow changed after events of the story but the status quo is probably going to remain more or less unchanged, and the story will most likely leave V in night city for some more sidequests, DLC and to observe the effects of his actions (i expect the story to visually change after the main quest is done)

I think they won't be leaving a door open for any kind of immediate sequel (as in they won't be doing 2078 after this) but they might leave some treads for the multiplayer.
 
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Devs said on a few occasions that the story they want 2077 to be is going to be more personal and smaller, you're not going to be saving the world and so on.
With that in mind i think the story is going to revolve around V stepping into the "major leagues" and dealing with Jonny who i bet is going to be much more antagonistic than we think. Jonny is going to in some way manipulate V into doing his bidding and in process fuck things up for him/her, many different forces are going to be hunting for the chip regardless of all that.

The "getting strung along with Jonny" angle is mostly because that would give writers opportunity to explain the lore of how the world changed between 2020 and 2077 via Jonny being your link to the past, while giving the main quest low urgency since Jonny probably won't care about you doing sidequests and will simply tap out wherever something doesn't concern him.

That said i'm expecting the city to be somehow changed after events of the story but the status quo is probably going to remain more or less unchanged, and the story will most likely leave V in night city for some more sidequests, DLC and to observe the effects of his actions (i expect the story to visually change after the main quest is done)

I think they won't be leaving a door open for any kind of immediate sequel (as in they won't be doing 2078 after this) but they might leave some treads for the multiplayer.

Hmmm. If the chip is the secret of immortality, then it's possibly something to do with mind uploading because Johnny Silverhand is dead in body, but his mind is on the chip and now it's been implanted in V, he's effectively fighting for space in V's mind. I also agree with the antagonistic role for Johnny as well. I think there'll be a moment of choice where you go on either a "corporate" path which is where you give the chip to Militech (I think specifically them because the corpo origin story has you being a salaryman for Arasaka to begin with, and Meredith Stout as a major character), a "rockerboy" path where you let Johnny effectively take over and/or gain a body, and a "lone wolf" path where you tell Johnny to get stuffed and go your own way totally. This also dovetails with the origins being "corpo," "street kid," and "nomad" respectively and also the Solo / Netrunner / Mechanic build trees. I think this because it mirrors CDPR's liking for having mutually exclusive paths in their games - W1 had Order / Scoia'tael / Neutral, W2 had Roche / Iorveth, and W3 had Roche / Dijkstra / Emhyr in the "Reasons of State" subplot and also Death / Empress / Witcher for Ciri's epilogue.

I also think, like how Ciri's ending is determined by a sum total of different choices you make in W3, which path you are on will be selected for you by the game considering how you have resolved various side quests and main quests during your run. So, one resolution might push you towards one path and away from the others.

I can't help but feel that the songs released so far have something to do with the plot. "Chippin' In" refers to how Johnny came back in V's mind. "Can you feel it. Get ready cuz here we go!" Similarly, "Never Fade Away" refers to how he's still there. A Like Supreme and Buck Ravers are on the surface about how social media was a mistake and being a pissed off office drone respectively, but I think there's something specifically referring to major characters - A Like Supreme is possibly about getting Lizzy Wizzy the "mega influencer" on your side, and Buck Ravers possibly about suborning Meredith Stout.

Then again, maybe I'm just talking out my arse.
 
Hmmm. If the chip is the secret of immortality, then it's possibly something to do with mind uploading because Johnny Silverhand is dead in body, but his mind is on the chip and now it's been implanted in V, he's effectively fighting for space in V's mind. I also agree with the antagonistic role for Johnny as well. I think there'll be a moment of choice where you go on either a "corporate" path which is where you give the chip to Militech (I think specifically them because the corpo origin story has you being a salaryman for Arasaka to begin with, and Meredith Stout as a major character), a "rockerboy" path where you let Johnny effectively take over and/or gain a body, and a "lone wolf" path where you tell Johnny to get stuffed and go your own way totally. This also dovetails with the origins being "corpo," "street kid," and "nomad" respectively and also the Solo / Netrunner / Mechanic build trees. I think this because it mirrors CDPR's liking for having mutually exclusive paths in their games - W1 had Order / Scoia'tael / Neutral, W2 had Roche / Iorveth, and W3 had Roche / Dijkstra / Emhyr in the "Reasons of State" subplot and also Death / Empress / Witcher for Ciri's epilogue.

I also think, like how Ciri's ending is determined by a sum total of different choices you make in W3, which path you are on will be selected for you by the game considering how you have resolved various side quests and main quests during your run. So, one resolution might push you towards one path and away from the others.

I can't help but feel that the songs released so far have something to do with the plot. "Chippin' In" refers to how Johnny came back in V's mind. "Can you feel it. Get ready cuz here we go!" Similarly, "Never Fade Away" refers to how he's still there. A Like Supreme and Buck Ravers are on the surface about how social media was a mistake and being a pissed off office drone respectively, but I think there's something specifically referring to major characters - A Like Supreme is possibly about getting Lizzy Wizzy the "mega influencer" on your side, and Buck Ravers possibly about suborning Meredith Stout.

Then again, maybe I'm just talking out my arse.
While i think that you take things a bit too far with song subtexts there definitely is some amount of dramatic irony involved with the world since as someone pointed out, all 3 lifepath mirrors are thinly disguised warnings to the respective V. CDPR seemingly also has pretty good writers, dialogue in W3 has a lot of subtext that somehow didn't get diluted by translation from polish and so on, so they might be able to pull off something pretty subtle. It would also work with their design, it seems they really want you to play this game more than once so they might put narrative hints in to make the second playthrough more entertaining.

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Chaos/Neutral/Order trichotomy from their earlier titles is also clearly still around (Streetkid/Nomad/Corpo) so the major choice you wrote about is very possible.

And finally, they are clearly going for delayed consequences quest design since that's what they've always done. Its a pretty good idea to since in most videogames you can just save and load before major decisions to "test out" the results and i consider that design really dumb. In their games choices matter precisely because when you see their consequences you already invested so much time that its too late for you to go back, which makes the choice meaningful. I just hope they treat the mechanical side the same way by forcing you to spend skillpoints on level up immediately instead of letting them cook like in the witcher. Fallouts RPG systems were better because you had to plan your build ahead
Also, some anon on youtube is ripping the OST from trailers and interviews.
There is a playlist but it doesn't load correctly here.
 
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And finally, they are clearly going for delayed consequences quest design since that's what they've always done. Its a pretty good idea to since in most videogames you can just save and load before major decisions to "test out" the results and i consider that design really dumb.

TBH anyone who cares about the outcome enough to save and reload could just google it and still get the best outcome.
 
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