Cyberpunk 2077 Grieving Thread

After what happened with Shadowrun ("all NEW adventure" = Universal Brotherhood module from 1988) and Mankind Divided (Boredom in a Box), and all the other cyberpunk games, I'm being cautiously optimistic.

I got it as a gift back before they delayed it, when Pre-Orders were open for a little bit.

But then, I've got a bit of nostalgia for it since I played the original black box version of the TTRPG.

Here's to hoping it doesn't explode when I try to install it.
 
Everyone implying the HBS Shadowrun games were bad makes me wonder if they even played them.
 
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Everyone implying the HBS Shadowrun games were bad makes me wonder if they even played them.
Yes, I did. I've even modded and worked it over, playing several different times.

I could give you a nice spergolicious post about how they fucked up the cyberware, pulled weapon modification, and tanked some other parts of the ruleset, but that's only personal preference.

The biggest one, and I mean the BIGGEST ONE, is that during the Kickstarter phase they were bragging about an all new campaign in the Shadowrun universe.

As soon as I left the tutorial area and saw the big neon sign that said "Universal Brotherhood" I knew EXACTLY where everything was going. Only this time I didn't have my friends that I played the Universal Brotherhood with, no Against the Hive adventure, none of it.

Then they did it badly.

Was it a bad game? Eh. Was it what they were offering? No.

The sequels were OK, and much more tolerable with mods, but the first one was anger inducing for the sheer fact that they promised one thing and badly delivered another.
 
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The first game they bit off way more than they could chew and they've admitted it multiple times. The sequels were stellar, I feel.

I don't expect any video game to 1:1 translate a table top game, especially one as complex as Shadowrun which requires 20 dice just to take a shit.
 
Shadowrun returns wasn’t bad. I mean, Dragonfall and dead mans switch were both pretty short. The older fps waste of a license SR game that came out in 2007 was bad. There was supposed to be another module from ttrpg?

Need to pick up Wasteland 3, here‘s hoping it doesn’t suck.

e: ohhh, you mean UB was a bigger thing in the tabletop version. I never played that adventure, so I had no idea. I guess if you played the ttrpg version, the mini version in the video game would seem anemic. Kind of sucks though, I’ll have to read it to see what’s different.
 
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Do people actually use this forum for serious posting and not shitposts and bait? I feel like people seriously reply to the shit I say when I'm bored.
Well, I mean, you're a self-admitted faggot so it's kinda hard to guess when you're just pretending to be gay for the lulz. Oh and yes some of us do serious post on here, this is one of the few videogame discussion boards in existence right now that hasn't been infected by the socjus cancer.
 
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*Puts on outfit made in 3rd world sweatshop*
*Pulls out I-phone made in Chinese sweatshop*

I can't believe the news middle class game creators are forced to work six days a week for moderate overtime! This is a true failure of capitalism and worker exploitation and why I won't be supporting Cyberpunk2077 and why we need communism so that games are made for free on the worker's schedule.

*Eats chocolate harvested by child slaves to feel better about this terrible news*
What game developers call crunch anyone else calls "meeting the fucking deadline". Sucks, but sometimes you have to do it to meet client expectation. Why video game creators bitch about it so much is beyond me. Bad working conditions are those south east asian laborers and sweatshop workers.

Lawyers are an example of a meeting their deadline. Not uncommon for some of them to be up to 2, 3 o'clock sifting through cases and preparing for court. Can't dick around with "I didn't do the work because it was past normal opening hours", they have a client they need to represent who expects results.
 
They’re very different jobs. Some studios are so poorly managed that crunch doesn’t end and they never let anyone take comp time for working 110 hour weeks for two years straight (hence the EA spouse blog lawsuit and Activisions shit record of crunch suits). You see it in big companies and publishers. you see that at biglaw also but still nowhere near that much. It’s a gross oversimplification to just say oh devs are all universally just whiny pussies.
 
The EA Wives thing in the early 2000s is what convinced me to never work in the gaming industry.

its a bad idea unless someone works for a studio that they run themselves or it’s small enough to not view employees as so disposable that they get burnt out en masse and file a class action at the end of projects. Or it’s small enough that you get a salary/royalties that are more than a pittance to make it worth it.
 
uh, the EA excessive crunch thing? Did you really think devs were pissed for no reason whatsoever, like boo boo 45 hours a week? one at another studio sued because he wasn’t allowed to leave the building during crunchtime to get fucking cancer treatment.

https://www.gamespot.com/articles/ea-settles-ot-dispute-disgruntled-spouse-outed/1100-6148369/
big publishers misclassify employees as salary and work them so much they can’t go home to sleep or shower for days. They cater in food so employees never have an excuse for wanting to leave.
 
Lawyers are an example of a meeting their deadline. Not uncommon for some of them to be up to 2, 3 o'clock sifting through cases and preparing for court. Can't dick around with "I didn't do the work because it was past normal opening hours", they have a client they need to represent who expects results.

Confirmed. Back in 2013 there was an incident where the Court didn't bother to inform me about the trial date being moved forwards to that Monday until 4.00pm on Friday. There went my entire weekend. Had to bolt together evidence, get Counsel on board at super short notice, get all the papers up there, do the bundle (ugh, bundling is the bane of my life), agree the case summary, talk it over with the client, throw together a skeleton argument, get a call off Counsel who noticed, well, shouldn't we also be making an application for something else as well, bolt together that application, and so forth. However, to be fair, it is possible to get things done in the time allotted by not last minuting stuff, but last minuting is a habit that a lot of lawyers get into, unfortunately, and is something I am guilty of as well.

Also compliance and similar crap takes up far too much time. More recently had to do a rancid overnight in advance of an audit. Also have been rung up on holiday asking what needs to be done in an emergency because a client has turned up out the blue and is demanding answers NOW, NOW, NOW. Unfortunately that is life.

Thankfully, I have never worked in the City so have never been subject to the whole presenteeism for own sake culture of same (i.e. trainees competing to stay up late and look busy, deliberately taking on extra stuff) or some of the stupider practices in City law firms. One of my favourites is when some random partner rings up at 9.00 pm, says to an underling, "Could you just..." and then rattles off a massive wodge of stuff to do, "...and have it on my desk for 7.00 am tomorrow." Needless to say, the deadline is entirely artificial; it's basically a secret test of character and the same partner's assigned similar things to three or four more junior lawyers and the test is to see who actually does it; and while the work does need done it actually isn't needed for a couple weeks yet.

If you want a fairly truthful account of some of the shit that goes on in City law firms, there's a novel called "Fish Sunday Thinking" which is all about that and set during the 2008-9 recession. In it, the protagonist, one Denton Voyle (named after two large UK law firms, I believe), has a job in the City and the title refers to how he spends his only time off on Sunday afternoons ironing and contemplating why he is killing himself in the hope of being a slightly bigger fish in five years' time.

This is why there's a difference between CDPR requiring paid overtime for the next few weeks, which although not ideal does happen, and Naughty Dog setting the developers against each other with competitive presenteeism and then not bothering to pay them. But because the latter have GARME JURNALIZTS lining up to taste Dreckmann's balloon knot, it's forgotten after a while; CDPR have a track record of wrongthink and wrongtweet so it's held against them forever.
 
uh, the EA excessive crunch thing? Did you really think devs were pissed for no reason whatsoever, like boo boo 45 hours a week? one at another studio sued because he wasn’t allowed to leave the building during crunchtime to get fucking cancer treatment.
But this is exactly why I'm annoyed by the outrage by the overtime at CDRP currently and using the exact same term (crunch) that's used for something like what happened here. CDRP - 8 hours extra a week, for six weeks, properly compensated and people are yelling ABUSE. EA - well, this whole thing. Or Naughty Dog, too, and so on and so forth.

There's crunch and there's overtime for the final stretch of delivering a game. Not ideal, but anytime you have a deadline for something, it's almost impossible to not have to put in some extra hours. And it's not a failure of project management either, unless they overestimate by a massive margin, at least not always, because whenever you're dealing with human beings things will go to hell: because people get sick, get into accidents, get pregnant, their kids get sick, they fuck up, get lazy, are fired or quit by themselves, etc. You can't foresee everything and there're bound to be either delays or some overtime before you meet a deadline.
 
Yeah. I’m not saying OT is terrible or not normal in any industry but you have to be reasonable. Companies that rip off employees by misclassifying certain jobs as salary in order to get out of paying, refusing to let employees to physically leave a building under threats to go doctor appointments, crunch that does not end or ones that give devs comp time but refuse to ever let anyone actually take any between projects (dev cycle these days seems to be like 2-3 years for AAA stuff, pitting devs against each other to create competition and acrimony. I’m not talking about “a few late days“. Any reasonable person looks at occasional OT as a No shit I gotta do that to get shit done, but there are limits to excessiveness.
 
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But this is exactly why I'm annoyed by the outrage by the overtime at CDRP currently and using the exact same term (crunch) that's used for something like what happened here. CDRP - 8 hours extra a week, for six weeks, properly compensated and people are yelling ABUSE. EA - well, this whole thing. Or Naughty Dog, too, and so on and so forth.

There's crunch and there's overtime for the final stretch of delivering a game. Not ideal, but anytime you have a deadline for something, it's almost impossible to not have to put in some extra hours. And it's not a failure of project management either, unless they overestimate by a massive margin, at least not always, because whenever you're dealing with human beings things will go to hell: because people get sick, get into accidents, get pregnant, their kids get sick, they fuck up, get lazy, are fired or quit by themselves, etc. You can't foresee everything and there're bound to be either delays or some overtime before you meet a deadline.

Well exactly this. That time I was hauled in between Christmas and New Year in 2018 because something came up that needed immediate attention on an extremely bitter will dispute? Annoying, but that's life. It's not like my boss gathered everyone on 22 December and said, "right then chaps and chapesses, Christmas is cancelled, you're all in the office non-stop for the next two weeks because fuck you."
 
If these guys are just complaining about 8 hour days, that’s stupid, I have no idea what crunch they did.
That's the problem. People will only ever read headlines and assume the rest.
On a related note.
I like this anon, he did a kinda prophetic video i 1 day before the recent shitstorm and another a day after. Good stuff, i suggest you take this one to heart.
 
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