Cyberpunk 2077 Grieving Thread

You know what the pistols in this game remind me of? That boxy barely even a gun looking 10mm model Bethesda uses in Fallout 3/4 because they're afraid of getting sued if they make it look like a real life pistol brand.
The 10mm Pistol is boxy and ugly as sin, but it actually looks like a functioning weapon and is somewhat in line with the original FO1/2 art. Same with the 10mm SMG. Really, a good chunk of the FO3/4 weapons are pretty good in that regard, being as ugly as you know, the post-Apocalypse, and not too out of line with some of the original FO1/2 designs. In terms of just "WTF", leaving aside certain glaring errors like the Hunting Rifle's bolt, my main complaints are the totally-not-Lewis-Gun hilariously misnamed the Assault Rifle and the pipe weapons.

EDIT: @BaldAndMorallyBankrupt Yes, yes they did try to reinvent the wheel, and its an unmitigated disaster in that regard. Christ, I'd kill for some actual Cyberpunk stuff, like seeing an M1911 or an AK around every so often because they're cheap, work, and are easily churned out by illegal sweatshops even today, never mind 50 years from now.
 
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No. Just... no. This entire gun, top to bottom, front to back, simply should not be.
That gun looks the Korobov TKB-022PM, a real life prototype Soviet rifle.
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I didn't dislike Keanu in this because it actually felt like he was trying to act.
He is a terrible actor.
Keanu's best roles are when he doesn't act. He's flat and unemotive, and is probably the worst choice out there for Silverhand who in the actual lore is strangely empathetic towards the world and society for cyberpunk. Playing him as a jaded burnout morose as a result of the consequences of nuking Arasaka Tower (that nothing changed and he's been forgotten or worse) instead of some psychotically angry narcissist would have been a much better use of Keanu's non-talents.
 
Is Cool worth speccing into for any decent amount of time? Throwing daggers into peoples' heads and breaking necks is fun, but punching them with giant gorilla arms as the building explodes is much more exciting.
 
Gunless Quickhacking is some of the most fun I've had with a game. The amount of cruel shit you can inflict on these poor bastards is hysterical.
 
Can they even afford to bring back Keanu for DLC? He has the emotional range of a brick but he's absurdly popular and I imagine his fee is incredibly steep.

That and outside of the bugs and linear gameplay Johnny Silverhand is cited by players as the most disliked element in the game.
 
Can they even afford to bring back Keanu for DLC? He has the emotional range of a brick but he's absurdly popular and I imagine his fee is incredibly steep.

That and outside of the bugs and linear gameplay Johnny Silverhand is cited by players as the most disliked element in the game.
From what I remember, most of the time DLC and Expansions don't tend to match initial game sales - bringing back Keanu would probably eat any return CDPR would see on DLC, maybe even making the DLC's a loss, not even considering how they nuked a lot of player base goodwill to buy said DLC's

Unless they go the Payday 2 route and get someone who sounds close enough for cheaper - and even then, you could tell it wasn't Keanu immediately because whoever they got was capable of emoting - I'd assume any DLC's would have a lack of Johnny Silverhand, outside maybe some recycled voice lines.
 
The 10mm Pistol is boxy and ugly as sin, but it actually looks like a functioning weapon and is somewhat in line with the original FO1/2 art. Same with the 10mm SMG. Really, a good chunk of the FO3/4 weapons are pretty good in that regard, being as ugly as you know, the post-Apocalypse, and not too out of line with some of the original FO1/2 designs. In terms of just "WTF", leaving aside certain glaring errors like the Hunting Rifle's bolt, my main complaints are the totally-not-Lewis-Gun hilariously misnamed the Assault Rifle and the pipe weapons.

EDIT: @BaldAndMorallyBankrupt Yes, yes they did try to reinvent the wheel, and its an unmitigated disaster in that regard. Christ, I'd kill for some actual Cyberpunk stuff, like seeing an M1911 or an AK around every so often because they're cheap, work, and are easily churned out by illegal sweatshops even today, never mind 50 years from now.
For as ugly as some of Cyberpunk's guns are, I can at least tell how most of them function. Meanwhile, this is how Bethesda thinks guns work.
COMBATSHOTGUN.jpg
 
Sounds like the expansion will be less its own campaign like Blood & Wine and more like Gothic II: Night of the Raven that adds to and expands the original campaign. I'm not really opposed to that.
 
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