Cyberpunk 2077 Grieving Thread

There are hints that the Peralez quests have a variation of soulkiller being used to control the couple. There's also a lot of hints that Alt and Morgan Blackhand are working with Night Corp/NUSA on something to escape the blackwall. The DLC will also add a new ending for V, probably an ending where he/she becomes a part of NUSA or Militech. It's possible to also add an ending where V is saved by Alt to further her goals in the universe's version of the clearnet.
V already "survives" in two endings if you decide to let either Alt or Arasaka turn you into a construct. The hard part of setting the DLC after the end of the main campaign is accounting for the player's choice, since it's the one time in the game where story outcomes radically diverge.
 
At this point, CD Projekt doing a Bethesda move (like with FO3's Broken Steel DLC which gives you post-game content) can be viable.
Didn't play Fallout 3, so I don't know what that move is. If you're describing something that can happen after the "Meet Hanako at Embers" quest, that's not possible. The quests would have to drastically change, or CDPR would have to just give up and build a broken post-main quest cutscene.
V already "survives" in two endings if you decide to let either Alt or Arasaka turn you into a construct. The hard part of setting the DLC after the end of the main campaign is accounting for the player's choice, since it's the one time in the game where story outcomes radically diverge.
V doesn't live a full life in those endings, the chip has fried the brain matter to a pulp.

And I wasn't implying the DLC is set after the main story, only that the DLC will offer at least one ending to the main quest that will incorporate the elements of it's story and characters. That second theorized ending where Alt saves V, is still just an ending to the main quest, there's no story or gameplay after that one either.
 
So like many others here I got the game on launch and put it down for a long while. I was no CDPR fanboy, but I watched my (now ex) gf play Witcher 3 and figured CP2077 would be of similar quality.

I got it on the ps4. I don't often call a game unplayable but that's really the only word for what 2077 was at launch. I had a buddy over on new years and we played a drinking game where we took a shot everytime the game had a serious bug. We were plastered in an hour.

In 2022 i got my ps5 and decided to give 2077 a try again. It works, but it's still a stale dry husk of a game.

- I'm pretty much in agreement with everyone here on the story. Story is terrible, and so many parts of it feel like huge events that somehow get forgotten about. The only parts of it that feel like any care was put into them were the intro (nomad for me) and the ending.

- Cp2077 shines best when you're left to your own devices, to do your own thing. But it will constantly try to prevent that. The content that isn't linear/part of the main storylines also tends to consist of nothing but go here, shoot this, steal this etc.

- the cut features are incredibly evident. The car customization, for example, is still very obviously in game for spawning NPC cars, and a bare bones version of it has been made into a PC mod. The wall running/jetpacking etc also has very evident areas that are left over. There's a cyber psycho fight in a sewer drain area where there's very clearly platforms designed to jump and bounce off of.

- player interaction with the world is incredibly hit or miss. Obviously the "the world of night city is constantly changing" bit was a complete lie, but it goes even farther than that. Even when you're away from linear story quests, the game constantly fucks with your free will. There's a little side event in the shanty town near the dam where you join a shooting competition. If you win you get a gun, which is just laying out on a table. If you lose? Nothing. Which is fair. But you don't even have the choice to challenge again. You also can't just STEAL the gun and shoot your way out. Other times the game reacts to your presence in an area by spawning items/starting events that you're too far away from or not even looking for, and they pass and are gone. The free pickup in the desert is a prime example of this. If you just so happen to go to that area in general, not Even rhe movie set, just the area around it, the truck will spawn and Despawn forever.

- map is super underutilized. Each fixer only has a handful of quests, even in downtown. Almost none of them are iconic or interesting. The only time I ever felt like I was immersed in a bladerunner-esque cyberpunk dystopia was the parade mission. The rest felt like GTA 2077. What parts of the map aren't being use for cheap fetch quests, often just aren't used at all. There's tons of areas such as the hidden bunkers by the riverbed, the crashed freighter, the space center etc that could be great areas for quests, loot, etc but instead only have an audio log and basic pistol, or worse, are completely inaccessible.

- finally, the bugs. Even today the game is buggy as fuck. Controls are sometimes slow to react, menus lock up, etc. It's no longer gamebreaking. Just annoying. I had to once restart a quest because an inventory box I needed to access refused to work. Things like that.

Overall, Cyperpunk is a very pretty game, and it's got a good sense of scale, but it just feels like 99% of the world can't be interacted with. It's supposed to be an adventure in a cyberpunk dystopia and the whole things on rails.

Apologies if I've posted in this thread before, I can't remember
 
Didn't play Fallout 3, so I don't know what that move is. If you're describing something that can happen after the "Meet Hanako at Embers" quest, that's not possible.
The Fallout 3 move was literally "this character didn't die even though there was zero chance of survival and the original ending said they definitively died."

They didn't even make an effort to explain how they survived. They just did.
 
V ends the game either alive and probably going to kick the bucket any minute now, or a copy of him is off somewhere; in either case a playable V could be in the DLCs. You can argue (and I would) that original V is stone cold dead in the endings where he gets put on a chip, but that copy of him could be put into a fresh body and be indistinguishable from the original.
 
V ends the game either alive and probably going to kick the bucket any minute now, or a copy of him is off somewhere; in either case a playable V could be in the DLCs. You can argue (and I would) that original V is stone cold dead in the endings where he gets put on a chip, but that copy of him could be put into a fresh body and be indistinguishable from the original.
There's always Wolfenstein TNC... if you know what I mean.
 
The Fallout 3 move was literally "this character didn't die even though there was zero chance of survival and the original ending said they definitively died."

They didn't even make an effort to explain how they survived. They just did.
The problem with the FO3 ending was that it was absolutely retarded, because chances were very good you had three different followers who were straight up immune to radiation (robot, ghoul, and super mutant). That was what drove the Broken Steel DLC and the retcon of the Lone Wanderer's death.

Clunky, yes, but absolutely necessary.
 
The problem with the FO3 ending was that it was absolutely retarded, because chances were very good you had three different followers who were straight up immune to radiation (robot, ghoul, and super mutant). That was what drove the Broken Steel DLC and the retcon of the Lone Wanderer's death.

Clunky, yes, but absolutely necessary.
You'll never not hear me say that everything about Fallout 3 was clunky and retarded.

Even moreso was the whole "you were not a true hero" comment after Bethesda decided to allow you to use them in the DLC after everyone pointed out how retarded it was that you couldn't.
 
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Besides the trashfire launch of this game, Cyberpunk has got to have one of the most interesting game universe lores out there. Like an alternative history of “what if everything in the 1990s went wrong”. (Example: excessive US militarism leads to massive terror attacks, Soviet Union never collapsed, Middle East nuclear war, Chinese civil war 2.0, Japan/Europe are the dominant powers)

I like the very 80s interpretation of the dark future imho.
 
Besides the trashfire launch of this game, Cyberpunk has got to have one of the most interesting game universe lores out there. Like an alternative history of “what if everything in the 1990s went wrong”. (Example: excessive US militarism leads to massive terror attacks, Soviet Union never collapsed, Middle East nuclear war, Chinese civil war 2.0, Japan/Europe are the dominant powers)

I like the very 80s interpretation of the dark future imho.
cyberpunk has the lore and shit at least so its always fun to dig up stuff involving it
 
Besides the trashfire launch of this game, Cyberpunk has got to have one of the most interesting game universe lores out there. Like an alternative history of “what if everything in the 1990s went wrong”. (Example: excessive US militarism leads to massive terror attacks, Soviet Union never collapsed, Middle East nuclear war, Chinese civil war 2.0, Japan/Europe are the dominant powers)

I like the very 80s interpretation of the dark future imho.
shame it didnt shit with the setting. gamedec is more cyberpunk than cyberpunk lmao
 
You'll never not hear me say that everything about Fallout 3 was clunky and retarded.

Even moreso was the whole "you were not a true hero" comment after Bethesda decided to allow you to use them in the DLC after everyone pointed out how retarded it was that you couldn't.
The single most retarded part of Broken Steel, and indeed the entire of FO3, was watching Sentinel Prime destroy entire platoons of Enclave soldiers single handedly for over 20mins non-stop, only to be felled at the opening of Broken Steel by a shit gun with one shot.
 
The single most retarded part of Broken Steel, and indeed the entire of FO3, was watching Sentinel Prime destroy entire platoons of Enclave soldiers single handedly for over 20mins non-stop, only to be felled at the opening of Broken Steel by a shit gun with one shot.
shit gun? since when a orbital bombardment can be classified as a shit gun?
 
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Since its bollocks incorporation into a badly thought-out Fallout 3 DLC. A maguffin which came out of nowhere.
a dlc that only spawned because of todd's seething towards people that hated the whole "hero sacrifice" story when you had the option to not sacrifice yourself and send someone that is immune to sacrification chamber thingy, calling it a macguffin is dumb because they would need to continue the story with the brotherhood still having a OP asset being the hurdle for others, enclave was used as a scapegoat because they are the pre war high tech people that still get their asses handed to them for some reason other than being le evil bad guys.
 
I've heard that TAA was the issue. I'll look into it.
Almost certainly TAA. It works by applying a full screen blur effect to give the appearance of anti aliasing. Basically its like someone smeared a thin layer of vasoline on your screen.

I fucking hate it.
There are hints that the Peralez quests have a variation of soulkiller being used to control the couple.
That quest line was the biggest let down in the game imo. Interesting but in the end theres zero pay off.
Besides the trashfire launch of this game, Cyberpunk has got to have one of the most interesting game universe lores out there. Like an alternative history of “what if everything in the 1990s went wrong”. (Example: excessive US militarism leads to massive terror attacks, Soviet Union never collapsed, Middle East nuclear war, Chinese civil war 2.0, Japan/Europe are the dominant powers)
Its not bad, but its clear the people behind the original Cyberpunk where massive weebs which is annoying. It results in annoying characters like Takamoura.
 
Besides the trashfire launch of this game, Cyberpunk has got to have one of the most interesting game universe lores out there. Like an alternative history of “what if everything in the 1990s went wrong”. (Example: excessive US militarism leads to massive terror attacks, Soviet Union never collapsed, Middle East nuclear war, Chinese civil war 2.0, Japan/Europe are the dominant powers)

I like the very 80s interpretation of the dark future imho.
Cyberpunk's lore is amazing. Literally every country seems to have extensive lore behind it, including countries the players of the RPG may never actually go to, but they put the thought into it anyway. The funniest bit of lore is that New Zealand is literally the most normal country on Earth. Like, its the only one that isn't really Cyperpunk. Its just New Zealand.
 
Cyberpunk's lore is amazing. Literally every country seems to have extensive lore behind it, including countries the players of the RPG may never actually go to, but they put the thought into it anyway. The funniest bit of lore is that New Zealand is literally the most normal country on Earth. Like, its the only one that isn't really Cyperpunk. Its just New Zealand.
I remembered when people on Reddit (the only place Pondsmith posts on to talk about Cyberpunk) spoke about how the Soviet Union still existed in Cyberpunk 2077. Pondsmith responded by saying modern Russia is basically a Soviet Union with a new color of paint

He’s not entirely wrong. The Soviet Union in cyberpunk is more akin to a “European Union + an army” sort of ordeal. In our world, it’s the CIS, or Commonwealth of Independent States that’s analogous to Cyberpunk’s Soviet Union

Another interesting lore bit was Mecca. Apparently the Muslims in cyberpunk want to drag the Kaaba cube out of Mecca due to the nuclear radiation. I like the attention to detail in some aspects
 
Cyberpunk's lore is amazing. Literally every country seems to have extensive lore behind it, including countries the players of the RPG may never actually go to, but they put the thought into it anyway. The funniest bit of lore is that New Zealand is literally the most normal country on Earth. Like, its the only one that isn't really Cyperpunk. Its just New Zealand.
Considering what this forum has documented New Zealand being up to, that's not saying much.
I remembered when people on Reddit (the only place Pondsmith posts on to talk about Cyberpunk) spoke about how the Soviet Union still existed in Cyberpunk 2077. Pondsmith responded by saying modern Russia is basically a Soviet Union with a new color of paint
Eh, to me the issue is some of the sidebar bits that hype the place up as being actually functional, which is... not the case for Russia now or ever. That and that Russian globe-trotter chick in 2077 who is from an oligarch family who has the gall to sneer down at us plebs and our private healthcare.
 
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