Agent of Z.O.G.
kiwifarms.net
- Joined
- Apr 22, 2016
Static levels on a grand total of 2-3 different enemy types and level based damage multipliers were complete cancer and made for a game that gets more boring the longer you play it.So they tried "improving" the game by doing the same thing that makes Bethesda RPGs feel like pointless treadmills?
I can't play Skyrim without MorrowLoot and fixed area level mods; if I understand the snippets correctly, then to me this is worse than nothing.
I assume most things still suck but at least they're slowly learning that all the hubub abut witcher 3 wasn't because of the mechanis.
I don't know what the difference with skill trees is since I stopped putting points into them later on in the game but infinite regen health items was shit in bethesda games and it was shit in cyberpunk.Adding cool downs to health items and nerfing skill trees just reeks of clueless trannies not knowing how to make a game good beyond making it as tedious and boring as their shitty lives.