Cyberpunk 2077 Grieving Thread

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
if it's system is like the sims 4, i'd be interested, but then i probably wont be spending much time actually playing the game

According to a shitty games website:

That's because Cyberpunk 2077 has a full character creator. That same creator will allow you to pick your character's gender, as well as decide on their body type, skin colour, hair, and add facial attributes, tattoos, and make-up to them.

That's right, you can choose your Cyberpunk 2077 character gender. Whether you decide to play as a male or female, you'll still be V, and your character will still be voiced.

According to Destructoid, who saw a demo behind closed doors, you'll also be able to decide on V's birth record, background check, biometric scan, and biostates. V's life events - which you also decide - such as 'death of a sibling' and 'ran away from home' will also influence your character and how others perceive them.

People will still complain there aren't 45,000 different genders.

Like @Guardian G.I. said, the dreary srtting of cyberpunk is cliched that the sunny look is a fresh breath of air. The idea of a golden turd for a city where looms appealing on the outside and shit on the inside flies over the heads of screeching spergs.

Far as autism goes over Cyberpunk 2077, autism rears its head in when Cyberpunk 2077,s twittee praises Polygon. Said praise is a Tenacious D reference.
https://twitter.com/CyberpunkGame/status/1009513185722978305

Jesus. Also lol a them actually talking to Polygon.

But yeah, I find a lot of the whining over it being 'sunny' fucking autistic. Its a nice difference. The entire point of Cyberpunk isn't really all about atmosphere. Its about corruption, trans-humanism, capitalistic fascism, the death of the state and the rebellion of the individual, forging their own path in a corrupt world. The 'punk' aspect comes from the characters breaking away from the norm, rebelling against the culture they're in. Its also part of the aesthetic.

Just because everything is pretty and shiny doesn't mean it isn't cyberpunk. Its not the end of the world or a post-apocalypse. The entire city wouldn't look like Detroit. The game is also split into different districts, some really poor, others really rich. Just like reality.

It looks fucking amazing. Also, there was this article by Kotaku, which is also hilarious and amazing:

https://kotaku.com/cyberpunk-2077s-e3-demo-left-me-a-little-cold-1826992634

After that colorful trailer showing the life of a science-fiction city bathed in sunlight rather than enveloped in fog or drenched in rain in the middle of a perpetual night, I was expecting a kind of cyberpunk San Andreas:violent and grimy, sure, but perhaps brighter and even more humorous than your typical grimdark cyberpunk setting

Squee! A funny RPG with some lols random humor for a gamer gurrrlll just like me!

Cyberpunk 2077 is not that. The E3 demo that its developers showed behind closed doors last week leans enthusiastically into the grimmest things about its aesthetic: drugs, guns, violence, sexual exploitation, et cetera. It’s also a first-person game whose combat revolves around shooting, which immediately killed off the Witcher-but-science-fiction fantasy that I’ve been quietly nurturing since the The Witcher 3 came out in 2015.

Oh. Oh.

Yeah, so stop worrying about the aesthetic you fucking spergs. Also fucking lol Kataku. That being said, it'd be nice to switch from first to third person and back, ala GTA.
 
I don't really care that the trailer shows the city at daylight, it's more that I somehow dislike the design of the buildings in the first scene we see them. It just doesn't suit my tastes for Cyberpunk, but I don't know why.
The small shitty houses in the foreground look neat, but the bg steel-and-glass houses just look... silly and goofy. Though I guess that's only one location, so doesn't really matter.

Also, this:

It's nothing to do with transgenderism and if augs like the whole front of your face (as in the trailer) are a thing in CP77 I dare say sex change operations will be fairly routine and far better than current stink ditch construction with bowel methods.
Shadowrun had a whole section of cybernetic and bio-enhanced genitals and the option to have "multiples" (not necessarily where genitals usually are located, too).

In a world where you can pretty much switch out your entire body the way you like, transgenderism will become meaningless. Transhumanism, on the other hand, is a big hot topic.
DE:MD got a shitton of flack for describing the situation of pro-aug and anti-aug people as "Apartheid"... cause something something das wacist.
 
I'm fine with the bright glittery section of the city. Knee-jerk was "No" until I thought for a millisecond.

Cyberpunk depends on contrasts. The rich and the powerful live in bright, clean, healthy sections. The Middle Class lives in luxury that the lower class can't imagine. Security, wealth, opulence, excess. Police that are polite and do not draw their weapons and are good looking.

(To use Bright: The Elf section is showcased just to show the difference between the high and mighty and the lower class)

So it needs a bright and shiny section, preferably where you're pulling runs once or twice once you're up in the AAA or AA league of runners. Which means you'd have to change out your outfits.

To butcher an old article: "You can't go to Highbrow Street with your armored jacket and your Kingslayer2000 cannon on your shoulder or Lone Star will fill you full of lead and n another razor-boy wannabe bites the dust."

Hell, I love sperging about this stuff because, well, I'm a full metal sperg.

Sunlight is all right for the upper class and middle class, who can then retreat to their air conditioned offices and homes and shopping centers. They aren't worried about the destruction of the ozone layer allowing shitloads of UV through, which is why so many of the lower class have skin cancer because they're stuck outside or in the shadows of their grimy projects.

One thing that gives me hopes for the game is they brought in the guy who co-created the Cyberpun TTRPG.

I wonder how they're going to handle the Matrix/Net? I remember, back when I first started playing the original boxed set, is that there was three different overlays you could run to cruise the Net.

I don't know if I'd play a Solo or a Netrunner.
 
It's also worth remembering that Gibson has been amazingly butthurt for eons over the (relative) success of Shadowrun.

Doesn't surprise me that he's bitching about the CP2077 trailer.
 
  • Informative
Reactions: Ginger Piglet
It's also worth remembering that Gibson has been amazingly butthurt for eons over the (relative) success of Shadowrun.

Doesn't surprise me that he's bitching about the CP2077 trailer.
Oh man, he HATED Shadowrun, which was actually really really fun, and explored a lot of things that Cyberpunk didn't get into.

I quit Cyberpunk for Shadowrun partly due to the ease of getting the sourcebooks for Shadowrun. Plus, it seemed like Shadowrun was really trying to put together the whole world and balance everything out.

One thing that got me was Mona Lisa Overdrive. I read the book, like twice, but don't really remember anything about it. I really wanted to like it, but it just felt... I don't know... flat as hell.

I know a lot of people liked the Shadowrun isometric game that got KS'd not too long ago, but I have to admit, it kind of pissed me off.

I tossed in money, seeing "ALL NEW ADVENTURE IN THE SHADOWRUN UNIVERSE!" being spread around.

As soon as I started the game and went out into the outside world, I see a sign for the Universal Brotherhood and went "Well, shit... I know where this is going."

But I digress.

In a lot of ways, I think Shadowrun explored a lot of different themes a lot better and deeper than Cyberpunk.

But I'm still excited for this game to come out.
 
  • Agree
Reactions: knightlautrec
Oh man, he HATED Shadowrun, which was actually really really fun, and explored a lot of things that Cyberpunk didn't get into.

I quit Cyberpunk for Shadowrun partly due to the ease of getting the sourcebooks for Shadowrun. Plus, it seemed like Shadowrun was really trying to put together the whole world and balance everything out.

One thing that got me was Mona Lisa Overdrive. I read the book, like twice, but don't really remember anything about it. I really wanted to like it, but it just felt... I don't know... flat as hell.

I know a lot of people liked the Shadowrun isometric game that got KS'd not too long ago, but I have to admit, it kind of pissed me off.

I tossed in money, seeing "ALL NEW ADVENTURE IN THE SHADOWRUN UNIVERSE!" being spread around.

As soon as I started the game and went out into the outside world, I see a sign for the Universal Brotherhood and went "Well, shit... I know where this is going."

But I digress.

In a lot of ways, I think Shadowrun explored a lot of different themes a lot better and deeper than Cyberpunk.

But I'm still excited for this game to come out.
Honestly, I think FASA just flat out had better writers for the SR sourcebooks than R. Talsorian had for Cyberpunk.

The concept of sourcebooks presented as IC documents, posted on a BBS, also lent them a neat feel -- less a dry collection of info, and more something people were arguing about, and discussing, and yes, even shitposting on.

Shadowrun has its virtues and flaws, but it's arguably a more fleshed-out world than Cyberpunk ever was.

But I'm curious to see how CP2077 rolls as well :)
 
i bet you 3 little debbies that its going to have a long, boring plot that only nerds read.
also whats a wheres cyberpunk 1-2076 ?
 
  • Autistic
Reactions: lolwut
Honestly, I think FASA just flat out had better writers for the SR sourcebooks than R. Talsorian had for Cyberpunk.

The concept of sourcebooks presented as IC documents, posted on a BBS, also lent them a neat feel -- less a dry collection of info, and more something people were arguing about, and discussing, and yes, even shitposting on.

Shadowrun has its virtues and flaws, but it's arguably a more fleshed-out world than Cyberpunk ever was.

But I'm curious to see how CP2077 rolls as well :)
To me, that's what really made the books.

They had a corporate investor and a corporate raider act as consultants for the Megacorps book, IIRC.

<==The Smiling Bandit == Strikes Again/HA-HA==>
 
Oh dear.

DlGnTVjUUAcR8IB.jpg


DlGoRRdVsAEs6_9.jpg
DlGoRtYU4AEpmrz.jpg
 
SJWs need to decolonize their way out of my Cyberpunk right now. It's a genre that has as one of it's many themes how dehumanizing mass cheap, effective, non-flipping your dick inside out plastic surgery and prosthetics are and all they take away is "Wow, gender reassignment surgery that isn't an obvious fucking joke? Sign me up."
Indeed. If you replace your arms and legs, augment your nervous system and brain, eliminate your need for food... how much of you is human? It's a theme explored in a number of cyberpunk/dystopic fictions ranging from Shadowrun to Ghost In the Shell.

One of the Shadowrun sourcebooks -- I believe it's Cybertechnology -- talks about the things the augmented wind up doing and feeling. Like sitting with their back to a wall so nobody surprises them, thus triggering their enhanced reflexes. Or how cold their eyes feel when waking up, or for that matter, cyberlimbs versus phantom limb syndrome.
 
Oh man, he HATED Shadowrun, which was actually really really fun, and explored a lot of things that Cyberpunk didn't get into.

I quit Cyberpunk for Shadowrun partly due to the ease of getting the sourcebooks for Shadowrun. Plus, it seemed like Shadowrun was really trying to put together the whole world and balance everything out.

One thing that got me was Mona Lisa Overdrive. I read the book, like twice, but don't really remember anything about it. I really wanted to like it, but it just felt... I don't know... flat as hell.

I know a lot of people liked the Shadowrun isometric game that got KS'd not too long ago, but I have to admit, it kind of pissed me off.

I tossed in money, seeing "ALL NEW ADVENTURE IN THE SHADOWRUN UNIVERSE!" being spread around.

As soon as I started the game and went out into the outside world, I see a sign for the Universal Brotherhood and went "Well, shit... I know where this is going."

But I digress.

In a lot of ways, I think Shadowrun explored a lot of different themes a lot better and deeper than Cyberpunk.

But I'm still excited for this game to come out.
Shadowrun is dumb as fuck. I consume science fiction to get away from Elves and fantasy shit. The game is just some guys going "Neuromancer was boring and would be soooo much cooler if Wintermute was a dragon and Molly was an orc."
 
They're not alienating any customers. SJWs don't buy shit. Alienate the fuck out of them, you won't lose a dime.

Because trans people are 0.3% and SJWs are uncommon compared to normies who don't give a fuck. It won't hurt sales at all.

Kingdom Come Deliverance, anyone?

I don't really care that the trailer shows the city at daylight, it's more that I somehow dislike the design of the buildings in the first scene we see them. It just doesn't suit my tastes for Cyberpunk, but I don't know why.
The small shitty houses in the foreground look neat, but the bg steel-and-glass houses just look... silly and goofy. Though I guess that's only one location, so doesn't really matter.

The contrast is too stark and unlike most other -punk genres, where you're supposed to notice the new tech/tech revolution layered on top of the previous world the whole city feels more like it was thrown up in the last 20/30 years and the classes just sort of got sprinkled in.

Look at say, Dunwall City and Karnaca from Dishonoured in comparison. Where the old city and buildings had the stark contrast of both the incoming second industrial revolution and the plague to really show how bad the world was getting, and how quickly technology had to develop to try and counter it. Both places felt like they had been there for centuries.

Night City, from what we've seen so far, doesn't have that.
 
Back