Cyberpunk 2077 Grieving Thread

Meh, even though multiplayer isn't my thing, I'm still on the hype train. I'll ride it either till it arrives to the station with thunderous applause, or to a spectacular derailment.
 

They talk about a bunch technical stuff but there are some interesting nuggets you can get from 1:44 and onwards.
If you don't feel like watching the entire video, basically the behind closed doors demo at E3/Gamescom was much better looking and much more detailed than the 15 minutes we got. They also pointed out that in the downgraded gameplay demo the FPS dips below 30 at several points and i think they mentioned it dipping below 30 even in the behind closed doors demo they were shown. Not looking good for optimization.

I've seen a lot of fan boys speculate that to avoid the Witcher 3-esque downgrade drama CDPR are purposefully downgrading the gameplay trailers so that when the actual game comes out it looks better than the trailer. I think that's dumb as fuck and still rather deceitful.

What they've probably done, which is what every game developers does or has done at some point, is run the E3/Gamescom demos for the media on a high end PC with a custom build of the game that is smaller but with any and all post processing effects they can think of and what was shown to the general public is more on the level of what we are actually getting.
 
Maybe the "downgraded" version is the console one and the PC version will be closer to E3/Gamescom?

I want to hope anyway, I've been hyped for this game for ages, but I'm getting pretty worried, it no longer seems like the sure thing it once did.
 

They talk about a bunch technical stuff but there are some interesting nuggets you can get from 1:44 and onwards.
If you don't feel like watching the entire video, basically the behind closed doors demo at E3/Gamescom was much better looking and much more detailed than the 15 minutes we got. They also pointed out that in the downgraded gameplay demo the FPS dips below 30 at several points and i think they mentioned it dipping below 30 even in the behind closed doors demo they were shown. Not looking good for optimization.

I've seen a lot of fan boys speculate that to avoid the Witcher 3-esque downgrade drama CDPR are purposefully downgrading the gameplay trailers so that when the actual game comes out it looks better than the trailer. I think that's dumb as fuck and still rather deceitful.

What they've probably done, which is what every game developers does or has done at some point, is run the E3/Gamescom demos for the media on a high end PC with a custom build of the game that is smaller but with any and all post processing effects they can think of and what was shown to the general public is more on the level of what we are actually getting.

I don't think that's particularly damning or deceitful- a slight downgrade in early marketing materials to set expectations seems pretty reasonable and, considering recent community sentiment towards downgrades from E3 demos in gameplay, could arguably be what fans have asked for.

That said, if they ship a piece of shit unoptimized game that can't get a proper framerate on a good machine then they have failed miserably no matter what and i will not buy their piece of shit game until it is on sale for the price of a sandwich, if ever.
 
  • Agree
Reactions: c-no and Syaoran Li
Witcher 3 took some patches to break 30 FPS even on a good PC.

Open world game design is cancer.

i look forward to massive open-world design falling out of fashion. i like breath of the wild but never, ever want to play it again. nier: automata is a small open-world that i feel like has the right balance. i miss games that do less but do it very well.

edit: the open-world in ffxv was pretty but empty, boring as shit, and in no way reflected the story of the world in a believable way. i enjoyed parts of the game but that was such a piece of shit, it seems like the open-world thing was introduced late in development was shipped largely uncompleted. i almost missed the hallway of ffxiii.
 
Agreed. They'be become obsessed with size to the exclusion of all else. Why did Witcher 3 have to be bigger than Skyrim? Why did Skyrim have to be bigger than Oblivion? Morrowind got the size just right, let's stick to that.
 
Agreed. They'be become obsessed with size to the exclusion of all else. Why did Witcher 3 have to be bigger than Skyrim? Why did Skyrim have to be bigger than Oblivion? Morrowind got the size just right, let's stick to that.

I didn't mind BotW size because there was always something to find by exploring but the thought of trying to 100% the shrines let alone the kokiri without a guide seems like an exercise in masochism. The Witcher 3 was worse because most of the stuff they had filling the world was just copy-pasted- bandits, bandits, bandits, monster 30 levels higher than you, bandits, bandits, monster 20 levels lower than you, bandits... it's a real shame too because they had pretty good scenario writing and a lot of the quests were fun and added to the world, but the world was just not fun to explore, regardless of how pretty it seemed at first.
 
Anyone remember the government grant they were given that had a deadline for 2019 (which is why a lot of people thought it would release on 2019)? Does anyone remember what that grant was about or have a document about it? Some people have been linking the grant with the multiplayer but i thought the grant was for software development and research nothing online specifically.
 
I didn't mind BotW size because there was always something to find by exploring but the thought of trying to 100% the shrines let alone the kokiri without a guide seems like an exercise in masochism. The Witcher 3 was worse because most of the stuff they had filling the world was just copy-pasted- bandits, bandits, bandits, monster 30 levels higher than you, bandits, bandits, monster 20 levels lower than you, bandits... it's a real shame too because they had pretty good scenario writing and a lot of the quests were fun and added to the world, but the world was just not fun to explore, regardless of how pretty it seemed at first.
Witcher 3 was a fairly egregious example of mishandled open world from a mechanical perspective, yes. A shame because lot of thought clearly went into the design of it. Every little village clearly has a reason to exist. Dyers, brick makers, farmers, etc. And the ones without an obvious active industry are destitute and starving. It was very well thought out, but you don't get much way to meaningfully interact with it.
 
Witcher 3 was a fairly egregious example of mishandled open world from a mechanical perspective, yes. A shame because lot of thought clearly went into the design of it. Every little village clearly has a reason to exist. Dyers, brick makers, farmers, etc. And the ones without an obvious active industry are destitute and starving. It was very well thought out, but you don't get much way to meaningfully interact with it.

It's just a bummer because I don't think they could have given more of a mechanical engagement with those villages and still held true to the witcher realism they were going for. A witcher would likely have zero to do in 90% of the destitute villages, just like we saw in the game. Unfortunately, that leaves for a bland experience for 90% of the open world. Realism will never make for good gameplay, it just isn't enough.
 
Witcher 3 was a fairly egregious example of mishandled open world from a mechanical perspective, yes. A shame because lot of thought clearly went into the design of it. Every little village clearly has a reason to exist. Dyers, brick makers, farmers, etc. And the ones without an obvious active industry are destitute and starving. It was very well thought out, but you don't get much way to meaningfully interact with it.
You never tried to 100% the game on Death march

half the time the villages provide valuable cover from the marks, hell you can lead the monsters into the village itself and they'll destroy nearly the whole town before being weak enough for you to kill. The one bounty that features the witch near the graveyard can chase you back to the town and in the quest dialogue it mentions that she favors to eat the flesh of children.

I dunno if it was intentional but she tried to kill the kids first before wrecking the nearby bar, killed all the inhabitants and I got lucky and stood on the roof to try and finish her off as she was attempting to climb up to get me.

I was severely underleveled and I thought I broke the game with everyone dead, but if you sleep they apparently restore themselves. I kinda got the feeling that I wasn't supposed to train monsters to town or they never tested for the scenario. Because the first mark was the gryphon and I wound up having it fall into the water and it killed itself on impact, however the game still recognized it as alive and it wouldn't stop screeching despite it being dead in the water. It wasn't able to be looted so I had to actually restart from a previous save. Eventually I found a way to have the gryphon get stuck on an island that was supposedly out of bounds for it and slowly killed it with range attacks. The Dive bomb attacks will break whatever boundries that the monster has set and if it goes past them it will lock up, but if it dies on land you can loot it.

However if you want to see what all the villages have to offer collect all the Gwent cards. Every village or settlement has required gwent cards. The card game sidequest spans nearly the whole game and it opens up lesser known or traveled areas for you.
 
Last edited:
You never tried to 100% the game on Death march

half the time the villages provide valuable cover from the marks, hell you can lead the monsters into the village itself and they'll destroy nearly the whole town before being weak enough for you to kill. The one bounty that features the witch near the graveyard can chase you back to the town and in the quest dialogue it mentions that she favors to eat the flesh of children.

I dunno if it was intentional but she tried to kill the kids first before wrecking the nearby bar, killed all the inhabitants and I got lucky and stood on the roof to try and finish her off as she was attempting to climb up to get me.

I was severely underleveled and I thought I broke the game with everyone dead, but if you sleep they apparently restore themselves. I kinda got the feeling that I wasn't supposed to train monsters to town or they never tested for the scenario. Because the first mark was the gryphon and I wound up having it fall into the water and it killed itself on impact, however the game still recognized it as alive and it wouldn't stop screeching despite it being dead in the water. It wasn't able to be looted so I had to actually restart from a previous save. Eventually I found a way to have the gryphon get stuck on an island that was supposedly out of bounds for it and slowly killed it with range attacks. The Dive bomb attacks will break whatever boundries that the monster has set and if it goes past them it will lock up, but if it dies on land you can loot it.

However if you want to see what all the villages have to offer collect all the Gwent cards. Every village or settlement has required gwent cards. The card game sidequest spans nearly the whole game and it opens up lesser known or traveled areas for you.

I hated gwent, i tried it a couple of times and couldn't even get through the early questline let along getting a full collection. I liked it better than the earlier titles' sidegames but never could get into it.
 
I hated gwent, i tried it a couple of times and couldn't even get through the early questline let along getting a full collection. I liked it better than the earlier titles' sidegames but never could get into it.
It's easy to win because the whole idea is to get your opponent to exhaust their hand in one round, thereby dominating him in the other two rounds because he had nothing. Load up your deck with spies and other shit that gave you extra cards and you just had so many cards to outlast your opponent.
 
Gwent is a decent sidegame, if terribly unbalanced. Literally no reason to ever use a Scoia'tael deck and Foltest the Siege Master can easily carry you through the entire game.

You never tried to 100% the game on Death march
Of course not. Why would I want to? It's a good game but there's not enough content to make that worthwhile.
 
I hope for the love of christ they don't do any weird collectible bullshit like ubisoft does.
 
Back