Cyberpunk 2077 Grieving Thread

Anyone say what the specs of the PCs that were used for the press were?

demos for the press have usually top of the line hardware but looking at it, as long as your GPU has more than 4 GB of VRAM you are golden, unless you want RTX then you need a 2XXX
 
Anyone say what the specs of the PCs that were used for the press were?

I saw a video by a youtuber (I think it was skillup? I don't remember) who said that the machine he used was a 2080ti and a "very good" cpu.

So there is no chance of the console versions looking anywhere near as good as any of this footage.
 
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This will likely be an unpopular opinion, but I'm hoping for more combat than what we've seen. So much of the game shown so far is low speed driving and walk-and-talk cutscenes. The combat we have seen has been brief.

I think that's why I never got into Deus Ex. You're got all these cool cybernetics, and you use then to jump a fence or open a door. The Syndicate reboot by EA and Starbreeze was great because you got to use the cybernetics to hack grenades or make guys kill themselves. Shadowrun has the same problem. I love New Vegas, but these days I have to install a mod that increases the amount of combat because that game gets tedious on repeat playthroughs.

That first gameplay trailer had what looked like two missions worth of combat. The gunplay is supposed to be good from what the reviews say, the stealth is supposedly Standard Videogame Stealth where you crouch down and all the enemies become blind, and there is a video with a katana where they just kinda whack it into people until they die.
 
Anyone say what the specs of the PCs that were used for the press were?
demos for the press have usually top of the line hardware but looking at it, as long as your GPU has more than 4 GB of VRAM you are golden, unless you want RTX then you need a 2XXX
On the subject of technical specifications this article seems to indicate that the game may need some more optimization before release. https://wccftech.com/cyberpunk-2077...dlss-2-0-enabled-on-an-rtx-2080ti-powered-pc/
The article in question said:
We play in Full HD - a fact that we first have to digest a bit, given the RTX 2080 Ti in the Alienware presentation computer, there should actually be a little more in the pixel density. In addition, DLSS is activated, so the internal render resolution is again less than 1,920 × 1080 pixels. But ray tracing is also active, in our preview version in the form of shadows, ambient occlusion and indirect lighting (Ray Traced Diffuse Illumination). As we have also known since our Gamescom 2018 impressions of the raytracing titles that appeared later, they run much better after the release - whether it is Battlefield 5 , Metro Exodus or Shadow of the Tomb Raider. The already integrated DLSS already makes a very good impression. Even for Full HD, the picture on the huge 65-inch telly looked relatively sharp, despite the fact that the preview version had chromatic aberration and film grain switched on. The graphics menu was not yet integrated in our build.

But at least at one point, the performance has dropped to ~ 30 fps or even just below it, I could see that and noticed it on the controller. In addition, the game is often jerky, especially when driving. The rest of the time it was okay, but in my opinion, it only relatively rarely hit 60 fps or more.

Let's hope they get some last minute optimizing done in time for November.
 
Kind of hoping you can adjust your height.

Wanna play a cracked out midget with big ol' titties and a fat ass chromed to the gills and packing a pistol bigger than her forearm so she looks hilarious in cutscenes.
One of the first things I do when creating a character in an RPG is make them as short as possible. It's entertaining to run around killing giants while 4 feet tall. I want to make a midget futa in this.
 
God, the cities in Witcher 3 were gorgeous and its a shame we really only got Novigrad and Beauclair for them Oxenfurt was just too small and its a shame we never got to go through a re-done Vizima, even though it was already one of the most authentic cities I've seen just in Witcher 1. Some of the footage showed driving in the desert outskirts, so here's hoping there's plenty of fun there, too.
Sometimes I just boot up Witcher3 to walk around Beauclair and take pictures. It feels like a vacation.
One of the first things I do when creating a character in an RPG is make them as short as possible. It's entertaining to run around killing giants while 4 feet tall. I want to make a midget futa in this.

I hope the modding scene for this game will really take off, Witcher 3 had some good QOL mods but nothing Thomas the Tank Engine crazy. Nothing will be too immersion breaking for the setting anyway.
 
The only thing i ask for this game is that dont cripple you if you prefer to say fuck it and enter gun blazing, Deus ex HR and MD encouraged you to do boring sneken but if you blow it up then tough luck kiddo that achievement/extra exp is going down the toilet, people should be able to go between black trenchcoat (my style) to pink mohawk (aka GOD WHERE THAT GUY CAME FROM mode) on the spot, unless you can go full ghost recon and silence guns, i think Splinter cell blacklist had a mode were you could finish the missions on 3 styles Assault (kill people because jajajaja fifth freedom), Panther (Metal gear V) or Ghost (Metal gear V but you fulton everyone) something like that
 
The only thing i ask for this game is that dont cripple you if you prefer to say fuck it and enter gun blazing, Deus ex HR and MD encouraged you to do boring sneken but if you blow it up then tough luck kiddo that achievement/extra exp is going down the toilet, people should be able to go between black trenchcoat (my style) to pink mohawk (aka GOD WHERE THAT GUY CAME FROM mode) on the spot, unless you can go full ghost recon and silence guns, i think Splinter cell blacklist had a mode were you could finish the missions on 3 styles Assault (kill people because jajajaja fifth freedom), Panther (Metal gear V) or Ghost (Metal gear V but you fulton everyone) something like that

I never understood why RPG developers almost never go the route of giving XP for only completed quests or quest stages. It solves the grinding problem, removes playstyle bias, and makes it easier to balance the game because the player will more likely be in a specific level range, meaning they have and lack specific unlockable skills.

I get that seeing a +5 XP message every time you open a drawer is nice in some ADHD way, but constantly rewarding players causes problems.
 
I never understood why RPG developers almost never go the route of giving XP for only completed quests or quest stages. It solves the grinding problem, removes playstyle bias, and makes it easier to balance the game because the player will more likely be in a specific level range, meaning they have and lack specific unlockable skills.

I get that seeing a +5 XP message every time you open a drawer is nice in some ADHD way, but constantly rewarding players causes problems.

VTMB did that and still had a bias toward combat.
 
I never understood why RPG developers almost never go the route of giving XP for only completed quests or quest stages. It solves the grinding problem, removes playstyle bias, and makes it easier to balance the game because the player will more likely be in a specific level range, meaning they have and lack specific unlockable skills.

I get that seeing a +5 XP message every time you open a drawer is nice in some ADHD way, but constantly rewarding players causes problems.

Because then you're story locked. That doesn't work at all in an open-world RPG where you get to choose your "quest" and plenty of the action doesn't involve quests at all. That kinda thing only works if you have a single linear story that the player doesn't deviate from, or a handful of side-quests that you can take. Once you can go almost anywhere and do almost anything it doesn't even kinda work.

And even under the perfect circumstances it isn't great.
 
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