Cyberpunk 2077 Grieving Thread

Survival games are the only ones where it makes sense, everything else is tedious or punishing. Breath of the Wild was stupid because of it, god forbid you find a better weapon and want to use it, you just gotta save it for a boss fight but you forgot so you use the weaker weapon and kill it anyway.
BOTW fucked it up worse than any game but that's probably because they had to put something in all those fucking chests.
lol at that one guy coping hard over his pre-order for 3 pages
I assume that's me, sorry my man but i'm not even buying it.
At this point, the hype is such that if it doesn't give you an IRL blowey joey while you wait for the installation, it'll be the WORST GAME EVER.
Couldn't have put it better myself.
 
I don't know how many of you here know this, and I honestly have no idea how much time of theirs it'd take up, but here's a little tidbit of info too:

The distributor of the game on Polish market went bankrupt at the beginning of this year and CDPR took it upon themselves to fulfill all the preorders (including the collector's edition) that were made with that old distributor, while the new distributor will be handling all the new preorders.

Again, I don't know how much of their time this would eat up, but it's something to keep in mind too. So they're juggling fine-tuning the game itself, marketing and also stuff involved in actual distribution of the game.
 
I don't know how many of you here know this, and I honestly have no idea how much time of theirs it'd take up, but here's a little tidbit of info too:

The distributor of the game on Polish market went bankrupt at the beginning of this year and CDPR took it upon themselves to fulfill all the preorders (including the collector's edition) that were made with that old distributor, while the new distributor will be handling all the new preorders.

Again, I don't know how much of their time this would eat up, but it's something to keep in mind too. So they're juggling fine-tuning the game itself, marketing and also stuff involved in actual distribution of the game.

I'm not sure why fulfilling preorders and marketing would take time away from their coders and testers. If I was running a company I'd have different people do those things.
 
I'm not sure why fulfilling preorders and marketing would take time away from their coders and testers. If I was running a company I'd have different people do those things.
Remember that they also had to deal with the Sideways Vagina virus throwing them a curveball too, though. I think this game would have been ready for release in September if not for these sorts of external problems.
 
New Night City Wire on the 10th.


“ This time we'll share details about lifepaths, show you the types of weapons you will be using in the game, and discuss Refused's transformation into SAMURAI!”

Looks like we’ll be getting a good look at the weapons this time, with any luck they’ll show us combat.
 
New Night City Wire on the 10th.


“ This time we'll share details about lifepaths, show you the types of weapons you will be using in the game, and discuss Refused's transformation into SAMURAI!”

Looks like we’ll be getting a good look at the weapons this time, with any luck they’ll show us combat.

Hah! Look at my chicken little ass getting put in my place not 24hrs after all my fretting.

Now let's just hope the majority of the episode doesn't consist of them focusing on the fucking band.
 
New Night City Wire on the 10th.


“ This time we'll share details about lifepaths, show you the types of weapons you will be using in the game, and discuss Refused's transformation into SAMURAI!”

Looks like we’ll be getting a good look at the weapons this time, with any luck they’ll show us combat.
I'm looking forward to getting a closer look at some of the various firearms in the game. What they've shown already looks pretty damn good to me.
 
I'm not sure why fulfilling preorders and marketing would take time away from their coders and testers. If I was running a company I'd have different people do those things.
Yeah, I shouldn't have lumped the devs with the rest of it. My bad. Just wanted to share that bit of info in general, as just another thing CDPR likely is dealing with currently.
 
This should be good. I hope we do get to see some of the weapons and things. Considering that the artbook shows off the various tiers and manufacturers of weapons, I would hope we would see some unusual yet plausible guns.
 
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Half-Life is almost 20 years old right now and has a more exciting FPS gameplay. Depressing situation.
To be fair, Half-Life was a shooter and nothing else. No free roam, no vehicles, no RPG mechanics, and as a shooter it didn't age as well as Doom due to the main enemies have homing shots or accurate, rapid fire hitscan weapons.

The HBS Shadowrun games were stellar.
I wouldn't say stellar, but Returns was okay. I'm biased though because I don't like magic in my cyberpunk.

I'm personally pumped for cyberpunk 2077. Cyberpunk has to be one of my fave subgenres of scifi, haven't really seen a game do the theme justice. Hope this one is the one
I have incredibly poor taste, low standards, or both. Here's some recommendations that aren't the mandatory name drops of Shadowrun, Syndicate, and Deus Ex.

I really like the Syndicate FPS they made on 360. People hated it at the time for turning a RTS RPG into a FPS, and for using dubstep in the trailers, but look past that and it stands on it's own (and honestly, I think dubstep fits cyberpunk). The co-op in particular was outstanding. Shame I rarely found anyone to play it with. The single player is ...okay. The sound effects and feel of the weapons was great.

Not really cyberpunk per-se, but Dredd vs Death is really good. It was a budget game if I remember right, but get past some compatibility issues (turn off all overlays helps in my experience), set expectations accordingly, and it's good fun.

Not cyberpunk, but Urban Chaos: Riot Response on PS2 and Xbox nails the bleak grimdark atmosphere mixed with satire tone of the good Robocop movies. Also, you can twat guys with a riot shield.
 
I really like the Syndicate FPS they made on 360. People hated it at the time for turning a RTS RPG into a FPS, and for using dubstep in the trailers, but look past that and it stands on it's own (and honestly, I think dubstep fits cyberpunk). The co-op in particular was outstanding. Shame I rarely found anyone to play it with. The single player is ...okay. The sound effects and feel of the weapons was great.

syndicate was way better than all the hate it got, but the port was one of the worst low effort shit I've ever seen. co-op (as great as it was) was basically unplayable for me due to the fixed fov and UI that felt I'm trying to push my face through the screen. also p2p networking and I vaguely remember some bugs, but over all SP was pretty dope.
 
Gonna throw my hat in with the +1 to Syndicate. It got rather unfairly compared to Deus Ex Human Revolution, coming out around the same time, and the port quality didn't help, nor the EA corporate branding. Naming it differently and calling it a prelude to the events of the OG would have worked a lot better, given the ending where you get all out war between the various syndicates. Adding a bit about the CHIPs getting hacked and rendering their super-tech worthless and needing to be redesigned from the ground up would have explained the lower tech level there, too.
 
Is anyone else a bit disappointed that it's not using the aesthetics of the artwork from the original pen and paper game?

2077 is a blend of the old school cyberpunk aesthetic with modern science fiction mechanical design, which is certainly interesting, but as a lover of retro futures I'd be more excited if it had more of a retro look.

It's kind of hard to explain, but I'd say that sci fi design of Cyberpunk 2020's era was more "curvy" whereas modern design is more "angular"

It'd be interesting for maybe a sequel or DLC or something to see the original circa 2020 Night City.
 
Is anyone else a bit disappointed that it's not using the aesthetics of the artwork from the original pen and paper game?

2077 is a blend of the old school cyberpunk aesthetic with modern science fiction mechanical design, which is certainly interesting, but as a lover of retro futures I'd be more excited if it had more of a retro look.

It's kind of hard to explain, but I'd say that sci fi design of Cyberpunk 2020's era was more "curvy" whereas modern design is more "angular"

It'd be interesting for maybe a sequel or DLC or something to see the original circa 2020 Night City.


I dunno, to me it kinda has that 80s aesthetic in some of the character design which is really neat and reminds me of some of the OG artwork from the TTRPG. Like the chick in the B-roll footage at Lizzie's bar guarding the door or the guy with the Mohawk and eye visor in the Afterlife club who looks like a character straight out of Cyber City Oedo.

Never played the TT though, so maybe I'm misunderstanding what the right OG aesthetics are that you're talking about. To me, it looks like a melding of Dredd and 5th Element with a little bit of Blade Runner to garnish everything. It feels very unique, to me.
 
The issue with the OG Cyberpunk aesthetic is that its pure 90's grit, chrome, and some neon mixed in for color. Pink mohawks, pollution and filthy rain everywhere, and is basically 90% Blade Runner in looks. Its from the same general era of art that gave us the original XCOM with the Col. Guile haircuts, Rifts with skulls and shiny black and chrome armor, and the Metzen black pen artworks in the Starcraft manual. I really don't think that specific art style would work too well these days.

EDIT: Random note, but Night City is in NorCal just south of Monterey. Pretty easily explains how we get high tech megacorps and running street battles in the same city, don't you think?
 
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That Night City Wire episode was great. Definitely renewed a bit of hype.

We'll know in nine days. That will be 91 days until launch and they'll have to announce it's gone gold or delay it again.
 
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