- Joined
- Jun 23, 2015
I have notice that I have made my V look like Zoe Quinn. Fuck.
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Why did you make your character ugly?I have notice that I have made my V look like Zoe Quinn. Fuck.
Gothic I is a really good RPG tho, so it's not necessarily comical to be worse than it.2) Worse RPG elements than in Gothic 1?
Was not my intention. I was trying to give her silver hair but it looked green.Why did you make your character ugly?
umm... worse interface than Gothic 1?Gothic I is a really good RPG tho, so it's not necessarily comical to be worse than it.
I went with red and purple and a cute face. Biggest tits, and no girl cock.Was not my intention. I was trying to give her silver hair but it looked green.
See, this is how you make a hit game. Get internet personalities to cameo in it. That said, if I ever make a game where there is a chance to put in a radio show, I would try and get metokur to do it and just write up a bunch of crazy in universe conspiracy theories for him to read lol.Sorry I'm a little retarded. Yeah surely switching out assets like that would require more processing power, so it's not even an optimization... I have no idea what they were thinking
Also who the hell okay'd this?
This is borderline Hunt Down The Freeman tier voice acting
More I see videos of this kind of shit happening, i.e. things just popping out of existence or changing appearance when you look the other way, more I get the impression that there is something seriously fucked up with the engine itself. Like, you shouldn't have that kind of shit happening in the first place. I've never experienced stuff like that in other open-world city-roaming games like Watch Dogs, Sleeping Dogs, Saints Rows etc. The question is, why is that stuff happening? Is the traffic completely illusionary, like it's not run on the same physics engine as the rest of the game, just as some sort of backdrop to the actual game? Or can that be honestly a bug? WTF is going on in here, anyone?
Could someone please attempt to explain why PCs with top of the line GPUs are struggling to run this game at 60 fps or above consistently? because that should NOT be a problem for even a mid range gameing rig.
Cars despawn when you look away from them and respawn as other cars because they're intended to be so far away when this happens that you wouldn't be able to track them individually.
I'm convinced that 90% of game developers these days don't even play their own damn games first before releasing them.Or are the people at CDPR really so careless that they didn't do one last release test run of the game just before letting it out to see this one very obvious and glaring fault in the settings?
Just want to say I don't think that's true, like 70% of pre orders were on PC, so I think the playerbase is going to be fairly evenly split. Witcher 3 sold extremely well on PC as well.1. Performance is fucking trash on last gen consoles—which is what 90% of people are playing it on right now.
Pre-orders, sure. But not everyone pre-ordered this game. I didn't. There are one hundred million people on this Earth who readily own a Playstation 4. I bet that number is even higher for Xbox. If we're going to assume that PC sells are higher than consoles, that literally means hundreds of millions of potential buyers don't want the game. The console market is just that insanely huge, that if even just 10% of the market for either console decided to have any interest in the game, it would blow PC sales out of the fucking water. Granted, it's almost a complete split between PC players and Console players, but at least fifty percent of all sales will be on consoles. So maybe some hyperbole involved, but at least half the sales are going to be from consoles. There wouldn't have even been an Xbox One/PS4 launch if CDPR didn't think they wouldn't miss out on a huge number of sales by waiting until the game was optimized properly for next gen.Just want to say I don't think that's true, like 70% of pre orders were on PC, so I think the playerbase is going to be fairly evenly split. Witcher 3 sold extremely well on PC as well.
This could be an issue of a single variable in an .ini file being wrong. History repeats itself.Not only that, but they seem to also respawn in numbers completely different than what they were before despawning. But all in all I think you're right, I just can't for the life of me understand why would anyone release the game in such a state? Or are the people at CDPR really so careless that they didn't do one last release test run of the game just before letting it out to see this one very obvious and glaring fault in the settings?
Mad at people who are able to have fun.Please get ass cancer along with your entire family if you're even considering buying this soulless, udeveloped pile of shit.