Cyberpunk 2077 Grieving Thread

So all of the complaints that it can't run would simply be alleviated if people just turned off ray tracing?
The entire point of next gen visuals is ray tracing and light reflection. Both AMD and Nvidia are having it be their thing.

How? Seriously wondering what was missing
It had next to no enemy variety, the world was filled with nothing and didn't justify it's size. It really lacked the thoughtful dungeon design that all previous zeldas had, quests were collect 10X of random items, and it was very apparently that after 5 years they just spun their wheels for most of it. Majora's Mask was made in less time and had way more effort put into it.
 
So all of the complaints that it can't run would simply be alleviated if people just turned off ray tracing?
The ray tracing is murder yes, but it still runs very poorly on high settings.

The main complaint is that the game does not look anywhere near as good as other AAA games that run much smoother. Many of which don't even require ray tracing to look good.

Also, tbh, imo the ray tracing doesn't really make the game prettier. It just adds something that looks pretty on top of something that looks mediocre... if that makes sense. It's like pouring really strong steak sauce on top of meat that isn't that good.
 
It had next to no enemy variety, the world was filled with nothing and didn't justify it's size. It really lacked the thoughtful dungeon design that all previous zeldas had, quests were collect 10X of random items, and it was very apparently that after 5 years they just spun their wheels for most of it. Majora's Mask was made in less time and had way more effort put into it.

That doesn't make the game unfinished, that simply means you didn't like how they designed it. Which is fair, but I wish people would stop saying things are unfinished just because they're not good/to their liking.
 
That doesn't make the game unfinished, that simply means you didn't like how they designed it. Which is fair, but I wish people would stop saying things are unfinished just because they're not good/to their liking.
You had places like the large fishing village that had nothing connected to it(and there were not a whole lot of settlements to begin with). Post game content was very piss poor as well. it generally felt rushed or halfbaked in a ton of areas.

You can compare it to Xenoblade X, 1 and 2 and it really shows that BOTW didn't do open worlds right.
 
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I wouldn't call this a disaster. It's just not quite finished. I've seen much worse and this could definitely be cleared up in a few patches.

Semi-related: a lot of people forget just how bad multiplayer Valve games were on release. TF2 was an absolute trash fire for a few months when it was first released. It wound up being one the longest lasting and most stable online games ever.
Same with people forgetting how RDR2 was on release. Seeing people compare the cop mechanics in CP2077 to RDR2 amuses me, because the cops teleporting to your location after robbing some random schmuck in the middle of nowhere happened there too. Train robberies were basically impossible without gaming the system. I don't know if they ever fixed it but when I played on PC it didn't seem so.
 
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You can only really judge anything after it had some time on the market. I know it sounds counter intuitive, but you could have a game (or any product or art etc.) that is hated first then it gets some fixes and is being loved a lot. Even No Man's sky survived the initial bad marketing and unstable state.

People in general want to see the next big flop. It gives people some catharsis to see something crash and burn. The marketing that always oversell games doesn't help with this either.

I just find it unfortunate that games can't be finished on release anymore. Maybe it's because I'm getting older. I have rows of PS2 games worth player, and the number of games I get for subsequent PlayStation consoles diminishes as the console generations pass.

Are we absolutely positive that Keanu wasn't directed to talk in that weird monotone way?

I'm at least positive on that. He's always sound that way, especially in his latest works.
 
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I just find it unfortunate that games can't be finished on release anymore. Maybe it's because I'm getting older. I have rows of PS2 games worth player, and the number of games I get for subsequent PlayStation consoles diminishes as the console generations pass.
I think they can be finished, but due to the Internet making it easy and cheap to apply patches it became a common practice. People expect their games to be updated with content anyway. Also in the formative years of the mid-late 00s people just let the industry get away with it, so they simply rolled with what is easier for them.
 
I've put a few hours into the game and my thoughts so far are that the developers were terribly misguided in their design. My main issues beyond the bugs are:

The game has a lot of vertical depth, i.e. the combat and skill trees, but no horizontal depth, i.e. variety of activities. The only activities in this game are combat, driving, exploration and dialogue. Compare that to Yakuza or GTA where there are countless minigames and such to break it up. Even Witcher 3 had Gwent.

The progression system feels very constraining. I went hard into Hacking, unfortunately access to higher damaging hacks isn't available until later it appears so my strategy consists of stealthing in a corner and casting the same spell half a dozen times to down an enemy until everyone goes down. Any gun I use does piddly damage and it isn't possible to respec attributes so I just have to hope I can get over the hurdle at some point. It feels like the game rewards specific builds and punishes hard stealth and hard hacking builds. During the heist mission I did the whole thing entirely stealthed and Jackie was still running around screaming "Cocksuckers!"

Crafting is tied to a skill tree. It feels kind of dumb that I have to put 20 points into a half worthless attribute to craft legendary gear.
 
Apparently The Canadians they hired are not taking this less than glowing criticism lightly, I'm expecting drama to fall out from this. Their feels are as blue as their hair.

Are they worse at not being able to take criticism than say, Neil Druckmann?
 
Are they worse at not being able to take criticism than say, Neil Druckmann?
Only time will tell.

It might be a bit though because contracts might extend to DLC, unless someone has really had it with the polish and their rustic ways.
 
The game has a lot of vertical depth, i.e. the combat and skill trees, but no horizontal depth, i.e. variety of activities. The only activities in this game are combat, driving, exploration and dialogue. Compare that to Yakuza or GTA where there are countless minigames and such to break it up. Even Witcher 3 had Gwent.

I think they meant the braindance segments to be their minigames.

It just kind of ends up being watching a cut scene over and over again until you point your cursor to everything they want you to point it at tho
 
Tbh I never really followed this game's development. What got it so hyped up in the first place? Was it literally just Keanu Reeves?
Honestly I think the initial enthusiasm lay in the fact that there really isn't an AAA cyberpunk open-world game out there, which IMO surpasses the excitement over the actual Cyberpunk RPG franchise.

That, and the goodwill glow coming off of the Witcher 3, which people translated directly to Cyberpunk 2077's prospects.

This hype built up over time based on the initial trailer, and when Keanu Reeves came far later on, I think that + a good-looking 2018 trailer was what popularized the game among normie circles and pushed it into hype overdrive.

IMO, CDPD can still save this though, but they need to acknowledge the rough landing, and lay out a roadmap of their future dev plans.
 
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I think they meant the braindance segments to be their minigames.

It just kind of ends up being watching a cut scene over and over again until you point your cursor to everything they want you to point it at tho

Are there braindances outside of missions? I haven't actually looked around for anything like that yet.

Just saw this and it made me laugh

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