Cyberpunk 2077 Grieving Thread

It's not cope. I'm just in awe at this whole fucking situation.

not you specifically, but there's unironically the sentiment in certain parts of the internet that they are gonna dump another few million bucks into the game for some "redemption" or "caring about their name" NMS style because MUH CDPR MUH WITCHER, after they gave a rat's ass about it for the last years and when they released the game as is. not only is it unrealistic, it's outright retarded considering the amount of work (=money, no one works for free) they'd had to do to the point revamping large chunks of the game - for little to no profit. sure, they did EEs for witcher, but that was polish (lul) and additions on a (somewhat) solid foundation.

it's hilarious because it's the same fucking thing you see every fucking time, the last one was breakpoint completely bombing in a fit shitting itself with whatever the fuck that game was supposed to be, then ubisoft pretty much abandoning it and you still have people clinking to "they gonna fix it you guys, just you wait!!1"

There's backlash but don't expect that backlash to last for more than about a couple months. I guarantee you in a year's time or hell even half a year, everyone's going right back to sucking this company off.

gonna win GOTY 2021, write it down.
 
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I actually am saddened by this game being either dreadfully unplayable for some or just not up to expectations for all.
We needed something uplifting in 2020, and I'm sorry but Ethan Ralph's descent into massive depravity doesn't fulfill that.

Who I really feel bad for is Mike Pondsmith.
Unless this shit gets fixed in a hurry, his work is forever stained because many people will associated Cyberpunk 2077 with this garbage.
I'm sure he got paid a ton, but his reputation is sullied merely by association.

I think it's safe to say that CDPR lucked out with The Witcher series and the veil has been lifted as to how incompetent and deceitful they really are.
Fuck that "last good developer" noise.
 
not you specifically, but there's unironically the sentiment in certain parts of the internet that they are gonna dump another few million bucks into the game for some "redemption" or "caring about their name" NMS style because MUH CDPR MUH WITCHER, after they gave a rat's ass about it for the last years and when they released the game as is. not only is it unrealistic, it's outright retarded considering the amount of work (=money, no one works for free) they'd had to do to the point revamping large chunks of the game - for little to no profit. sure, they did EEs for witcher, but that was polish (lul) and additions on a (somewhat) solid foundation.

it's hilarious because it's the same fucking thing you see every fucking time, the last one was breakpoint completely bombing in a fit shitting itself with whatever the fuck that game was supposed to be, then ubisoft pretty much abandoning it and you still have people clinking to "they gonna fix it you guys, just you wait!!1"



gonna win GOTY 2021, write it down.
To be fair they released an EE patch for witcher 2 too.
 
Are you fucking kidding me?


CD Projekt under fire again after Devotion removed from GOG.com

The creators of Cyberpunk 2077, and owners of GOG.com, have reversed plans to publish Taiwanese game Devotion, and their excuse is terrible. Cyberpunk 2077 publisher and developer CD Projekt really can’t catch a break this month and, as with the bug-ridden Cyberpunk, it’s hard to feel much sympathy for them after their latest PR disaster. Earlier in the day Taiwanese developer Red Candle Games announced that critically acclaimed survival horror Devotion would be added to GOG.com, after previously being removed from Steam when the game caused a diplomatic incident involving a meme comparing Chinese president Xi Jinping to Winnie the Pooh. Although Red Candle were ostensibly the ones that removed the game from Steam it was already being review-bombed by Chinese gamers and has never been available again in the West – so it’s appearance on GOG.com was warmly welcomed by horror fans.

The problem is that later in the day CD Projekt made an announcement of their own, stating that the game will not be released on GOG.com after all. The absurdly unconvincing excuse for this was that they made the decision, ‘after receiving many messages from gamers.’

Many on social media have taken this to mean that CD Projekt have come under pressure from Chinese gamers and wanted to make sure that GOG.com wasn’t banned in China, which is something they maybe should have thought of before initially giving Red Candle the go ahead. Forward thinking doesn’t seem to have been the company’s forte lately though, and this is the very last thing that CD Projekt needed after all the controversy over Cyberpunk 2077.

View attachment 1792767

Fuck. Right. Off.
Imagine pandering to a country where everybody basically plays mobile games or pay to win online crap games, as a platform originally intended to sell old PC games and later indie games.
I think the Chinese review bombers are part of the 50 cent army who un ironically get paid to spread propaganda. I don't even feel anything towards the CCP but their methods are so crude it's obvious.

The big numbers on the Chinese market are an illusion, their taste and habits are alien compared to the Western audience. And that is a country btw where the govt almost got shut down because like half of it used pirated copies of XP. I wouldn't hold my breath for that 10 Chinese PC gamers who live to actually buy a copy of a game, instead of just pirating it.
 
"My work here is done"

1608000858608.jpg
 
I haven't played it because lol modern western gaming, but I have been following the drama a bit. Two questions:
  1. Is there a decent game buried somewhere in the mess?
  2. How the fuck did this even happen? You have at least eight years and 500 people and this was the end result? I know shit like Anthem and 76 were disasters, but the former was EA and the latter was a cash grab shat out with not enough time behind it. How does a company as respected as CDPR drop the ball this hard?
1. Yes but they really needed several more months of delays.
2. The devs probably bit off way more than they could chew and underestimated how different this would be than their previous projects. The game copying Witcher 3’s loot system almost entirely is the most obvious thing pointing to that besides the bugs imo.
 
2. The devs probably bit off way more than they could chew
With 300 milion dollars (you could probably rebuild the WTC with that money) and with up to 1000 people working on it, this is not really an excuse.

A better analogy would be that they got bigger by getting fat, rather than getting buff and just choked on their own drool.
 
1. Yes but they really needed several more months of delays.
2. The devs probably bit off way more than they could chew and underestimated how different this would be than their previous projects. The game copying Witcher 3’s loot system almost entirely is the most obvious thing pointing to that besides the bugs imo.

This isn't even TW3 though. In TW3 the guards only attack you if they see you committing a crime and they'll warn you first. CP2077 doesn't even do the few things that TW3 got right. This is a very severe regression from the last game they released.
 
People seem to forget that actual quests break in Bethesda games, which straight up deprives you of content. Cyberpunk has a fuckton of jank and funny AI issues but no quest has ever actually broken on me.
It’s worth noting there that the ps3 version of Skyrim was fucked at least into the release of Dragonborn. I distinctly remember the crashes and performance issues accelerating as your playtime on a save went up; and dragons would slow the game down to 5-10 fps or freeze the damn thing and force a hard reset.
 
This isn't even TW3 though. In TW3 the guards only attack you if they see you committing a crime and they'll warn you first. CP2077 doesn't even do the few things that TW3 got right. This is a very severe regression from the last game they released.
I think Cyberpunk really illustrates the perils of splitting your development staff and bringing lots of new people in.

Like you say, the game regressed and things they got right a decade ago (even before TW3) suddenly don't work.
 
With 300 milion dollars (you could probably rebuild the WTC with that money) and with up to 1000 people working on it, this is not really an excuse.

A better analogy would be that they got bigger by getting fat, rather than getting buff and just choked on their own drool.
Half and half, I bet it was beyond their existing expertise/experience, and that they also failed to properly manage their enlarged teams getting there- isn’t most of their dev team new?

On an aside, I’d also like a new picture of Marvin post-release. Curious to know if he’s aged a bit more with this release.
 
It’s worth noting there that the ps3 version of Skyrim was fucked at least into the release of Dragonborn. I distinctly remember the crashes and performance issues accelerating as your playtime on a save went up; and dragons would slow the game down to 5-10 fps or freeze the damn thing and force a hard reset.
They never fixed the save bloat issue. New Vegas on PS3 also has the same problem. And yeah, Bethesda was so incompetent that even outside of the exclusivity deal they couldn't even release Dawnguard and Hearthfire on the PS3 until slightly before Dragonborn came out because they couldn't get it working. And they still barely worked.

Cyberpunk has a lot of problems but my tolerance must be pretty high for bugs after seeing entire saves wiped out due to bullshit in Bethesda games.
 
This is 100% a management failure. Character creation was completely redone between the 2018 trailer and the released product, which probably necessitated scrapping missions/dialogue, along with a significant portion of development time being spent implementing the now-cut multiplayer instead of working on AI or refining combat. There was also no clear messaging the the customer base as to what the game was supposed to be, because management didn't know and was continuing to add features well into 2019, when they should have been finalized a year into development at most.
 
Replaying as a street kid...

- Intro has you "catching up" with Padre. Clearly you two know each other.
- Montage shows you both working for Padre
- Jackie references Padre when you're talking about Dex
- When you walk into Heywood, Padre calls and introduces himself to you as if you have never met.

Actually, the fact that the Fixers all introduce themselves to you (besides Wakako) is rather odd as V should have been doing plenty of jobs in the six months between opening and doing the Heist.
I went with a Nomad V and Padre was in it. The montage may as well be the same for all three origins, only difference being what V has seen. Fixers introducing themselves to V is weird though outside of Wakako since Padre and V have worked before unless it was some one time thing between the two.
1. Yes, there's a good (not great) game to play if you don't get fucked by bugs.
2. The game hasn't been in active development for eight years. If people could put their critical thinking skills to use they could probably realize active development almost certainly didn't begin until Blood and Wine was out, so probably around 2016. It's also not even close to an Anthem or Fallout 76 disaster outside of the base PS4/Xbone versions of the game. People seem to forget that actual quests break in Bethesda games, which straight up deprives you of content. Cyberpunk has a fuckton of jank and funny AI issues but no quest has ever actually broken on me.
As far as bugs and jank goes in breaking quest, I gotten a couple:
-Jumping down in the hotel with Jackie a second time because I found out I could loot Saburo's corpse, Jackie somehow ended up out of the playable bounds on the map and magically being able to slot the chip into his head. Reloading an earlier save fixed it but I don't know what caused unless it was down to luck.
-I diplomatically finished automatic love in getting Woodman to give me the info. After talking to Johnny and getting the visual glitch, I didn't get any notification to leave with my weapons. Reloading an earlier save of course before speaking with the lady at the entrance to the club helped me proceed through it all as normal.

As for some random jank I found: A car flipped over as a burning wreck. In it the driver and passenger were chilling inside like nothing was wrong, giving me the occasional glance as I looked at them while the car was burning.
Are you fucking kidding me?


CD Projekt under fire again after Devotion removed from GOG.com

The creators of Cyberpunk 2077, and owners of GOG.com, have reversed plans to publish Taiwanese game Devotion, and their excuse is terrible. Cyberpunk 2077 publisher and developer CD Projekt really can’t catch a break this month and, as with the bug-ridden Cyberpunk, it’s hard to feel much sympathy for them after their latest PR disaster. Earlier in the day Taiwanese developer Red Candle Games announced that critically acclaimed survival horror Devotion would be added to GOG.com, after previously being removed from Steam when the game caused a diplomatic incident involving a meme comparing Chinese president Xi Jinping to Winnie the Pooh. Although Red Candle were ostensibly the ones that removed the game from Steam it was already being review-bombed by Chinese gamers and has never been available again in the West – so it’s appearance on GOG.com was warmly welcomed by horror fans.

The problem is that later in the day CD Projekt made an announcement of their own, stating that the game will not be released on GOG.com after all. The absurdly unconvincing excuse for this was that they made the decision, ‘after receiving many messages from gamers.’

Many on social media have taken this to mean that CD Projekt have come under pressure from Chinese gamers and wanted to make sure that GOG.com wasn’t banned in China, which is something they maybe should have thought of before initially giving Red Candle the go ahead. Forward thinking doesn’t seem to have been the company’s forte lately though, and this is the very last thing that CD Projekt needed after all the controversy over Cyberpunk 2077.

View attachment 1792767

Fuck. Right. Off.
As someone that didn't give much care over the jank of Cyberpunk 2077, the tweet about not having Devotion come to GOG is a shit move for CDPR. The "messages from gamers" is nothing more than BS since there's more gamers wanting to either play the game or let it be on the storefront, feelings of Chinese nationalist gamers or Xi Jinping over a reference that took a stab at Xi be damned.

I actually am saddened by this game being either dreadfully unplayable for some or just not up to expectations for all.
We needed something uplifting in 2020, and I'm sorry but Ethan Ralph's descent into massive depravity doesn't fulfill that.

Who I really feel bad for is Mike Pondsmith.
Unless this shit gets fixed in a hurry, his work is forever stained because many people will associated Cyberpunk 2077 with this garbage.
I'm sure he got paid a ton, but his reputation is sullied merely by association.

I think it's safe to say that CDPR lucked out with The Witcher series and the veil has been lifted as to how incompetent and deceitful they really are.
Fuck that "last good developer" noise.
Considering Pondsmith acted as a consultant for the game and how he can end up associated with a product that's buggy as fuck, one can only wonder how much and when he was kept in the dark over the game's status until release.
 
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