Cyberpunk 2077 Grieving Thread

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I'm having fun with it tbh. I'm a big fan of Cyberpunk and Cassette Futurism in general so aesthetically it's pleasing. Gameplay wise, I'm enjoying the combat (although the game hands out grenades like candy and there's no carry limit on them so ten or fifteen through a window ends most casual encounters pretty swiftly.) It's yet another AAA game that's a victim of its own hype. With the advent of social media and hyperactive social media marketing every game studio has a team of over excited Peter Molyneux clones 'engaging' with the fans, writing cheques the devs can't cash and screaming about how the game will change the world, cure AIDS and come with a free blowjob in every box. This game was SO anticipated and SO hyped that there was never any way it wasn't going to get shat on by reviewers. People expect so much from AAA titles nowadays that pressure on studios to produce the next bigger, better, more spectacular thing is higher than it's ever been. The pressure to get the game out before the hype dies down pretty much ensures that bugs will be missed, even with delays, and the speed with which such bugs are spread on social media means that YouTube gets flooded with dumbass streamers going "HURR DURR! I Drove a car really fast in Cyberpunk and GUESS WHAT HAPPENED XDXDXD!" People just need to take the game for what it is, a £60 product that can potentially entertain you for 80 odd hours if you've got a little patience. It's not unforgivably bad like Mass Effect: Andromeda or a shameless reskinned cash grab like 3/4 of the CoD series. I get the impression CDPR will greatly expand the game at some stage and hopefully that'll make up for the short main story.
 
CDPR surely knew to release the game in this shitstain of a year and there´s still 3 days left.
Hopefully 2020 will do something big in those 3 days.
 
For me, the game would at least have been a success if it had maintained its promise to be a RPG first and have a breathing city with above cro magnon AI and NPCs actually out doing things.
Beyond the glitches which can be patched, those lacking elements are sealed in for this title and destroy whatever else I somewhat like about it.
Fuck it all if my immersion is hopelessly broken. I don't have enough free time to just cast away.
 
I honestly regret spending any points in Cool. Besides a few perks here and there, its basically useless, especially in the mid to late game where your encounters aren't long enough for all the Cold Blood stacking shit to even be useful. I also regret listening to youtube commentators saying Tech is completely useless and should be ignored due to "meh drops" being more important. Motherfucker...Tech is essential if you want the best stuff via upgrades not to mention how insanely good Tech weapons are in general, . Game is fun so far. Insanely broken, but fun...tho I'm getting a bit bored cleaning up these last remaining missions before the "point of no return" (which they don't even warn you about). My main complaint is similar to the rest of the thread's critique, its an extremely hollow game. I think after a few expansions and mods this will be something really special, but until then its mixed. Game journos giving this a perfect score prove once again how completely full of shit they all are.
Yea Tech is the top skill in the game so far, with the others behind it depending on what you want to do with Cool being the worst out there. Crafting is kind of annoying till you figure it out though. What I learned is avoid the Auto Junk skill in the beginning due to some of said junk having a sell value of 750, get it later IF you want.

Avoid every Armor/Weapon dealer till you got a lot of disposable income, right now its bugged and you get only 1 shot to get their legendary schematics the first time you go to the store. Just use the Drop points to sell/Medicine stalls also.

Don't craft an item right away, click on the schematic a few times and see if the DPS changes. Then click on it till you get the best number THEN craft the item, same goes for upgrades on Iconic weapons. Iconic upgrades so far are weird, some of them can go to Legendary some only to Epic. Not sure if thats by design or a bug.

Waste Not Want Not is a must skill to get Legendary Mods. Right now its the only way I know to get Legendary mods is to disassemble equipment with them on it.

Speaking of Mods some of them can net you gains on materials. Take the Armadillo mod and all the crafting/free upgrade skills and 20 Crafting. It cost 4 common and 1 Uncommon to make and you can disassemble it for double that. With the Free upgrade skill you can make Blue or Purple versions to get those materials. Right now not sure how to MAKE Legendary mods. Also the free upgrade seems to tie to your level, so if your in the teens the most you can get is Uncommon, 20's Blue and 30's Purples.
 
View attachment 1814693

I don’t know which one of you made this one, but life will move on if you still haven’t played Cyberpunk 2077 yet
1609213280520.png


Don't you mean this?
 
It would be hilarious if another game company makes a great game set in a Cyberpunk-ish universe & mocks CDPR in their advertisments.

Also I think Cybershit 1933 destroyed the Cyberpunk-craze in the video game world. If this game had been succesful (not just sales but also performance & no drama) then there would have been tons of Cyberpunk-ish games from different companies trying to ride the CP-wave and get $$$$. But now with all the shit surrounding CP and the outrage it's not going to happen.
 
Iconic upgrades so far are weird, some of them can go to Legendary some only to Epic. Not sure if thats by design or a bug.
You can only upgrade one tier at a time so a rare iconic needs to be upgraded to epic before it can be made into a legendary. As for legendary mods, I've seen a few in clothing stores but they are either bugged like the crafting recipes or just rarely show up.
 
You can only upgrade one tier at a time so a rare iconic needs to be upgraded to epic before it can be made into a legendary. As for legendary mods, I've seen a few in clothing stores but they are either bugged like the crafting recipes or just rarely show up.
Yea just checked but Lizzie still only goes to Epic and there a few other weapons like this, think Dying Light is another one. But like I said not sure if intended or a bug.
 
I spent the last five years trying to manage my friend's high expectations of this game, even up to the point where they wouldn't let anyone see the gameplay until the launch he was in denial.
"They had a leak a few weeks ago so they wanna make sure it doesn't happen"
No man, when they don't want anyone to see the game it's a god damn shit show.
Every.
Single.
Time.

I feel vindicated, he didn't even play it, he thankfully never preorders and always pirates first but he didn't even bother with that.

Honestly I noticed everybody was talking about CDPR like people was talking about Blizzard 15 years ago. And we all know what Blizzard stands for now.
 
I'm having fun with it tbh. I'm a big fan of Cyberpunk and Cassette Futurism in general so aesthetically it's pleasing. Gameplay wise, I'm enjoying the combat (although the game hands out grenades like candy and there's no carry limit on them so ten or fifteen through a window ends most casual encounters pretty swiftly.) It's yet another AAA game that's a victim of its own hype. With the advent of social media and hyperactive social media marketing every game studio has a team of over excited Peter Molyneux clones 'engaging' with the fans, writing cheques the devs can't cash and screaming about how the game will change the world, cure AIDS and come with a free blowjob in every box. This game was SO anticipated and SO hyped that there was never any way it wasn't going to get shat on by reviewers. People expect so much from AAA titles nowadays that pressure on studios to produce the next bigger, better, more spectacular thing is higher than it's ever been. The pressure to get the game out before the hype dies down pretty much ensures that bugs will be missed, even with delays, and the speed with which such bugs are spread on social media means that YouTube gets flooded with dumbass streamers going "HURR DURR! I Drove a car really fast in Cyberpunk and GUESS WHAT HAPPENED XDXDXD!" People just need to take the game for what it is, a £60 product that can potentially entertain you for 80 odd hours if you've got a little patience. It's not unforgivably bad like Mass Effect: Andromeda or a shameless reskinned cash grab like 3/4 of the CoD series. I get the impression CDPR will greatly expand the game at some stage and hopefully that'll make up for the short main story.

Grenades don't really get any better while your weapons keep climbing in damage. At some point they just become useless since you can shoot through cover for more damage than the grenade would do.

Like I said before everyone talks about how X playstyle is great when in reality the enemy's are dumb so you can kill them with literally anything because they arn't really a threat. They don't know what to do if you just start throwing grenades at them from a place they can shoot you so they all die trivially. They die easy no matter what gun you pick up. They die easy no matter what ammount of stealth you use. Everyone saying "Ha! I found this OP thing!" don't really realize that everything is OP. All the enemies are absolute pushovers.
 
I'm having fun with it tbh. I'm a big fan of Cyberpunk and Cassette Futurism in general so aesthetically it's pleasing. Gameplay wise, I'm enjoying the combat (although the game hands out grenades like candy and there's no carry limit on them so ten or fifteen through a window ends most casual encounters pretty swiftly.) It's yet another AAA game that's a victim of its own hype. With the advent of social media and hyperactive social media marketing every game studio has a team of over excited Peter Molyneux clones 'engaging' with the fans, writing cheques the devs can't cash and screaming about how the game will change the world, cure AIDS and come with a free blowjob in every box. This game was SO anticipated and SO hyped that there was never any way it wasn't going to get shat on by reviewers. People expect so much from AAA titles nowadays that pressure on studios to produce the next bigger, better, more spectacular thing is higher than it's ever been. The pressure to get the game out before the hype dies down pretty much ensures that bugs will be missed, even with delays, and the speed with which such bugs are spread on social media means that YouTube gets flooded with dumbass streamers going "HURR DURR! I Drove a car really fast in Cyberpunk and GUESS WHAT HAPPENED XDXDXD!" People just need to take the game for what it is, a £60 product that can potentially entertain you for 80 odd hours if you've got a little patience. It's not unforgivably bad like Mass Effect: Andromeda or a shameless reskinned cash grab like 3/4 of the CoD series. I get the impression CDPR will greatly expand the game at some stage and hopefully that'll make up for the short main story.

No. I didn't expect this to be computer-game equivalent of another coming of Jesus. I didn't even expect it to have anything to really do with Cyberpunk -RPG setting, except the graphical style. I really only expected it to be cRPG-lite akin to Witcher 3, with lots of action and with the level of quality seen in the Witcher -series, because that's at least to be expected since it comes from the same shop.

What we have seen with this game is inexcusable; for example the AI, or rather the total lack of it, can't be explained by time constraints or difficulty, as a better AI can be written in a one fucking day. Or that feature where people/cars are despawned the moment you turn your head around and then replaced with different ones. These kinds of things just don't happen if there are competent people designing and making the game. If I'm to pay 60$ for a game, it simply must have certain level of quality, or otherwise it's not worth the 60$ I'm paying for it. It's inexcusable that in the year 2020 a triple-A gaming house shits out a product of this level of, or rather a lack of quality at all.
 
It's funny in hindsight how a lot of the handwringing and worrying about the game from before release concerned the writing, and apprehensions of it taking a social justice root or becoming bland filler like Bethesda or Bioware games (sadly, Outer Worlds indicates Obsidian games will be in the same category soon). The writing in the more meaty quests has been, in my 50 odd hours of gameplay, consistently good. I might like a bit more choice here and there with what my character says, but with the caveat that the choices aren't at Disco Elysium or Tides of Numenera levels, what is there is solid. A lot of the content is kind of forgettable filler, but the really substantial quests are good to great.

I can't really reproach the art either, which has been solid. I think the game should really be limited to very overcast conditions or nighttime, as in daylight everything looks a little bland, but that's the worst thing I can say. Graphics are generally pretty good, and RTX actually does make some real improvements. Some nice things here and there like clothes models working quite well in terms of clipping and the like, too. The annoying green filter irritates me as much as the piss yellow one did in Blood and Wine - not sure what they were thinking here. But that's easily fixed on PC.

It's the more core kind of... Game meat that's broken. The AI, bugs, and physics. Not what I would've predicted. Not at all what was anticipated, except for the bugs.

I also agree with most of what's said in Neither Villain Nor Hero video above - including his takes on Witcher 3. Combat was so-so in Witcher 3 (it improved with some balance mods to where it was a reasonable challenge, but was never viscerally pleasing), and it's baffling people complained about the length of the main quest in Witcher 3, a complaint that really would only make sense to me if the quality were inconsistent and things were sometimes boring and laborious - which was never the case.
 
I paid 60 usd once for a game, Dawn of War 3.

I learned my lesson. No game is worth 60 dollars. If it was 20 dollars, I would say it is a well done purchase. Sail the high seas, guys, don't be loosers.
 
What areas of the game do you guys like to explore?


I really like Kabuki in Watson, lots of little nooks and crannies to get lost in.

Westbrook is pretty rad too, feels kinda like Altered Carbon meets blade runner or something. Its also nice to circle the city on the major highway just taking in the sights of the different districts.

You can really tell that a lot of love went into building the world and regardless of how shallow it is, it's still impressive and the environmental/level designers deserve props for it.
 
Also I think Cybershit 1933 destroyed the Cyberpunk-craze in the video game world. If this game had been succesful (not just sales but also performance & no drama) then there would have been tons of Cyberpunk-ish games from different companies trying to ride the CP-wave and get $$$$. But now with all the shit surrounding CP and the outrage it's not going to happen.
That's what I'm on about as well.
Wasn't there supposed to be some Netflix series based on the Cyberpunk universe? All that hype not only didn't materialize, it actually went the other way where people feel let down and don't want to hear about it.
Not to mention the potential spin off games and films that could have resulted from a game that at least approached the quality of the marketed material.
Also forget about Mike Pondsmith's work being touched for at least a decade when the consumers' palate may at least be cleansed.

Great job, CD Projekt.
 
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