Cyberpunk 2077 Grieving Thread

Imagine if they kept the "childhood hero" aspect of the character creator, didn't design the story around Johnny, and the engram you did end up getting was Blackhand's (solo skills), Johnny's (rockerboy skills, whatever the fuck those are), or Arasaka's (corporate espionage skills, maybe more focused on accessing memory for ettiquete and protocol) depending on who you picked. Then you have the level system you described, and all of a sudden you have a "devil trigger" style ability you can upgrade by doing side quests and learning more about the engram's personality that gives you more reason to replay the game and experiment with character builds.
Yeah, really. It doesn't take a genius to figure this out. This is why you don't spend low 6 figures/high five figures on a fucking random celeb for your game. Bethesda did that with Patrick Stewart once and learned their lesson. But God forbid CD Projekt learns anything. They really pigeonholed themselves with Keanu. I think the funniest thing was when the trailer mentioned. "Some of these will be very special. Have you heard of Johnny Silverhand?" I just bust out laughing. Nigger, nobody before this game heard of this motherfucker except the very niche PnP crowd and I'm in that crowd and I haven't even heard of him.

But yeah, you should have had a lot more control over your engram and had the 'devil trigger', 'adrenaline bar' whatever shit. I mean, this isn't rocket science.
I'm still debating. I heard there's a new patch and there will be another one soon. I have PS4 Pro does that matter at all?

I've only played Witcher 3 in terms of CD Projekt Red games.

I'm just concerned because I've never ever witnessed such divisive game since ME3's ending...and DA2...and that wrestling game with the out of control Medusa hair physics that came out last year

(Saw mention of Yakuza earlier. LAD is best game since Kiwami 2 and 0. Ichiban is hot. Not as suave as Kiriyu but still. Game is MASSIVE)
No. Do not buy. This game is going to be busted on console for a long time coming. This is nothing like 'The Witcher 3'. In every metric it is a massive step back. This is a very barebones, Borderlands-lite shooter full of bugs and glitches. Unless you can get it for $25-30. But I'd rather honestly just buy Nioh 2. If you're really craving for a brainless shooter then I guess. I would never buy this on console. I'd honestly recommend Shadow Warrior 2 if you wanted a gory shooter. There's really no reason right now to buy Cyberpunk unless you can get it for super cheap.

Also if you're one of the few that manage to get a PS5, reminder, this game is not the PS5 version, its the PS4 Pro version. There are currently no builds for this game for the new consoles.
 
Heck, the more I analyze the game and watch reviews of it, the more I see that, for all of the claims that this game is a "true next-gen experience" and the promises that it will be a revolutionary open-world game, it is shockingly dated in its design and interaction with the world. Sure, the glitches are definitely bad, but those are just a part of the reasons as to why it's so underwhelming to many.

For just one example, look at how you buy items. Games like Breath of the Wild and Red Dead Redemption 2 actually let you go up to the physical goods in real time and purchase them right then and there, whereas Cyberpunk uses a very archaic menu for the goods which you never actually see in the game aside from an icon. The combat, while theoretically giving you tons of options for taking out the enemies, doesn't really encourage that due to the weapon levelling system and enemies that just require something with higher stats, as opposed to say, the aforementioned BOTW, where you are given multiple ways to use the physics and chemistry system to your advantage. While people have complained about the weapon degradation, games like 2077 makes me wish for something like it, given how easy it is to just steamroll with a specific weapon and never vary.

You also have non-lethal takedowns, but there is literally no reason to do that. Remember how in games like Deus Ex Human Revolution or Metal Gear Solid V where there were tangible rewards for doing that, be it EXP or potential new allies? Not here. Or heck, you know in games like BOTW or MGSV, stealth is encouraged and gives you a real advantage over going in guns blazing, though that option is perfectly viable too? Again, not in Cyberpunk. Heck, that just makes the game drag out longer, and it doesn't even change how combat missions end or anything.

Don't think I need to mention the wanted and cop system, given how it even pales in comparison to the GTA games that were released almost two decades ago. The AI all sticks to the same exact motions for everything that happens, leading to unintentional comedy (just look at how the civilians react to explosions when they are driving for example). They can't even drive around a car that is in front of their pre-determined path, something that again, games released decades ago fixed.

I could go on, but I think you get the point. This game feels like something that came out at the beginning of the 2010s. It does nothing new or add anything new to the genre, and in fact does many things worse. Given how heavily hyped this game was and all the talk about it from the developers, combined with how their previous game turned out, this is just absolutely flabbergasting. Doesn't help that CDPR seems to think that all that is wrong with the game is the glitches, and the rest they are apparently "proud of".
 
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Cyberpunk is the true next gen experience. Did you miss the last generation of bland overly cinematic games made for no one and barely enjoyable to play even for fans? Cyberpunk kept it's word, it's the next generation Ubisoft game!
 
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Cyberpunk kept it's word, it's the next generation Ubisoft game!

Nah, the craziest thing is it's actually kind of hard to find parallels for Cyberpunk. Both Far Cry 5 and New Dawn had better rpg elements and those weren't even rpgs. As much as Breakpoint sucked it had better AI and weapon customization than Cyberpunk.

Honestly the closest games I can think of to rival this shit heap are Hunt Down the Freeman and launch state No Man's Sky.
 
While people have complained about the weapon degradation, games like 2077 makes me wish for something like it, given how easy it is to just steamroll with a specific weapon and never vary.

When has weapon degradation ever been good? Its never added anything to any game ever. The survival games that use resources already have bullet scarcity, so it doesn't add anything there. It isn't a particularly realistic concept. Its not like bullets start hurting less because your gun put a thousand rounds through it, and presumably your character in most games is doing basic maintenance on his weapons off-screen specifically to prevent it from falling apart in their hands or clogging up from all the gunk.

What game has ever handled it right?
 
Nah, the craziest thing is it's actually kind of hard to find parallels for Cyberpunk. Both Far Cry 5 and New Dawn had better rpg elements and those weren't even rpgs. As much as Breakpoint sucked it had better AI and weapon customization than Cyberpunk.

Honestly the closest games I can think of to rival this shit heap are Hunt Down the Freeman and launch state No Man's Sky.
Playing through cyberpunk I found very little difference to it from Zero Horizon dawn and Far cry. The only difference is it uses a more modern story telling which forces you to be a passenger even more than those games do. It's super bland, it's super safe and no one would have complained if it wasn't for the Bethesda level of bugs. Which lets be honest people will think is fine when skyrim 2 comes out.

When has weapon degradation ever been good? Its never added anything to any game ever. The survival games that use resources already have bullet scarcity, so it doesn't add anything there. It isn't a particularly realistic concept. Its not like bullets start hurting less because your gun put a thousand rounds through it, and presumably your character in most games is doing basic maintenance on his weapons off-screen specifically to prevent it from falling apart in their hands or clogging up from all the gunk.

What game has ever handled it right?
I liked it in Dark souls 2. Going through a huge area and having to mind my weapon breaking and keep a back up in mind was not a bad area gimmick. Making players use different weapons instead of focusing on just one without fucking the game up like doom eternal did isn't a bad idea. Elemental weaknesses or weapon durability which is easy to fix and low cost is good enough. Survival games where your tools constantly break to increase the grind aren't in my book.
 
When has weapon degradation ever been good? Its never added anything to any game ever. The survival games that use resources already have bullet scarcity, so it doesn't add anything there. It isn't a particularly realistic concept. Its not like bullets start hurting less because your gun put a thousand rounds through it, and presumably your character in most games is doing basic maintenance on his weapons off-screen specifically to prevent it from falling apart in their hands or clogging up from all the gunk.

What game has ever handled it right?

Weapon degradation was shit and both Fallout and Fire Emblem got significantly better after it was removed. It was especially retarded because in Fire Emblem it affected legendary weapons too.

"So hey you know that ultra powerful sword forged by the Gods that slew the Demon Lord 1000 years ago? You can only use it 20 times then it breaks forever."

How does that make any sense?
 
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I liked it in Dark souls 2. Going through a huge area and having to mind my weapon breaking and keep a back up in mind was not a bad area gimmick. Making players use different weapons instead of focusing on just one without fucking the game up like doom eternal did isn't a bad idea. Elemental weaknesses or weapon durability which is easy to fix and low cost is good enough. Survival games where your tools constantly break to increase the grind aren't in my book.

Doom version is a significantly better way to make the switch. Another more sensible option is giving people an ammunition limit like DOOM 2016 or the later Mass Effect games, or a bunch of other options.

Come to think of it Cyberpunk 2077 had elemental damage and resistances but nobody had any resistances so it never actually mattered what element you use.
 
To cut a very long story short: It was Bad with a capital B. It was an even bigger disaster than the console versions of Cyberpunk 2077, believe it or not. The terrible writing, the stolen assets, the unplayability and shitty voice acting didn't do the game any favours either. President Bush (<- as the story takes place in the early 2000s) being voiced by Keemstar even became sort of a meme. It was so bad, it even further tarnished the reputation of Steam Greenlight back then and the jury is still out on if the Turkish guy behind the project was merely way over his head or an outright scammer.


I would also recommend The Right Opinion's video if you're interested in the details.

While I would not consider Cyberpunk 2077 even in its current state to be as bad as Hunt Down The Freeman, the parallels however are undeniable.
I also want to mention that after the game was finished quite a few of the people who worked on it, went on to get hired by Activision Blizzard.

Yeah and it's no wonder Activision has fucked like 75% of it's IPs into the ground.
 
Heck, what all does Cyberpunk 2077 actually add to the genre? And again, other games have done what it purported to be doing.

Yakuza and Red Dead Redemption 2 have animations for eating food for example. Heck, the amount of ways you can have fun in the city in the Yakuza games far exceed what you can do in 2077.

There's no meaningful ways to experiment with combat options via world interactions or even manipulation of physics or chemistry like in Breath of the Wild. No systemic elements for the combat like BOTW, MGSV, or even the fricken Far Cry games.

The way you travel the world isn't creative either. You'd think that in a futuristic world, there'd be some means of travel that doesn't just involve driving a car. No aerial ways of getting around, like in BOTW, Gravity Rush 2, or Just Cause?

Stealth gameplay and takedowns? You don't even have to look at open world games to see that it is far behind. Just look at the recent Deus Ex games for how this game could've done it.

Again, I could go on and on. This game feels like a relic.
 
crazy that this all could have been avoided if instead of making some cg reveal trailer in 2012, they just put out a little press release that was like "we secured the cyberpunk license"

what did the trailer even show? it basically was nothing more than a glorified "we're doing cyberpunk at some point" ad. the shitshow started when they promised the moon later on, but even that could still be done to some degree (it would've made stuff lot more expensive since you'd need to create a lot of redundant content like branches, one of the reasons most companies don't got deeper than surface level, it's not very efficient).
the real issue is the absolute mismanagement and hype they fostered, which is a deadly combination. look at vtmb for example, complete technical mess, but still beloved classic for it's story and content. you can get away with one or the other, but not both.

So they basically wasted money, resources, and time making a fake 'demo' that is actually an ideas showcase/CG animation that looks like a demo(?) and hyped this up as the game? haha what the fuck
even then, why 'delete' them if this was an actual coded demo? I don't know shit about game development and coding, but would it be easy to transfer most of the coding to the actual game with a few changes to make it work in the real deal?

it's pretty common practice for a few reasons. yeah, it's retarded to some degree, but can be worked around, sometimes even helps to change stuff based on the broader reception (usually with questionable effect since they fucked up until that point for a reason, see titanfall 2. but points for trying I guess). for example most "public alphas", especially multiplayer games don't reflect the current state since it can take months for console certification, and no one was the balls to blow sony/ms and their consoletards off doing a pc only version, even if it would be most sensible solution for everybody involved. afterwards you have no use for that branch anymore.
so you'll playing a version of a game that might have bugs and features that are already fixed or changed in the final version, like ground deformation being removed in bf3.

you also always have some embellishment for advertisement. heck media created in better times even satirize it:


it's pretty much what people expect and are ok with, but you know what they say: it's all fun and games till someone loses an eye.

Bethesda did that with Patrick Stewart once and learned their lesson.

they still use big celebrities and even brings them back for updates in eso (or they really planned ahead for years ago, but I doubt that).
didn't fo3 have liam neeson?

  • John Cleese (Monty Python) - Caldwell
  • Bill Nighy (Harry Potter and the Deathly Hallows: Part 1, Love Actually) - High King Emeric
  • Kate Beckinsale (Aviator, Pearl Harbor) - Queen Ayrenn
  • Alfred Molina (Spider-Man 2) - Abnur Tharn
  • Michael Gambon (Harry Potter series) - The Prophet
  • Malcolm McDowell (A Clockwork Orange) - Molag Bal
  • Lynda Carter (Wonder Woman) - Azura
  • Peter Stormare (Fargo) - Jorunn the Skald King
  • Jim Ward (WALL-E) - Mannimarco
  • Jennifer Hale (Mass Effect) - Lyris Tianborn
  • Kevin Michael Richardson (The Cleveland Show) - Sai Sahan
also fuck me, never knew molag bal was admiral tolwyn.

it's like licensed movie games, you can expect them to suck and most of them do, but sometimes you get something like terminator resistance made by a studio no one ever heard of (ironically they're also poles, lul).
 
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what did the trailer even show? it basically was nothing more than a glorified "we're doing cyberpunk at some point" ad.

it's the entire reason retards kept saying "what's taking so long it's been 8 fucking years!" when the game didn't even actually start development until a year after Witcher 3. there maybe, just maybe, had been less of an incentive to push the thing out in a broken state if people weren't getting impatient.

it's a glorified ad, but you're dealing with console retards back in 2012 when games were quite not expected to regularly take 6 years to make after being "revealed"
 
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Yakuza and Red Dead Redemption 2 have animations for eating food for example
People who care about this sort of crap are the reason why modern games are so unplayable. Who gives a single flying fuck if you eat food by clicking a menu or an animation plays? It adds nothing to the game play, it's a time waste and filler if it's included. Make food a menu item and have the animators do something useful with their time. If your life is so shit you want to spend time in a virtual world to eat stuff you're a lost cause and deserve a thread here. Fuck you fatties!
 
anti social shut ins who are afraid to go outside so they need a video game to be as "immersive" as possible so they can feel they're experiencing *something* in their life.
Then why do they always play as fake red haired women? Are they trannies too?
 
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Heck, what all does Cyberpunk 2077 actually add to the genre? And again, other games have done what it purported to be doing.

to be fair, nothing they promised (initially at least) was in any form really groundbreaking or revolutionary, just a lot of "more". afterwards it became overblown hype based on OMG WITCHER 3 BEST GAME EVER CP2077 BE GOTYAY. desperately trying to live up to it or keeping investors happy didn't help.

if you go with the list @Ruin posted, let's look at it objectively what it would mean technically and in design terms (not talking about what they ultimately shat out):
- world reacting to you? more complex AI and flags, but nothing mindblowing. "individual npc life" is a nice bulletpoint on the feature list, but in the end would just mean npcs instead of (literally) walking from a to b, they pop up in more places with a different routine, reacting based on whatever flag you set via quests or other triggers. for example: you kill too many cops, it ups your "notoriety" (hidden or visible, in the end it's just a stat), your face show up on wanted posters when it hits a certain theshold, npcs (logically) now know your face and start screaming when they see you. that's the most basic version, that's a "believable real world simulation". if you want to go further you tie missions and important npcs to it, see below.

- meaningful decisions and dialog? just more voicelines and replaced nps. lifepaths would fall under that too (which would just be another flag anyway), the deeper and more complex you'd would want to go, the more expensive it would be, but that's pretty much it. this is the biggest chunk that would eat budget, so you could expect it would be scaled back in some form. example: you kill one dude, he never pops up again. so everything after that would've have to be written (and voiced) with that in mind, reflecting the new state. if that dude was a random mook, it wouldn't have much effect. if that dude was johnny silverhand, you just made most of keanu's fee irrelevant. worse, you need an equal replacement, essentially doubling what you'd need to spend. you get where I'm going with this. still, with clever writing you can alleviate some of it, and not everybody replays every branch, so you could get away with re-using parts. heck even if people notice it they usually don't expect something completely different each time, as long as you don't go full retard with your lazyness, see rachni queen in mass effect.

- "rpg mechanics" - first of all, this is CDPR catering to the biggest mainstream tards and journos, that shit would've been neutered at some point. remember you're dealing with people who don't upgrade their guns in mass effect and base reviews on that. but even if we roll with it, this would just be numbers under the hood, similar to "do you use an axe or a sword?", which would play a different animation with a different sound. this is just another instance of "more": how many different weapons (with different animations and sounds), how many different gadget asf.
you can go wild with skills and shit (and I think they tried in some regard), but you'd still need to balance it (or at least try), to prevent people from simply steamrolling through anything etc. which is boring af (although, now that I think about it might be necessary for journalists). again, this would just be a question of how many and how diverse you want it to be. you can have dozens of skill trees, but if they're effectively all "+1 damage", what's the point. you'd probably still have some influencers jerking themselves off over all those choices tho.

- customization? just more assets, plain and simple. lot of games these days shower you with different decals, textures, models etc, same thing, nothing new.

that's why I didn't believe it when they announced all kinds of shit, and was never hyped about it. maybe that's just me being spoiled since I know how it works under the hood.
however even I didn't expect such a disaster, because as you said most of it has been done before, so all they had to do is replicate it in an acceptable form and improve on that where they can and it's economically feasible.
heck with a better story and little more polish people probably wouldn't have minded the rest at all, since that would also work as a form of distraction. of course you'll always have people who make funny videos of glitches and shortcomings, but it wouldn't become it's own meme if the rest holds up. same for graphics (features, not aesthetics), for most that comes after all the stuff the game would need and is really only "important" for bullshots and companies trying to sell you new hardware.

it's the entire reason retards kept saying "what's taking so long it's been 8 fucking years!" when the game didn't even actually start development until a year after Witcher 3. there maybe, just maybe, had been less of an incentive to push the thing out in a broken state if people weren't getting impatient.

it's a glorified ad, but you're dealing with console retards back in 2012 when games were quite not expected to regularly take 6 years to make after being "revealed"

the main culprit was mismanagement tho, even if they would've revealed it after witcher 3 was done that's still 5 years, and with cd projekt not really having any income sources (gog doesn't really make money afaik) they had to release at some point, not matter how much people whine or whatever mess they cooked up.
 
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On the slim chance that they actually did nothing between 2012 and 2016 for 2077 that's still their own fucking fault. They could have spent that time hiring and head-hunting for the project or set aside a few designers to create concept work and draft systems and plots for it.

But, really, do people genuinely believe that they released that first teaser in 2012... and then literally didn't give the project a passing thought until 2016? Why? Because the proven liars (CDPR) said so? Even when they do talk about it they use weasel phrases like "active development".
 
anti social shut ins who are afraid to go outside so they need a video game to be as "immersive" as possible so they can feel they're experiencing *something* in their life.

I wouldn't got that far, it's more people are easily fooled by flashy bling. in the end, what does the animation of eating a burger really add? immersion? better gameplay? how often can you watch the same animation, depending how often you have to eat, before you skip it? sure, ultimately you'd want it to be as realistic and "feature rich" as possible, but time and budget isn't limitless. same reason most games of old came out way better when devs had to work with (sometimes severe) limitations, because they had to focus what really matters and then add what they still could.
 
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It's $35 on Amazon for PS4 (if you're crazy enough to try the console version at this stage). It's funny how the artbook and strategy guide show up in the Amazon search list before the game, though. Like they're trying to bury it.
In all fairness, Amazon's search engine is absolute dog shit. I can't count the number of times I've searched for something there and gotten a list of results that contain zero of the words in my query.
 
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