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You'd be surprised (or not) at how many otherwise good-looking games are utterly wrecked by how terribly they handle texture loading.Improperly loading or just plain crappy texturing seems to be a big issue, judging from the images and videos I've seen.
It definitely kills any immersion when you can watch a vehicle or NPC's features gradually resolve like they're being fuckin' beamed in from the Enterprise.You'd be surprised (or not) at how many otherwise good-looking games are utterly wrecked by how terribly they handle texture loading.
Still more of a pulse than the infinitely more deserving Titanfall 2.I was having an argument with one of my friends over Arma 3, and went on Steam Charts to totally ownzone him.
While I was doing that, I remembered Cyberbunk existed for the first time in a month, and curiosity got the best of me.
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Je-sus
I might be late but doesn't Hello Games have a team of less than a dozen people?This is a really weird comparison considering No Man's Sky has been out for nearly 5 years now and doesn't take into account how it took nearly a year before the Atlas Rises update came out and started turning the game around.
Cyberpunk fucking sucks but let's not all start acting like Hello Games didn't take their sweet fucking time to get the game into a decent state.
I might be late but doesn't Hello Games have a team of less than a dozen people?
Nah man, I'm talking purely about the frequency and speed of updates. All of Hello Games' developers can comfortably fit in a single room together so them taking a year to release a massive overhaul is understandable.So that absolves them of not delivering the game they advertised for over a year after release?
Nah man, I'm talking purely about the frequency and speed of updates. All of Hello Games' developers can comfortably fit in a single room together so them taking a year to release a massive overhaul is understandable.
*Massive Overhaul that was advertised to be the launch game.
Read, nigger.I'm talking purely about the frequency and speed of updates.
@Daisymae @AlexJonesGotMePregnant @polonium would you hit it even if he promises you half of what profit the next video game makes?
Read, nigger.
I'm talking purely about the frequency and speed of updates.
Learn, nigger.There was no speed to their updates, everything takes a year or more to come out for that game.
It only matters with Cyberpsychos because you have to take them alive.I was watching a youtube video when I was finally told what was up with the weird lethality things.
If you hit someone in the head with a blunt weapon, they die instead of getting knocked out.
If you hit someone in the leg (or arm?) with a lethal weapon, they get knocked out instead of dying.
This might be kind of cool if lethality actually did anything.
Even then I just shot them all up with guns and somehow kept them all alive, the system really was completely half-assed (much like the rest of the game).It only matters with Cyberpsychos because you have to take them alive.
All he does is get upset at you and you still get the reward if you murder malestrom lol. There's no reason to go nonlethal.Even then I just shot them all up with guns and somehow kept them all alive, the system really was completely half-assed (much like the rest of the game).
There was also that one quest where you have to rescue the monk and he asks you to leave the enemies alive.
I know that game developers hate locking players out of content, but it really makes no sense for the monk to hire a V that has been killing everyone.All he does is get upset at you and you still get the reward if you murder malestrom lol. There's no reason to go nonlethal.
It only matters with Cyberpsychos because you have to take them alive.
I'm not sure and I don't much care, because non-lethal is fucking useless (also you can take all cyber psychos down with a single hack if you invested in that tree, you don't even need to fight them).Do you tho? Does it actually change anything if you don't?
you mean the world that should respond to your actions according to the ps4 trailer? huh.I know that game developers hate locking players out of content, but it really makes no sense for the monk to hire a V that has been killing everyone.
But maybe that’s just me wishing that there would be room for role playing in a game that was initially advertised as such before being dumbed down.
cyberpsychos have a flag to not be killable until they are downed, killing them hardly matters and the end of that quest chain is meeting the fixer for a talk. huge fucking reward that is.I'm not sure and I don't much care, because non-lethal is fucking useless (also you can take all cyber psychos down with a single hack if you invested in that tree, you don't even need to fight them).
there's lazy loading too where assets can become glitchy.Improperly loading or just plain crappy texturing seems to be a big issue, judging from the images and videos I've seen.