Let's Sperg Darkest Dungeon Let's Sperg: Part 2 - A Quest of Autism and Lovecraftian Horror

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
The Houndmaster class fits like a glove. Here's hoping us three can catch up to the vets. I will surpass the great @Solzhenitsyn or die trying. (Almost certainly the latter.)
 
  • Like
Reactions: c-no
Back at town, it's been a few weeks since Tyce fell, but the mood hasn't lightened. An imperceptible tension's in the air. Something big is coming. But for now, it's business as usual.

4DOC1ZH.jpg


@lolwut goes on a drunken rage, Jaimas recovers from disease, and @RJ MacReady, a new hire, recovers from reflex-related problems. We're now ready for a new batch of recruits to head out into the woods.

@Wallace, @Ruin, and @RJ MacReady are assigned to the stalwart @Ol'_Slag, who endeavors to teach these neophytes the ropes. One level 4 leading a small squad of Level 1s, hoping to show these kiddies how it's done in the big league.

33M34qO.jpg


Like @AnOminous, @Meowthkip, @A Random, and @lolwut before them, this team is setting up to be troubleshooters. They'll be one of two teams hunting down (and murdering) the veteran level bosses ahead. They won't be alone in this; we will also have @Varg Did Nothing Wrong, @Randall Fragg, @Techpriest, and @alex_theman. Between three full combat teams, we should be able to deal with whatever emerges from the brush.

fJ3JYF1.jpg


Like all Bounty Hunters, and more specifically @lolwut before him, Wallace is a tough bastard who hits somewhat hard. Unlike Lolwut, however, who is all about offense, Wallace is a supporter, using his hook to reel enemies in, Scorpion-style, or hurling flash grenades to disrupt formations.

C9rSYSo.jpg

Slag isn't so fun for monsters to attack. Not only does he dodge an awful lot, but he tends to hit you right back.

AiL1d5i.jpg


Lacking Junia's head, Ruin isn't quite as strong a healer as @Ambivalenz, nor is she as good at long range, but her spell from the back row is capable of stunning an enemy entirely, which is handy. She also has another advantage Ambivalenz doesn't, as you will soon see.

FRxpUnm.jpg

The team keeps up with Slag, though he continues to outstrip them in damage output.

ji9E7WR.jpg


At camp that night, Slag congratulates the Neophytes and helps them sew up their wounds. MacReady took a lot of stress but ultimately didn't break and some quality time petting the dog lowered everyone's stress but his own. In time, his stress recovery ability will go from terrible to basically the stress version of Ruin's Divine Comfort. Ruin has the ability to keep the campsite safe; no one is certain how she does this, given her apparent beauty, but Slag informs us that anyone who stares upon Ruin's skivvies will see naught but a twisted reflection of their darkest fears. The others dare not test this claim.

yTYa3Tl.jpg


Slimes are actually a lot of fun to fight. They resummon themselves constantly but they present no threat of note beyond this and they don't hit very hard even on criticals. Big Slimes are HP sinks but still not much to worry about. They're creepy and horrifying, but they're not all that much of a threat and I enjoy every time I fight one because it usually means that I can get some healing and stress healing in.

2LYPWEY.jpg


The map has gone wel. Shockingly so. The only thing that could ruin it would be an untimely encounter with a Giant and friends. And with that we've done the setup for the inevitable joke to follow, and.... Done. So, yeah, we run into one and it immediately uses Confusion Spores to fuck my party order up.

DJKNL47.jpg


A Giant, an enemy doggo, and a hag. Nasty combo. Mac immediately puts his doggie to work, dealing with the corrupted mutt.

9j17SQS.jpg


Then Wallace pulls the hag to the front of the line.

KTwmXXS.jpg


Then Ruin shows that the anointed mace she carries isn't for show, and cracks the hag's skull open.

uKhtv63.jpg


Finally the giant eats it after three rounds of the entire team pounding him with their weapons, only for him to try to hit Ol' Slag with a treebranch and eat a counterattack to the face, killing him.

vf06tS9.jpg


The party's done well. Ruin has a brief stay at the Sanitarium to cure her newly-caught illness, and McReady goes out to self-medicate, and Slag heads off to meet with his old team, confident that these Newbies have what it takes and then some.
500 gold?! Gay and unrealistic, I would never waste good alcohol on other people.
 
Slag sure hits like a fucking tank. I love the spin you put on him.

@Jaimas Will we be seeing a full playthrough of the Crimson Court from you?
 
  • Like
Reactions: Jaimas
500 gold?! Gay and unrealistic, I would never waste good alcohol on other people.

You were drunk enough to not notice, I think.

Slag sure hits like a fucking tank. I love the spin you put on him.

@Jaimas Will we be seeing a full playthrough of the Crimson Court from you?

We just might! Hopefully it has a better fucking ending than the main game. HINT HINT

Anyway. Moving on, bellows have begun to emanate from the warrens once more.

"ICE THREW NINA IN PRISON BECAUSE OF TRANSMISOGYNY"

Greta and Phil live.

10uTca4.jpg


My first attempts at summoning were crude, and the results disappointing. I soon found, however, that the type and condition of the host's meat was a critical factor. The best results came from pigs, whose flesh is most like that of man.

Just like all warrens bosses: Extremely easy approach to the boss, but the boss fight is very challenging. On Veteran, this boss becomes almost a completely different fight. Thankfully @Varg Did Nothing Wrong, @alex_theman, @Techpriest, and @Randall Fragg have this asshole's number.

RliuBON.jpg


Back into the dungeon and fighting their way through frankly laughable encounters, the party finds that Greta and Phil have chosen to room literally next door.

That was fucking quick.

gTnUKDy.jpg


Greta and ADF are a completely different fight this time - Greta is basically the same (if tougher), but ADF is now a serious fucking menace. He gets two turns, and he always uses the first one to fire off Bit O' Squeal, which is a virtually guaranteed stun to one character. His other turn remains marking people.

RQSDkYO.jpg


Alex, however, can take a lot of the threat out of this fight. By using Blinding Gas, she can stun ADF and prevent him from using his marking moves. He'll still use Bit o' Squeal, but without her marks, Greta is way less effective.

XNFP2fS.jpg


Meanwhile Randall does his thing. Varg meanwhile buffs the party and Techpriest alternates between debuffing Greta and healing the group up.

LtiURlG.jpg


Leaping to the fore, Varg swings his mace down in a killing arc, smiting the vicious beast. Only ADF remains.

kaa7n3R.jpg


Be wary when ADF is alone. He still has two turns and still has both Bit O' Squeal and Squeal. Because of this, he poses a very real risk to your party, especially if they took some abuse; many have known the sting of losing a weakened party member to his manic shrieking, as he stunned any healers before help could arrive.

YjW002C.jpg


Varg, however, prevents this from happening.

kbUwFrH.jpg


We're not done here. The team camps and prepares to advance.

I'm gonna do some more exploring whilst I have the supplies, see if we can make this trip a little more worth my while.

0dB9C09.jpg


OK. Let's do this.

cq62lsi.jpg


A different team but we hit this thing with everything we've got.

0iaHrEY.jpg


The tentacles remain a bitch though.

jM0leSI.jpg


A fucking grueling battle later, we got the Ancestor's Tentacle Idol, which boosts Virtue Chance by 25%. With this, we've gotten four of the five possible Shambler relics (and won't need to fight this insufferable thing ever fucking again) and only one more remains.

Sadly, the team is now all level 5 and needs a break praying/wenching/drinking/gambling.
 
This one will be short, because I am a fucking dumb and forgot to take screengrabs.
Apologies.

More importantly, this one took me over an hour due to how I fought it. I may need to do some personnel changes, in order for better balance, because AnOminous' team's been trying to use offense to make up for defense. It's only sort of worked.

JggskwI.jpg


In financial desperation, I struck a bargain with the ancient things that surfaced in search of sacrifice when the moon was right. Their price was the delivery of an obscure idol and one other item of more troubling portent. The pact struck, my new-found accomplices slipped silently beneath the brackish water. A fearful stirring at the edge of the torchlight betrayed a familiar witness and gifted me with malign inspiration.

Mark Boyd emerges from the depths in order to face us once more. Team ALMA (@AnOminous, @lolwut, @Meowthkip, @A Random) get together and march directly into the devil's mouth.

...What transpired was a fucking ugly slog through a fucking long map that had us stalling like crazy every fight just so we could try to shove @lolwut's organs back in and took me over an hour and change. The crabmen (expect to see them later) are a giant pain in the ass, having virtually no damage potential but leaving fucking insane bleed procs that do 8+ damage per round. This is on top of the usual assholes you encounter in the Cove. Every fucking battle took 20 rounds. Every sodding enemy took forever to fight. Since the team lacks full-fledged healing, it relies on a "combined arms" approach to recover someone, and that's quickly become largely untenable. Team ALMA may be reserved for specific assignments or enter an exchange program with team RMWB (@Ruin, @RJ MacReady, @Wallace, @Burned Man). Either that or they need serious improvements in the Trinket and perk departments. Christ.

kHbgSlP.jpg


As you can see, we were in shit shape by the time the team reached MagicNanners compared to previous bosses. Also take a good fucking look at that map. Holy shit was this a fucking marathon.

The Siren has a new ability: Two Turns. She's otherwise the exact same fight but with tougher bleeds and the ability to summon better backup. Worse: she is strong enough to get past protections this time, but unfortunately for her, she attempted to grab Meowthkip of all characters. She succeeded.

This was a terrible decision on her part.

For the uninitiated, the Antiquarian (Meowthkip's class) is a supporter. She's primarily for low-level defensive support and happens to have some decent offensive punch if kitted right, but her Nervous Stab and Festering Vapors are mostly useful because they can be used from almost any line. In general, Meowthkip is there to improve everyone else and bring in more cash.

So the first thing Meowthkip does when controlled by Boyd is to use Protect Me, and force Mark Boyd to tank for her. The team can now fire off attack after attack under no risk of hitting Meowthkip since Meowthkip forced the boss to tank for her.

l0wIVed.jpg


Mark Boyd fights strongly, but unfortunately, he's dealing with a trio who has every intent of murdering his ass.

Lolwut quickly marks Boyd for death, and the group gets to work.

pbpjtNQ.jpg


Meowthkip, continuing to offer no help whatsoever to Boyd despite mind control, uses Festering Vapors on AnOminous. It fails to inflict Blight, and indeed, any noticable damage whatsoever.

Qj4JRDq.jpg


For the rest of the team, however, it's a race against time. Health is precious and the group cannot survive the repeated bleed procs of Devour. Fortunately Random picks out a vulnerable point and nails Boyd right in the vagenis.

nIpRlaZ.jpg


Finally AnOminous delivers the coup de grace and splits the sea-hag like a piece of lumber with his sword.

P8LL0aR.jpg


Meowthkip is freed and has no real recollection of what the fuck just happened, though her stress spiked. Nobody died, and nobody went insane, which is surprising considering how much of a clusterfuck this mission otherwise was.

More updates soon.
 
This one will be short, because I am a fucking dumb and forgot to take screengrabs.
Apologies.

More importantly, this one took me over an hour due to how I fought it. I may need to do some personnel changes, in order for better balance, because AnOminous' team's been trying to use offense to make up for defense. It's only sort of worked.

JggskwI.jpg


In financial desperation, I struck a bargain with the ancient things that surfaced in search of sacrifice when the moon was right. Their price was the delivery of an obscure idol and one other item of more troubling portent. The pact struck, my new-found accomplices slipped silently beneath the brackish water. A fearful stirring at the edge of the torchlight betrayed a familiar witness and gifted me with malign inspiration.

Mark Boyd emerges from the depths in order to face us once more. Team ALMA (@AnOminous, @lolwut, @Meowthkip, @A Random) get together and march directly into the devil's mouth.

...What transpired was a fucking ugly slog through a fucking long map that had us stalling like crazy every fight just so we could try to shove @lolwut's organs back in and took me over an hour and change. The crabmen (expect to see them later) are a giant pain in the ass, having virtually no damage potential but leaving fucking insane bleed procs that do 8+ damage per round. This is on top of the usual assholes you encounter in the Cove. Every fucking battle took 20 rounds. Every sodding enemy took forever to fight. Since the team lacks full-fledged healing, it relies on a "combined arms" approach to recover someone, and that's quickly become largely untenable. Team ALMA may be reserved for specific assignments or enter an exchange program with team RMWB (@Ruin, @RJ MacReady, @Wallace, @Burned Man). Either that or they need serious improvements in the Trinket and perk departments. Christ.

kHbgSlP.jpg


As you can see, we were in shit shape by the time the team reached MagicNanners compared to previous bosses. Also take a good fucking look at that map. Holy shit was this a fucking marathon.

The Siren has a new ability: Two Turns. She's otherwise the exact same fight but with tougher bleeds and the ability to summon better backup. Worse: she is strong enough to get past protections this time, but unfortunately for her, she attempted to grab Meowthkip of all characters. She succeeded.

This was a terrible decision on her part.

For the uninitiated, the Antiquarian (Meowthkip's class) is a supporter. She's primarily for low-level defensive support and happens to have some decent offensive punch if kitted right, but her Nervous Stab and Festering Vapors are mostly useful because they can be used from almost any line. In general, Meowthkip is there to improve everyone else and bring in more cash.

So the first thing Meowthkip does when controlled by Boyd is to use Protect Me, and force Mark Boyd to tank for her. The team can now fire off attack after attack under no risk of hitting Meowthkip since Meowthkip forced the boss to tank for her.

l0wIVed.jpg


Mark Boyd fights strongly, but unfortunately, he's dealing with a trio who has every intent of murdering his ass.

Lolwut quickly marks Boyd for death, and the group gets to work.

pbpjtNQ.jpg


Meowthkip, continuing to offer no help whatsoever to Boyd despite mind control, uses Festering Vapors on AnOminous. It fails to inflict Blight, and indeed, any noticable damage whatsoever.

Qj4JRDq.jpg


For the rest of the team, however, it's a race against time. Health is precious and the group cannot survive the repeated bleed procs of Devour. Fortunately Random picks out a vulnerable point and nails Boyd right in the vagenis.

nIpRlaZ.jpg


Finally AnOminous delivers the coup de grace and splits the sea-hag like a piece of lumber with his sword.

P8LL0aR.jpg


Meowthkip is freed and has no real recollection of what the fuck just happened, though her stress spiked. Nobody died, and nobody went insane, which is surprising considering how much of a clusterfuck this mission otherwise was.

More updates soon.

>tfw ur tooken by the tides
 
Things have not been going well for our heroes.

Whilst nobody's died and nobody's gone insane, countless have come close. @Randall Fragg went on a month-long drinking binge and nobody could find out where he went. We've been struggling to get everyone stronger; at this point skill upgrades cost 1500 each and we're still at level 4 weapons and armor because we haven't been able to get access to better yet. We finally have all the Sanitarium's treatment wings open, which is good because they've been used in double shifts. I've had about half-a-dozen missions just trying to get money to upgrade other characters filled.

We've been in the Hamlet a year now. Shit how time flies.

KIfYsgp.jpg


Cash is tight, and with no other options, we get together a batch of the best and brightest: Jaimas, @Ol'_Slag, @Shuu Iwamine, and @Techpriest gather up, with the intent being to buy upgrades for more of the team. Every step has been harder and we're now on Champion, where the enemies critical all the time for no reason and dignity does not exist.

ZH5lt96.jpg

Fortunately for our field team, these guys are all pretty much maxed, except Techpriest who does not give a fuck. Even here, where everything is poised to smash us to paste, our heroes are quite capable of holding the line.

au2ia8I.jpg


Shuu and Slag have terrifying synergy due to bleed stacks. If both Shuu and Slag chain-stack Open Vein and Incision, the two can quickly reach bleed stacks of 16+ a round. A common tactic that I've found works well in the weald is for Jaimas to stun the frontliners while the rest of the team exsanguinates the fuckers.

jhnajxB.jpg


It ain't all good news, though: The enemy evade rate is frighteningly high on champion, and without that final upgrade our team is struggling to put these fuckers down for good. Don't let it get to you; this officially the point where the game stops being fun at all and if you're missing half the time with your best characters it's situation normal.

BiIEfnp.jpg


Gathered around the fire, Jaimas and Shuu flirt while Slag makes terrible jokes about the giants. Techpriest is unusually quiet until Shuu asks him what's on his mind.

unspoken_evil_by_francoyovich-da1s2sw.jpg

Unspoken Evil by Francoyovich

Techpriest weaves a tale of how he showed @CasualSeppuku, @Burned Man, and @Solzhenitsyn the truth of what lies beyond. He has stated that what lies beyond is vast - incalucable, and arguably undefeatable, but struggling against it is our duty, because man, fuck the cosmic horrors. He worries he has shown them too much. Slag disagrees. Burned Man has seen worse due to his failing flesh, Seppuku will endure anything that brings her coin, and Solz is here to help make things right. Nobody here is there who does not want to be. Thus appeased, Techpriest elects to guard the camp with renewed purpose.

uYAQUOE.jpg


Formations of Fungal Artillery and Fungal Scratchers are exceedingly dangerous; left to their own devices these fiends can easily tear even a completely healthy party to pieces faster than one can blink, as the artillery marks targets and the scratchers bring them down. But Jaimas has Hard Skinned and is tough as balls, and Slag and Shuu maintain the bleeding procs.

lCsVa26.jpg


And when not smiting things to death or patching up the wounded, Jaimas stunlocks the zombies to render them less effective.

M56lixD.jpg


Traps are more of a concern. Slag is an old hand here and even mushrooms rigged with explosives are no match for the canny Highwayman.

YhijrM9.jpg

Expect to see this encounter often. If you are unprepared, also expect to die from it. But our heroes press on, bleeding the enemy white, though Shuu gets infected with Spotted Fever in the process.

gU2wdaS.jpg


The enemies don't let up, but neither do our heroes. We push on through the opposition and the enemies lurking in this hellhole.

A0y5Ec9.jpg


Jaimas' shitposting scroll is something to be feared.

At the end of a long journey, the group has cleared the Weald once more. But now a new threat lurks, and it's time for a kitbashed team to enter the fray to deal with it - if they can.
 
A new threat looms, and it' time to get the gang together.

sFPN7md.jpg


The wild whispers of heresy roused the rabble to violent action. Such was the general air of rebellion that even my generous offer of gold to the local constabulary was rebuffed. To reassert my rule, I sought out unscrupulous men skilled in the application of force. Tight-lipped and terrifying, these mercenaries brought with them a war machine of terrible implication.

We now know the reason the Houndmasters fucking hate the Ancestor so much: They rallied the town militia and citizenry in an act of open revolt against the Ancestor's rule. The result is what happened to @Cosmos, @A Random, @Varg Did Nothing Wrong, and @Ravelord's unit.

Now is the time for retribution.

A new team consisting of @Ruin, @RJ MacReady, @lolwut, and @Burned Man is established: Their mission: Find the war machine and shut it the fuck down.

HJpLxJw.jpg


No beating around the bush; the first battle dumps us right into a deadly battle against tough opposition. But we won't be beaten, and we're not about to let anything stand in our way now.

RpbxOhq.jpg


Burned Man, despite no perks of value whatsoever, remains a fucking powerhouse. I hope he develops Slugger, Quick Reflexes, and/or Tough.

lemfJOw.jpg


The brigands come in bigger numbers lately. Probably because their little toy is close. Faggots.

QIA0Ndz.jpg


Mac's pupper sniffs out this hidden room soonafter. More much-needed funds for the war effort!

4HaWG0n.jpg


The team fights on, furiously and without hesitation. Mac quickly proves handy as a rear-row tactician, striking an interesting blend of support with the rest of the team. He synergizes well with Lolwut, who recently got a moveset swap to correspond with his allies.

vcXBySE.jpg

Lolwut replaced Mark For Death with Finish Him, an attack that does enormous bonus damage against stunned or staggered enemies. With MacReady able to tell him who needs an axe through the sternum, and Ruin able to stun enemies reliably, this opens up the chance for Lolwut to reliably put down tougher opposition before it gets the chance to fight back.

mAdjmGC.jpg


I'm still quibbling with Burned Man's loadout. His main attack, Heal, and Stress heals are definites, but I vary up between Hew, Purge, and Intimidate. Hew is probably the best. I keep Revenge handy for.... Reasons, however.

3DCxgcI.jpg


Mac's unique skill load lets him self-heal by hugging his doggo.

Dsjejh1.jpg


Compared to @Ambivalenz, Ruin's damage output isn't all that great, but she stuns enemies with some decent reliability, making her really useful for shutting down an enemy for a turn - while everyone else gets together and pummels their face in. She's still a useful healer, too. If she gets in close-combat, however, she's pound-for-pound a match for @Ol'_Slag, so woe betide the enemy who gets a surprise round and forces her to the front!

X9l5f6I.jpg


4 pounds of extra cannon and it summons tougher minions. That's literally the only major difference.

jvywun3.jpg

At first, things go well, and the team starts laying into the cannon with ferocity.

pjtHfmS.jpg

Generally I work out a plan: Ruin stuns the matchman, Mac marks the cannon, and Burned Man and Lolwut do the heavy lifting.

d7CxdpD.jpg


The brigands do their thing, as ever.

And then, it all fucks up.

ZtaJ4lH.jpg


MacReady fails to kill the matchman by a single fucking hit point. He's a dead man next round due to bleed, but unfortunately, we might be too.

1S1fzOj.jpg


The cannon discharges. Mac and Burned Man survive, but Ruin and Lolwut are instantly brought to Death's Door.

Ruin goes next, however, and with a single Divine Comfort, the team is alive again.

6aYiUUN.jpg


Lolwut's axe drives deep into the cannon and the machine tumbles over. Burned Man massacres the survivors soonafter.

That was fucking close.
 
Wait what happened to us?
 
Wait what happened to us?

It's part of the game's backstory, I think. The Arbalist's parents were killed by an angry mob and the Man-At-Arms's sqaudron got wiped out in some battle or another.
 
Wait what happened to us?

The Arbalest and Man-At-Arms' backstories are linked.

XrEjjRG.jpg


The Arbalest's dad was the scapegoat when the villagers couldn't properly punish the bandits. The Arbalest herself would flee into the woods, forever scarred by the incident, and then return enrolled in the Militia.

tHUGk3e.jpg


The Militia would go on to have a disastrous campaign against the bandits and would be annihilated almost to a man, with the Men-at-Arms and Arbalests the only survivors. Sadly, their torment would not end there; they would wind up with their remains torturously pulled from the ground and reanimated as undead horrors.

8snXzDh.png
elI5IT1.png


Pretty much every character in Darkest Dungeon has a story interwoven with the lore like this; I'd argue that the most genuinely touching ones are the one for the Highwayman and the Crusader.
 
Back