Moving forward, someone asked me once why I suggested to carry two keys. Answer: These fucking things.
Secret Rooms are hidden along corridors; you can find them manually but most of the time will discover them via scouting. Not every mission has any, but if you find them, congrats! They can have any of dozens of treasures. The most common and valuable, however, are Puzzling Trapezohedrons, which are worth 2500 Gold a pop. Rare Trinkets, like this Dismas' Head can also be found. If you don't have a Key to open the box, you don't get any of this good shit; just random treasure box loot.
Carry fucking keys.
On that same mission, we ran into these mushroom heads that used the attack Groping Swipe on
@BOLDYSPICY!, and I don't think I need to tell you the terrible joke that immediately went through my mind at this point, because it just went through yours as well. Thankfully Boldy avoided it and the team fought on.
@KidKitty's groove: Do not fuck with it.
Back in town, Something hilarious transpires, and Jaimas' God-Fearing Quirk (will only Pray for stress relief) is replaced by Witness (will do anything
but Pray for stress relief). Surely unrelated and at the same time,
@Cynical doesn't know how to poker face and develops the Bad Gambler trait. Truly this army of ours is a great analogy for the Farms.
A newcomer arrives in the form of @Randal Fragg, who is bad news. Despite his tattered appearance, Fragg is nothing less than the host of a powerful daemon; the results of
a failed attempt to use him as a sacrifice. Mortal and fiend are now one, and Fragg exists as a sort of living penance, using his powerful gifts to besiege enemies. Correctly used, he is one of the most powerful characters in the game, but comes with several steep drawbacks: He costs by far the most to level up, and due to his nature, religious characters (thus far,
@Ambivalenz, Jaimas, and
@Burned Man) will not willingly party up with him. As such, it will be a little bit before Fragg gets proper use.
I'm pleased to announce as well that during a recent adventure, KidKitty got
@CasualSeppuku staggeringly drunk, at which point she revealed her own tragic history - once a noble,
her asshole husband offed himself over debts. Desperately needing to keep a roof over her head, she became a treasure hunter out of necessity - it's not like the dead were missing the gold. A number of mysteries of Seppuku have been solved as a result, such as where her snuffbox came from and why she has access to so much powerful booze.
Most of the crew is level 2 by now, except for a few holdouts and Fragg, who just joined. This time our party, consisting of Jaimas,
@Ravelord,
@c-no, and
@Cynical, explores the Cove - easily the hardest of the first four dungeons. The enemies here are brutal, and the damage they do is high. They are also mostly Eldritch in creature type. Tons of obstacles lie in wait, and you damned well better carry additional herbs - the traps here apply a debuff that basically does not wear off this side of a ridiculous amount of time, and this is one of the only solutions. Enemies here often appear with support or in big groups, too - be aware.
...But it's not all bad news. These coral growths, if found, can, with herbs, be used to treat a hero. Doing so will permanently remove a negative quirk for free, even if it's become symptomatic! Even more rare, I found
three of the damned things on this mission, two of which were in the same hallway! Using these, I was able to remove both Bad Gambler
and Fear of Mankind from Cynical, without any cash spent.
These fishmen are deceptively dangerous. Pelagics are tough old bastards; low HP but high damage output and decent armor. Thankfully, Jaimas with gear hits hard enough to one-shot these assholes, and Ravelord can also punch them down pretty quick.
C-No, however, is the bane of their existence, often depleting their health by half or moreof two enemies at once in one round. If he gets the Hater of Eldritch trait, by the time he gets to level 6, he will be obliterating entire force groups.
We're making headway. The local brigands are till a pest but we're doing damned good at slicing our way through 'em.
Even Cynical gets in on this action.
Back in town, Seppuku is done with her treatments and Jaimas is going in to have the Red Plague treated. We advance onwards, hopefully working on leveling up the last of the holdouts.