Let's Sperg Darkest Dungeon Let's Sperg: Part 3 - You Maniacs! You got Bloodborne in my Darkest Dungeon!

For Dankmeme Dungeon thread Four.....

  • Keep going with the (the) Kiwi Farms Estate?

    Votes: 22 57.9%
  • Restart, but add the best of the mod classes?

    Votes: 16 42.1%

  • Total voters
    38
The investigation continues and as the Kiwi Farms' forces try to find a way deeper into the estate, we monitor the infections of our party:

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@vertexwindi, @Collections Agent, @Darwin Watterson, and @Curt Sibling have continued adventures under the watchful eyes of @Shuu Iwamine, who has mandated that she needs in-the-field data on the infection.

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Thus far, Shuu has worked out a cure involving sodium pentathol, pancuronium bromide, and potassium chloride, but at the doses required, it would basically kill any normal person, and thus finding Patient Zero is our only recourse.

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Normally, the infection has a number of "stages." In its passive state, the user becomes faster (+1 spd) but their resistances go down slightly, as do their virtue chances.

After a time in "passive" form, the virus takes on its aggressive "craving" state, where the subject develops a biological compunction to consume The Blood. They become violent (chance to attack allies) and demand their drug du jour immediately. Penalties are doubled, but if the subject is fed The Blood at this point, they engage a unique form of this illness. Speed increases are also increased.

Finally in "wasting" form, they will become violently unpredictable and begin to suffer deteriorating health. Penalties and speed boost are tripled. If the subject is not fed The Blood after this phase, they will die, something the game made clear very early. A trinket can prevent death (a dead rat) - good thing, too - the subject must feed, and not taking them along won't stop their condition, which can get worse while in town. They may attack others, spread the infection unwillingly, or die themselves from lack of feeding.

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Fortunately, feeding the subject the blood at either the craving phase throws whoever into a violent fit (the Bloodlust phase) that is arguably an upgrade, skyrocketing their offense and resistances like they just sucked down a holy water and lasting until the rage burns off and they return to passive. Wasting phase users simply return to passive.

One unifying feature of the disease is that Holy Water becomes toxic. It will seriously harm anyone bearing the curse who imbibes it. If you should give The Blood to a subject already in Blood Lust mode, they will take a ton of damage (50% of their HP on average), but their bonuses crank even higher. This infection is bizarre.

Unfortunately, the infection vectors have spread - to the point where our forces are running into them all over the place.

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During a medicine run, @Randall Fragg, @NotAKitty, @Varg Did Nothing Wrong, and @Techpriest run into wave upon wave of supplicants, who eventually succeed at infecting Fragg. Fragg's response was that The Blood "wasn't as fun as booze; he's all dizzy and nauseous, certainly, but it lacks the inflated sense of self-esteem."

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Infecting Fragg was a mistake that cost the lives of not only his infector, but everyone they came with.

Unfortunately, apparently the Hamlet's ongoing infestation of bloodflies and gibbering blood-drinking monsters infecting everyone not nailed down has resulted in this motherfucker showing up:

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This maniac is the Fanatic - a church soldier, driven out by the inquisitorial forces for his madness. He seeks to purge the infection any way he can, and he doesn't care if he has to burn down a country to do it. For the moment, the group plays nice as the maniac hangs out in the square, with Curt's team locking themselves in the Sanitarium and @Burned Man trying to distract him long enough for the other infected party members out of sight.

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The Hamlet just got a little shittier. Look at him there, screaming about Vampires.

Speaking of the Hamlet, however.

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Districts are a new thing. You earn blueprints as you go, which allows you to unlock new buildings that give passive benefits. So far, I've unlocked three of these (note their insane high cost) - I'll show you which ones below:

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With a weekly source of The Blood giving us a stockpile of 2 a week, we're in less danger of someone dying from starvation. Randall states he will content himself with Rats.

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The infection follows us everywhere, however, and Bloodsucker is rapidly becoming the most common enemy type....
 
Definitely put me in coach. My trigger finger is getting itchy.
 
  • Semper Fidelis
Reactions: Jaimas
We cut to @Jaimas, @Ol' Slag, @Shuu Iwamine, and @c-no, already in the woods.

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Shit's nasty.

No infections on this team, but they spent all evening running into more and more of the new Bloodsucker enemy class - and in tougher variants.

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Shown here with @AnOminous, @Wallace, @Meowthkip, and @A Random, these fucking things are now everywhere. The teams want to strike at the source of this infection, but until we can find an Invitation to break the seal, we're stuck with trying to keep the infestation from getting steadily worse.

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Even @Burned Man's team of himself, @Ruin, @alex_theman and @RJ MacReady is in on the action and in a big way, as every single team is tearing the entire estate apart looking for one little shitfucker with an invitation.

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Finally, after some time, @Varg Did Nothing Wrong, @Sable, @KidKitty, and @c-no find the little bastard hiding somewhere in the swine tunnels.

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With the invitation, we can finally penetrate deep into the courtyard and take a solid stab at this infection's source.

But what's this?

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The mission is considered length "Epic." We've done four lengths of mission before: Short (No camp), Medium (One), Long (Two), and Exausting (Four). What might Epic be...? We get no logs....

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....Oh. Oh, holy shit, dudes.


@Curt Sibling, @Darwin Watterson, @Collections Agent, and @vertexwindi enter the dungeon, and cannot know what fate has in store.
 
Epic indeed. Clear your schedule for this one, you're going to be here a while.

Epic levels are an endurance fight. Even more so than DD3. Knowing how to get stress relief from the curios you encounter along the way will make all the difference, especially since you don't get any firewood.

Though you can "make" some with the right curio interaction.
 
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Let's begin. Music!


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Our heroes, @vertexwindi, @Darwin Watterson, @Collections Agent, and @Curt Sibling have begun their descent.

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Darwin quickly gets infected as well but this is fine; we were expecting this outcome and for our new Flagellant this isn't much of a drawback.

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The dungeon itself is massive - dwarfing, easily, even the biggest levels in Darkest Dungeon so far. We're talking grossly outsizing the existing one from Darkest Dungeon quest #3. By my estimates, this fucking thing has over 100 rooms. Yes, really.

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The way is blocked with a red gate, so the only path forward right now is through the enemies. Vertex helps quickly dispatch the rabble, which consists of both Bloodsuckers and more conventional fare. The mission takes over an hour, and we're grinding down our supplies though we're making considerable headway and murdering everything in our path.

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The path leads deeper and deeper into the depths.

Interesting fact: Bloodlight counts as exactly 76 light for the purposes of perks, so if you have say, Warrior of Light, congrats. This may come in handy for Jaimas and @Solzhenitsyn.

Finally, we clear out the west wing, and..... Oh, fuck me.


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Oh god, this shithead again. MANDATORY:


The Crocodilian is exactly the same, but hits way harder than before. Still not a hard fight but the faggot spams this annoying stress-boosting party wide bleed the entire fight until the combined work of Darwin and Collections bleed the bastard.

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An interesting quirk: The DLC changed the Bounty Hunter rope-blade to be Caltrops. They now debuff and bleed.

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Finally, Collections Agent finishes the beat off and we've completed the first leg of our journey!

At least two more trips into this nightmare remain.
 
Can't believe I missed this thread's creation.
Is Solzh and Doggo going to be making an appearance?
 
How does one volunteer to delve into the dankest dungeon
 
I learned something awful today. Or rather, @Burned Man did.

Those infected with the Crimson Curse become immune to disease, and any existing diseases they already had are cured.

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The man is tempted, and anyone could sympathize with his introspection right now.

New episode tomorrow
Yeah I could but then my class would become Normal Man and thats not as cool.
 
  • Semper Fidelis
Reactions: Jaimas
Put me in whenever you can, coach, because this game's been my latest obsession. Fanatic can go fuck himself because he always pops up in my money runs.
 
  • Semper Fidelis
Reactions: Jaimas
Yeah I could but then my class would become Normal Man and thats not as cool.

It's not his leprosy making him strong.

If anything, it's the only thing stopping him from simply pulling down the dungeon and hurling the Ancestor into space...whilst being all poetic like.
 
Just completed the first run in the Courtyard. Croc kicked my teams ass pretty badly, but I managed to kill him off. Got a cool Crusader trinket from it as well.
 

Haven't forgotten you, Bones. No worries. You're an Abomination and the Kiwis rescued you in a courtyard mission.

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Gods only know how long you were locked away, or why you were there.

In other news, the infection is spreading; more and more Kiwis are infected with the disease as the pathogen spreads virtually unchecked. Jaimas, @BOLDYSPICY!, @Ol'_Slag, @Ambivalenz, @AnOminous, @A Random, and @Ginger Piglet have all been infected. Thankfully, we've gotten several more invitations, and we're preparing another plunge into the depths.

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...Sadly an old foe has decided to make a pest of itself and we had to steal our shit back again.

This time Boldy's team killed both the bird and the nest, with Solzhenitsyn scoring a meaty 61 damage crit that tore off most of its health. Chain bleeds from Solz and the ever-elusive @KidKitty exsanguinated the beast soonafter.

We now are ready for another excursion into insect-ridden Bloodborne Swamp Hell.
 
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Reactions: AnOminous
You know its going to be hard to keep the fanatic distracted when the majority of us are infected and walking around town. Its only a matter of time. Hell we should just give him an invitation and have him take of the problem if he cares so much.
 
  • Agree
Reactions: Jaimas
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