Let's Sperg Darkest Dungeon Let's Sperg: Part 3 - You Maniacs! You got Bloodborne in my Darkest Dungeon!

For Dankmeme Dungeon thread Four.....

  • Keep going with the (the) Kiwi Farms Estate?

    Votes: 22 57.9%
  • Restart, but add the best of the mod classes?

    Votes: 16 42.1%

  • Total voters
    38
...which of our friends though?

I bet it's the town crier.
 
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Chapter 7 - Pathogen

The team is sent back into the thicket to hunt for the Baron and open the way.

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It's not going well.

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Enemy opposition is mounting and it's getting harder for our team of @vertexwindi, @Collections Agent, @Darwin Watterson, and @Curt Sibling to progress, due to the sheer volume of enemies and just how fucking big this mission is. Our teams have been exploring for weeks and are really only scratching the surface.

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These are not stereotypical fantasy vampires; they are something else. Rather, they are some sort of insectile abomination, in much the same way that the flesh and tentacles were associated with the great one below the estate. The humanoid members of this new enemy type look mostly human, until their thirst takes them....

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...Whereupon they transform into terror personified. Is this the ultimate fate of the infected within our own party? Doubtful, for we did not partake of the same revelry these fiends did, but it's very clear that under the wrong circumstances, we could be looking into our own futures.

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And fuck that.

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But still, these enemies are tough, and much more aggressive than anything we've faced before. Even our team of bastards can't get through, repeatedly running into locked doors and traps. Eventually, the Kiwis are forced back, but not before slashing and burning a path forwards.

Things are getting worse at the estate, however.

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The infection is spreading. Almost half the Kiwis are infected and our limited blood stockpiles are dwindling. @AnOminous somehow gets himself infected while already being infected, and @Shuu Iwamine is immediately blamed. With @Jaimas and @Ol' Slag parked outside the Sanguine Vintners and having dibs on the next two bottles so they can not fucking die, we need to do the unthinkable and send mercy missions into the Courtyard to retrieve additional samples of the Blood for the Kiwis to sup upon.

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It's time to break out the old standby team: @BOLDYSPICY!, @Solzhenitsyn, @KidKitty, and @c-no.

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Our team spares nothing in the search, immediately tearing through the opposition like crap through a pig.

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It takes some time, but bit by bit, room by room, the Kiwis slice their way through this maze and raid crate after crate of the Blood for their infected teammates. With only a sample taken by Boldy to quench her bloodthirst, the team also repeatedly resists the Crimson Curse, with both Solzhenitsyn and KidKitty resisting the infection multiple times. Research suggests the pair may be immune, and Shuu intends to investigate.

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Solz and company show these bastards that there's a reason that nobody sane crosses the occupants of The (the) Kiwi Farms Estate.

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As well as the art of dog-hugging healing.

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Even C-No gets in on the action in a big way, using his magic powers to drag the enemy courtesans closer so Boldy can cut them to pieces.

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It takes time, but the team returns home soonafter with twenty bottles of Blood. Not a bad haul. When the teams involved rest up enough, we'll gather them up and fling them at the objective once more.

We can't let the infection linger any longer, or it'll choke what passes for civilization out of this god-forsaken corner of this world. The Hamlet and its surrounding lands are a corrupted batch of incoherent madness, but they are our corrupted batch of incoherent madness. Let all who stand in our way beware, for Autism walks the land.
 
Back in the Baron's Epic dungeon of dickery, @vertexwindi, @Collections Agent, @Darwin Watterson, and @Curt Sibling find the Blue Key of Reflection.

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With this, we should be able to unlock the blue locked door at the north end of the path.

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The enemy opposition is not letting up, but the Kiwis hold firm; Darwin keeps the others healthy each time he goes below half health and Collections and Vertex are doing a solid job of cutting through the enemy ranks as Curt goes DEUS VULT on the front line.

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We reach the end of the path, and use the key.

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....And encounter this fucker again.

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The Crocodilian is much easier this go-round, and Darwin Falcon Punches him with Exsanguinate, starting an 8 damage bleed that is followed up on by Collections.

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In an effort to escape the Kiwis, the Crocodilian jumps in the water to heal and prepare its ultimate attack, Apex Predator.

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It never gets the chance.

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With a second Crocodilian dead, we get the Yellow Key of Guilt, and can advance deeper into the dungeon.

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After breaching the yellow door, our party goes a bit further before backing off for the week. There isn't far to go, now...
 
Soonafter, the team of @vertexwindi, @Collections Agent, @Darwin Watterson, and @Curt Sibling return to the dungeon after 2 weeks of waiting and self-care, and proceed to snag the green key immediately.

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We're ready.

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A green key, a green door.

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The Baron is here, and he's ready to play. He leads off with "First Act," and hides among the red eggs. Hitting the right one makes him come out of hiding; hitting the wrong one causes an enemy to emerge. Worse, these tainted eggs block heal effects. Once you expose him, the Baron fights you proper, and while he isn't very strong, he's loaded with party-wide attacks, stress damage, and bleeds.

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'

He's also a carrier of this infection, capable of dramatically altering his body to attack, just as the Ancestor was. This seems to be a natural ability cosmic horrors seem to have.

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The mouth on his belly isn't for show, either, but Curt is having none of that.

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Bit by bit, round by round, the group fights this infested nightmare and eventually begins to wear it down, whereupon it engages "Second Act," and hides again behind the eggs. Time for phase two.

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We expose him a second time, and he immediately opens up offensively. With no ability to replenish our health due to the eggs, the group is running dangerously low on HP, with Darwin winding up with 1. Thankfully, at this very moment, both Collections Agent and Vertex go craving, and the Baron engages third act.

This time, we kill *all* the eggs, allowing the team to heal.

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While he gets three turns of actions, that isn't too dangerous when he has mostly low-damage attacks. The group proceeds to do to him what the Farms in general did to Heartmob's harassment report system, and overwhelm him with everything.

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He unceremoniously dies from bleed-out from Darwin's scourge soonafter.

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Back in town, the Crimson Curse has abated, and Shuu's tinctures have succeeded at curing, if temporarily, the affliction. The worst seems to be over, but there are more bloodsuckers in the nearby marshlands, and reinfestation is a possibility. In an effort to combat any threats that emerge, the group immediately gets a new team together to train it up for emergency response situations.

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For their very first excursion, we send @Smutley, @Ginger Piglet, @Hodor, and @patchwork into the Coves.
 
Team newcomers @Smutley, @Ginger Piglet, @Hodor, and @patchwork quickly run into their first encounter.

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Smutley is a Leper like @Burned Man, and has the benefit of my first Trinket Set. The Tin Flute boosts PROT by 15%, and max HP by 15%, making Smutley especially tanky. The last will lowers all stress by 20% and makes him heal 33% more at camp. The bonus for both together gives you a substantial accuracy bonus, just what a Leper needs. The only downside? -10% Deathblow Resist.

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Hodor is squarely between the rapid-fire melee fury of @Sable and the long-ranged assailing of @Meowthkip. She provides third-line support and periodic blights. Self-buffs make her suitable on almost any line.

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She's also the designated trapspringer.

Patchwork, meanwhile, is the squad healer, and Ginger Piglet's there to do as a Flagellant needs.

While a long mission, this one is shockingly uneventful; nobody goes critical, the enemy encounters are rare, and only Hodor seems to raise stress.

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Still, being a level zero is never easy, and the team has to fight their way through. Every single Pelagic Shaman seems to target Hodor specifically with stress blasts, and eventually those take their toll.

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Hodor proceeds to kill them all. There are no survivors.

The group advances on without incident, and our party escapes unharmed.

Back at town, however.....

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The Viscount has challenged us, and offered the most important of prizes: A chance to meet the Countess herself: the source of all this.

We need to find an invitation again.

Which means we need to go back into the blood-swamp and risk infection once again.
 
Good.

My pick, she thirsts for blood as I thirst for lucre.
 
  • Semper Fidelis
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I demand Melee Vestal.

Then again I know that'd be the one mission Fanatic shows up and RIP.
 
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It exists.

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One of the previous team lost to Mark Boyd, before their successors took up the quest and avenged them violently, has returned from the grave. We can only choose one of these poor souls: The others must return to the graveyard.

I leave it to you to decide who returns from the grave: We have @Wallace's predecessor, a solid Bounty Hunter with Precise Striker, @Meowthkip's predecessor, a shockingly effective Antiquarian with Warrior of Light and Hard Skinned, and @A Random's predecessor, an Arbalest with Eagle Eye.
 
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Do these replace our current counterparts?
 
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Do these replace our current counterparts?

No. They'd be added to the roster as their own characters, coming in at level 6. Random the 2nd is much more powerful than the previous.

From a purely perk-based setup, Meowthkip's predecessor is a winner.
 
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