Darkest Dungeon

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I should get back to this; for some reason I've always started a run, played like 15 hours in a week and then dropped it. Only for the cycle to restart a few months later, and since time has passed I usually start anew since I always feel like I've lost the edge.

I'm at 100h doing this and highest hero resolve I managed was 4 lol

Maybe I should try a Radiant run instead of Darkest like I've always done, though I don't drop it because of difficulty, but maybe Radiant will make it less stressful.

Cycles aside, I really like the game, unmatched atmosphere and art, music, lore

also since this is my first message in the thread, I have to pay my respects.

RIP June, his acting is on point and really heightens the immersion, reeling you in and pumping you up or really driving home the point that the expedition is doomed
 
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So that this post isn't just my sperging: As of May 1st 2025, all storefronts should have an official 64-bit client. However, there is a game-breaking bug where items can't be picked up in the Farmstead and the new client triggers multiple antiviruses (archive). But hey, now it loads more anime and coom well-balanced class and enemy and rework mods!
Quoting myself to add more context. The new client aside, a simultaneous update gave all storefronts the same 32-bit client. This means that GOG and Epic Games users are finally able to manually download Steam Workshop mods and install them without having to mess with localization formats (archive of what that process was like). Using the 32-bit client avoids the Farmstead bug AFAIK, so unless you're using giant mods or literally hundreds of mods there's no reason to use the 64-bit client.

There is a minor annoyance: non-Steam versions will now shill the Butcher's Circus DLC (purely PVP) which is still only available on Steam. But it's easily ignored and there's a mod to make the icon less obtrusive.

Now I shall sperg about mods.
For gameplay, Trinkets Plus helps immensely with the issue where I look at a region boss and pass just because I don't like the trinket reward.

I'm drawn to Marvin Seo's classes just because of their lore. He nails not just the art style, but the dialogue-less storytelling and the overarching idea that his characters have done regrettable things, whether or not they actually regret them. Contrast with S-Purple's Cataphract, who also fits well into the game but whose comic is "I unchained a ghost horse, see ya losers".

That said, it seems Marvin has reworked his classes a few times since I last saw them in one of the Let's Sperg threads. The Falconer is now a non-transforming stance switcher, and has a too-clever-by-half new mechanic where heroes with a new negative quirk, "Marked by the Flock", can attract her former companions, even if you don't have a Falconer. But so far nothing terrible has happened to my estate. The Thrall is very satisfying. His stress penalty was changed to a Stress Taken debuff with every skill used rather than stress damage on any hit. To me it seems much more swingy; instead of watching his stress creep up as he takes a beating, now everything will be fine until he takes a goblet of wine for 50 stress. My brain is too smooth for the Sisters. Marvin has announced a new class, the Sibyl, to be released on May 30.

I've never played DD2, but the class backports have been fun. Since there was no way to add a new burn DoT, the Runaway backport makes Fire Attacks debuff for damage received from Fire Attacks. This started a trend with patches to give Fire Attacks to base classes like Vestal and Crusader and mod classes like Seraph. The animations of the Runaway herself are OTT.

I'll probably wait until Black Reliquary is finished to try it. The Judicator backport/teaser is tempting, but the Dredge backport seems to be a work in progress. The Dredge also doesn't feel quite right in DD1, the way the Philomath doesn't quite fit in Black Reliquary.

I'm rather leery of enemy and region mods.

In DD2 news, the second Kingdoms module was released in April and a third module is planned. The Academic will not be recast. RIP Wayne June.

A few days ago, Red Hook announced that they aim to post weekly builds on Steam and Epic leading up to the next major update to get the community to do their work inform the next update with community feedback (archive).
 
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A few days ago, Red Hook announced that they aim to post weekly builds on Steam and Epic leading up to the next major update to get the community to do their work inform the next update with community feedback (archive).
They should kill DD2 support now and save themselves the time and effort. No one likes it and the numbers show it. I even tried a bit of Kingdoms and thought it was dumb. Until someone recreates DD1 in DD2, interest in DD2 might as well be nonexistant and I'm not sure why someone would want to invest their precious time into making an expansive overhaul for a game everyone with an interest in DD has already written off.

Red Hook are seething hacks and Wayne June is dead. I hope whatever they do with all that investment capital they received a while back doesn't go into DD3 because it's quite obvious that they can't deliver.
 
Maybe I should try a Radiant run instead of Darkest like I've always done, though I don't drop it because of difficulty, but maybe Radiant will make it less stressful.
The flow of combat is mostly the same in Radiant. If you go into an Apprentice dungeon with level 1 heroes, it will feel the same as doing it on Darkest. But the faster leveling and cheaper upgrades give more dopamine, and level restrictions are looser, so you never get stuck figuring out how to send level 3 heroes with level 2 gear into a Veteran dungeon. And it's easier to upgrade the stagecoach so you can get pre-leveled heroes if you lose some. Just don't expect to have the advantage of being overleveled in Champion dungeons.

They should kill DD2 support now and save themselves the time and effort. No one likes it and the numbers show it. I even tried a bit of Kingdoms and thought it was dumb. Until someone recreates DD1 in DD2, interest in DD2 might as well be nonexistant and I'm not sure why someone would want to invest their precious time into making an expansive overhaul for a game everyone with an interest in DD has already written off.

Red Hook are seething hacks and Wayne June is dead. I hope whatever they do with all that investment capital they received a while back doesn't go into DD3 because it's quite obvious that they can't deliver.
I think the bones of DD2 could be made into a good game, setting aside valid objections to using Early Access for balancing. Pretty sure DD1 was also shambolic for some time. But even if the lore and characters were the same as they are in DD2 now, it really should have been named anything other than Darkest Dungeon.
 
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I think the bones of DD2 could be made into a good game, setting aside valid objections to using Early Access for balancing. Pretty sure DD1 was also shambolic for some time. But even if the lore and characters were the same as they are in DD2 now, it really should have been named anything other than Darkest Dungeon.
The second game was a Diablo 4 level wet fart. Absolute waste of time and talent.
 
The flow of combat is mostly the same in Radiant. If you go into an Apprentice dungeon with level 1 heroes, it will feel the same as doing it on Darkest. But the faster leveling and cheaper upgrades give more dopamine, and level restrictions are looser, so you never get stuck figuring out how to send level 3 heroes with level 2 gear into a Veteran dungeon. And it's easier to upgrade the stagecoach so you can get pre-leveled heroes if you lose some. Just don't expect to have the advantage of being overleveled in Champion dungeons.

So the only major difference is the lower amount of grind? I don't mind the way it is on Darkest, to be honest: having to do lower lever dungeons to break the high-stress runs feels nice lol

I've started playing again (without restarting, which is something) and I'm doing one or two dungeons a day, hopefully this way I won't get burned out and finally beat it
 
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So the only major difference is the lower amount of grind? I don't mind the way it is on Darkest, to be honest: having to do lower lever dungeons to break the high-stress runs feels nice lol

I've started playing again (without restarting, which is something) and I'm doing one or two dungeons a day, hopefully this way I won't get burned out and finally beat it
The major differences are the lower grind and the level restrictions. On Darkest:
Apprentice: 1-2
Veteran: 3-4
Champion: 5-6
(Technically underleveled heroes can go into any dungeon, they'll just cry and start with extra stress per level under the recommendation. This applies to level 0s doing Apprentice dungeons.)

On Radiant:
Apprentice: 1-4
Veteran: 3-6
Champion: 5-6

So you have more options to do low-stress runs and/or take on bosses or grind. If you have level 3s but no money or heirlooms to get them level 3 skills, and no one is ready to do the Apprentice dungeons because they're in the Sanitarium or destressing or your roster isn't big enough, on Radiant the level 3s could do an Apprentice dungeon to earn money, while on Darkest you'd hope for the best. I also have fewer moments of "I want this team to do the boss but the boss reward sucks this week but if I do something else with these heroes they'll be too high level but also there's a 'Idle X gains 1 Resolve Level' this week REEEEE".

Of course, people can get too used to the looser level restrictions, but if you at least try to follow the Darkest level progression when you can afford the upgrades, you'll be fine.
 
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The major differences are the lower grind and the level restrictions. On Darkest:
Apprentice: 1-2
Veteran: 3-4
Champion: 5-6
(Technically underleveled heroes can go into any dungeon, they'll just cry and start with extra stress per level under the recommendation. This applies to level 0s doing Apprentice dungeons.)

On Radiant:
Apprentice: 1-4
Veteran: 3-6
Champion: 5-6

So you have more options to do low-stress runs and/or take on bosses or grind. If you have level 3s but no money or heirlooms to get them level 3 skills, and no one is ready to do the Apprentice dungeons because they're in the Sanitarium or destressing or your roster isn't big enough, on Radiant the level 3s could do an Apprentice dungeon to earn money, while on Darkest you'd hope for the best. I also have fewer moments of "I want this team to do the boss but the boss reward sucks this week but if I do something else with these heroes they'll be too high level but also there's a 'Idle X gains 1 Resolve Level' this week REEEEE".

Of course, people can get too used to the looser level restrictions, but if you at least try to follow the Darkest level progression when you can afford the upgrades, you'll be fine.

That does sound very lax, I guess I'll definitely consider it in case this run goes south. Doing low-risk runs with overleveled heroes would help with progression. You also mentioned a lot of things that I didn't know (boss expeditions change rewards?) so thanks! I haven't really dived into the secrets and mechanics of the game, I'm just playing lol
 
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That does sound very lax, I guess I'll definitely consider it in case this run goes south. Doing low-risk runs with overleveled heroes would help with progression. You also mentioned a lot of things that I didn't know (boss expeditions change rewards?) so thanks! I haven't really dived into the secrets and mechanics of the game, I'm just playing lol
The four base region bosses always offer the same amount of gold and a Very Rare trinket, but which trinket exactly will change each week. Vanilla trinkets are all over the place for value, including the Very Rares. For example, Blasphemous Vial buffs all of the Plague Doctor's best skills, while Hell's Hairpin does nothing at high torch which is 99% of normal play (and you don't even get a choice in the Courtyard or Farmstead).
 
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The four base region bosses always offer the same amount of gold and a Very Rare trinket, but which trinket exactly will change each week. Vanilla trinkets are all over the place for value, including the Very Rares. For example, Blasphemous Vial buffs all of the Plague Doctor's best skills, while Hell's Hairpin does nothing at high torch which is 99% of normal play (and you don't even get a choice in the Courtyard or Farmstead).

Definitely good to know and to keep in mind, ad sometimes I did go for the boss while the trinket reward was something that at least looked average
 
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Quoting myself to add more context. The new client aside, a simultaneous update gave all storefronts the same 32-bit client. This means that GOG and Epic Games users are finally able to manually download Steam Workshop mods and install them without having to mess with localization formats (archive of what that process was like). Using the 32-bit client avoids the Farmstead bug AFAIK, so unless you're using giant mods or literally hundreds of mods there's no reason to use the 64-bit client.
Update: The current non-Steam 32-bit client also has the Farmstead loot bug. The last non-Steam build before it was the one with the localization format issue. So anyone who wants to play with mods and the Farmstead will still need build 25721 (the last working 32-bit Steam build) or the old Chinese-reverse-engineered 64-bit client based on build 25688 (Patreon post in English, download public as of this post).

Red Hook pushed an update to Steam a few days ago to try and fix the bug and "some Steamdeck issues", but surprise surprise, the bug is still there. The people behind the reverse-engineered 64-bit client commented about it on their own Steam page.
But as Red Hook has updated the new 64-bit version, we are now working to update this unofficial fix patch too. It is expected to be completed in mid of this month, but as we just know, Red Hook has updated in the coming-in-hot testing branch just one day ago, and even didn't fix the bug which they claimed that they have fixed in the announcement. Thus we might need a little more time to prepare our update for the unofficial fix patch. We shall try our best to finish it before end of this month if possible.
Wanna bet who fixes the Farmstead bug first? :story:



Now I shall sperg about my current mod list because I'm glad I can do it here instead of Discord.
Fire Attacks Core: Tooltips
As I mentioned in a previous sperg post, when the Runaway was backported from DD2, there was no way to add a new burn DoT. Instead she has Fire Attacks which debuff for damage received from Fire Attacks. Obviously, the more mod classes you have with Fire Attacks, the more powerful they are. So the Runaway's Fire Attack code was cored out into this mod for other Fire Attack mods (including the Runaway herself) to use as a dependency.

Marvin Seo Mods: Shared Assets
Required for any of Marvin's class mods because they pre-date modern DD modding conventions about assets and tooltips, I guess?

Major Stage Coach Upgrades
The more mod classes you have, the more roster space you'll need. There are two ways of doing this: a stagecoach mod which changes stagecoach upgrades, or a flat roster size mod which adds a fixed value to each stagecoach roster level. I do not recommend Better Stage Coach, out of spite for how it indulges powergamers' Vestal Derangement Syndrome and replaces the starting Vestal and Plague Doctor with a random class and a Plague Doctor with 1-1 single target heals who might not even start with a stun. If you're playing on Radiant, note that stagecoach mods which don't change the Experienced Recruits upgrade path will make the stagecoach default to the Darkest upgrade path instead of the Radiant upgrade path, for some reason. Major Stage Coach upgrades has been the most to my taste.

Mafe Patch for Quest Generation Issues
The more modded regions you have, the more quests the game needs to be told to generate. I haven't tried this myself yet however. Steam comments complain it's broken.
Trinkets Plus
For those tired of the wide spread in value in vanilla trinkets, with some being auto-picks and many being worse than an empty slot. There are also many new trinkets, and new effects that vanilla trinkets didn't make any use of, e.g. On Crit effects. However, most trinkets other than the Treasure trinkets you're meant to sell for gold are limited to 1 in your inventory, and mod classes won't have this rule unless you edit them yourself, so mod class trinkets may take over your reward pool.

Better Shard Mercenary Quirk
Stops Shard Mercenaries from appearing with either positive or negative quirks that cannot work in the Farmstead, e.g. region quirks, low torch quirks.

Farmstead Plus
I originally wasn't going to use this mod since I'm wary of mod enemies - if a mod is unbalanced I want it to be in my favor - but I realized the more mod classes you have, the more crystal trinkets there are to buy, so I needed a way to earn crystals that wasn't the Endless Harvest. The other mods I considered were Double Shard and Free Shards District. Heirloom trade mods exist but they aren't as lore-compliant. Most of the new art blends in but some are WTF, like the Crystal Mirror.

Courtyard Plus
The Courtyard complement to Farmstead Plus.
Since I need to limit the number of mods per run anyway, my current modded run aims for gameplay and lore compliance. This means nothing too funky to understand or balance, good art, and good lore (either original or backported).

Cataphract
Modders will tell you this mod aged poorly, because frontline healers are more common now, and it's clunky for a class to want only rank 1 or rank 4 and dance only between these two ranks. Counterpoint: skills that had thought put into them, custom art and animations, comic. Look at the credits lists they need to mimic a fraction of this power. I use her mainly as rank 4 DPS + debuffs.

Duelist
DD2 backport. In DD2 she killed her lover/mentor by reflex when she caught a flaw in his technique when they were sparring. She has an Aggressive Stance and Defensive Stance. Unlike the Abomination, you still have to choose her skills, but they will have different effects depending on the stance, and rather than a dedicated Transform button, certain skills will switch stances. She has a Daze status effect backported from DD2 - Dazed enemies act last. A Daze Dependency also exists, but Duelist doesn't require it. Used once or twice.

Exanimate
DD2 backport. In DD2 the Flagellant tortured himself until he became a septic walking corpse that Death is personally hunting down. Where the Flagellant uses Bleed, he uses Blight. Unlike the Flagellant who uses Mark and self-bleeds to lower his HP, the Exanimate's skills directly spend HP, and he can't stress heal party members. He has a nightmare (an unpreventable camp ambush, like the Shieldbreaker's snakes) with Death, but I haven't faced that yet. Increasing his Healing Received gives him big self-heals to bounce back from his own attacks. Fun to use in the Ruins and Cove where you wouldn't normally take a Flagellant.

Falconer
Reworked into a non-transforming stance switcher. You can choose 4 skills, or the Adapt skill + 3 other skills and use Adapt to switch the effects of the other 3 skills as a free action. She has a nightmare with her former friends, and also has a mechanic where anyone with a new Marked by the Flock quirk can cause them to show up as fights, which I find too clever by half. Used once or twice.

Judicator
Black Reliquary backport. Used to be terrible, but was overhauled at the end of 2024. I find her animations to lack oomph compared to other mod classes on my list, and I stopped equipping her 2-round stun because I never proc'd it. But I like her for Mark teams and she's useful for quite a few bosses.

Lamia
Transforms between healbot and snek. Having a curing heal and a stress heal that clears horror is a little too useful. I haven't used my Jester at all. Her beast form has a three-rank stun with the drawback of shuffling herself and potentially screwing up your party formation, though some think the drawback is insufficient. Unlike the Abomination, she has no per-battle limit on transforms, so I use transform much more freely than for the Abomination, even if in practice I transform only twice per battle and the drawbacks on the Lamia and the party are similar.

Omen Seeker
A be-boobed gypsy nomad with a whip and a hammerspace wagon. The wagon is weird, as is her Defend animation. A two-rank stun with no limited use or drawbacks is also odd, as Plague Doctor has set a "standard" that two-rank stuns should be at least limited use. Her main deal is debuffs on attacks, and a gimmick attack which cures enemy bleed or blight in return for guaranteed crit or armor piercing. Used once or twice. Might see if I can make more use of the gimmick, as Trinkets Plus adds trinkets which can give weak bleed or blight on any hit.

Runaway
DD2 backport. In DD2 she was abused in an orphanage with a fire iron, became a pyromaniac to cope, then was adopted by a loving couple but accidentally burned them to death. Very useful as a healer who can Mark who doesn't do Crit 0 Bleeds like Occultist and can also deal damage against Marked and fire-debuffed enemies. Maybe overtuned.

Seraph
Transformer who can only Ascend at low health. Very easy to understand. Mark, Guard, Bonk, and if at low HP, Ascend and hopefully burn everything to death before the HP costs for Ascended skills catch up with you. A Fire Attack patch adds an extra kick to the burning phase.

Sibyl
Marvin Seo's newest class. She was commissioned by a VTuber, Sanagi Yuzu, but the class itself is mercifully free of cringe self-indulgences (to see a class that does this wrong, see the Squire). Transformer with three stances. Moon does healing and a utility attack, Eclipse does buffs, a utility attack and an armor-piercing attack, and Sun Blights everything, including your party. Two of her camp skills use art visibly reworked from vanilla. The rest of her art is up to or even exceeds Marvin's usual standard. She has a gimmick where her Banish attack Stealths an enemy to set them up for her attacks that do bonus damage vs Stealth, but I don't see the value unless you have multiple Sibyls or other classes with a similar gimmick. So far I've used her as an Eclipse bot.

Sisters
Transformer whose skills all deal self stress, which increases the longer you stay in one mode. My brain is too smooth for all that. Fortunately, Trinkets Plus adds several trinkets that can help stress damage and stress healing.

Stargazer
Fills the role of a Color of Madness-inspired class, similar to how the Flagellant had a blood theme for Crimson Court. Unlike the Occultist who actively sought out eldritch power, he just got sniped when stargazing one night. Unlike other transformers, he can't transform on command unless it's to exit his Transcendent mode; instead, every skill has a 40% chance to switch. So you can never fully rely on him for healing, stress healing, or DPS, but he's fun.

Thrall
Also very easy to understand. Bonk frontline or throw rocks at backline. You can use him in rank 4 as a gimmick. Just make sure stress dealers die before they hit him or his stacking Stress Taken debuffs will give you fun times. It might be possible to use him in the Courtyard or Farmstead, but those have so many sources of stress it seems like a bad idea.

Wraith
Great comic, but a weird Bounty Hunter variant that does less DPS and more stuns and bleeds. Has gimmicks vs stunned enemies, but they usually clear their stun before he acts. Used a few times, not helped by how my lead Wraith kept accumulating negative quirks and no positives worth locking.

Yet Another Musketeer Rework
Reworks the Musketeer to have stress heals but no HP heals and different utility attacks from the Arbalest, including a Smokescreen two-rank stun that Stealths enemies while they're stunned as its drawback. I often find myself wishing for the HP heal and she can't heal her own stress, but she's fun and I indeed use her in different situations compared to the Arbalest.

I use Fire Patches for the Seraph, Crusader and Vestal.

I also use all Districts for those classes which have them, even though Districts are known to bloat saves and potentially lead to corruption because they apply their buffs to all heroes which use the District, even heroes in the graveyard. Easily solved IMO, just don't die lol lmao
Classes which I want to like but don't quite meet the criteria I set. Might try them in a future run.

Claimants
Interesting yet easy to understand mechanic of taking two individually weaker actions per round. But I just can't buy their lore of trying to usurp the Ancestor's plans, or that they can each eat half the provisions of a normal party member or overcome whatever autism the Heir has about parties of four. IMO the mechanic should have had lore like a cooperative version of the Sisters, or a Falconer who took one action for the human and another for the bird. Something other than two humans.

Commandant
Unlike the Man-at-Arms, when the Commandant's entire unit was slaughtered, he decided that PTSD was for pussies, and used unexplained powers to metalbend the barbed wire of his entrenchments into puppeting the corpses of his men to victory. He has a camp skill that can force Afflicted heroes to quit their bullshit, with one of the best barks: "The front line or the firing line. Your choice." But his custom Move skill replacing the normal Move button is a bit too special, as is his On My Target skill which has a unique prep cycle.

Dredge
Black Reliquary backport. Would like to have to keep the Judicator company, but the amberpunk style clashes with base DD. Has a Fire Patch for those so inclined.

Duchess
Very popular with multiple popular mods of mods, and I like the idea of a defector from the Crimson Court, but it clashes with the idea of fighting the Heart of Darkness with mostly human heroes. I guess the Crimson Court nobles were all once human, but the game just types them as Bloodsuckers.

Hexer
One of the classes picked as an add-on for Black Reliquary. Meh lore.

Keeper
A rework of the older Condena mod done with the Condena author's permission. Eldritch power in a different way from the Occultist, body horror in a much more disturbing way than the Abomination. But someone decided a three-rank guard was okay?

Philomath
One of the classes picked as an add-on for Black Reliquary. I prefer the Keeper's brand of "I accidentally eldritch power".

Squire
A young soldier in relatively high spirits, a good contrast to the zealous Crusader and the jaded Man-at-Arms, with an interesting, intuitive moveset and good art. BUT he's an OC commissioned by the streamer KiltedDungeoneer, which wouldn't be a problem (see the Sibyl) except that the art roll on the Squire's Steam page is pure cringe.

Thorn
Very popular. Duelist before Duelist was cool. Can't buy replacing the Move button and using her blindness as an excuse. If she has super-senses that let her riposte attacks, she can echolocate her way around your party.

Veiled
One of the classes picked as an add-on for Black Reliquary. I prefer Exanimate as a HP spender, even though Veiled did it first.
 
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for how long have you been playing? My modlist is much leaner, with mostly non-broken QoL and cosmetic mods. don't have the list on hand at the moment but I will share when I can because I don't remember any of the names now lol
One Radiant estate without DLC, one Radiant estate with DLC, and one Stygian estate before this modded estate. So a few hundred hours. I started out wanting to try the class mods that I considered lore-compliant but even then the list expanded lol. Do share when you have the list.
 
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Even though 2 was a big step down Ive still enjoyed it well enough, guess Im just a sucker for the world building and (I hate to use this term) general vibe these 2 games have, just much prefer the concept of building a home base and making expeditions into the darkness, as opposed to the weird meta retreading the same journey over and over again with reset guys. Im not fond of Roguelikes in general

I suppose they could have a zombie Wayne June through AI or find a really good impersonator, but losing him was def a blow to the franchise. Im currently playing through The Black Reliquary and its serving well enough as a DD 1.5, I like that theyve made the first round essentially a prep phase so you can get your buffs/debuffs, but can still choose to attack if you want, but at greatly reduced accuracy
 
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One Radiant estate without DLC, one Radiant estate with DLC, and one Stygian estate before this modded estate. So a few hundred hours. I started out wanting to try the class mods that I considered lore-compliant but even then the list expanded lol. Do share when you have the list.

here's mine:

  • EC Dungeon backgrounds;
  • No more Circus Town Events + No Circus Icon;
  • Ultima Icons + Ultima icons happy camping;
  • Level 2 and 4 quests;
  • Unofficial palette expansion + Shieldbreaker palette expansion;
  • Expanded town events;
  • Quest selection screen;
  • Longer hero names;
  • Stacking gem icons;

Nothing too fancy, as I didn't want to change too much of the game without having properly beaten it first. The cosmetic mods looked extremely close to the original art, so I added them without second thoughts. The only mod that significantly (maybe not too much?) changes the game is the level 2 and 4 quests which felt, to me, like a nice little stepping stone.

Marvin's class mods look amazing and I will try them at some point!
 
Out of all of Marvin's classes, Sisters and Thrall are my favourites. Seraph overly relies on Mark, Wraith is more of Bounty Hunter but with emphasis on Stun and Bleed, Lamia is Abomination but more support oriented, and Falconer gets shitted on by Arbalest/Muskateer on position 4 (and if you include a modded run, then she gets outclassed by Babicka/Sniper/Bowman/Janissary). Still trying to experiment with Sibyl to gauge what she is good at.
 
Damn. I feel bad for having 147 classes on my save lol.
Are you using the unofficial client? (which isn't actually 64-bit, I'm retarded) I admire the effort that people put into it but I'm still afraid of it lol. Even if I wasn't, I don't know if I have the brainpower to choose 4 heroes out of 147 to make parties without getting choice paralysis. So I cope by autistically pre-sorting classes into buckets and choosing one or two buckets for an estate.

I'll probably cave and get the Fire Dredge so my Judicator isn't lonely. Fire Dredge isn't just a fire patch like I implied earlier, it's an overhaul like 2024 Judicator. But no more mechs lol.

Also I was a little harsh on Squire for cringe OC presentation when Miscreant's drama exists. :story: But only a little.

BTW, do you know much about Pitch Black Dungeon? I've heard the coding is bad and can brick saves, but the Discord clowns call the author a Nazi on top of that.

Even though 2 was a big step down Ive still enjoyed it well enough, guess Im just a sucker for the world building and (I hate to use this term) general vibe these 2 games have, just much prefer the concept of building a home base and making expeditions into the darkness, as opposed to the weird meta retreading the same journey over and over again with reset guys. Im not fond of Roguelikes in general

I suppose they could have a zombie Wayne June through AI or find a really good impersonator, but losing him was def a blow to the franchise. Im currently playing through The Black Reliquary and its serving well enough as a DD 1.5, I like that theyve made the first round essentially a prep phase so you can get your buffs/debuffs, but can still choose to attack if you want, but at greatly reduced accuracy
I like parts of DD2's lore, but I've never been sold on getting it, even at a discount. Red Hook has said they won't use AI or recast Wayne June for the rest of Kingdoms. After that is up in the air.

Nothing too fancy, as I didn't want to change too much of the game without having properly beaten it first. The cosmetic mods looked extremely close to the original art, so I added them without second thoughts. The only mod that significantly (maybe not too much?) changes the game is the level 2 and 4 quests which felt, to me, like a nice little stepping stone.

Marvin's class mods look amazing and I will try them at some point!
Yeah, there are unused files for level 2 and 4 quests in the game, so it's something that the devs considered and scrapped. Not sure why, since it smooths the Darkest level progression, and while their development pre-dates Radiant it would also make Radiant less swingy between giving and receiving curbstomps.

Expanded Town Events also changes the game a fair bit IMO (just from looking at the Steam page without having played it). The positive events are cool, but the new negative events seem like even more of a damper on dungeon choice than seeing the Thing from the Stars.

Marvin's strongest point is his vanilla-like style. Some classes like the Falconer are undertuned and have accessory mechanics which stretch "vanilla-like", but you can always see what he was aiming for. (If the Falconer has a nightmare he should have erred towards overtuning her, like the Shieldbreaker and Exanimate.) I like his class comics. Wordless storytelling is hard, and it shows when comparing the official comics and Marvin's comics to some other class comics like the Wizard.
 
Miscreant's drama
I should have elaborated.

The author of the Miscreant class mod, Okako, is a tranny and the Miscreant is an OC/self-insert. The character used to be a guy and (magically?) transformed into a girl. Well, magic exists in the game world, and just for comparison's sake, her Steam page was actually less overt about being an OC than the Squire and Sibyl. Was.

Old Steam page archive

Current Steam page (archive)
1750158669920.webp

Why this disclaimer? About two months ago, Okako was driven out from the official Discord and the Black Reliquary server for producing drawn sexual content of underage characters and conspiring to harass KiltedDungeoneer (a streamer, ironically the owner of the Squire) for confronting him. Snorlaxxo (a modder who has come up in this thread before, and a DD and BR Discord mod) was demodded from DD and kicked from Team Reliquary for joining this conspiracy, along with a third clown, KBite.

Skeet 1 (archive)
1750160438589.webp1750160451559.webp1750160464364.webp

Skeet 2 (archive)
1750160525349.webp

While Okako belongs in a woodchipper, I despise the unpersoning and self-pitying melodrama of the disclaimer on the Steam page. If anyone asks what happened in the official Discord no one will name and shame him, or even link to the summaries I've linked. Instead they'll carry on about how disgusted and shocked they were and how skeevy the mod makes them feel now, and pressure the fresh meat to move on.

There was recently talk of re-doing the Miscreant's art. If the modders pull their heads out of their stinkditches long enough to actually do it, expect the current Miscreant to be memory holed.
 
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