Like our Large Pants friend here, I been no-lifing this game for quite a bit. And while I have not felt the same rage and malding as he did, and generally had a good time, I agree with his broad points. For full disclosure, I have reached the fourth boss multiple times now, and can more or less do it with specific team compositions flawlessly, even with bad RNG. I have not actually beat it, however, as trying to survive a 50 damage blow each turn that also seems to override your move resistance is not fun. (Even with immobilization tokens, which I actually suspect is a horrendous bug)
To their credit, the devs have apologized for how fuckawful this fight is and promised to redesign it. So I should probably reserve judgement. But it's just so emblematic of everything else wrong with the game.
Thank god. I thought Focused Fault was extreme in the sense that it was both the
only 3rd boss and somehow had the most opaque mechanic. Even the fourth boss wasn't as bullshit. (It is STILL bullshit, mind, but in a somewhat more predictable manner).
If you think the game is fun, you are free to do so. There are many bad games that I enjoy playing. If you think the game is GOOD, however, then I can only assume you've been playing it on the short bus.
For my part, I think the game is fun in the sense that it pushes you towards discovering very specific team compositions that work and work well, and then you trying to make do with the items you get from your journey. Is it
good?
Meh, not really. As our large-bodied friend alluded to, there's
a lot of trap options, skills and items. You are invariably punished for experimenting. Upwards half of the item/trinkets you get are just deadweight, and to enjoy the game properly you need to sift through and remember which isn't optimal. At least one hero, I feel, is outright
useless because she doesn't do anything well enough. It is fitting that said hero was the only new addition they added, and they somehow still managed to fuck it up.
Nigga what? Like a half hour run is the max amount of time I'm willing to give a game to arbitrarily waste my time, three hour is the length of actual good games. And from the read everything sounds so balls to the wall adversary as if it's designed to grief the players rather than have them enjoy the game. The first game was a resource management game so having a bad run wasn't catastrophic, but it seems like the devs are autists who think players will gladly lose hours of progress because god forbid you want to save a game so the random factors won't fuck you over.
A region generally takes an hour to cross, and you need to cross 3 regions (more like 2.5, as the first region is always half the length), so that sounds about right. That doesn't count any time you spend in the bonus region (Sluice), and time just spent staring at the inn thinking on what to do with the collection of options you have. RNG can and will fuck you over, but I long learned that the game basically punishes you for not bringing meta comps anyway.