Ravager/Maniac/Sharpshooter/Virtuoso
I had one failed run with this team that lost to the region 3 Cultists in a way that was more or less my own fault. I decided to run it back with the same team. I'm glad I did, because attempt 2 reached and defeated the boss. I'll skip most of the details but I do want to mention a few highlights before the boss. Highwayman and Hellion did their jobs of consistent direct damage, and Jester was a fine support, but Chadgellant absolutely ran this run. Even when Death herself showed up to try to stop the run, this certified Alpha-Sigma Male did not give a flying fuck. The Pain Train ran her the fuck over and continued its non-stop one-way trip to Murderville, USA. Especially after killing Harvest Child and trading a paltry 50% DBR for a chunky 50% HP, in a team with a top notch percentage based healer.
But then in region 3, RNGesus played a cruel joke. Right after a Hospital, and on Flagellant with a whopping 91 disease resist, he SOMEHOW managed to pick up... I think Cholera? Point is, it cuts healing received from skills by 50%.* You might recognize healing from skills as being pretty important for a character with no block or dodge, only insane self healing. I ended up derailing my entire region 4 trying to find a Hospital hidden somewhere, even skipping an easy General fight. I did not find one. HOWEVER, in nearly the last fight of the region, I got a random drop of... leeches. I didn't even know you COULD get that from drops. And then I also got... the +75% HP stained trinket from the last Bulwark. Hory shet.
*I didn't pay close attention to the numbers, but looking back I'm not 100% sure this applies to the healing from MoMo. TECHNICALLY I think that's healing as a result of a status effect.
After spending the night at the inn getting a good sucking, this absolute unit of a Flagellant left for the Mountain with a thicc 123 HP and a rough average of 27 HP consistent regen per round (approximate, assuming More More every other round and 3 hits, with Sepsis there for burst healing). Turns out you can't actually kill a walking castle who self heals for more HP per round than some characters even HAVE. Damian was now ready to casually facetank a god.
Phase 1 is hardly even worth mentioning. I heard that you needed a lot of Blight resist, but I only had immunity on Flagellant and nobody else had any bonuses. I brought 4 antidotes and only used 1. Highwayman and Hellion beat the shit out of him after set up by Jester while Flagellant tanked and healed. That's about it.
Phase 2 is... pretty interesting. It has a heavy single target damage hit similar to Fault, with a damage based prevention threshold similar to Sigh. I wish I could tell you the number, but Flagellant ate multiple 60 HP crits and asked for More, MORE! So I didn't bother figuring out the damage requirement. The token theft every turn, on the other hand, is fucking annoying for a direct damage team who desperately needs Strength and Crit for real damage. Ultimately didn't matter though, as Flagellant just utterly cockblocked everything the boss could throw at me until I whittled him down.
Phase 3 was where I was afraid my man Damian might be my undoing. See, one of the things the boss does is spawn a reflection of each of your characters, in turn, that only that character can damage. They don't have the abilities of that character, they just do two moderate single targets attacks per turn with slow but infinite scaling. The first problem is, while damage oriented characters can easily crunch their past sins, Flagellant is a bad damage dealer. The second problem is that Flail pushes the target back 1, and in the nature of this particular fight, that means pushing them past the main boss and into the back row. I was worried I would push the reflection out of reach and he'd eventually run me over.
To that end, I brought Echoing March to try to pull him up front, as well as Acid Rain to try to chip him out in a worst case scenario. Turns out... I didn't need it. Uniquely among the reflections, this one pushes forward after attacking so you can reach him. None of the other characters did that. It might be exclusive to Flagellant or even Maniac specifically. I bring this up because, for a game that normally has I Have No Mouth and I Must Scream levels of antipathy toward humans, this is actually a very thoughtful feature.
Anyway, third phase isn't that hard, as long as you have renewable healing. Just very, VERY long. It also requires some back row damage for the second evil-cherub-whatever, but it's not nearly as picky as Sigh. About half the characters have at least one effective option, but you best bring at one of them.
Overall, not bad! I liked that the boss didn't do the exact same fucking thing every turn and gave you a little room to be creative. You need fairly broad coverage in order to win, but nothing ultra specific other than a good healer and a way to kill/move a back row enemy, as well as at least one front row attack on everyone.
If I ever hated myself enough to do a Grand Slam, I would seriously consider taking this team rather than the conventional setup. It is fucking STRONG.
So ends my journey through the Darkest Dungeon. Or... maybe not quite. I took a peek at the Fault redesign, and it surprisingly looks pretty decent. Sometime in the next week or so I'm going to try to find the time to poke his eye out.