Darkest Dungeon

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the squiffy ghast is a bitch and all he has to him is to be a minor inconvenience, having a jester nullifies his existence, since he has no offensive capabilities to begin with, and the stress he deals can be easily mitigated compared to the shaman in there, but fuck the virago that much i agree with.
It's an enormous stress burst which would be merely annoying in itself but in a very stressy dungeon is absolutely awful. The skiver can just blow me though, all it causes is physical damage unless it crits. It can easily be killed.

Seriously have Hellion up front with Iron Swan, Plague Doctor with Blasphemous Vial probably stunned it already, and why wouldn't you have both of those guys in the lineup in Warrens? Maybe even have Highwayman to bleed or set up riposte in the event that the little pig bitch even gets to hit with his nasty-ass AoE, which will be his last.

And if you're the kind of retard who uses move actions, just pull the bitch up to the front where he can't do that shit.
 
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This is why I mostly play vanilla.
While I did sperg about mods, if I were suggesting anyone to DD1, I'd just tell the person to play vanilla only. Its fun to play with mods especially if you have played vanilla one too many times, but the stress of finding the right ones and dealing with drooling degenerates is not worth the brain cells. That being said, I'd also not recommend DD2 at all given Red Hook's retardation since the Early Access release.
 
i gotta ask how as well, cloaker man already brought it up, you're not wrong in saying that bleed teams have a blast of a time staying in there since a cerberus setup is the best i can think of (3 hounds + 1 flage), but warrens has plenty of enemy setups that can get you stuck with diseases and has half of the enemies as god to honest hard hitters.
I don't like gimmick teams with multiples of one class, I prefer something with an Occultist, Houndmaster, Flagellant, Hellion, Highwayman, and literally any team is improved by a Plague Doctor, bleeds PLUS infects, great in any dungeon. I place very little value in heals. You can't out-heal the damage the game throws at you, it's a waste to try. You definitely can out-kill them, though.

High damage, fast, boost accuracy, boost speed, after that boost damage. It's way better to do certain damage than to go slow, miss, and maybe do a lot of damage if you're lucky. If you're depending on luck, you suck at this game. The RNG is going to shit down your throat. It's way more important to do CERTAIN damage, FAST, and BEFORE they even get to attack than to try to cope with it after the fact.
and how the fuck is the bone bearer better? his worth is equal to the team he's stuck in:
  1. do you have at the very least 2 enemy soldiers/1 spearman/1 captain? pretty real shit
  2. stuck only with bone rabbles? tankier soldier, will leave a mark if he crits, but that's it
Honestly this is just because if he's with a very good team, it turns that team into a total menace.

Skiver is just this dumb thing that spews damage. So what? So does Leper, the objectively worst hero in the game. Leper is a total noob trap, a dps monster in a game where that doesn't mean shit, who is slow in a game where being fast is the single most important thing, the worst accuracy in the game, where that is the second most important thing, and most of his damage is surplus damage where a faster hero would have already killed that enemy in the time it took this gangrenous faggot to lift up his sword (and then miss).
 
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It's an enormous stress burst which would be merely annoying in itself but in a very stressy dungeon is absolutely awful. The skiver can just blow me though, all it causes is physical damage unless it crits. It can easily be killed.

Seriously have Hellion up front with Iron Swan, Plague Doctor with Blasphemous Vial probably stunned it already, and why wouldn't you have both of those guys in the lineup in Warrens? Maybe even have Highwayman to bleed or set up riposte in the event that the little pig bitch even gets to hit with his nasty-ass AoE, which will be his last.

And if you're the kind of retard who uses move actions, just pull the bitch up to the front where he can't do that shit.
thankfully there's many ways to skin a cat when it's about de-stressing people, jester's stress heal is the strongest against him, because it also gives a stress resist and decreases the amount of horror you get by 3 at least, mix it up with either the tambourine or the tyrant's cup (or just use both) and you should be good enough for the stress that will come.

or if you say that it won't be enough or you don't want to risk the sanity of your jester, then you simply add a support flagellant and put the ancestor's scroll on him, increasing his 14 base stress heal into a 17, making stress an absolute non-issue for everyone around him, and unlike the ruins bleeding enemies with flagellant (and jester) won't be an issue since his debuff will make an already reachable resist even easier to pierce thanks to the innate debuff he has on punish.


I don't like gimmick teams with multiples of one class, I prefer something with an Occultist, Houndmaster, Flagellant, Hellion, Highwayman, and literally any team is improved by a Plague Doctor, bleeds PLUS infects, great in any dungeon. I place very little value in heals. You can't out-heal the damage the game throws at you, it's a waste to try. You definitely can out-kill them, though.

High damage, fast, boost accuracy, boost speed, after that boost damage. It's way better to do certain damage than to go slow, miss, and maybe do a lot of damage if you're lucky. If you're depending on luck, you suck at this game. The RNG is going to shit down your throat. It's way more important to do CERTAIN damage, FAST, and BEFORE they even get to attack than to try to cope with it after the fact.

(replied while i was working on this reply and it also covers your leper statements on some degree)

the cerberus setup is not exactly a passive team and it absolutely doesn't rely on healing, it has a lot of momentum, three harries that proc bleed (which for some stupid reason it has a base 150% chance) means 9 bleed on four enemies (stealthed and not) per round, and don't forget to add the hound's innate animal damage increase that bolsters harry's insane capacities in the warrens.

and if you need to drop a single target, you can simply use his mark (which has a fucking 170% chance to debuff prot), switch to single target and melt the HVT you're going for (swinetaur/skiver/large carrion eater) since they've got as already covered, the animal enemy type.
the regenerative capacities added with the defensive capacities of the houndmaster are a very nice plus and allows to cope for fuck-ups of any kind.

but as i'll keep on saying, anything that bleeds is good enough there, i can bring as another example a vestal/occultist+jester+highwayman+flagellant if
you want to talk about non-dupe bleed teams, the choices are there, and it's always fun to experiment.

slow teams can very easily function on this game and it's either DOT teams, dodge teams, mark teams on some degree and lepers:

first example i can bring is a classic that can work on both the cove and the ruins, and it's double plague + crus + flagellant, plague deals so much DOT on the backlines, that by the time they get to have a second/third turn, only dust will remain, she doesn't give a singular shit about what happens in front of her, and the frontline handles stress and health damage, since they're both generalists that can switch necessities on a whim.

or for probably the strongest team in this entire game, you look at occu/vestal + jes + double leper, it's got a slow start because leper NEEDS his revenge to function, and unlike what redditors say, you will not break even in four turns, because there's a stat that is very looked down (and you're also doing that), and it's crit, crit is exponentially better than damage for a few reasons:

it's the most consistent stat in the game in terms of damage, it's also has a lot of utility when it's not about dealing damage, and it also rewards the hero for getting one:

regular damage means that you're fluctuating between 50-100%, which also means that the higher you go with damage, the more erratic it becomes, an example is leper yet again, by default the damage of a leper is between 13-26, you increase it by 35% as an example, (17-35), you're increasing your peaks yes, but you've made your damage more random (7,6% per digit vs 5,5% per digit), which makes for a can of worms because you have to go for averages, then figure out the rounding of it, and then and figure your chances from there, and then hope you don't get fucked because you made a bad roll and you're stuck with a dud that could be too weak to get a kill.

crit is just checking if you rolled a crit, if you did then it means you deal 1,5x damage and you move on.

but let's say one of your frontliners got a good hit and killed the two-size enemy, or you simply killed two enemies without crits in the same turn, now what?
if it's a frontliner that has no range, (ex. pbs highwayman, leper, bounty and so on) it means that he needs someone else to use a turn and get rid of bodies, or he'll be stuck wasting time to clean up corpses because he can't reach the monsters that are alive, which makes as again, for wasted time and leaves enemy specialists in a rank where they can still use their own skills to hit your team with.

crits override this entire thing, and don't leave bodies to begin with, keeping momentum up and also taking ranks away from the enemy team.

and as a final part, crit self-buff your own heroes to do even more, leper gets more accurate as an example, arbalest hits marked enemies harder, hellion hits bleeding enemies harder, and so on and so forth, easy to figure out why striving for this is important.

which means that by starting on the second turn with a 23% crit chance on his chop (and with a jester giving at least 12% crit to him, plus possible trinkets and quirks that can increase the crit he can get), which then can turn into a 43% at worst, (if you go for a crit chance higher than 8% you can very easily reach 50%) to see if you're gonna deal 62 crits on your enemies, and when you do, you instantly recover the round you lost popping revenge, and you end up finishing before any enemy team has a chance to understand what the fuck is going on.

putting it short, you HAVE to rely on luck to play this game, this entire game is fundamentally speaking percentages that don't reach 100% and dice rolls made to fuck you over in the most egregious way possible (speed has a D8 for some reason), the skilled part of it is to make those chances yours and to have the capacity of fixing any issues that can happen because you've had dogshit rolls or the enemy has goated rolls every single time.

(back to the skiver)

skipping this absolutely autistic talk about crits up here, the issue is that skiver's crit chance is a non-indifferent amount, and his skills when they connect do hurt a fair amount, yes you can absolutely waste him without much effort (cerberus is a peak example of this), but it still should not be underestimated when it's about hurting your heroes.

and finally i'm not retarded enough to use pull skills since out of the three in this game, only one is worth using, and it's not even because it pulls but because it clears corpses, you want to be even more retarded, use push or shuffle skills, since it's a split between worthless skills (bolas, all of bounty skills, purge, disorienting blast), and skills that happen to have push capabilities (point blank shot)

This is why I mostly play vanilla.
if you're talking about my sperging, then it's vanilla-centric, as much as mods can extend the gameplay, i still will remain on not having any faith in the balancing capabilities of workshoppers/redditors, since they share the issue of not having any understanding of highschool mathematics to begin with
 
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Black Reliquary is the real Darkest Dungeon sequel in my mind. Gotten way more hours out of it than the sequel, too. Really dumb game to try and reinvent the wheel with or be subversive or whatever the fuck. As for how horny it is in it's current state, IMO it's a YMMV thing. I can see how it'd be too much for some people, but I think it does a good enough job of prioritizing cool over being obvious fetish bait, and that it all feels appropriate for the atmosphere and environments.

"Restraint" may not be the best choice of word, but the AGP cumbrains usually involved in modding are rarely able to control themselves from going full visible puffy inverted nipples with Cum Inflation Meter Mechanic and shit, let alone with adherence to the original artstyle. Which they didn't control themselves in earlier editions of Black Reliquary, going from the uncensored mods on the workshop and Nexus.

I was going to include some screenshots of some of the more contentious designs (they're not shown on the Steam page and are a little annoying to find) as well as the uncensored mod here, but images are broken for me right now, so for now you'll be spared the full-on retarded leaky beach-ball tit imagery. I can't fault anyone for being soured on Black Reliquary if that was part of their first impression. I sure as shit wouldn't have given it a chance. I would've just assumed it was the same weiner-yanking addicted submental bullshit with no respect for the source material like 90% of the other projects for this game.
 
or if you say that it won't be enough or you don't want to risk the sanity of your jester
Why are you even bringing a Jester, it's hard to think of a worse character in literally any position. Unless you're spamming Battle Ballad in Endless mode, why do you even have that faggot in your party? I can't think of a single worse character in any slot than Jester. If you're doing that, quit doing that. Quit being gay. Quit blowing dudes.

Unless it's in Crimson Court, which has the obvious VES-JES-FLA-HEL team. It's boring but it always works.
the cerberus setup is not exactly a passive team and it absolutely doesn't rely on healing, it has a lot of momentum, three harries that proc bleed (which for some stupid reason it has a base 150% chance) means 9 bleed on four enemies (stealthed and not) per round, and don't forget to add the hound's innate animal damage increase that bolsters harry's insane capacities in the warrens.
The team may be okay mathematically, but I just have a philosophical objection to gimmick teams that rely on multiples of the same character. That may be a personal thing and I have exceptions for it, but I just don't like that kind of thing as a regular practice.
 
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Is there any idea more retarded than creating an official discord server for your game?
It's unfortunately the lesser of two evils compared to allowing the community to create an "official unofficial" server and coalescing there, under the moderator rule of the terminally online where you have no control. I'll never forget the Factorio dev getting banned off the subreddit for his own game. As shit as Discord is, it's better for you to have admin rights where your fanbase is than not, and most devs aren't going to go and set up their own forum like they used to.
 
the cerberus setup is not exactly a passive team and it absolutely doesn't rely on healing, it has a lot of momentum, three harries that proc bleed (which for some stupid reason it has a base 150% chance) means 9 bleed on four enemies (stealthed and not) per round, and don't forget to add the hound's innate animal damage increase that bolsters harry's insane capacities in the warrens.
I wasn't actually criticizing that team on basic issues, I just don't like the style. Personally, I prefer that teams be composed of entirely different characters. I wasn't disagreeing with your preference of the 3 hounds for strategic purposes, just with my personal opinion that I feel stacking multiple characters of the same sort is cheesy. (Even if it does trivialize a lot of supposedly "tough" fights.)

On other terms, though, I think viciously aggressive bleed teams like Houndmaster/Highwayman/Flagellant/Hellion are the best in the Warrens. Just make those fucking pigs bleed like. . .well, like PIGS. The PIGS that they literally ARE. I never click any heal buttons at all because I'm too busy clicking KILL THESE FUCKING PIGS buttons instead.

Remember, every enemy in the Warrens, including Patrick, I mean the Pig God, is ridiculously weak to bleeds, so lay DoTs like bleeds on him over and over and he just dies.

The Swine God is literally such a super weak "boss." Leave Wilbur alone though.
 
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Why are you even bringing a Jester, it's hard to think of a worse character in literally any position. Unless you're spamming Battle Ballad in Endless mode, why do you even have that faggot in your party? I can't think of a single worse character in any slot than Jester. If you're doing that, quit doing that. Quit being gay. Quit blowing dudes.

Unless it's in Crimson Court, which has the obvious VES-JES-FLA-HEL team. It's boring but it always works.
i bring a support jester because i like having the speed of my team buffed outside of everything else, but fundamentally speaking for a pos 3 jes

you WILL like battle ballading and inspiring your entire team
you WILL like harvesting and slicing off the enemy team
and you WILL like having a twinky faggot that can do a fuckton of dodging by default

but i can talk about MAA if you want to hear about buff men buffing other buff men, which if you do like that gives me the right to call you an absolute faggot
just kidding i love you

The team may be okay mathematically, but I just have a philosophical objection to gimmick teams that rely on multiples of the same character. That may be a personal thing and I have exceptions for it, but I just don't like that kind of thing as a regular practice.

I wasn't actually criticizing that team on basic issues, I just don't like the style. Personally, I prefer that teams be composed of entirely different characters. I wasn't disagreeing with your preference of the 3 hounds for strategic purposes, just with my personal opinion that I feel stacking multiple characters of the same sort is cheesy. (Even if it does trivialize a lot of supposedly "tough" fights.)

On other terms, though, I think viciously aggressive bleed teams like Houndmaster/Highwayman/Flagellant/Hellion are the best in the Warrens. Just make those fucking pigs bleed like. . .well, like PIGS. The PIGS that they literally ARE. I never click any heal buttons at all because I'm too busy clicking KILL THESE FUCKING PIGS buttons instead.

them's the choices, and my choices are easy teams that allow me to chimp out and satisfy the intense urge of committing violence upon all beings

there's nothing wrong with having the philosophy of turning the place you're in an abbatoire before you get slapped on, but having a contingency plan and keeping your team constantly healthy and sane is as important, unless you're dangerously based and use crits and virtues as stress relief and food as an healing source.

Remember, every enemy in the Warrens, including Patrick, I mean the Pig God, is ridiculously weak to bleeds, so lay DoTs like bleeds on him over and over and he just dies.

The Swine God is literally such a super weak "boss." Leave Wilbur alone though.
no shit them pigs are, and out of spite i choose to also blight the niggers, because thankfully plague doctor is a mean bitch and her innate blighting potential allows to marinate the meat with some spicy acid.

swine god is the epitome of a redditor, kill his faggot of a wrangler, because yes wilbur is a twinky little faggot that refuses to drop dead like a good little hog he is, and you can fight me over it and he starts chimping out like the good lardass he is.

actually all the vanilla bosses are jokes with gimmicks that are super-easy to override coz:
  1. necromancer is the biggest bitch of them all, literally have two backline crusaders and watch him mald at the chubby autists stab him at any range
  2. prophet is another bitch-made boss, and this time all you need is just a leper with intimidate and an occultist with weakening curse, biggest threat is just losing momentum because the developers are faggots and aren't clear on how long stacked debuffs stay for
  3. the hag is a genuine case of just hounding or riposting the shit out of her, because the developers are yet again a bunch of joyless faggots that couldn't cope with players destroying the cauldron to get her fatass.
  4. cannon just exists, and anything that can kill his entourage is good enough, shieldbreaker is one of the strongest because she doesn't give a shit about his prot, or if you want to be based you can have the frog girl (grave robber) minecraft (pickaxe) the cannon to death.
  5. swine god is another boss that just exists, you can just leave wilbur alive and do the usual, or you can kill wilbur and riposte his retard chubby ass with dodge MAAs
  6. flesh is the hardest in the vanilla game only because he's the most random in what he does, hound, plague and flagellant will have a blast of a time cooking its shapeshifting ass
  7. siren is either about dodge spam, since her charm matters for shit when even your charmed hero can't hit his mates, and his mates can't hit him as well, or abuse the fact that she prioritizes the lowest debuff resist in your team, so give her a garbage hero that doesn't do anything or doesn't have any equipped moves (no anti is not a bad hero fuck off).
  8. and for the downed crew, you just roll with two lepers and a backline that can move back in its place, he can't do shit if the anchorman gets melted in the same turn he drops the anchor.
 
The team may be okay mathematically, but I just have a philosophical objection to gimmick teams that rely on multiples of the same character. That may be a personal thing and I have exceptions for it, but I just don't like that kind of thing as a regular practice.
Sound to me like you don't wanna reclaim the holy land bro.
 
Whoa calm the fuck down with your philosophical team-building or whatever. At the end of the day DD1 is a singleplayer game, and we can do whatever the fuck we want to with it. Puritan, multiple same heroes, mods, whatever playstyle style we want and more. Just don't be an ass about it.
Sound to me like you don't wanna reclaim the holy land bro.
Nah go street-shitter mode
 
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Why are you even bringing a Jester, it's hard to think of a worse character in literally any position. Unless you're spamming Battle Ballad in Endless mode, why do you even have that faggot in your party? I can't think of a single worse character in any slot than Jester. If you're doing that, quit doing that. Quit being gay. Quit blowing dudes.
Shut your fucking mouth, little baby child. Jester is a sleeper MVP. That bozo has sliced and diced my teams out of many a hairy fight.
 
  1. flesh is the hardest in the vanilla game only because he's the most random in what he does, hound, plague and flagellant will have a blast of a time cooking its shapeshifting ass
Hound's AoE is perfect for trivializing this, about the only real use it has in the game except maybe as a hail mary button or to do a tiny bit of damage to everyone else while finishing one guy off, or guaranteeing a body goes away on a bleed kill. It could also be good to set up someone else's +X% to bleeding enemy skills, but I am really not fond of using one character's skills to buff another's when I could just be killing something instead.

So outside of some boss fights that go on several rounds, I'm rarely going to have Battle Balad even on Jester's bar. Similarly, I'm rarely going to be using Finale at all, much less the Solo/Finale combo that turns it into a near guaranteed kill of almost anything.

The one non-gimmick boss of course (on another subject) is the Fanatic and that is a dude just best avoided entirely. While he is really gimmicky, it isn't at all exploitable. His gimmick is he just kills you until you die.
Whoa calm the fuck down with your philosophical team-building or whatever. At the end of the day DD1 is a singleplayer game, and we can do whatever the fuck we want to with it. Puritan, multiple same heroes, mods, whatever playstyle style we want and more. Just don't be an ass about it.
Hey I admitted objectively it is an entirely effective team.
 
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Fuck that gay shit go full wall.
I don't generally do this kind of tanky team but that's one of the most solid (in every sense) versions of that team. Also not a fan of the Leper but if you're going to have a team that just soaks up damage and just doesn't care, he's definitely the right point man for that. You have as much healing as you can get, a backup healer, a self-healer, the only real tank in the game for guarding others, stress relief in camp, even a little emergency stress relief. You're also going to get some stress relief from crits.

My dislike is the lack of speed, but still, you're rarely if ever going to see a first round kill on one of your guys and by the end of the first round it's usually game over for the baddies.

My general rule is a party is good if it can often or nearly always kill at least two enemies the first round. That basically ends the fight.
 
>be me
>modded save
>lacks healers in lineup
>"Niggermania Estate needs some healing"
>looks at workshop
>"Last Updated"
>nothing
>"Most Recent"
>"Watcher" class
>sees comments
>some alt-Occultist w/ heals
>"oh shit, just what I nee-"
> 1715667782961.png
>dropped
>back to Vestal/Occultist/Veiled/Cleric Errant
 
Dude, if you look at the Nexus mod page for DD1, it's 90% hentai/porn mods. It's so depressing 'cause I was excited for some genuine QoL mods, maybe the intergration of relationship systems, new dialogue, enemies.

It doesn't surprise me that the fanbase is full of degenerates. They probably literally play the game to get off. Autists can't help but form an unholy attachment to 2D characters.
DD's Nexus mod page is mostly steam workshop rejects, so they're even more horny. Bur for QoL mods for a vanilla(?) play through I run Faster Scouting, Walking, and Combat; Custom Footsteps, HP % Markers, Tool Tip Fixer, Buff Skill Type Indicator, Monster Skills Illustrated, and Friendly Target UI.
Edit: also I forgot, Round Indicator is good, along with the other mods I recommended this is mostly stuff which should have been in the base.

Black Reliquary is the real Darkest Dungeon sequel in my mind. Gotten way more hours out of it than the sequel, too. Really dumb game to try and reinvent the wheel with or be subversive or whatever the fuck. As for how horny it is in it's current state, IMO it's a YMMV thing. I can see how it'd be too much for some people, but I think it does a good enough job of prioritizing cool over being obvious fetish bait, and that it all feels appropriate for the atmosphere and environments.

"Restraint" may not be the best choice of word, but the AGP cumbrains usually involved in modding are rarely able to control themselves from going full visible puffy inverted nipples with Cum Inflation Meter Mechanic and shit, let alone with adherence to the original artstyle. Which they didn't control themselves in earlier editions of Black Reliquary, going from the uncensored mods on the workshop and Nexus.
Between DD2 and BR, I prefer BR as well, although I'm not a fan of the Wildlander designs and some of the Levantine designs, everything else is mostly fine. Although Blight feels shafted, even the Cactonids who're all plants are weak to bleed and the Plague Doctor feels practically enemic compared to her DD counterpart, not helped by status amulets and charms being much worse.
I'm also not a fan of their choice of add-on classes, I get that there are different Devs and these are basically the ones certain Devs felt like spending time on, but Philomath and especially Hexer don't and BR felt like it would've been better served by a Slayer or Cataphract Add-on.
Also the Thrall's new design is shit.
It's also a bit grindier although you can mitigate money grinding pretty easily by going to the catacombs with the Archaeologist's Compendium and having thr Antiquarian use it on Kvarotz curios. The Archaeologist's Compendium provides a 100% chance of Daric. Each Daric gives you 250 gold and stacks up to 20 for a max of 5,000 gold, the Antiquarian provides an additional 10 stack size and there are two Side Decks which each increase the stack size by a further 5, capping out at a stack size of 40 and total gold to 10,000.
Even with the second Side Deck upgrade being more expensive 35 stack size for 8,750 gold is still by far better than any Gem in terms of money and inventory efficiency, only beat by Rubys if you have the Jewler's Side Deck.
But the Archaeologist's Compendium, along with it's Amber equivalent are both rare vendor trades which require a lot of trips to the Caverns and Exposed Interior to get.
 
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