- Joined
- Jun 1, 2020
Technically that Aeion is more near the midway point of the game but still.The secret detector you get at the end of the game?
That's still a decent stretch of the game you're playing without its help.
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Technically that Aeion is more near the midway point of the game but still.The secret detector you get at the end of the game?
legit surprised anyone fell for this baitWhy shoot at walls when you can just use the game's built-in secret detector to tell you where everything is?
The cameras in GOW 1-3 only worked in one direction, so if you had to backtrack, you may get stuck behind a wall because you can't see shit.Damn, no wonder god of war was designed as brain dead DMC if he's having this much of a problem with one of the easiest to see where to go metroid games in the series
You sir, are a faggot. I have yet to see another game come anywhere close to the levels of "Fuck yeah, I'm an action hero!" as that game.I was talking about twisted metal black. black the fps was mediocre as fuck.
you are a closeted homosexual if you the black is a better action movie fps than FEAR and you should stop projecting your lust for men onto others.You sir, are a faggot. I have yet to see another game come anywhere close to the levels of "Fuck yeah, I'm an action hero!" as that game.
Yeah, you got me, FEAR was pretty damn awesome. Still didn't have "open doors with a machine gun" as one of its top selling points. That and the total lack of a cemetery map unlike Black. Nothing quite like blasting while marble everywhere.you are a closeted homosexual if you the black is a better action movie fps than FEAR and you should stop projecting your lust for men onto others.
he is being exceptional again. he has gone to war with haters over his shit metroid dread takes.
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the thumbnail for that last response video lmao
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The only thing I could probably think is legitimate is that the breakable areas need to be more clearly marked by default. Show like some glowing cracks on them and make them more visually distinct.
Maybe, but like it says in the corner there, there was a tutorial at the beginning of the game that literally said “hey, shoot the walls and shit to find ways to proceed properly.”The only thing I could probably think is legitimate is that the breakable areas need to be more clearly marked by default. Show like some glowing cracks on them and make them more visually distinct.
Yeah that's not a big enough indicator though. They point to the window as drawing your attention to the screen but the window isn't the object itself. The destroyable object should be the thing glowing orange and flashing.Maybe, but like it says in the corner there, there was a tutorial at the beginning of the game that literally said “hey, shoot the walls and shit to find ways to proceed properly.”
Jaffe is just bitter
The only thing I could probably think is legitimate is that the breakable areas need to be more clearly marked by default. Show like some glowing cracks on them and make them more visually distinct.
you know what? I kinda miss QTE's. I miss physically beating the shit out of something with a button press.the original god of war's biggest sin was starting the QTE fad that infected every action game for 10 years.
I don't. Fuck Bayonetta 1's use of them especiallyyou know what? I kinda miss QTE's. I miss physically beating the shit out of something with a button press.
The point people are making is Metroid is designed around exploration and finding secrets. And the game tells you at the beginning. “Hey, here is what to do to explore and such.” If the game is built around shooting walls to open paths and explore, and you come to a room that doesn’t have a straight path, you think “maybe I should shoot something”. And there’s enough context clues to tell you to shoot the ceiling in that image in a game youre you’re supposed to shoot ceilings and walls as a game mechanic.Point to me on the screen and tell me what object can be broken?
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That was Shenmuethe original god of war's biggest sin was starting the QTE fad that infected every action game for 10 years.