Days Gone - Polite enemies and Motorcycle Maintenance

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Now that acebest has fronted the money, how many streams will Phil play Days Gone?

  • 2 streams

    Votes: 20 24.7%
  • 2-5 streams

    Votes: 33 40.7%
  • 5-8 streams

    Votes: 2 2.5%
  • He's going to finish the whole thing and memory-hole how he shit on it.

    Votes: 26 32.1%

  • Total voters
    81
I can't wait to see DSP trying to master the game's uneven terrain, narrow roads littered with debris and zahmbies, and forests with trees that don't move out of the way for some reason, all while riding a motorcycle that takes damage by simply looking at it and needs to be refuelled regularly in zhambie-infested areas.
This guy can't even drive a normal car on a straight 4 lane road in GTA without destroying it and having it set on fire immediately. You'd think that a guy with a driver's licence would know why he's ramming into people when he's driving in the opposite lane, why the police are chasing him for running over pedestrians etc.

In this game especially the shitty terrain and the fact that you have to babysit your bike will be a game-breaker.

And to the guy that tipped $100 for this
 
You've kept track of Phil's money, has there ever been a playthrough where between Twitch and YouTube (and Patreon if that was involved) Phil didn't at least make his money back for the game? I'm trying to think of a game where he quit on the first day and also didn't make $60. That Final Fantasy fighter he bought but never played. He played the Beta or demo though so even on a game he didn't touch he made some of that money back.

I can't say with absolute certainty, but I highly doubt there was any game he didn't at bare minimum get his money back on. The one possibility I could think of would be a game purchased for one of his stupid "marathons", but even then, those were often sub goals, so he would have essentially made the money ahead of time.

So yeah, I think it's reasonably safe to say that Phil, just from Twitch money (and definitely with the Youtube income), has never lost money playing a game.
 
I love this tweet from him: "After so many days of constant MK11 online play, I need a break!" Like he says things without even the slightest hint of irony it's spectacular. In another tweet he's already hedging his bets against Days Gone suggesting that "reviewers and streamers" have all said it's boring (despite it being constantly streamed by some of the top streamers); which is of course funny as what "reviewers and streamers" say is the last thing "you, my fans" should be focused on according to Phil.
 
That make sense, drop a game that might make him money for a game that makes no money.
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That make sense, drop a game that might make him money for a game that makes no money.
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Okay, I just needed to point this out:

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"at least there was no risk to ME" (reee!)

How much of a socially inept shitbag do you have to be to be able to write this stuff down, show it to the whole world and NOT think it comes off as extremely douchey? It's like walking around with a big sign glued to your forehead that says "Hey everyone, look at me! I'm a giant ASSHOLE!"

YOU are the streamer! YOU are the one who is supposed to take risks in order to run a succesful business, not your audience! Jesus Christ, man, this dude sometimes... Ugh.
 
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I can't say with absolute certainty, but I highly doubt there was any game he didn't at bare minimum get his money back on. The one possibility I could think of would be a game purchased for one of his stupid "marathons", but even then, those were often sub goals, so he would have essentially made the money ahead of time.

So yeah, I think it's reasonably safe to say that Phil, just from Twitch money (and definitely with the Youtube income), has never lost money playing a game.

Personally, I feel like there's more nuance to it than that, but it would basically become incalculable. There's the whole deal with how streamers should be able to carry games and whatever they're playing not being super important, that it's their personality that makes them money. Now we know Dave has the charisma of a blobfish and he goes on about new releases with fun and interesting gameplay being the reason people donate, but I think the same standards should apply to him.

So I feel like not only does he have to make the $65 (let's be generous and give him $5 for sales tax) the game cost, but he has to make money on top of that to actually gain. As much as he memes about playing games for fun and enjoying them, he is still doing this trying to generate income and, on a new release, breaking even isn't breaking even. I say this because he could theoretically be playing any other game he already owns and it'd basically be 100% profit.

So just making back the cost of the game doesn't cover it, imo. One thing that's incalculable is discerning which donations are there because people are interested in him watching that (for whatever reason -- it's irrelevant) or were not interested in watching something else. I imagine he'll actually see a bump in donos today because, as much fun as it is to watch him raging at MK, he doesn't have enough downtime to sperg out at bait messages like he does during games like Minecraft and Blackout, deincentivising interaction during those streams.

So you can't accurately place those numbers, but I want to say maybe 25-30% is due to game choice?

And then you have the fact that a lot of games are stretched out over the course of multiple streams, so it's even harder to track. Now, I still don't think that he's ever lost money like that on a game before, but I'm just tossing in my two cents that I think it goes beyond just making back the cost of the game since streaming literally anything else would be pure profit.
 
How much of a socially inept shitbag do you have to be to be able to write this stuff down, show it to the whole world and NOT think it comes off as extremely douchey?

Oh I'm sure he's fully aware and just doesn't give a fuck. This is the same guy who bitched about being stuck in an ER for a whopping four hours with his girlfriend, stated the next time said girlfriend experiences a panic attack that he'd tell the paramedics not to bring her to the hospital, said he'd slap the shit out of an eleven year old girl, crushes water bottles directly into his microphone...I could go on but all it's going to accomplish is me wiling the rest of my day away dreaming about Phil being hit by a bus on his way to the Fred Meyer, getting paralyzed from the neck down and spending the rest of his life being tended to by care workers making minimum wage who forget to turn him every thirty minutes so he develops bedsores.
 
Personally, I feel like there's more nuance to it than that, but it would basically become incalculable. There's the whole deal with how streamers should be able to carry games and whatever they're playing not being super important, that it's their personality that makes them money. Now we know Dave has the charisma of a blobfish and he goes on about new releases with fun and interesting gameplay being the reason people donate, but I think the same standards should apply to him.

So I feel like not only does he have to make the $65 (let's be generous and give him $5 for sales tax) the game cost, but he has to make money on top of that to actually gain. As much as he memes about playing games for fun and enjoying them, he is still doing this trying to generate income and, on a new release, breaking even isn't breaking even. I say this because he could theoretically be playing any other game he already owns and it'd basically be 100% profit.

So just making back the cost of the game doesn't cover it, imo. One thing that's incalculable is discerning which donations are there because people are interested in him watching that (for whatever reason -- it's irrelevant) or were not interested in watching something else. I imagine he'll actually see a bump in donos today because, as much fun as it is to watch him raging at MK, he doesn't have enough downtime to sperg out at bait messages like he does during games like Minecraft and Blackout, deincentivising interaction during those streams.

So you can't accurately place those numbers, but I want to say maybe 25-30% is due to game choice?

And then you have the fact that a lot of games are stretched out over the course of multiple streams, so it's even harder to track. Now, I still don't think that he's ever lost money like that on a game before, but I'm just tossing in my two cents that I think it goes beyond just making back the cost of the game since streaming literally anything else would be pure profit.
As much as he memes about it, posting his gameplay to his YouTube channel shouldn't be overlooked. He gets like 20% of his daily views from the new videos he posts, which lately is about 5K daily from new videos, so with his average CPM being $2 to $3 that works out to $70 to $105 per week just from whatever new gameplay videos he's posting. Plus those videos keep generating him some amount of passive income as long as they are publicly posted.
 
As much as he memes about it, posting his gameplay to his YouTube channel shouldn't be overlooked. He gets like 20% of his daily views from the new videos he posts, which lately is about 5K daily from new videos, so with his average CPM being $2 to $3 that works out to $70 to $105 per week just from whatever new gameplay videos he's posting. Plus those videos keep generating him some amount of passive income as long as they are publicly posted.

True, but I personally consider YT and Sub money his "paycheck" and shit he makes from bits/tips his commission. Everyone kind of looks at this stuff differently, but I think no matter how you look at it, he's never failed to at least break even on a game.
 
Apparently, they've never heard of the Drakengard/Nier series.
Didn't Dead Space have a Necromorph baby enemy?

Also this is Phil in terms of the game itself. He can call things one thing like a "fad" then end up playing it anyway once he desperately needs to whine about needing money. Honestly the game didn't look too special personally and I do like zombie games. It looks alright but nothing super overt (Though I've managed to avoid this hype culture of trying to make every game look like a shining diamond).
 
DSP baby here, decided to catch him live for the first time.

It's about an hour in and he has only talked about meta topics like how he plans interactive streams, how he determines how to entertain viewers, camaraderie when playing with a team. It's so robotic and calculated.

It's just so boring
 
I'm wondering if this "new stress" during his pre-stream where he was on the phone for 45mins prior to "starting" was him coming to the realization that he can't just walk away from the mortgage on his underwater CT mortgage without repercussions beyond just his credit score.
 
So far it is chat that stands for the comedy!
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Anonymous tip: A roman walks into a bar and holds up 2 finger and says: "5 beers please"!
Took him a few seconds to figure that one out...
 
And then you have the fact that a lot of games are stretched out over the course of multiple streams, so it's even harder to track. Now, I still don't think that he's ever lost money like that on a game before, but I'm just tossing in my two cents that I think it goes beyond just making back the cost of the game since streaming literally anything else would be pure profit.

You're absolutely right. From my numbers, Phil pretty much gets at least $100-150 just for showing up each day in an average month. So for a game like Dragon Quest, for as much as he bitched about low "interaction" sometimes, given that he played it for dozens of streams, he probably made hundreds of dollars of profit on it just on Twitch. Add in Youtube, and he made a good chunk of change.

In terms of "profitability", one thing that I always return to is the fact that most of his "operating costs" are fixed. His electricity isn't strongly dependent (in my opinion) on his gaming. He only "upgrades" his systems every few years, and he obviously doesn't regularly buy stuff to improve his stream. His bills are largely fixed. He has to eat food no matter what. So his only real "cost" is the purchase of games. If he plays them for more a few streams, he's making a good chunk of profit.

One interesting breakdown, imo, would be to ballpark his daily expenses (like, divide all the fixed costs of mortgage payments, utilities, internet, etc across a 30 day month) and see how much a day he needs to break even without factoring in the cost of games and whatnot.
 
You're absolutely right. From my numbers, Phil pretty much gets at least $100-150 just for showing up each day in an average month. So for a game like Dragon Quest, for as much as he bitched about low "interaction" sometimes, given that he played it for dozens of streams, he probably made hundreds of dollars of profit on it just on Twitch. Add in Youtube, and he made a good chunk of change.

In terms of "profitability", one thing that I always return to is the fact that most of his "operating costs" are fixed. His electricity isn't strongly dependent (in my opinion) on his gaming. He only "upgrades" his systems every few years, and he obviously doesn't regularly buy stuff to improve his stream. His bills are largely fixed. He has to eat food no matter what. So his only real "cost" is the purchase of games. If he plays them for more a few streams, he's making a good chunk of profit.

One interesting breakdown, imo, would be to ballpark his daily expenses (like, divide all the fixed costs of mortgage payments, utilities, internet, etc across a 30 day month) and see how much a day he needs to break even without factoring in the cost of games and whatnot.
Guessing:
3000- two mortgages
150- power, water
250- car
20- garbage
150- phones
30- Netflix, Hulu, WWE network
50- insurance
1000- credit cards
300- internet
$5000 a month or $166.66 a day for an average 30 day month. Very rough estimate, I was trying to not guess too high so some are lowballed.
Edit: with more info from @actually thanks!
 
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200- credit cards
200- internet

Internet is $300 at least because he has the two lines. Credit cards are way more than $200 because that's the bit where he talks about being able to save on the order of $1000-$1500 or some shit, although that may include non-mortgage, non-car loan debt too. He also had the WWE network subscription, so add another $10 for that. Utilities, which I think was power + water, were $150 according to the mrstupid1 leaks from a couple years ago.

Everything else, though, looks about right.
 
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