Dead Space Thread

What the fuck are they doing with the characters; I get remaking, but any character who's had more than one game kinda has a known look; and even the characters who are one-hit wonders, there's nothing wrong with them. I get remaking, so clean things up, something here or there, but don't fucking do an entire face and hair swap. Though I'm also of the mind that Isaac didn't need a face, we got one short look at it at the end of DS1 (a fine reward, I guess); but he's turning his mask off and on too many times for DS2, we didn't need that. If anything, have another face reveal at the end, but show him more ragged and his hair with white strands, show some physical wear and tear for all the insanity his mind is putting him through.

And I swear to God I know a YouTube guy that the new Isaac looks like.


Which hardcore mode; the "only 3 saves" like in DS2 or the "You can save, but if you die we delete that save and you start at the beginning" in DS3? Because while I appreciate the challenge, DS2's hardcore was several magnitudes more difficult than DS3. It also doesn't help that you could use USB or Cloud Save to backup your game, so any perceived death in DS3 was quickly mitigated by transferring your off-device save data.

Yet another missed opportunity for a Dead Space 2 zombies mode like the fucking MOBILE GAME had but none of the mainline titles even considered. DS2MP was DOA because it was yet another unbalanced untested unfun PVP mode filled with cheaters like most incompetent tards since time immemorial insist on making. People love to blame EA for visceral's death, but I think the problem was visceral's lack of vision themselves.

I get that this is an example of blatant historical revisionism that is the SOP for these nepositic hiring practice fucktards but I mean come on. Isaac wears a helmet 99% of the time in this game so why the fuck did they waste dev resources and time on something like this?
 
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there more I see the more I just ask myself.. why? DS1 isn't that old, literally all EA had to do was put a bunch of nerds in a room, update the textures/models/engine and call it a day. no one asked for this, no one wants this. all this time, money and effort for what? it completely misses the point why people like DS1 in the first place.

this reeks of thi4f, fucking leafs.
 
there more I see the more I just ask myself.. why? DS1 isn't that old, literally all EA had to do was put a bunch of nerds in a room, update the textures/models/engine and call it a day. no one asked for this, no one wants this. all this time, money and effort for what? it completely misses the point why people like DS1 in the first place.

this reeks of thi4f, fucking leafs.
I'm looking forward to the remake, I can't say I really understand many of the complaints I see about it, they seem very autistic and nit picky to me often times, but yeah changing this what is really just a simple scene into this really complicated mocapped in your face thing is a weird decision to me. I think it's less tense, less scary, because the player isn't in control. Mentally the player knows that they aren't in danger in a cutscene like this. In the original game you are in control the entire time, meaning the player is never sure if they will need to react to this creature or not at any moment.
 
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there more I see the more I just ask myself.. why? DS1 isn't that old, literally all EA had to do was put a bunch of nerds in a room, update the textures/models/engine and call it a day. no one asked for this, no one wants this. all this time, money and effort for what? it completely misses the point why people like DS1 in the first place.

this reeks of thi4f, fucking leafs.
I didn't mind the video until they mentioned making it "a lot more interactive", and my brain immediately realized that they've made it way less interactive by turning a scene that previously happened while the player controlled Issac into a cutscene.
Dead Space 2 and 3 already hat cutscenes, and Dead Space 1 had a lot of scenes where things were happening behind glass, which was a bit jarring in hindsight, but don't turn a previously interactive experience into a cutscene and claim you've made it "more interactive"
I am likely going to play the remake, but I'm definitely seeing a lot of bad changes mixed in with the good.
Why am I going to play it then? Probably because the horror genre has suffered a lot the last decade, and desperately needs the resurgence of this and the resident evil franchise.
I'm still curious to see what else they've got for the remake, not all of it is bad, I like the way they've opened the ship and made the necromorphs spawn around the ship dyanmically.
This is also the first step in a course correction as EA had previously said they would no longer do Singleplayer only games, and funding a singleplayer only horror game, even if it's a remake, deserves some interest.
 
I'm looking forward to the remake, I can't say I really understand many of the complaints I see about it, they seem very autistic and nit picky to me often times, but yeah changing this what is really just a simple scene into this really complicated mocapped in your face thing is a weird decision to me. I think it's less tense, less scary, because the player isn't in control. Mentally the player knows that they aren't in danger in a cutscene like this. In the original game you are in control the entire time, meaning the player is never sure if they will need to react to this creature or not at any moment.
maybe you need to have played ds1. not meant as a diss, just a simple "you need to see what I mean".

imo DS1 (which is different than DS2, and there are people liking 2 more than 1, for different reasons) works almost perfect because of the decisions visceral made back then. for example there aren't a lot of cutscenes (from what I remember), you're almost always in control. even when stuff is happening behind glass as tutorial or introduce a new enemy type, it's still your choice to watch and react. you also never knew what would happen next since you were still "playing". a cutscene is basically "lean back, put the controller down, it's movie time". maybe for a QTE or two as "mash X to participate", but that's it.

I'd assume is also the general "the game was great on it's own, there's no need for "improvement" or "remaking stuff"", especially when half the "new and improved" stuff is worse than what we got 14 years ago. there's a reason lot of people still like DS1 the way it was, because the way it was. it's the sole reason the remake got made in the first place, so what's the point of changing it when it's not the same game people liked? just because it got the same name and the same dude armor (it's not even the same dude anymore).

Why am I going to play it then? Probably because the horror genre has suffered a lot the last decade, and desperately needs the resurgence of this and the resident evil franchise.
I'm still curious to see what else they've got for the remake, not all of it is bad, I like the way they've opened the ship and made the necromorphs spawn around the ship dyanmically.
This is also the first step in a course correction as EA had previously said they would no longer do Singleplayer only games, and funding a singleplayer only horror game, even if it's a remake, deserves some interest.
eh, as much as I am a fan of "support when publishers do the "right" thing" (I bought anthem after all - after it was fixed), can't really support it in this case just because it's horror and singleplayer. if they'd made something new, or maybe DS4, then yes, but this is just re-heating a great meal from last week. I still expect them to put proper effort in if they want my money. even if it's a success, what's the message? just mangle your back catalogue because people won't buy new singleplayer horror games?

as for horror, there's always a handful of games during next fest. of course as indies they won't necessarily have the budget like a dead space, but that doesn't mean they're bad. I rather spend the $60 bucks EA is asking for the remaster on some indies that put their heart into it than another corporate product that misses the point.
which is another thing, a simple remaster would cost half of that, and people are much more likely to pick up a DS1 remaster for 30 bucks, similar to how sega does their ports. this would be a much better gauge for EA to see if there's interest instead of dumping millions in whatever this is (higher budget = higher expectations, and it's not like this was the exact same reason the franchise got killed in the first place).

EDIT: just checked out of curiosity, last next fest had 74 games with the horror tag. of course doesn't mean much, but maybe worth a look:
 
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I have played Dead Space 1 many times, beaten it on Impossible. I even read the first Dead Space novel, not sure if any came out after that one. The cutscene stuff in the remake so far seems like the only issue I really have with it. Otherwise, making the ship one giant explorable map without loading screens, the 3D audio, and the updated enemy spawning system sounds really interesting to me and like good additions and enough for me to want to play it and see how it goes. I just really don't care they changed how characters look slightly. Resident Evil does it every game almost, I think that's worn away any attachment I have to how a character looks in my horror games. Thanks Capcom
 
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as for horror, there's always a handful of games during next fest. of course as indies they won't necessarily have the budget like a dead space, but that doesn't mean they're bad. I rather spend the $60 bucks EA is asking for the remaster on some indies that put their heart into it than another corporate product that misses the point.
which is another thing, a simple remaster would cost half of that, and people are much more likely to pick up a DS1 remaster for 30 bucks, similar to how sega does their ports. this would be a much better gauge for EA to see if there's interest instead of dumping millions in whatever this is (higher budget = higher expectations, and it's not like this was the exact same reason the franchise got killed in the first place).

EDIT: just checked out of curiosity, last next fest had 74 games with the horror tag. of course doesn't mean much, but maybe worth a look:
Some people prefer it, but I've never been a big fan of the walking sim horror games that most indie horror end up being. Robbing you of the ability to fight any threats is a cheap way to do horror in video games honestly, and most indie horror are just cheap mass produced copies of amnesia and that p, t, demo
 
Every trailer a watch for this remake make me enjoy DS3 more and more. What the hell.
DS3 missed the point of the franchise, but at least it didn’t blatantly ruin the characters.

DS3 I think will be like SH4. Black sheep of the original games, but people will like it more because what came after is worse.
 
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You guys ever miss Dead Space 2 multiplayer? I miss it like I miss Bioshock 2 multiplayer. It was different from stuff out at the time, and even with issues, it still managed to make me think back on it more than a few times.
 
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You guys ever miss Dead Space 2 multiplayer? I miss it like I miss Bioshock 2 multiplayer. It was different from stuff out at the time, and even with issues, it still managed to make me think back on it more than a few times.
It should have been a co-op survival mode as it would have fit the tone of the trailers and series much better. "The terror has returned. But this time you are not alone."

The unbalanced PVP and cheaters killed it very quickly. Not as primal rage inducing as Destiny 2 cheaters that actually slow your game to a crawl when they are on your screen, but they actively made the mode unplayable with god mode and pulse rifle grenade spamming the small spawnzones on the human side or would just bombard the human airlocks with invincible spitters and instantly grabbing pak for the Necromorph side.

Mass effect 3's multiplayer is still the gold standard. Can find a match just as fast as I did a decade ago. Only retards said it was a waste of time while they fucked off to the next pvp game of the week to bitch and moan about perpetually like DSP. At least people publicly lynch any cheaters that are left today apparently going by the steam forums.
 
It should have been a co-op survival mode. The unbalanced PVP and cheaters killed it very quickly. Not as primal rage inducing as Destiny 2 cheaters that actually slow your game to a crawl when they are on your screen, but when they are not in the lobby even with other high level players, that lag is gone. Funny how news about lawsuits against cheat making companies suddenly makes these faggots less common for about a week or so.

Mass effect 3's multiplayer is still the gold standard. Can find a match just as fast as I did a decade ago. Only retards said it was a waste of time while they fucked off to the next pvp game of the week to bitch and moan about perpetually like DSP. At least people publicly lynch any cheaters that are left today apparently going by the steam forums.
I was talking lately about that actually with someone. I think Dead Space's mechanics would make a great survival mode. For some reason, they were like convinced that it would suck and that I was retarded for saying Dead Space has more and deeper mechanics than COD zombies. Which is fucking does. Callisto Protocol is supposed to be getting one, but Dead Space still feels more polished than that game combat wise.

Also, yeah, really liked Mass Effect 3's PvE stuff. Hoping at the very least the next ME game brings it back even if it's shit otherwise.
 
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Mass effect 3's multiplayer is still the gold standard. Can find a match just as fast as I did a decade ago. Only retards said it was a waste of time while they fucked off to the next pvp game of the week to bitch and moan about perpetually like DSP. At least people publicly lynch any cheaters that are left today apparently going by the steam forums.
I've spent countless hours on ME3 Multiplayer on the 360. I wish Bioware had kept the week-end events rolling after they stopped supporting the game. It's a shame that they didn't bring that mode to the ME remastered collection.
I need to play ME3 multiplayer on PC but I'm not used to the keyboard/mouse controls.
 
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I was talking lately about that actually with someone. I think Dead Space's mechanics would make a great survival mode. For some reason, they were like convinced that it would suck and that I was retarded for saying Dead Space has more and deeper mechanics than COD zombies. Which is fucking does. Callisto Protocol is supposed to be getting one, but Dead Space still feels more polished than that game combat wise.
Im still confused. Is callisto still in the PUBG universe or not? It still feels like it since they are too concerned about "MUH GRAFFIX D00D" to care about things like basic player customization that even DS2MP had. Let alone anything decent like the mobile game's survival mode that could earn you stuff like credits that carried over to the main campaign.

Also don't think anyone ever appreciated the tentacle grab cutscenes after the nth time. I know I sure as hell didn't. They were an annoying speedbump by then.


I've spent countless hours on ME3 Multiplayer on the 360. I wish Bioware had kept the week-end events rolling after they stopped supporting the game. It's a shame that they didn't bring that mode to the ME remastered collection.
I need to play ME3 multiplayer on PC but I'm not used to the keyboard/mouse controls.
I sucked it up and started over on the PC. It was worth it and iirc you can use a controller if you want. Its a shame that bioware didnt catch onto the trend of the "one time only userdata transfer" that even companies like Bungie, Activition, and eventually 343i did around 2020 with 360 fileshares for the MCC. So there's no technical limitation excuse. Just Discordfag tier developer bullshit.

It also helps you can cheat max credits without being banned via console commands because fuck earning the whole armory back legitimately and fuck any faggot who posts a video wanting you to install all this retarded discordfag shit for macros and god knows what other malware. I want to use my Phaeston X build and I want to use it now Dammit.
 
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Im still confused. Is callisto still in the PUBG universe or not? It still feels like it since they are too concerned about "MUH GRAFFIX D00D" to care about things like basic player customization that even DS2MP had. Let alone anything decent like the mobile game's survival mode that could earn you stuff like credits that carried over to the main campaign.

Also don't think anyone ever appreciated the tentacle grab cutscenes after the nth time. I know I sure as hell didn't. They were an annoying speedbump by then.

It isn't related to PUBG at all, they kinda got out of that weird thing I think the Publisher Krafton pushed on them. Also, I should have specified it's a single player horde mode planned. Not MP. The game is fun, I beat it on Series X and had a good time, but I'd wait for a sale. Especially on PC, where I think it still has issues. On console it's fine, 60FPS is pretty smooth, patches fixed bumps with that. The main issues I had with the game are that the GRP module needs work to be more satisfying when throwing enemies and shit at enemies, the universe is really not interesting compared to Dead Space (There isn't any like Marker tier thing thats super interesting you want to know more about).
 
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It isn't related to PUBG at all, they kinda got out of that weird thing I think the Publisher Krafton pushed on them. Also, I should have specified it's a single player horde mode planned. Not MP. The game is fun, I beat it on Series X and had a good time, but I'd wait for a sale. Especially on PC, where I think it still has issues. On console it's fine, 60FPS is pretty smooth, patches fixed bumps with that. The main issues I had with the game are that the GRP module needs work to be more satisfying when throwing enemies and shit at enemies, the universe is really not interesting compared to Dead Space (There isn't any like Marker tier thing thats super interesting you want to know more about).

Its the lack of cool armor that killed any interest for me. If I wanted to be a plain guy with a paddle bludgeoning zombies over the head, I'd just play Resident Evil or Dead Rising. If I wanted to be a generic security officer shooting aliens, I'd play Blue Shift.

There's also nothing even close to the ingenuity of the Javelin in Callisto. Just a product of the times firing anyone remotely creative only allowing specific kinds of games to be made. Nothing fun. George Lucas was right about these types.
 
You do get armor like mid game, and it makes your inventory larger, but yeah, it's not a like main thing of the game. It's just kinda an outfit change for the MC. I think the combat is pretty fun and you can basically play it like a fighting game in a way, but it's just not as interesting as Dead Space. I think there is potential to be expanded on, but it really just made me want to play the Dead Space remake even more.
 
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