- Joined
- Aug 2, 2021
I get who this game tries to appeal to. It's just, this game has a huge skill ceiling, and you cannot play this game casually.
So it's got the worst part of DotA and Overwatch:
* Like OW, Game is built around 6v6 teamfights and if one of your teammates underperforms the entire team is dragged down
* Like DotA, the game relies on laning, but has no sustain or dedicated healers, meaning it's all a war of attrition
* Like DotA, the game needs you to farm and lane control, so you will spend a lot of time clicking the little dude's heads...
* Like DotA, it's all about farming and snowballing, so farming well will ensure you the game
* Like DotA, most of the mobs are lane creeps with basic attacks that ignore the players most of the time
* Like OW, heroes have small projectiles, so accuracy is a must if you want to hold up in any encounter vs players
* Like OW, heroes have projectile weapons and lots of mobility, so good luck landing those headshots with your tiny, slow projectiles
* Like DotA, the games last an hour so if you do bad early game you can fail the game in 20 minutes, or defend and fail it in 60 minutes
* Like DotA, items greatly affect your stats, so mid-game you are useless unless you had a good run
* Like DotA, damage is really low, meaning it takes 10-20 hits to down a player
* Like DotA, abilities have long cooldowns and come out once, twice per fight
* Like DotA, carries and fed enemies dominate lategame and can kill targets in 2 hits
* Like DotA, players scale with items into lategame, but unlike Paladins, items can increase your efficiency 2x, 3x even
* Like DotA, some hero's abilities can dominate teamfights
* Like OW, bullets scale down in damage the further they travel
* Like DotA, communicating/coordinated teams have a huge advantage
TL;DR Overwatch, but you need to farm and buy proper items to keep up, otherwise your projectiles are basically spitballs, while enemies can down you in 3 seconds
This game is a huge investment and the only good thing I hear is it's a Valve game.
So it's got the worst part of DotA and Overwatch:
* Like OW, Game is built around 6v6 teamfights and if one of your teammates underperforms the entire team is dragged down
* Like DotA, the game relies on laning, but has no sustain or dedicated healers, meaning it's all a war of attrition
* Like DotA, the game needs you to farm and lane control, so you will spend a lot of time clicking the little dude's heads...
* Like DotA, it's all about farming and snowballing, so farming well will ensure you the game
* Like DotA, most of the mobs are lane creeps with basic attacks that ignore the players most of the time
* Like OW, heroes have small projectiles, so accuracy is a must if you want to hold up in any encounter vs players
* Like OW, heroes have projectile weapons and lots of mobility, so good luck landing those headshots with your tiny, slow projectiles
* Like DotA, the games last an hour so if you do bad early game you can fail the game in 20 minutes, or defend and fail it in 60 minutes
* Like DotA, items greatly affect your stats, so mid-game you are useless unless you had a good run
* Like DotA, damage is really low, meaning it takes 10-20 hits to down a player
* Like DotA, abilities have long cooldowns and come out once, twice per fight
* Like DotA, carries and fed enemies dominate lategame and can kill targets in 2 hits
* Like DotA, players scale with items into lategame, but unlike Paladins, items can increase your efficiency 2x, 3x even
* Like DotA, some hero's abilities can dominate teamfights
* Like OW, bullets scale down in damage the further they travel
* Like DotA, communicating/coordinated teams have a huge advantage
TL;DR Overwatch, but you need to farm and buy proper items to keep up, otherwise your projectiles are basically spitballs, while enemies can down you in 3 seconds
This game is a huge investment and the only good thing I hear is it's a Valve game.
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