Deadlock - An FPS MOBA by Valve.

I get who this game tries to appeal to. It's just, this game has a huge skill ceiling, and you cannot play this game casually.

So it's got the worst part of DotA and Overwatch:
* Like OW, Game is built around 6v6 teamfights and if one of your teammates underperforms the entire team is dragged down
* Like DotA, the game relies on laning, but has no sustain or dedicated healers, meaning it's all a war of attrition
* Like DotA, the game needs you to farm and lane control, so you will spend a lot of time clicking the little dude's heads...
* Like DotA, it's all about farming and snowballing, so farming well will ensure you the game
* Like DotA, most of the mobs are lane creeps with basic attacks that ignore the players most of the time
* Like OW, heroes have small projectiles, so accuracy is a must if you want to hold up in any encounter vs players
* Like OW, heroes have projectile weapons and lots of mobility, so good luck landing those headshots with your tiny, slow projectiles
* Like DotA, the games last an hour so if you do bad early game you can fail the game in 20 minutes, or defend and fail it in 60 minutes
* Like DotA, items greatly affect your stats, so mid-game you are useless unless you had a good run
* Like DotA, damage is really low, meaning it takes 10-20 hits to down a player
* Like DotA, abilities have long cooldowns and come out once, twice per fight
* Like DotA, carries and fed enemies dominate lategame and can kill targets in 2 hits
* Like DotA, players scale with items into lategame, but unlike Paladins, items can increase your efficiency 2x, 3x even
* Like DotA, some hero's abilities can dominate teamfights
* Like OW, bullets scale down in damage the further they travel
* Like DotA, communicating/coordinated teams have a huge advantage

TL;DR Overwatch, but you need to farm and buy proper items to keep up, otherwise your projectiles are basically spitballs, while enemies can down you in 3 seconds

This game is a huge investment and the only good thing I hear is it's a Valve game.
 
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>Kill the enemy team while they try to push our base
>Whole team runs to enemy base to try to end the game
>By the time we get there everyone has respawned
>they kill us
>Enemy team rushes to our base
>Kill the enemy team while they try to push our base

I don't know how to stop this. It's driving me insane.
You're trying to end the game too early and sticking around the enemy base too long. The first time you wipe their team you should be establishing map control and maybe taking base guardians, shrine if you're lucky.


Deadlock bros, its so over.
>
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I'm not watching this.
 
They should've made an arena shooter rather than ANOTHER hero shooter.
New IP or a Deathmatch Classic revival, either would've been fine.
People say they want arena shooters but its a very niche genre and only a small amount of people play them. Valve will never waste time working on one of them, they want to work on things that will print money or its not worth their time.
 
Have there been any good arena shooters recently?
The last attempts I've seen are Unreal Tournament 4 (which was killed by Epic despite being staffed by fans working for free) and a few Quake/HL mods.

So no...
People say they want arena shooters but its a very niche genre and only a small amount of people play them. Valve will never waste time working on one of them, they want to work on things that will print money or its not worth their time.
I think it can be done. Counter-Strike is very niche in its gameplay today yet successful regardless. We just need a competent studio to remind them what made em so great.
 
Valve screwed over the Artifact fanbase by cancelling the Artifact 2.0 beta without even allowing users to invite friends like they said they would in January 2021 and does not deserve your financial support for these gross consumer-unfriendly practices.
Ah, feels like I'm back on /v/ again.

The last attempts I've seen are Unreal Tournament 4 (which was killed by Epic despite being staffed by fans working for free) and a few Quake/HL mods.
They killed it for fucking Fortnite, too. Assholes.
 
They should've made an arena shooter rather than ANOTHER hero shooter.
New IP or a Deathmatch Classic revival, either would've been fine.
It sucks because I love arena shooters and still play quake live and HLDM but they just don’t get enough players to warrant a huge studio making them.
Diabotical was the last drop I heard about and it was dead after a month. Doesn’t help it was a epic games exclusive.
Moba players will be frustrated that the numbers/build doesn't work because they can't aim, and fps players will be confused that they shooty shooty and deal no damage.
Anecdotal. but A lot of my friends I’ve been playing with are people who have hours in the 1000s on league they have been enjoying the game a lot. Biggest reason why is build diversity and the movement. A friend who has only really played OW had a terrible time so I think you’re probably right about the fps players.
 

Deadlock bros, its so over.
I watched for 1 minute and he spend the entire time complaining about the genre name "MOBA", which is a waste of time and something only faggots care about.
Genres exist in order to make consumers more easily understand what to expect in a certain media. It's there to help people tell if they should be interested or not in something.
The actual name used to describe the genre is the least meaningful part of it. Yeah, Multiplayer online battle arena (MOBA) is a retarded name for a game genre, but everyone knows that it means the game is like League of Legends, or Dota, or Smite, which is the fucking point of categorizing things in a genre in the first place.
 
I think Valve's choice for all characters to deal considerable damage is brilliant.

But anyway, no matter how fun and well designed the game seems to be, no fucking way am I investing time into a MOBA.

Yeah, Multiplayer online battle arena (MOBA) is a retarded name for a game genre, but everyone knows that it means the game is like League of Legends, or Dota, or Smite, which is the fucking point of categorizing things in a genre in the first place.
Riot won, the term stuck on, get the fuck over it.
 
Watched 15 minutes of some streamer playing it and can't say it looks very appealing to me.
It seems to be a mix of the most annoying qualities in overwatch and dota/league. Like they took away what little fun there was in these games and merged them together. Although I used to play a lot of Dota, LoL and Overwatch, I don't think I'll even give this one a try.
 
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The game is what would happen if you competently slapped Overwatch over Dota. Nothing more, nothing less.
 
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Had my first few matches, tried by first build and i think i'll stick around. Rounds start of very DotA like, staying on your lane and trying to outfarm the opponent, and gradually turn more and more into hero shooter battles around quite well designed choke points. I think it mashes the two genres pretty cleverly, because of that gradual shift while the Match goes on.

Tried Haze as a nimble normal attack assassin with insane movement speed and a nuke build that only revolved around hitting your ult. Both builds worked and felt quite differently, especially the quick hit and run build felt like warframe. It's pretty cool that you can already get creative with your builds outside of pumping numbers. I wonder how creative the Shop items will become over time.

I think it's overall a really competently designed game that doesn't reinvent the wheel but adds a nice "new" flavor to the moba palette.
 
Watched 15 minutes of some streamer playing it and can't say it looks very appealing to me.
It seems to be a mix of the most annoying qualities in overwatch and dota/league. Like they took away what little fun there was in these games and merged them together. Although I used to play a lot of Dota, LoL and Overwatch, I'm don't think I'll even give this one a try.
For some reason everyone who watched streamers instead of playing it first-hand said this.
 
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For some reason everyone who watched streamers instead of playing it first-hand said this.
Yeah it's my first impression based on watching some other faggot play it for a few minutes, aka quite worthless opinion. I have no idea how the game feels, maybe it's better than it looks on first glance.

I judge a book by its cover when it comes to games.
 
So it's got the worst part of DotA and Overwatch:
I don't consider myself a valve fanboy, but a lot of these are just wrong:
* Like OW, Game is built around 6v6 teamfights and if one of your teammates underperforms the entire team is dragged down
It usually takes at least 3 people to underperform for it to be a completely unwinnable situation. Still happens, but that's just the nature of team games.
* Like DotA, the game relies on laning, but has no sustain or dedicated healers, meaning it's all a war of attrition
I'm pretty sure one of the creeps heals you. On top of that there are multiple upgrades with lifesteal. In dota you can also ferry over tangos and salves.
* Like DotA, the game needs you to farm and lane control, so you will spend a lot of time clicking the little dude's heads...
I do sorta agree with this. I'd rather be battling a person than creeps, but that's the nature of ASSFAGGOTS games
* Like DotA, it's all about farming and snowballing, so farming well will ensure you the game
DotA has notoriously strong rubberbanding mechanics. There's rarely a point at which the game is over purely because someone is "too farmed"
* Like DotA, most of the mobs are lane creeps with basic attacks that ignore the players most of the time
Pardon my 'tism, but creep aggro is extremely complicated in dota. It doesn't seem anywhere near as complex in this game, but any dota player with a decent amount of hours in the game know how complicated creep mechanics are, and how much it shapes high-level play.
* Like DotA, the games last an hour so if you do bad early game you can fail the game in 20 minutes, or defend and fail it in 60 minutes
Yeah, this is one of my biggest gripes with dota and deadlock as well. I'm pretty certain they'll implement a turbo-mode like they did in dota soon. Hour long games are genuinely what killed DotA's mainstream appeal.
* Like DotA, items greatly affect your stats, so mid-game you are useless unless you had a good run
Even in games where i absolutely dominated or got dominated, i never saw the highest player have over 1.5 times as much net worth the lowest net worth player. Not sure if it's rubberbanding of some sort, but it's definitely hard to snowball into a good build. Also the power increase per item tier is very low compared to the price increase, so filling all slots is more impactful than buying expensive items.
* Like DotA, abilities have long cooldowns and come out once, twice per fight
In dota in particular there are many heroes with spells that have 3-5 second cooldowns and are made to be spammed. Necro, Bristleback, skywrath mage, and phantom assassin are four of many more examples. I haven't played many heroes in deadlock yet, but of the three i played, one had a passive that hit on attacks, and another had a 3-second cooldown spell.


If you don't like games with short-term character progression, why are you even playing this? It's clearly aimed at the ASSFAGGOTS audience, and not the boomer shooter type.
 
[ methodical deconstruction and rape of a shitposter ]
The moment the Overwatch comparison was made you should've just disregarded his post. Further, anyone who asks "erm who is this for" or "erm what is the audience" in literally any circumstance is safe to ignore.

[state mandated reddit space to indicate a break in topic]

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Playercount hit 127k today and the count continues to rise without a sign of stopping.
 
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