Deadlock - An FPS MOBA by Valve.

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
Anyone else have serious overheating/GPU slamming problems with this? Even at low resolutions it makes my GPU temp skyrocket to the point where it throttles itself within 10 minutes or so and drops to a 3fps slideshow. This is on a 3060 and I've never seen this behavior from any other game. Still haven't played a real game because I don't want to have that shit happen and have to abandon.
 
How would you explain the game loops to each group?
The gameplay loops?
Mobabros: You farm souls and deny souls, then push enemies shit in
OWbros: You shoot enemy hero and get your shit pushed in, don't play it like OW read the googledoc first

As for how I pitched it to each group: it's DoTA 3D that already BTFOs Smite/Paladins, it reminded me a lot of early OW and the item builds while intimidating greatly change how a hero play unlike OW were every Mercy in every game is a heal pocket parasite
 
I snatched an invite and played a few matches, and so far I'll admit it's actually a decent bit of fun and rather intriguing; but holy shit the visual and UI design is terrible.

The UI is a clusterfuck and it seems like visual design in gaming today is dead. How did we go from TF2's well-crafted team recognition based character design, to the color of a hovering health bar being the indication of who's on which team? There's also such an abhorrent amount of visual noise that occurs in the middle of gameplay that I can barely register what the fuck is going on. It's an incoherent mess.

On that note of TF2, how is Deadlock in anyway comparable to TF2? Is it because of "muh cartoony artstyle"? These are two entirely different games, and anyone likening Deadlock as a "successor" to TF2 or comparing the two at all is a braindead retard that doesn't play or understand the game.
 
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Played a bit more, It still doesn't click with me but I realized most of the issues I have with the game is things valve can easily work on before release. Except for character designs, I don't think they will scrap those but I do like how seven looks and plays. he reminds me of the Jian from E.Y.E.

Movement is very fun, both grounded and the faster methods of travel. Farming creeps and killing the enemy players is fairly satisfying too. So far in it's current state its not something I would sink time into but I do hope it has a good release.
 
The UI is a clusterfuck and it seems like visual design in gaming today is dead. How did we go from TF2's well-crafted team recognition based character design, to the color of a hovering health bar being the indication of who's on which team? There's also such an abhorrent amount of visual noise that occurs in the middle of gameplay that I can barely register what the fuck is going on. It's an incoherent mess.
Call me old, but I LOATHE this new habit of games making character designs that don't match teams and don't have unique silhouettes. HATE it.
I'm not asking for game devs to have a full education in animation and character design, but some basis knowledge of the importance of shape and color makes a big difference.

Like, here's the TF2 silhouettes vs Overwatch
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It doesn't look that bad, but then you look in-game and:

And now look at Deadlock:

This applies for characterization as well. While not affecting gameplay, if your character can't pass the Red Letter Media test you need to take it back to the writing table.
 
This applies for characterization as well. While not affecting gameplay, if your character can't pass the Red Letter Media test you need to take it back to the writing table.
Way too true. There was a time where I played a good amount of overwatch and I can't tell you shit about the characters except that Junkrat is "wacky" and some of them are faggots. While there is tons you can say about the tf2 cast by just playing the game.
 
I got far too drunk and trapped myself in a 70 minute bot game last night. First game of it I've played, but it didn't feel close to that time. I am going to play the shit out of casual mode when it drops.
 
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Readability is definitely a big problem. Whenever I'm fighting someone up close I keep losing track of them or I'm mistaking the teams. Health bar above a character seems to be the only identifier of who's who and the only solution is to spam ping so enemies get a red glow. During late game when you attack a base and there's 20+ creeps and 5 enemy heroes it gets insanely hard to tell what's going on.
 
Anyone else have serious overheating/GPU slamming problems with this? Even at low resolutions it makes my GPU temp skyrocket to the point where it throttles itself within 10 minutes or so and drops to a 3fps slideshow. This is on a 3060 and I've never seen this behavior from any other game. Still haven't played a real game because I don't want to have that shit happen and have to abandon.
The stock blowers on most 3060s should be plenty enough to avoid throttling at stock clock speeds. Make sure your GPU has clearance within your case (cable management is important), and that your case fans are providing an actual airflow both in and out of the case.

Since Deadlock is Source 2, all of the advanced config of CS2 and Dota 2 simply work. You can add +fps_max 60 to your launch options to limit the framerate. This should help if your GPU is insistent on wanting to kill itself even after double-checking the sanity of your rig.

You'll also, of course, want to make sure your settings are modest. The new rendering tech introduced in Deadlock (Distance Field AO, Distance Field Shadows, and Distance Field Reflections) are all extremely heavy on the GPU right now, and should be disabled if you want sane performance.

Worst case scenario, you can also downclock and undervolt your GPU, which shouldn't hurt performance much at all. It's definitely a brute-force option to avoid thermal throttling, but if nothing else works, that probably will.
 
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Stuff about 3060s
I'm pretty sure it's deadlock specifically and betting that it's some odd Nvidia driver issue. I've never had heat issues with any other game (up to and including Returnal with all the vfx on) and the card's never had issues running huge stable diffusion workflows.
 
No, not really. Mapmaking is a LOT better, and there are no one way smokes. I like it.
>game is completely riddled with cheaters
>most content from CS:GO is missing
>factions are gone
>no achievements
>no operations
>etc


Tell me again how CS2 is not worse than CS:GO? Next month will mark one year since CS2's official release and it's still shit. The few pros of CS2 are nothing compared to the stack of cons it has over CS:GO.
 
>game is completely riddled with cheaters
>most content from CS:GO is missing
>factions are gone
>no achievements
>no operations
>etc


Tell me again how CS2 is not worse than CS:GO? Next month will mark one year since CS2's official release and it's still shit. The few pros of CS2 are nothing compared to the stack of cons it has over CS:GO.

1) CSGO was riddled with cheaters. This is, unfortunately, an unfixable problem. Cheating will kill competetive online multiplayer games, but that is not the fault of CS2.

2) Factions, achievements and operations are non-features. Better smokes is an actual feature, and easily worth more than all the other cruft combined.
 
1) CSGO was riddled with cheaters. This is, unfortunately, an unfixable problem. Cheating will kill competetive online multiplayer games, but that is not the fault of CS2.

2) Factions, achievements and operations are non-features. Better smokes is an actual feature, and easily worth more than all the other cruft combined.
Peak niggercattle speak.

"Yeah, CS:GO may have been replaced with an inferior version that was broken at launch of which is still missing nearly all of CS:GO's content built over the course of 11 years and a terrible anti-cheat causing the game to be completely infested with cheaters; but damn that Source 2 smoke is straight bussin' fr fr."

Anyway, enough of my CS:GO sperging in the Deadlock thread.
 
Peak niggercattle speak.

"Yeah, CS:GO may have been replaced with an inferior version that was broken at launch of which is still missing nearly all of CS:GO's content built over the course of 11 years and a terrible anti-cheat causing the game to be completely infested with cheaters; but damn that Source 2 smoke is straight bussin' fr fr."

Anyway, enough of my CS:GO sperging in the Deadlock thread.

CS2 is better than CSGO because the smokes are strictly better, and the smokes matter for gameplay. The "content" that is missing, such as operations, was worthless garbage made to encourage skintrading. Yes, CS2 has a terrible cheating problem, just like every other version of Counter-Strike, and just like TF2 has, and just like Deadlock will have should it become popular. Its an unfixable problem, unfortunately, but not a problem made worse by Source 2.

Deadlock will be infested with cheaters soon enough, and there will be no fix for it, just wait and see.
 
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So it seems like valve finally opened the floodgates - you can now publicly talk about and stream the game. This has resulted in 61k concurrent twitch viewers
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As well as a steadily rising peak playerbase, currently topping out at 54.6k players.
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Don't forget, this is also invite-only, so it'll take a little while for people to get keys(although it took me one reddit comment to get an invite, so it doesn't really matter). I wouldn't be surprised if the game tops out at ~100k and then steadily stays in that range until the full release. I haven't played the game myself yet, but everything points in the right direction so far, at least.
 
Sounds like a happy merchant. Also this game takes place in the 1930's so racism is fine.
The DOTA2 shopkeeper is pretty happy as well. Between them refusing to take a stance on BLM, and removing the hidden tranny flags in that engineer skin, they either have a hardline business stance against political statements or are secretly based. Considering that they're a successful and functional business without a lot of controversy I like to think it's the latter.

I just wonder if the writer's intent was "You're one of the good whites, because whites are racist and shitty" or "oy vey, I'm such a slimy jew over here!", or even the much preferable "this is what the character would say in this world because we're trying to make a good game".
 
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