- Joined
- Aug 15, 2022
take your meds>I don't know who that is
>*still bothers to watch each videos on said channel*
???
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take your meds>I don't know who that is
>*still bothers to watch each videos on said channel*
???
Your pitifully low standards is a major reason why modern video gaming is the way it is btwAs long as Valve doesn't inject identity politics into my vidya it'll be ok.
Bit bold of you to assume what my standards are. I don't buy a lot of games, I don't play AAA goyslop, and I typically don't play free-to-play titles. DotA and CS are the only two exceptions, but even then I paid money for CS before it went free-to-play. The reason I am only mentioning identity politics is because Valve has a track record of not bringing politics, both traditional and identity, into their games. Blatant political pandering in entertainment turns me off, regardless of the medium.Your pitifully low standards is a major reason why modern video gaming is the way it is btw![]()
They're just being retarded contrarians and are crying that it's a genre they don't like. I've had fun so far despite installing it with a negative mindset and being ready to shit on it.I've had access to the game and I can definitely see it has potential, people dismissing it as slop are really not giving it a fair shake.
The shop is one of my biggest gripes right now. There's a lot of options, but it's not always obvious what upgrades into what. You aren't given any souls at the start of the game to buy anything like traditional mobas, so starting items aren't really a thing. I can't wait for a UI overhaul in that department. Thank fuck built-in skill suggestions hit builds the other day.Came to similar conclusions when I played it. Community made guides aren't any better, each one packs around 50 items you have to buy somehow. Even then, what do I do? Do I sell the old items from early game? Not all of them can get upgraded to higher tier ones, at what point do they become obsolete?
How the fuck does sprinting work?
If you mouse over an item that has an upgrade, the UI will darken and highlight the upgrade to make it obvious what it turns into. Every icon in the shop is a placeholder which is part of why it all blends together so terribly. They're focusing on the actual game portion more right now, but if it bothers you enough you should leave feedback requesting them to make the icons more distinct. You don't need souls to buy anything at the start immediately because that is not how the game is meant to be played, you are being forced to make a decision to clear wave and push or go back for an item after the initial scuffle at the start of laning phase calms down.The shop is one of my biggest gripes right now. There's a lot of options, but it's not always obvious what upgrades into what. You aren't given any souls at the start of the game to buy anything like traditional mobas, so starting items aren't really a thing. I can't wait for a UI overhaul in that department. Thank fuck built-in skill suggestions hit builds the other day.
Creep camps seem useless for almost all of the current roster, the exception being the moleman duo who is able to farm them pretty efficiently. At this point there feels like there needs to be more of a reason to even have jungle camps. Most of the time I get a wave pushing, then go join another lane to group push a tower. Farming camps for souls just feels bad.
However I do think people are sleeping on the small souls and stat upgrades that crates, urns, and gold idols drop though. Just melee them as you rotate between lanes. Nowhere in the tutorial does it mention its a thing to pay attention to.
There's no real "sprinting", just movement bar management. I guess it's intended to buy a boot upgrade early.
Came to similar conclusions when I played it. Community made guides aren't any better, each one packs around 50 items you have to buy somehow. Even then, what do I do? Do I sell the old items from early game? Not all of them can get upgraded to higher tier ones, at what point do they become obsolete?
I understand the icons are placeholder; that isn't my problem. I'm more talking about the specific UI layout of the shop being a mess.Every icon in the shop is a placeholder. They're focusing on the actual game portion more right now, but if it bothers you enough you should leave feedback requesting them to make the icons more distinct.
I never said there HAD to be designated junglers. The creeps spawn at such a quick rate that it's almost always more beneficial to be farming a lane instead of a jungle camp to maintain map control. The only times I've found it made sense was with characters that have quick ways to clear camps or can sustain through the damage without losing too much health. Mo and Krill especially benefit from the creep camps as a way to quickly grab some health by using Scorn. If the small stat increases that can drop from the crates/urns/idols were a guaranteed drop after completely clearing a camp I'd find it much more beneficial than the current iteration of just souls.Everyone can farm jungle. There is no DESIGNATED jungling character. You are going into this game expecting every other moba's mechanics to transfer 1:1 and not just be adapted. You farm jungle when you are able, and you do it inbetween doing other things like pushing lane or securing objectives. You are never meant to just be standing around, you are always doing something, and sometimes that's clearing a camp on the way to an objective or while your team is coming to you to contest the urn or whatever. It feels bad because you literally are not supposed to solely focus on it.
I just cycled through the stat blocks on the roster and no wonder I felt like it only worked after buying the movement items: Only Bebop, Lady Geist, and Lash have starting Sprint. I don't see any indication of power increases providing sprint on any of the roster at the moment, which would explain why I felt the need to buy the boots that provide out-of-combat movement speed.Sprinting is indeed a mechanic, if you don't attack for long enough you will start sprinting. It scales with movement items and on some characters with stats like Spirit. Some characters start being able to sprint, some do not. All of this is visible in the hero roster, along with lots of other important stats you should take a look at.
There's no way Valve doesn't go the free-to-play route. Attaching a price tag will gimp the player base, like what happened with Artifact's $20 initial cost.when it drops they'll probably buy it for release price instead of playing for free right now.
I understand the icons are placeholder; that isn't my problem. I'm more talking about the specific UI layout of the shop being a mess.
I never said there HAD to be designated junglers. The creeps spawn at such a quick rate that it's almost always more beneficial to be farming a lane instead of a jungle camp to maintain map control. The only times I've found it made sense was with characters that have quick ways to clear camps or can sustain through the damage without losing too much health. Mo and Krill especially benefit from the creep camps as a way to quickly grab some health by using Scorn. If the small stat increases that can drop from the crates/urns/idols were a guaranteed drop after completely clearing a camp I'd find it much more beneficial than the current iteration of just souls.
I could've sworn others had it but it's apparently just Wraith. Regardless, many characters do get a movement speed increase from Spirit, but not a sprint increase, so that alleviates part of your issue. Seven becomes the fastest ground movement character in the game by the end of it, and I'm actually pretty sure you gain sprint just by levelling up on some characters which is also probably why I was confused on the Spirit boost thing. Verify this on your own though, I can't check the game at the moment.I just cycled through the stat blocks on the roster and no wonder I felt like it only worked after buying the movement items: Only Bebop, Lady Geist, and Lash have starting Sprint. I don't see any indication of power increases providing sprint on any of the roster at the moment, which would explain why I felt the need to buy the boots that provide out-of-combat movement speed.
How would you explain the game loops to each group?Played a few hours, love it already. The hardest part about the game is trying to get friends to give it a shot. Mobafags won't touch it because its "Overwatch 3: Artifact edition" and OWfags won't touch it because of the moba mechanics.
Get someone who is in the beta to nominate you for an invite. Yes, you need to have them added as a Steam friend.How do you get in on this it seems like fun?