- Joined
- Jan 30, 2021
-the damage fall off is really important. ANY game with a higher TTK than battlefield will by nature draw players towards each other to increase kill potential, Halo was like this. spartan's diving on top of their targets to ensure they do max damage and decrease the likelihood of escape. tf2 is also like this with most weapons being shotguns or slow moving projectiles. All skillful engagements take place in cqb in any game, its where you are at the most risk of dying, where your aim and team comp matters more. your likley hood of escaping is much less when someone is right in front of you so you'll probably have to kill them to survive or have the game sense to have abilities off cooldown. abilities you could have used to deal damage, that's the choice you have to make. If we did have no or little damage drop off, fights would take place between walkers and would be touch and go untill someone was low and would retreat. at that range anyone can easily escape and nobody could catch younyways that's by 2 cent break from the housework I was doing.
-The map is vertical simply because its a 3d game and it makes sense to have verticality, If you play again try ganking someone from a roof top or using them to escape
-The amount of items feels appropriate, it really lets you experiment and get creative. they really exist for your benefit to help you excel in your playstyle. Its not like im going to change my playstyle if someone can fire their gun %20 faster, The big boy items that your build is centered around all have counters. If you decide to keep playing eventually youll learn what items you should be buying to counter hero's if need be. if you are fighting an abrams who cannot die you can buy decay that will prevent him from healing, slowing hex on lash so he cannot get away
-The towers will protect you but will prioritize creeps, This is so you can actually push it without waiting to be overpowered. the towers will burn you if you try to extend for a low heath kill. your goal should be to clear their creeps. if you cannot because you are at low health, it just means you should have played better in that wave and thats the advantage your enemy gets for playing better
-the parry is not that hard to pull off and is great if you can land it because you'll probably kill the guy
-Sevens ult is not as strong in higher elos. my infrunis can out heal his damage, charters like haze can be hard countered with metal skin which will totally negate her alt. some characters need to be nerfed like abrams because he cannot be killed sometimes and can out heal me nomatter what
-the snipers still suffer from damage falloff gray talons charge shot can be dogged if you see it coming at range