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- Oct 2, 2020
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Is that supposed to be a full on boss or some mini boss nemesis tier enemy?They're adding a scorpion with a mortal kombat style scorpion pull. bravo, vince.
Scouts about to get bullied even harder
Probably a disruptive enemy like a menace, so nemesis would be the closest comparison rather than boss.Is that supposed to be a full on boss or some mini boss nemesis tier enemy?
The game could do with some more enemy variation. In all honesty the robots are kind of boring, and added little to the game. A bit of a wasted opportunity.Probably a disruptive enemy like a menace, so nemesis would be the closest comparison rather than boss.
Big subversion if greenskins were behind the robots and elves were pirates, not corpofags.I wonder what other type of enemy they could add. There's bugs, and there's robots serving another Dwarf group/another species...I wouldn't mind seeing some space pirates from a different faction ambushing you while you're looking for cargo crates tbh. Maybe those pirates would be orks.
Not sure what I dislike more, industrial sabotage or lithophage warning missions. As far as gimmicks go, ever since the seasonal model was introduced, I've not been wowed. The best part has been the new weapons.Throwing foam at bugs just wasn't a fun gimmick.
With the exception of the pyramid boss which led to some fun strategies.Not sure what I dislike more, industrial sabotage or lithophage warning missions.
Deep dives already fart in the face of the "get in get out" nature of the game. You could replace them with a "defend" mode that has a similar length, It would be a huge improvement over the current hour long (sometimes longer) clusterfuck that jams all the mission types together.Everyone likes on site refining and building on the concept of calling down modules and connecting them somehow could potentially be a winner, although it sort of farts in the face of the whole "get in get out" nature of the game.
Deep dives could use a pass over. I rarely bother jumping in unless I see some shit on the steam forums about it being a dank one that week.With the exception of the pyramid boss which led to some fun strategies.
Deep dives already fart in the face of the "get in get out" nature of the game. You could replace them with a "defend" mode that has a similar length, It would be a huge improvement over the current hour long (sometimes longer) clusterfuck that jams all the mission types together.
When you get stuck on Egg Hunt forever during an EDD because your driller decides he'd like to go find Shangri-La or what the fuck ever he's doing.Deep dives could use a pass over. I rarely bother jumping in unless I see some shit on the steam forums about it being a dank one that week.
Mods have you covered, but I prefer the standard difficulties.After about a month of playing, I kinda feel like the game needs hazard 6 and beyond