Destiny 2 - Place your bets on how many $40 DLC packs we'll get this time.

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Lmao Marty gravedancing is hilarious. He's a huge sperg, but by God does he get a gem in every now and again.
 
Destiny had some unique and irreplicable gameplay experiences that carried it.

The game was strongest when it focused on colloborative pve shooting experiences. Pvp never hit halo heights. The best era of the game was Forsaken when Activision was driving and tard wrangling. Forsaken saved the game from deaths door. The Shadowkeep year were they broke away would have killed the company and game if covid hadnt happened. Content got really shitty but it was something to do when everyone was locked up. No covid = dead studio.

Beyond Light got covid bump but was also bad. Witch Queen was good. Witchqueen was good mostly because they were trying to look good for a MS acquisition and it followed a mini expansion that happened 3 months prior. Lightfall was super bad. Not just hecause of the pozzing but just not super fun. Final Shape was fine. Not amazing but not terrible. A mediocre ending but they didnt go full retard either. The last 2 raids were shit. Lightfalls too easy, Final Shapes too hard.

Thats when most people bailed, raids one of the premier Destiny 2 experiences had one of the worst player engagement rates ever with Final Shape, (Final Shapes raid is flat out unfun and unforgiving and was built with the streamers as the first concern and not the players) and when they announced "canon Star Wars expansion!" when Star Wars was already wounded everyone knew they were limping until next Destiny product.

Netease has a Destiny 2 Mobile game that by all accounts has better and more fun raids than D2 raids. Similar to Marvel Rivals in that they want to keep you on the treadmill and not poz you.
 
Just had a look at the replies and wasn't at all disappointed in my expectations of finding it full of seething from niggercattle who wouldn't amount to 1/1,000,000th of the talent Marty has in one finger if you threw all their smooth brains together in a blender. Plenty of fags doing the shitlib Bungie gunt guard thing where they try to claim that ackshually it was Mike Salvatori who did all the work on the Halo/Destiny soundtracks and not this oh-so-despicable chud too.

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At least some of the people replying to him have their heads screwed on straight, though.

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Hope Marty has a laugh at these retards as he takes a well-deserved victory lap around Bungie's decaying carcass, and that he wins his congressional race this year. If nothing else, to make his niggerfaggot haters melt down harder than Chernobyl this November.
 
Wasn't it supposed to be 4 games across 10 years? 2 smaller expansions in the first year, followed by a bigger one in the second. Iirc D2 was supposed to launch in 2016 after Taken King.
That was indeed the original plan. A lot of people still seem to have it in their head for some reason that Destiny 1 had a billion-dollar budget and was supposed to be the only game ever, when their contract with Activision is public record and clearly states that they were planning on four games, four TTK-level expansions, and sixteen TDB/HoW-level DLCs over a period of about a decade, and that budget was for the entire Destiny franchise and not solely the first game.

The issues with D2's continued development stem from the pivot from releasing a brand new game every couple of years to shoving everything into a single game and building off of it forever. It clearly wasn't designed from the start to be added on to for four or five years, much less the better part of a decade, and rather than put in the effort to fixing it, they just slapped some bandaids on while their senior devs were off fucking around with whatever incubation project they were assigned to that week. But I mean c'mon, can you blame them? It was cheaper than actually doing the work! Those classic cars don't buy themselves, y'know!

Once again, this series could have been so much better if there was just a modicum of decent management and proper planning, but that isn't the Bungie way.
 
I remember playing this with my best friend and one of his other friends years ago, one of the most fun times I've had in my life. And like our contact with eachother over the years, this game became less and less of what it was until it eventually died out.
I hope Bungie lays off even more people so this company I once loved (well I stopped loving it before Destiny 2) dies a quicker death.
 
I loved playing Destiny raids with my rl friends some.... 5-6 years ago? The gunplay was fun, the skill trees were fun, the raids were actually challenging enough to give a sense of satisfaction when you beat them.

Shame what they did to D2. We all stopped playing when they presented "sunsetting" content as a good thing, acrually. Rip. I can only hope a few more great games flopping will be enough for the corpos to stop shitting in their own cereal and start making good games again. One can hope. 🌈
 
I think Destiny will be remembered as one of the biggest... I don't know if I'd call it a failure, but perhaps missed opportunity? I think had they embraced a cinematic story-driven experience like they had originally planned, it'd be another Halo franchise. The lore for Destiny was damn good. They had some really incredible writers handling the lore. They had some fucking incredible ideas in the lore and background. Which they completely wasted, squandered, and mishandled turning the game into a live service treadmill where they were terrified to alter the status quo. The Witness was originally supposed to rip the Traveler apart and turn its corpse into a portal, not that silly triangle shit. The Light and Darkness conflict turning into shooting the scary bad man was inevitable in a MMO but could've been an incredible story in something built around a single player. Whoever wrote Destiny itself absolutely mishandled its lore.

Cautionary tale might be the phrase, yes.
 
I think Destiny will be remembered as one of the biggest... I don't know if I'd call it a failure, but perhaps missed opportunity? I think had they embraced a cinematic story-driven experience like they had originally planned, it'd be another Halo franchise. The lore for Destiny was damn good. They had some really incredible writers handling the lore. They had some fucking incredible ideas in the lore and background. Which they completely wasted, squandered, and mishandled turning the game into a live service treadmill where they were terrified to alter the status quo. The Witness was originally supposed to rip the Traveler apart and turn its corpse into a portal, not that silly triangle shit. The Light and Darkness conflict turning into shooting the scary bad man was inevitable in a MMO but could've been an incredible story in something built around a single player. Whoever wrote Destiny itself absolutely mishandled its lore.

Cautionary tale might be the phrase, yes.
Someone called it Wasted Potential: the Game, which I feel sums up Destiny as a whole.
 
I loved playing Destiny raids with my rl friends some.... 5-6 years ago? The gunplay was fun, the skill trees were fun, the raids were actually challenging enough to give a sense of satisfaction when you beat them.

Shame what they did to D2. We all stopped playing when they presented "sunsetting" content as a good thing, acrually. Rip. I can only hope a few more great games flopping will be enough for the corpos to stop shitting in their own cereal and start making good games again. One can hope. 🌈

Destiny 2 had a lot of great moments. I think my favorite was doing Glassway Grandmaster before it got nerfed.
We're at the final encounter and both of my friends died close to the end just as a bunch of Wyverns spawned.
I solo multiple of them with Izanagi, and just as I kill the final one a lone Goblin comes up behind me and instantly kills me.
 
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