Tanner Glass
kiwifarms.net
- Joined
- Oct 27, 2016
Competent games take competent time but also experimentation - which creates risk.I can't believe this shit. I only followed the development on the surface level but this sounds even more lazy than expected. How can it be that there's not a single competent game designer left at Blizz?
Companies (not just video game companies) are extremely risk averse - which is why Blizzard is mining out all of it's existing franchises instead of working on new ones. Diablo 4 already has a target audience and expected profit based on the historical performance of Diablo 2 resurrected, Diablo 3 RoS and Diablo Immortal.
Companies also don't want to put in a game systems that will hurt sales (Diablo 3 Vanilla's RMAH) or a concept that might not work (Battleborn). To get something made (or remade) you need a very specific person with a very specific vision and it really needs to be in a company that takes care of employees - which isn't Blizzard.
Japanese companies often do so (FFXIV's Yoshida has a massive role in all FF now, Miyazaki is CEO of FromSoft, etc) but for American devs they are largely better of spinning off into their own studio and working with a publisher (Devolver, Valve, Epic) than trying to make something for an existing studio.
So Blizzard has really set itself up to fail through it's decade of incompitence and there aren't that many truly great developers you can just go poach - it's a very small network. Guys like Jeff Kaplan or Jay Wilson don't publicly say why they left Blizzard but if one of their dev friends ask them, they'll likely be told "Don't work there it blows".