Let's Sperg Did Spec Ops The Line Ruin Gaming?

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Outside of video essays and random forum discussions I very much doubt that spec ops has been influential in game development. Nonetheless I concur it is a shit game - one I cynically suspect had its “subversive” story tacked on to try and salvage the utterly subpar gameplay comprising it (“you can’t criticize my generic shooter gameplay because it’s a le heckin parody of those games!”)
 
I can get behind that. The Last of Us felt so astroturfed when it launched. Like I just woke up to a deluge of retards clamoring over how it's the best game ever made, which felt really weird at the time, considering it appeared to be yet another zombie game. But it was a zombie game released in 2013, a point in time when the whole zombie fad was wearing thin, and countless zombie games were already out. Dead Rising was already seven years old at the time.

But, I bought it anyway, and sure enough, it was total garbage. Tedious and not fun to play at all. I don't understand why anyone enjoyed it.
I can see why someone would enjoy it, but not this weird obsession/following people have.

I played it once. I liked it enough. But the more and more I heard people praise it as the best thing ever, the more confused and annoyed I got.

So in that sense, I get why people hate Spec Ops: The Line. I liked the game. Like you said, it was interesting at the time. At the same time, I think I've maybe replayed it once, and even then I'm not positive I finished it when I did. And when I do see big essays about how important it is it just reminds me, and I hate to even say this because now I sound like some pseudo intellectual reddit fag but it really is the truth, how fucking infantile and sheltered most of these types of gamers must be.

Like I get a 13 year old thinking this shit is deep or profound or something, but like...it's just fucking Fight Club and Heart of Darkness. It's not ground breaking writing. Nobody should be having some sort of life altering event over it.
 
Same shit with Nolan North voicing Walker. “Wow what a brilliant subversion. Get the guy who’s made a career out of voicing the action protagonist to voice a war criminal
This happens a lot with games with any sort of ambiguity, symbolism, etc. The fans read way too deep into it. Recently, the games that spring to mind for that are Fromsoft's catalogue starting post 2012. However, I'd say one of the earliest that I can remeber happened with (and continues to happen with) Silent Hill 2. It's way worse than even Souls lore autism, even if it is more niche and didn't spawn a little cottage industry.
 
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No, making a shooter that's deliberately unruly, tough to play, and repetitive doesn't offer up a critique of bro shooters or how war is an inhuman atrocity, it's taking a product made primarily to challenge the players reflexes and coordination and trying to make it an art piece about the ills of war or something.
yeah, exactly like the bro-shooter is an art piece about the awesomeness of the DOD and showing kids how people totally just fall down and despawn after unloading a whole mag onto them and tea-bagging their corpse. If you really worried about the challenge and reflexes you would play some sterile, neon color quake 3 clone but that's not happening, is it?
The cover shooter killed gaming. Not making said cover shooters more artsy fartsy.

Oh but apparently this game is so smart because it shows in shooter games you don't actually have a choice! You don't have agency over what you're doing! And?
yeah, yeah, I get it. Bioshock did that choice thing better by just illustrating how you don't even question having no choice but instead frag everything in sight by default
- like some sort of conditioned killer almost...
you could also have named the thread: How dare people question blatant propaganda goyslop by making their own propaganda goyslop?

Edit:
Wait, wait. wait.
You are literally getting angry because the game has made you realize, you have been playing government killer training psyopslop? And now you are angry at them?
You don't get to call me a bad person because I was "just following orders" or not questioning superiors because a game can't allow me to have that agency because ITS A FUCKING VIDEO GAME. There's only so much interaction you can give in a video game and I understand that when I'm playing Call of Duty or Battlefield. I don't have a choice because this is how it's programmed.
:story:
Maybe I should really play the line. Looked boring as fuck back then... it's better than I thought.
 
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I disagree. Like others have noted, Spec Ops went by largely unnoticed and nowadays regular unpretentious games like Fortnite and CoD still reign supreme.
People love memeing about le "quirky Earthbound-inspired RPGs that are metaphors for depression", but where are they? well, I'm not entirely sure where they are, but I can tell you where they aren't, and that's the mainstream, cause you have to look for them pretty hard(Well, except maybe for Undertale).

You want to blame a game for ruining gaming? Blame Team Fortress 2, I think it was the one that introduced lootboxes aka gambling for children. Or Minecraft, which popularized releasing games in an unfinished state.
 
I can get behind that. The Last of Us felt so astroturfed when it launched. Like I just woke up to a deluge of retards clamoring over how it's the best game ever made, which felt really weird at the time, considering it appeared to be yet another zombie game. But it was a zombie game released in 2013, a point in time when the whole zombie fad was wearing thin, and countless zombie games were already out. Dead Rising was already seven years old at the time.

But, I bought it anyway, and sure enough, it was total garbage. Tedious and not fun to play at all. I don't understand why anyone enjoyed it.

Honestly I thought The Last of Us was fairly fun to play, though the story was retarded. 2 looks like it might actually be decent as well, but the story is even MORE retarded and they want me to play as some sort of fridge pretending to be a woman,
 
People love memeing about le "quirky Earthbound-inspired RPGs that are metaphors for depression", but where are they? well, I'm not entirely sure where they are, but I can tell you where they aren't, and that's the mainstream, cause you have to look for them pretty hard(Well, except maybe for Undertale).
The meme is based on an observation, it isn't necessarily hating on them so much as it's pointing out how these games often touted as super unique are (Or have become) just as stale as any other genre. There are plenty to be found, I'd argue it's become one of the most common games to be developed due to the accessibility of RPGmaker and the popularity of Undertale, Deltarune and Omori. That's not including the dozens of relatively popular games that fit the description. It's a genre that only received popularity about 10 years ago, in time we're going to see how bloated and repetitive this genre becomes.

As for the influence of them, Undertale has done considerable damage to indie gaming by inspiring every indie dev to try and become a quippy 4th wall breaker who has to deconstruct really simple game mechanics and stories into overly bloated and incomprehensible messes.
 
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So in that sense, I get why people hate Spec Ops: The Line. I liked the game. Like you said, it was interesting at the time. At the same time, I think I've maybe replayed it once, and even then I'm not positive I finished it when I did. And when I do see big essays about how important it is it just reminds me, and I hate to even say this because now I sound like some pseudo intellectual reddit fag but it really is the truth, how fucking infantile and sheltered most of these types of gamers must be.

Like I get a 13 year old thinking this shit is deep or profound or something, but like...it's just fucking Fight Club and Heart of Darkness. It's not ground breaking writing. Nobody should be having some sort of life altering event over it.
Yeah, it is literally Heart of Darkness transplanted into a game. Interesting idea, but not worth bellowing its name from the rooftops.

I think a lot of the crowd who were desperate to prove that games are art were butthurt about Roger Ebert's comments that video games could never be art. They never considered how Roger Ebert is just one voice that happened to get propped up by the media, and how a lot of his tastes in movies were questionable as-is. I remember people throwing around Silent Hill 2, and how it's absolutely art because it does a great job reflecting James' depression, and how he's handling his secrets. One of the endings is one where James drives himself into the lake to commit suicide, and you can get this by keeping your health near critical for too long. Implying that James wanted to die, and didn't care too much about healing himself. It's an interesting, original way to trigger that ending.

Sure, games can be art. Problem is, most games aren't art at all. So many just don't make you think about life outside the box. Especially all those pretentious propaganda games, which are designed to funnel you towards one line of thought. There's nothing to discuss there, so it's not art at all. That's what propaganda is. Spec Ops: The Line's twist and ending rub so many of us the wrong way because it tells you exactly what to think, and railroads you into it. It's so close to being an interesting art piece, but falls flat because they want to force that twist down your throat so badly.

I know it's trite to bring up Undertale, especially in this context, but it at least had completely different end-game sequences based on whether or not you killed the monsters you fought. Even though just about anyone playing blind would end up with the "some killed, some didn't" result, because the game doesn't hammer into your head that the two big endings are achieved by giving mercy to absolutely everyone, or killing absolutely everyone.

Just make something fun, for fuck's sake. That is what video games are for.

"If your game's not fun, kill yourself." - Reggie Fils-Amie
 
I can get behind that. The Last of Us felt so astroturfed when it launched. Like I just woke up to a deluge of retards clamoring over how it's the best game ever made, which felt really weird at the time, considering it appeared to be yet another zombie game. But it was a zombie game released in 2013, a point in time when the whole zombie fad was wearing thin, and countless zombie games were already out. Dead Rising was already seven years old at the time.

But, I bought it anyway, and sure enough, it was total garbage. Tedious and not fun to play at all. I don't understand why anyone enjoyed it.
I only played Last of Us for the first time early this year and it may well be the most annoying game I've ever played. I mentioned this in another thread, but about halfway through I started saying "aaaaaaand somebody ambushes Ellie and Joel.... now!" during every cutscene and was right nearly ever time.

There's something uniquely frustrating about playing a video game - a medium where you generally have to demonstrate technical competence to proceed through the game - only to watch your characters turn into giant retards every single time control is taken away from you. By the end, I felt good knowing that Joel was brutally murdered in the sequel.
 
Yes and fuck all thos pretentious "Videogames can be art too" faggots, why the fuck you want vidya to be art? is it just so you can go "Ackshully I'm an art conisseur" to justify your gaming marathons? nah fuck you faggots
This shit makes me so MATI I'm gonna leave before I embarass myself.
 
I think i cant judge it too harshly myself and i do think the concept was decent and novel for its time, its gameplay was mediocre, if they leaned way more into the enviromental aspects it could've been a neat gimmick, but you shoot out too many sand windows that the mechanic runs its course really quick
But its really retarded that alot of people took it too seriously and it lead to more and more pretentiousness, but i think at that point you should blame the hacks that try to ape it more than the game itself
 
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As for the influence of them, Undertale has done considerable damage to indie gaming by inspiring every indie dev to try and become a quippy 4th wall breaker who has to deconstruct really simple game mechanics and stories into overly bloated and incomprehensible messes.
I don't think UNDERTALE's to blame for that one. That was the big thing for flashgame indies from like 2008 onwards, probably earlier.
 
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You made me do this at the behest of your programming and your game design that you deliberately implemented. I did this because I was told to by you to do it.
The worst part is by the time Spec Ops came out, Bioshock had already explored this concept 5 years earlier, but in a way that actually integrated with the plot and didn't try to morally grandstand about it.
one I cynically suspect had its “subversive” story tacked on to try and salvage the utterly subpar gameplay comprising it (“you can’t criticize my generic shooter gameplay because it’s a le heckin parody of those games!”)
The game should've removed the meta bullshit, and focused fully on finding Konrad.
There's at least some truth to that. The game's development was a nightmare because the publishing exec overseeing the project was a bipolar retard who kept ordering major changes to the game on short notice because he had no idea what he actually wanted. The goal was originally to find Konrad alive at the end, but thanks to the constant delays and changes they literally ran out of money before they could make the ending. This led to them retooling the last act of the game into a PTSD-fueled dream sequence so they could justify reusing assets.
 
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