- Joined
- Sep 14, 2021
Bethesda sucks ass and their stupid account system is an extremely unwelcome intrusion. however, I'm a simp for Doom and the soundtrack and new WAD are cool, I also appreciate that they shipped it with SIGIL (not SIGIL II though?) and it's also a totally free upgrade. but it is sad that this port is obviously inferior to gzdoom and feels kind of shit control-wise IMO. KEX is a great engine, but the source ports made for the classic Dooms have become so robust and well-made that there's no competition. I hope they give this treatment to Quake 4 next, the last of the classic id stable that actually needs it.
as a side note, apparently the community mod browser (which I haven't fucked with as it's locked behind the Bethesda account sign-in) is effectively unmoderated, causing massive butthurt about proper crediting and blah blah because web 1.0's spirit of free sharing is dead. also there's apparently no file vetting, as you can upload WADs that require zscript to work, causing the game to crash since KEX doesn't support it:
as a side note, apparently the community mod browser (which I haven't fucked with as it's locked behind the Bethesda account sign-in) is effectively unmoderated, causing massive butthurt about proper crediting and blah blah because web 1.0's spirit of free sharing is dead. also there's apparently no file vetting, as you can upload WADs that require zscript to work, causing the game to crash since KEX doesn't support it:
A popular mod called MyHouse.wad is listed in the browser, for example, and it requires capabilities that the remaster does not include. Sure enough, it crashes when you start playing (something of a shame, considering MyHouse.wad is an extraordinary work of horror). The main gripe remains for this mod too: it has been uploaded not by its original author Steve "Veddge" Nelson but by a user called "MrMysteryMan76", who writes in the description: "This is not my mod. You can find the origional [sic] on the doomseeker website."