DOOM

I am curious and slightly concerned.


Given that the base is overrun by demons because a demon-worshipping cult centred around the executive Olivia Pierce went undead Jonestown mode it makes perfect sense.
 
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So I just realised I never finished Doom Eternal so finished Doom 2016 again to get back into the swing of things.

Doom Eternal was absolutely 10/10 up until Taras Nabad, at which point the bullshit cranked up so hard that it's honestly souring me on the entire game.

I know git good and all, but up until this point everything felt hard but fair and gave me enough room and options to vertically make my way across the map, so many encounters in Taras Nabad are too open and the courtyard section with the Archville was such a painful slog because he'd always find himself in areas where I'd then get sandwiched between two enemies with no way of vertically manouvering my way out of it. The slayer gates in comparison are incredibly fun and fair but god, fuck the ending of Doom Eternal. I might never actually finish the game if it gets any worse than this.
 
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I know git good and all, but up until this point everything felt hard but fair and gave me enough room and options to vertically make my way across the map, so many encounters in Taras Nabad are too open and the courtyard section with the Archville was such a painful slog because he'd always find himself in areas where I'd then get sandwiched between two enemies with no way of vertically manouvering my way out of it. The slayer gates in comparison are incredibly fun and fair but god, fuck the ending of Doom Eternal. I might never actually finish the game if it gets any worse than this.

The endgame missions do change the game up a surprising amount. In my experience, it does eventually click just as well, but mileage varies on how long that takes. When an archvile comes out always have your ice bomb at the ready so you can freeze that son of a bitch in place and just whale on him with everything you've got. After Taras Nabad archviles become a bit more tolerable seeing as you have an option, albeit a highly limited one, to quickly dispatch them.
 
Archies I pretty much always just immediately rush and nuke with either the BFG or Crucible (once you have it). There's always SSG/Ballista/grenade combo spam too if all else fails.

I do remember that first Taras Nabad arena being pretty brutal at first because I was totally blindsided by the Archie.
 
Finished Doom Eternal but like I predicted, the game just took a general nosedive in quality from Taras Nabad onward.

Final bosses were kinda... boring and not particularly fun. It didn't help that most of the Sentinal architecture was just AWFUL for traversing the environment. Personally I liked Archies after getting used to them but I'll never get used to fucking Maurauders. They're the most anti-fun demon in the entire game and make me want to avoid entire levels if I know there's one in them.

It's kinda wack because I think Doom 2016 is the better overall game, but going back to playing it it feels too sluggish without the dash jumps and constant respawning chainsaw fuel.

Also gave multiplayer a go and lmao it's fucking awful. Doom 2016 had a fun multiplayer setup and yet this shit is boring as hell.
 
Well horde's out, tried it, it's pretty fun but nothing amazing. It's pretty much a bunch of campaign/slayer gate arenas strung together and made even more arcade-y. Didn't feel too hard either cuz by the end of the first batch I had about 20 lives left. I also feel like it may get a little repetitive if it's just the same set every time.

Also not sure how I feel about the fact that you begin with 1 weapon and have to earn the rest over the course of playing. Kinda wanted to just go in with the full arsenal but I guess they thought that would've made it too easy.
 
Multiplayer in 2016 was generally regarded as a waste of space, though. I don't think you guys remember how toxic the reaction to it.
The problem with 2016's multiplayer is that it was developed by a studio that mostly worked on Halo and Call of Duty multiplayer components, and imo the movement just didn't felt the same as the campaign, it was a weird mix of old-school deathmatch with some unnecesary stuff from newer games.

Id eventually took over it after release, and it became slighty better after it got various patches, adding bots, among other stuff, but i get the idea that id misunderstood their fanbase when people complained about multiplayer, Doom fans want a proper old-school multiplayer experience, along with a proper co-op mode, instead we get the Battlemode that no one asked for.
 
What sucks is 2016's multiplayer was just a few tweaks away from being good. Get rid of the COD loadouts, the shitty emotes, and get a better announcer and it would've been fine. Still dunno why they decided to just throw it out entirely.
 
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Anybody got any mod recommendations? Been replaying Ultimate Doom on GZDoom and wanna try out something else in the Doom engine, I've already played MOON and Army of Darkness Doom

Project Brutality

A gore/gunfest with new enemies, random enemy placement, random gun placement, new powerups, doublejumping, mantling, finishing moves that grant health and just general mayhem and carnage.

Also NPC marines that join you and are pretty decent at fighting
 
Replaying the campaign and Ancient Gods after 6.66, and I have to admit I don't find Mick Gordon's OST as impressive as I remember. Sure, the Ancient Gods doesn't have any stand out stuff like BFG Division, but there's a lot more churn in Gordon's work than people like to admit.

That aside, Jesus I forgot how much of a jump in difficulty AG is. I do wonder if they wanted this to be a full game by itself (getting the Night Sentinels back together is almost an after thought), but squeezed everything into six levels just so they could day it was done. Eternal must have been an exhausting game to work on.
 
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The original ancient gods was such horseshit, the only people who praised it were keybound jugglemasters with 9 million fov on pc. Then part 2 came out and they cranked the difficulty down (weaker enemies, less mobs, missing enemies) and they whined and cried so hard you would have thought they were being sent to jail.
 
Replaying the campaign and Ancient Gods after 6.66, and I have to admit I don't find Mick Gordon's OST as impressive as I remember. Sure, the Ancient Gods doesn't have any stand out stuff like BFG Division, but there's a lot more churn in Gordon's work than people like to admit.
I feel the same about Eternal's OST in general. I like Meat Hook and kinda like The Only Thing They Fear is You. But there wasn't anything memorable like the ones from 2016.
 
Replaying the campaign and Ancient Gods after 6.66, and I have to admit I don't find Mick Gordon's OST as impressive as I remember. Sure, the Ancient Gods doesn't have any stand out stuff like BFG Division, but there's a lot more churn in Gordon's work than people like to admit.
Ancient Gods's OST wasn't made by Mick Gordon, it was Andrew Hulshult.

I usually like his work, but his tracks for Ancient Gods sound rather generic.
 
Ancient Gods's OST wasn't made by Mick Gordon, it was Andrew Hulshult.

I usually like his work, but his tracks for Ancient Gods sound rather generic.
Oh, no, that's what I mean - other than the likes of BFG Division, all of Micks contributions blend into one like the Ancient Gods' OST does.
 
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