Played through the entirety of Ancient Gods Part 1 today.
I beat it, but man did it drive home my most disliked part of Doom Eternal, and that's combat flow. In general, Doom Eternal is at its best when you get a rhythm going. Dart in, dart out, get your hits in, wear the big boys down, recharge as needed, weed out the weaklings to clear room, etc. You do it right, and it feels fantastic. Escaping a skin-of-your-teeth situation with a last-minute save followed by frenzied panic followed by laughing like a maniac because you just pulled off a Hail Mary Blood Punch that ripped the Cyber Mancubus' armor and killed four mooks for a shower of health is
quintessentially a Doom experience.
The problem is that the combat arenas and encounter design increasingly tilt towards clusterfuck format as the game progresses. It's way too easy to get trapped and then no matter how amazing your mobility is and how many runes you stack boosting that mobility, you are fucking *dead* at that point. I've had situations where some dick-mule Carcass effectively locked me in a box that I couldn't get out of without dying, because that one delay in breaking the shield so I could escape was exactly what the enemies that I'd been kiting for 3 minutes needed to shove an entire Cacodemon up my ass, and that's one of almost a billion ways the game can make that happen. This is made worse by the way it's way too easy for your limited resources to stretch to the breaking point and then collapse. An Archvile showing up in an encounter when you don't have an Ice Bomb ready to go is a "Welp, guess I'm dying" situation because they make the entire battle a thousand times worse for their presence.
The Marauder is one of the most contentious enemies in Doom Eternal for good reason; it completely reverses combat flow. You can't deal with other enemies while this fucker is chasing after you with designs on giving you the world's most impromptu prostate exam, none of your "fuck off and leave me alone for a few moments" Buttons work on him, he actively summons a buddy that can and will outrun you while helping to wear you down, and he effectively forces you to completely screw your usual way of handling things if you want to even try to be effective. There's ways to cheese him -
I've done it - but like dropping the Xenomorph from Aliens into an ongoing orgy, it's most likely going to end in a whole lot of screaming and horror. He's a solidly-designed enemy in a game whose loop reacts poorly to his presence, which is why I think he's both so hated and so adored by different parts of the fanbase. Suddenly, the battle is all about dealing with
him, and you can't just put him on a backburner while you haul ass around the arena for a few moments to recharge your stacks.
The last battle of the Atlantica is a marathon of a fucking battle that
leads off with a fight against two of these dick-seeking fiends. They cover one another, and because their shotguns shove you, it can actually be almost impossible to land the execution while one's alive. I wound up only beating that encounter the first time by landing a rocket on one that was ready to execute and chunked him before dealing with his brother. Imagine my distress when that was only the first part of a fight that lasts almost 20 minutes, with Tyrants, Cyber Mancubi, and even an Archvile coming out to play in succession. This is some John Romero-tier design, and I have to respect the dickishness of it, but I can absolutely see why people would be turned off by it.