>With Microsoft's plan to cut 3,200 employees at Xbox still looming over the industry as a whole and affecting various studios, id Software lead services programmer Chris Hayes says developers are left without "the incentive to care anymore."
>In a recent interview with Auf ein Bier over on YouTube, Hayes comments on the situation himself, criticizing companies for widespread layoffs. (
https://www.youtube.com/watch?v=aA64Ogzm_VU)
>"They weakened their studios. When they do layoffs, they weaken and devalue their studios – but they don't understand that."
>Hayes goes on to say that "it is our experience together, our working together, and our past experiences that make the studio good"
>Not only is it not present, according to the id Software lead, but companies "fundamentally don't understand what makes the business." They might know numbers for marketing and the like, but not how to deliver a decent product.
>"The actual reality of what makes a good game, how it gets done," that's what companies like Microsoft fall short of comprehending, as Hayes outlines. "They're so disconnected from that, they don't understand what it takes to build a team, what it takes to maintain a team – and that failures are important, too."
>Rather than throwing in the towel following failures, the dev says it'd be beneficial to learn from them and allow team members to grow. But, sadly, that's far too often not how things work out.
>"If you make a mistake, that's the last mistake you make as a team. That team is done. So no one's growing, no one's learning, and as a result, individuals don't have the incentive to care anymore."