DOOM

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This is a quote from Chris Hayes. I don't bother to look into him at the moment, but that quote is retarded.
Video games aren't supposed to be "art", they exist to entertain.
If part of said art's intent is to make of doom more and more like a watered down warhammer game then... yeah, good riddance.
Seriously, who tf was the dork responsible for pushing weird lore nonsense and trying to nuance demons?
 
Video games aren't supposed to be "art", they exist to entertain.
Boomer consoomer mindset. "Video games exist to stimulate my brain and the artistry in front of me that makes them whole doesn't exist."

The guy was there (according to this interview linked in the article) for all nu-DOOM games, games that are both entertaining and artistic (in the literal, not gay sense) so that statement doesn't even make any fucking sense in a vacuum (unless the art direction, enemy / environment designs, music, overall atmosphere, etc of them just doesn't register in your monkey brain).

Games should and are supposed to be entertaining that is true, but to say they aren't art as well is to be ignorant of the pieces that make up the puzzle.
 
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Boomer consoomer mindset. "Video games exist to stimulate my brain and the artistry in front of me that makes them whole doesn't exist."

The guy was there (according to this interview linked in the article) for all nu-DOOM games, games that are both entertaining and artistic so that statement doesn't even make any fucking sense in a vacuum (unless the art direction, enemy / environment designs, music, overall atmosphere, etc of them just doesn't register in your monkey brain).
Video games as a medium do have an artistic merit. You named the main parts and those are important. However, calling video games as "art" in itself is disingenuous. You can think whatever you want, but a game is still a product for entertainment. If the game is genuinely fun to play and has innovative mechanics, it deserves to exist. "Games are art" is a cudgel that was abused repeatedly for absolute horseshit ("Gone Home" as an egregious example) in the past decade, so I'm pretty allergic to that phrase.
Games don't need to have "lore" that needs a bunch of novels to explain it in its entirety. And they especially don't need to have cutscenes in which failed nepobaby "actors" need to burp out their lines.
 
Video games as a medium do have an artistic merit. You named the main parts and those are important. However, calling video games as "art" in itself is disingenuous. You can think whatever you want, but a game is still a product for entertainment. If the game is genuinely fun to play and has innovative mechanics, it deserves to exist. "Games are art" is a cudgel that was abused repeatedly for absolute horseshit ("Gone Home" as an egregious example) in the past decade, so I'm pretty allergic to that phrase.
understandable.jpg
 
If games aren't art and are just software to be updated, then there's no reason to preserve them because they're disposable & continually updated, ie the old versions are disposable and should be forgotten. Capcom didn't understand that people would still want to play the original Resident Evil releases because they had already released brand new remakes, and Good Old Games had to fight to get them on their storefront. If 343/Halo Studios had it their way, they would snap Halo: Combat Evolved out of existence from the MCC or the original release, so they only way to play that campaign is through their shitty remake. So even though I don't really like the whole "games are art" debate because its often used to defend pretentious crap like Gone Home, from a utilitarian perspective it makes more sense to argue for it.
Ultimately the industry will flip flop on whether games are art when its convenient, if they want to defend shitty walking simulators then they'll use it as a shield, when they want to shut down games and make them permanently unplayable or take games off game stores then they're not art and are just products so they can take it away from people.
 
games aren't art
games are art
games may be art
i'm on the side that pisses everyone because i still remember GRIS and Stray, because of this gay semantic bullshit a bunch of pretentious faggots that hate gaming are trying to co-opt it by making games lame and gay, kill yourselves.
because of this gay yapping a fucking cat walking simulator got awards:
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sure the year it was developed was under a gaming dry spell but still, a fucking cat walking simulator got awards, these people are literally trying to legitimize their position within game circles by giving awards to shit games while people yap whether games are art or not instead of uniting and telling these fuckers to fuck off.
If part of said art's intent is to make of doom more and more like a watered down warhammer game then... yeah, good riddance.
Seriously, who tf was the dork responsible for pushing weird lore nonsense and trying to nuance demons?
a bunch of failed theatherfaggots propped up by some retarded c-level executive who should be nowhere near a game development position, why?
 
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Id Software lead says devs "don't have the incentive to care anymore" with Microsoft threatening another 1,600 Xbox layoffs after latest bloodbath​

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>With Microsoft's plan to cut 3,200 employees at Xbox still looming over the industry as a whole and affecting various studios, id Software lead services programmer Chris Hayes says developers are left without "the incentive to care anymore."

>In a recent interview with Auf ein Bier over on YouTube, Hayes comments on the situation himself, criticizing companies for widespread layoffs. (https://www.youtube.com/watch?v=aA64Ogzm_VU)

>"They weakened their studios. When they do layoffs, they weaken and devalue their studios – but they don't understand that."

>Hayes goes on to say that "it is our experience together, our working together, and our past experiences that make the studio good"

>Not only is it not present, according to the id Software lead, but companies "fundamentally don't understand what makes the business." They might know numbers for marketing and the like, but not how to deliver a decent product.

>"The actual reality of what makes a good game, how it gets done," that's what companies like Microsoft fall short of comprehending, as Hayes outlines. "They're so disconnected from that, they don't understand what it takes to build a team, what it takes to maintain a team – and that failures are important, too."

>Rather than throwing in the towel following failures, the dev says it'd be beneficial to learn from them and allow team members to grow. But, sadly, that's far too often not how things work out.

>"If you make a mistake, that's the last mistake you make as a team. That team is done. So no one's growing, no one's learning, and as a result, individuals don't have the incentive to care anymore."

 

Id Software lead says devs "don't have the incentive to care anymore" with Microsoft threatening another 1,600 Xbox layoffs after latest bloodbath​

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Either they will be replaced by AI or jeets. Regardless, I think the Doom franchise has to take a break unless they have plans to tackle the one who's above Davoth / deal with the ultimate fate of Samur Maykr / kill more cosmic beings. Disregard that, I don't give a shit about Nu-Doom anymore. The franchise already ended at the end of Eternal.
 
>Rather than throwing in the towel following failures, the dev says it'd be beneficial to learn from them and allow team members to grow. But, sadly, that's far too often not how things work out.

>"If you make a mistake, that's the last mistake you make as a team. That team is done. So no one's growing, no one's learning, and as a result, individuals don't have the incentive to care anymore."
Maybe if your games didn't take 5+ years and half a billion dollars to make, you could actually afford to make mistakes.
 
Either they will be replaced by AI or jeets. Regardless, I think the Doom franchise has to take a break unless they have plans to tackle the one who's above Davoth / deal with the ultimate fate of Samur Maykr / kill more cosmic beings. Disregard that, I don't give a shit about Nu-Doom anymore. The franchise already ended at the end of Eternal.
If they make a simple game with That Thaira lady popping out of some Eldtrich place having been hiding from the Makyrs to save Doomguy from the Coffin, beat up the Makyrs for setting up her father's death, kill some demons on the way I would be into it.

Simplify it because she isn't the slayer and doesn't gain power from Glory Kills, or has parry shit..just classical doom gameplay, no cutscenes except the first one where she comes out of a portal..then at the end where she takes DoomGuy out of the Coffin and is like "Devil is Dead, Demons are taken care of..lets go to earth" and they retire to become Carrot Farmers, living out the rest of their lives growing Carrots and having Bunny pets.

Doomguy deserves a happy ending and there are worse chicks in gaming than Wraith Lady, she isn't a giant bitch and is like "Hey dad..Doomguy is cool, he saved your ass..give him a chance."
 
If they make a simple game with That Thaira lady popping out of some Eldtrich place having been hiding from the Makyrs to save Doomguy from the Coffin, beat up the Makyrs for setting up her father's death, kill some demons on the way I would be into it.

Simplify it because she isn't the slayer and doesn't gain power from Glory Kills, or has parry shit..just classical doom gameplay, no cutscenes except the first one where she comes out of a portal..then at the end where she takes DoomGuy out of the Coffin and is like "Devil is Dead, Demons are taken care of..lets go to earth" and they retire to become Carrot Farmers, living out the rest of their lives growing Carrots and having Bunny pets.

Doomguy deserves a happy ending and there are worse chicks in gaming than Wraith Lady, she isn't a giant bitch and is like "Hey dad..Doomguy is cool, he saved your ass..give him a chance."
One can only hope but if she was still alive as of Eternal, there should be a very good reason for her disappearance in the first place (probably due to plot armor, immortal girlboss effect, etc.).
 
One can only hope but if she was still alive as of Eternal, there should be a very good reason for her disappearance in the first place (probably due to plot armor, immortal girlboss effect, etc.).
Sentinels lost the war, She used Wraith powers to get into Cthulu world to save a few sentinels, Finds her way back after Eternal Ends, invades Hell to save Doomguy.

Meet's Khan Makyr's soul there..kicks her fucking ass again because Khan Makyr fucking deserves a few more ass kickings after the bullshit she pulled in Revelations...Shit I wanna go load up Eternal just to shove rockets up that bitches ass again.
 
Maybe if your games didn't take 5+ years and half a billion dollars to make, you could actually afford to make mistakes.
not to mention that a jeet can asskiss you if you are in a position of power but you can't asskiss a jeet if they are in a position of power, to them you asskissing them is part of your job as untersmench which are supposed to grovel and asskiss a brahmin ubermensch.
 
a fucking cat walking simulator
I barely remember this game but I think it was exploration platforming with stealth and maybe some watchdogs hacking, and mmaybe some crafting/upgrading for your gear (and even a gun), not a walking sim.
Anyway, not really worth being an icon of hate. Stray got headpats because of "yay kitties" more than art wank I think.
 
Decino makes this shit look so fuckin' easy to the point I can barely tell what he's doing as he rips through this one on NM.
DOOMtubers tend to have a lot of muscle memory built up from playing maps where some retard decided forcing you to contend with a wall of archviles on one side and a wall of revenants on the other side closing in to gang rape your ass is peak gameplay. Add in that a lot of grouchy vanilla purists basically always pistol start and E4 in continuous play seems a lot less bothersome by comparison.
Video games as a medium do have an artistic merit. You named the main parts and those are important. However, calling video games as "art" in itself is disingenuous. You can think whatever you want, but a game is still a product for entertainment. If the game is genuinely fun to play and has innovative mechanics, it deserves to exist.
Game feel and mechanical craft are part of the artistry. A well made toy isn't less appreciable by virtue of the fact that it's designed to be played with. The "Games as Art" crowd doesn't care about this part because they want games to be for all intents and purposes an entirely different medium. Gameplay is by its nature designed to have a level of friction less accessible than sitting and watching a movie or reading a book. These people suck at gameplay and want to contend with it as little as possible. Visual novels are also seen as lowbrow and usually assorted with perverts and dating sims, hence why they insist on shitting up everything else despite having a gameplay medium that does just about everything they ask for.
 
maps where some retard decided forcing you to contend with a wall of archviles on one side and a wall of revenants on the other side closing in to gang rape your ass is peak gameplay
Always glad to see a fellow survivor of Dark Tartarus. What the flying fuck even was that wad?
 
DOOMtubers tend to have a lot of muscle memory built up from playing maps where some retard decided forcing you to contend with a wall of archviles on one side and a wall of revenants on the other side closing in to gang rape your ass is peak gameplay. Add in that a lot of grouchy vanilla purists basically always pistol start and E4 in continuous play seems a lot less bothersome by comparison.
Purists also have vertical mouselook off, which makes you more accurate while dancing around shit and in turn makes you surprisingly more agile because you're not gimping your footwork to compensate. I dunno who that guy is but it could easily be a factor.

Just a reminder to gay babies to turn all source port default bullshit off unless your WADs need it or you're sure you want them on.

(Except smooth filtering. I don't care if you want it on. Fuck you.)
 
Purists also have vertical mouselook off, which makes you more accurate while dancing around shit and in turn makes you surprisingly more agile because you're not gimping your footwork to compensate. I dunno who that guy is but it could easily be a factor.
Purists use alt to strafe.
 
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