Doomworld - AKA Troonworld, a dedicated safe space for pedophiles and megalomaniacs - Corrupting the Doom community since 2016

E1M1 might not be better than all or most community maps, but it is definitelly better than its community copycat in Doom the Way id Did... as it's the case with almost all original maps when compared to that abomination.

That Ugly One's troll post got me thinking yesterday about all the basic, but still very important, mapping fundamentals found in Hangar, and how much you can learn just from that level alone. If most newby mappers followed these tropes, before rushing and releasing boxy, flat, unlit, putrid maps, the wads subforum on Troonworld will be less frustrating place to hang around. In Hangar you have a lot of basic elements that evey single Doom map needs. Stuff like height variation, sector lghting, a few secrets, even alternative paths, such as the blue armor secret that can be opened from both ends of the base and leads you outside. There's also variation in the height of the ceilings, to create interesting architecture. All these little things can have a huge impact on how your map looks.
Why is this so hard to understand by most beginners? It's right there in front of their eyes. Are most new mappers on Troonworld, even Doom fans? Have they not played even the original games, let alone something that came after? I just have a feeling that we have a bunch of brainless Minecraft kids, obsessed with stacking blocks, and eventually learn about UDB as an easy alternative for their austic virtual lego. How can you otherwise make something like this, not giving it any thought and then posting it and expecting that people will have fun with this shit?


That can only be done by two types of mappers, the ones who don't play Doom and don't pay attention what's being posted, to see how pathetic their creations are in comparison. The other type are lazy idiots, who have zero creativity, but are wannabe creators, like that brainles moron DoomGappy, aka Troonworld's Doom Mapping Teacher.
It is so infuriating that retards like this get the same freedom to spam garbage as people who actually give a fuck about what they're doing. If you're getting into mapping, and you're not trying to at least outdo Hangar or Entryway with your first attempt, then why even bother at all? My first map was nothing special, but it had a lot more mapping tropes and elements than most beginner maps being posted on Troonworld. and most importantly, it wasn't textured like ass.
 
In the end it all comes down to Troonworld's "be nice or else" policy. It is a modern bastardization of the netiquette. Kids will keep posting dumb maps because nobody is allowed to be strict or rude to them, retards will keep posting the same rules thread no ADHD-ridden little shit has ever read through and manipulative freaks like DoomGappy will keep abusing the ruleset to accumulate good boy points to gain power. I think Troongappy's ultimate goal is to become the next Doomkid. God help us all if that ever happens.
 
Oh god... i think you're right, he's definitelly aiming for a moderator role. All that sucking up to everyone, picking up and running abandoned community project 2-3 at a time, making retarded textures to show off, riding Doomkid and Xaser's dicks all the time, and overall, doing every trick in the book to convince the troons that he has a passion for the game and the community, can't be a coincidence.
 
Doom the Way id Did
I enjoy DTWID, gone back to it a few times. D2TWID blows it out of the water, however.

In Hangar you have a lot of basic elements that evey single Doom map needs. Stuff like height variation, sector lghting, a few secrets, even alternative paths, such as the blue armor secret that can be opened from both ends of the base and leads you outside. There's also variation in the height of the ceilings, to create interesting architecture. All these little things can have a huge impact on how your map looks.
Agree. Also important details like border textures and height changes when changing flats.

It's a level which is overall really competently designed in visuals and gameplay, and which also does a great job of showing off what the then powerful and new engine could do, the room to the left of your start has stairs for scaling to a higher platform, the window to your right lets you see out into a courtyard and towards the other side of the level, where the enemies spot you and start moving.
As soon as you make your way over to that room you saw before, the imps up on that tall platform throw fireballs down towards you, which can easily sail over your head or hit the ground before you. Multiple elements of E1M1 strongly convey to the player that this game's world really is three dimensional.
Well thought out design like this right at the start of the game is one of the many reasons it caught on like fire. Most people never stopped to analyze these things consciously, but their brain still picks up on these things subconsciously.

This is also an example of why John Carmack was really fond of John Romero and his work. Romero is a programmer himself who had a somewhat similar background and relationship towards computers, he had always been good at both understanding what Carmack was accomplishing and figuring out how to apply it. Carmack loved having such sophisticated and flashy demonstrations of his technology.

In the end it all comes down to Troonworld's "be nice or else" policy.
There's indeed such a thing as being too polite. Criticism can sting sometimes, but good critique is vital, and sometimes that critique must be blunt.

Anyone here ever play foursite?
Been on my list for a while.
 
Well, at least Doomkid tried to be a moderator this time, and spare some poor souls from wasting their time with this "project". Too bad he only tried, he should've lock the thread and anounce that all future retarded projects, started by nobodies with 50 posts, will be shutdown immediately. There are curently at least 2 or 3 more "active" projects that are guaranteed to go down the drain, and the morons who are mapping for them for months, still can't get the memo about their efforts going in vain.

By the way, what happened to that moronic kid, Johnny Cruelty? I see Doomkid mentioning him as an example in his post from the link above. I see he stopped posting in december, but by the looks of it he's not banned. Did he had a falling out with TroonGappy, because the fag hijacked his community project? Last time i saw him posting, he was begging the retard Gappy to be his friend again. What a pathetic loser! Imagine you start a CP, even though you're unable to complete it, then make a bunch maps for it, and have some retarded, wannabe mod, cocksucker come out of nowhere and promise to help you finish the job, only to then backstab you, takeover the entire project, have other people rework your maps and not even give you credit for them at the end, while you still continue to beg him to be your friend... Damn!
 
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What is also sad about this, is that it takes an absolute brain-dead, narcissistic, delusional jackass like this for the Troonworld users to finally get the green light and the courage to rip him a new asshole with criticism. I quite like how they dogpile on him, as it is well deserved, but so many other cunts on there deserve the same treatement, but they're never getting it, because they pretend to be nice... lots of role playing going on there, if you know what i mean. I guarantee you, if it wasn't for this guy's attitude and the few copied maps, he'll be getting a pad on the shoulder and no one will be allowed to say a bad word on his retarded project, it will all be beating around the bush type of critique, which is the main problem with how wads are getting reviewed on Troonworld.
 
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@CringeNigger , i have another one for you: https://www.doomworld.com/forum/top...d-but-need-help/?tab=comments#comment-2776130

Another "Idea guy", probably some 10-year old, comming from Minecraft, who wants someone else to make maps for his retarded "dream wad idea", which by the way, sounds like total garbage. His "theme" is "colorless" with two episodes, one in a "Shadow Invased Earth" (Probably means "Invaded"), and the second one in a "Shadow Hell", whatever that means... probably, one color maps with no sky, and of course with slaughter gameplay... basically everything i hate in one package.

He also has an example map, and guess what? It's nothing like he describes. It is one of the worst "first map" attempts i have ever seen. The whole thing is bright as shit, because the retard doesn't know how to change the sector brightness. The enemies and items are stuck on walls. The whole map is covered with Wolfenstein textures, because nothing screams better a dark colorless shadow Hell/Earth than fucking Wolfenstein textures, right? And then the gameplay... All i'm going to say is, the whole map has 4 enemies, and in the first room he expects you to Berserk an Archvile and a Cyberdemon... to bad for him, the Cyber is stuck in a wall. Oh yeah, alsmot forgot... He calls this map "experimental". He probably thinks it's innovative.

So what do you think? Is he going to get the help he needs to make his wad idea? Or is it just one of those retards, who are too lazy to go read some tutorials and watch some videos on how to make maps, and instead want someone to work with them and spoonfeed them every little detail so they can learn to map without doing the research themselves?
 
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@CringeNigger , i have another one for you: https://www.doomworld.com/forum/top...d-but-need-help/?tab=comments#comment-2776130

Another "Idea guy", probably some 10-year old, comming from Minecraft, who wants someone else to make maps for his retarded "dream wad idea", which by the way, sounds like total garbage. His "theme" is "colorless" with two episodes, one in a "Shadow Invased Earth" (Probably means "Invaded"), and the second one in a "Shadow Hell", whatever that means... probably, one color maps with no sky, and of course with slaughter gameplay... basically everything i hate in one package.

He also has an example map, and guess what? It's nothing like he describes. It is one of the worst "first map" attempts i have ever seen. The whole thing is bright as shit, because the retard doesn't know how to change the sector brightness. The enemies and items are stuck on walls. The whole map is covered with Wolfenstein textures, because nothing screams better a dark colorless shadow Hell/Earth than fucking Wolfenstein textures, right? And then the gameplay... All i'm going to say is, the whole map has 4 enemies, and in the first room he expects you to Berserk an Archvile and a Cyberdemon... to bad for him, the Cyber is stuck in a wall. Oh yeah, alsmot forgot... He calls this map "experimental". He probably thinks it's innovative.

So what do you think? Is he going to get the help he needs to make his wad idea? Or is it just one of those retards, who are too lazy to go read some tutorials and watch some videos on how to make maps, and instead want someone to work with them and spoonfeed them every little detail so they can learn to map without doing the research themselves?
Looks like some idiots are trying to give him advice, but he's getting dogpiled by mostly everyone in the thread. He could also be /ourguy/ since he put a swastika and word 'nega' in his map, but I think it's more plausible that he's just some retarded kid.
 
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Modern Doom mapping cancer displayed in a single video, obviously recorded by a dude who sounds like he's about to shotgun mouthwash himself.



Comments section


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Ribbiks and troon faggotry standards claiming another innocent victim.

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The only two commenters with sanity left.

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Tell me you're a troon or tranny supporter without saying it.
 
The colorful aesthetic every single person adopts can actually work well and there are some pretty maps I can think of that count, but they all take these types of levels at face value like "Woah, so pretty! This is a masterpiece of a level!" and disregard the combat experience entirely. Ribbiks knows how to make a level that looks pretty, but did anyone actually play his levels? It's not just slaughter all the time, he places enemies and geometry methodically so that some encounters feel like something else and aren't just you mowing down monsters with the BFG in some open purple arena. He doesn't make his maps just for them to be a light show.

And HexenStar you're a retard and custom rainbow textures will never compare to chad STARTAN2.
 
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The second guy here is a retard, looks matter, which is one of the reasons this tired aping of Sunlust's late game visuals is getting so stale.
I blame the guy's poor choice of words, I think he actually meant the map doesn't have to be overly detailed since that's what Troonvana is talking about in his video. Looks matter, but a map doesn't need to have a shitload of sectors and a million linedefs to look good.
 
In all fairness, some of the wads Troonvana is showcasing in this video, look quite nice, but that still doesn't mean they play nice. Others are just a visual barf. Take for example, his own map he decided to showcase in the video... oh boy, it's not only ugly, but it also plays like shit. Is that the best he can do? A giant, open, flat arena, with huge distances and barely any obstacles, which results in a retarded combat scenario, where you can just circle strafe and let the monsters kill each other. There's zero strategy, and zero reasons to take risks - it's useless. The guy from his youtube comments is right, the faggot can't design a half decent encounter to save his life. As for Ribbiks, I'm yet to find a wad made by him, that i can enjoy, but to be honest, i avoid his work like a plague. Like i said before, i can't stand mappers who are obsessed with drawing pretty symmetrical shapes for the sake of automap looks. Layouts that seem natural, or smart and logical from an architectural viewpoint are 100 times more satisfying to explore. His last set of maps he posted recently seems more grounded though... maybe because it consist of speedmaps? Should i give it a try? Should i take the risk?

By the way, what the fuck is wrong with Troonvana? I know he sounds retarded, but in this video he's on some next level of degradation. Tell me he's not on drugs in this video, my god! And this guy interviewed Dario Casali and American McGee... as a member of the Doom community, I'm embarrassed by just thinking of how they had to endure listening to this fag for two hours.

@CringeNigger , looks like The Magic Mushroom Man has been reading this thread, and if he is, good for him. I get the sense that he agrees with a lot of what we're saying here about noob mappers with retarded ambitions, who ruin the wad subforum with their awful postings. He's been very agressivelly going after them recently, and he deseves some respect for it, but he should be careful, before he gets targetted by the troon mob. I think he's friends with Doomkid, so he might be immune from a direct ban, but still, they will silence him eventually, one way or another.
 
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In all fairness, some of the wads Troonvana is showcasing in this video, look quite nice, but that still doesn't mean they play nice. Other's are just a visual barf. Take for example, his own map he decided to showcase in the video... oh boy, it's not only ugly, but it also plays like shit. Is that the best he can do? A giant, open, flat arena, with huge distances and barely any obstacles, which results in a retarded combat scenario, where you can just circle strafe and let the monsters kill each other. There's zero strategy, and zero reasons to take risks - it's useless. The guy from his youtube comments is right, the faggot can't design a half decent encounter to save his life. As for Ribbiks, I'm yet to find a wad made by him, that i can enjoy, but to be honest, i avoid his work like a plague. Like i said before, i can't stand mappers who are obsessed with drawing pretty symmetrical shapes for the sake of automap looks. Layouts that seem natural, or smart and logical from an architectural viewpoint are 100 times more satisfying to explore. His last set of maps he posted recently seems more grounded though... maybe because it consist of speedmaps? Should i give it a try? Should i take the risk?

@CringeNigger , looks like The Magic Mushroom Man has been reading this threat, and if he is, good for him. I get the sense that he agrees with a lot of what we're saying here about noob mappers with retarded ambitions, who ruin the wad subforum with their awful postings. He's been very agressivelly going after them recently, and he deseves some respect for it, but he should be careful, before he gets targetted by the troon mob. I think he's friends with Doomkid, so he might be immune from a direct ban, but still, they will silence him eventually, one way or another.
I wouldn't trust this guy, he used to shit on Doomer Boards when One Humanity related drama happened and I remember him attention whoring on Troonworld (https://www.doomworld.com/profile/31531-themagicmushroomman/?status=1742480&type=status). As for Ribbiks, Sunlust is pretty decent imo. I think you won't like it because while skill is important in Sunlust, a lot of the maps still require preknowledge (and in some maps you even have to resort to using cringetarded speedrunner strats if you don't want to spend 5 minutes of your time on a single fight) to beat. If you're talking about Crumpets 2, I don't think it's worth playing it. I remember how I basically FORCED myself to like the first Crumpets, I got up to MAP07 before I gave up (I was trying to beat all the maps without saves). Now I don't want to touch it with a 10ft pole... If Crumpets 2 is anything like the original, you should avoit it at all costs because Ribbiks expects you to beat every single map with saves before trying to UV-max them, memorize where the ammo and powerups are, which fights you shoud start first and die a few times before you'll learn the best way to beat them, etc... I watched a playthrough of it and the maps seemed a bit less bullshit this time around, but the guy who beat them is a speedrunner who likes playing difficult slaughter maps, so I'm not sure if they are actually easier...
 
@CringeNigger , thanks man, that's useful info. You are correct, i'm not a big fan of mandatory pre-knowledge designs, especially if the maps are crushingly difficult. If it's going to be some arcady bs, id rather take something that follows the Casali formula of "Here's a bunch of ammo and health, now go have fun, and don't think about it too much".

As for the Mushroom Man, i didn't like him much in the past, but his behavior then could have been a mask to win brownie points with the mods. A lot of people on Troonworld are pretenders. If they had actual freedom of speech there, a lot of people will act way differently, and the place will be much more lively and fun. So i think now we see signs of the real Mushroom Guy, maybe he's just pissed, and begs for the ban... i don't know. Take this hilarity for example:

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