- Joined
- Jan 14, 2023
The best way to ask people to play-test your maps is to release a nearly finished project because that guarantees the attention from the playerbase. Sprinkle it with some screenshots, show off the new graphics (TITLEPIC, new font, etc...) & describe the genre you aimed for (traditional, slaughter, gimmicky, jumpwad...).
With contributions to community projects, it's pretty much automatic. Participants of those same projects will grab your map & play-test it without the need to ask for it.
There is an important thing that every wad developer should consider.
When you finish your maps, ALWAYS PLAY-TEST THEM YOURSELF FIRST!! Iron out any major issues, especially soft-locks & try to fix as much as you possibly can.
After that, you can release it to the public for play-testing, so they can sniff out problems you might've missed them yourself.
That thread linked above isn't always consistent with having active play-testers, so you have to attract folks to play your stuff, rather than seek them out.
With contributions to community projects, it's pretty much automatic. Participants of those same projects will grab your map & play-test it without the need to ask for it.
There is an important thing that every wad developer should consider.
When you finish your maps, ALWAYS PLAY-TEST THEM YOURSELF FIRST!! Iron out any major issues, especially soft-locks & try to fix as much as you possibly can.
After that, you can release it to the public for play-testing, so they can sniff out problems you might've missed them yourself.
That thread linked above isn't always consistent with having active play-testers, so you have to attract folks to play your stuff, rather than seek them out.