They might've surpassed the originals, but all in the wrong areas, just like modern games surpassed old ones in graphics and detail, but fell short on gameplay. I can pick up and blast through Knee-Deep in the Dead any day of the week, and have loads of fun. It might be easy by today's standards, but the fun factor will always be there, and whoever denies that, doesn't understand this game. The same goes for episode 2, partially 3 and 4, and most of the maps in Doom 2. A lot of fags on Troonworld can't even make something as simple and entertaining as Episode 1, yet they already claim to be better than Romero and co., just because they can make a map with 50 000 linedefs that plays like absolute dogshit. What they fail to understand is that the only thing they're good for is virtual lego, not level design.
I don't see Romero being worshiped on Troonworld, if anything, they're indirectly disrespecting him at any given opportunity, by underestimating, or completely disregarding his mapping philosophy of fast-paced, no-nonsense gameplay progression and instead worship these piece of shit, unplayable, repetitive, boring ass wads, like Necromantic Thirst, Formless Mother, Firefly, Umbra and their ilk.