- Joined
- Jun 18, 2019
Ayup! Doctor Proton, who would've been the bad guy at this point, had infected most of the EDF with a virus. Honestly, it makes for a more intriguing premise than the final product.
Intersingly spooky for a Duke Nukem game, feels very much inspired by They Live.In the trailer, the general says the EDF is compromised, and to trust no-one.
From what I understand the reason it was such an obsession for Broussard was because when Duke Nukem 3D first released in 1996 it was state of the art, only to be usurped by Quake the very same year, this made Broussard determined it wouldn't happen again, forgetting that PC gaming evolved so fast in the late 90s and early 2000s it would have been pretty much impossible for DNF not to be dated within just a year or two, it was how every game wound up back then.DNF is a classic cautionary tale of "the perfect being the enemy of the good". The game was announced in 1997 and was pretty close to being finished multiple times, but the head of 3D Realms (George Broussard) kept demanding the game be scrapped, usually for very trivial reasons, and work on the game started back at square one. This kept happening until 3D Realms eventually ran out of money and the company was bought out by Gearbox Software, owned by Randy Pitchford, the guy responsible for other infamous trainwrecks like Aliens: Colonial Marines and Battleborn, who then released a half-arsed, slapped-together version of the game in 2011 - nearly fifteen years after it was first announced.
Broussard wanted the game to be the best game ever. The game was first developed on the Quake Engine, but when Quake II came out he scrapped all the work up to that point and started again on the Quake II Engine. Then when Unreal came out he again scrapped all the work and started again on the Unreal Engine. Then Halo came out, and... you get the idea. The result is that DNF ended up perpetually playing catch-up to the competition.
I imagine what probably sealed the game's fate was the first showing of Half-Life 2 in 2003, that probably blew Broussard away so much that was when releasing DNF in a reasonable time frame evaporated.
The most noteworthy thing about DNF 2011 is simply the irony that it released the year before Sarkeesian launched her Tropes vs Women Kickstarter, it was truly the end of an era when a game could be as unapologetically "dude" as DNF was.You can tell what parts of the game were made after certain games came out when playing the finished DNF. There's a crane physics puzzle that feels right out Half-Life 2. There's an out of place "power armour is for pussies" joke when someone offers Duke the Halo armour, which is all the more pathetic when you notice how much is lifted from Halo. Extended vehicle levels, recharging health, and a two weapon limit spring to mind. There were likely others, but most of the game is extremely forgettable.
The only original idea that game has is a level where you're tiny and fighting enemies in a fast foot place. It's one of the few memorable moments of the game.
I remember even at the time people saying the game's tone was dated and calling out one particular moment in the game that was pretty creepily sexist (Duke saying "you're fucked" to the twins, at least in the other games the goal was to try to rescue the babes) because attitudes were already starting to change in 2011, but 2011 was the very last year the game could have released without causing a major controversy uproar.
I think that is one reason why the series has been dormant, you simply can't make a game like that anymore if you are a major developer or publisher and even Woke devs know there's no point in making a watered down Duke Nukem game.