- Joined
- Jun 4, 2018
tl;drHonestly think it was just unnecessary there's no reason why you know you just light armor plus three medium armor plus five heavy armor + 7 whatever magic effects there's no reason it's it's just extra work and it doesn't really add to it removing Seiko was a good decision and I would not really trust the decision-making process of somebody who thinks it was a good thing that should have stayed in the game maybe the only actually good decision that was ever made was removing Seiko everything revolving around casters obviously was bad because you know casters are well that's another discussion but yeah I know think it was they go stupid they goes a waste of time even if you go back to Old School pre-ad&d basic D&D very easy to just literally like I like I said about remove fakeo ignore the entire chart and literally just say oh yeah light + 3 medium + 5 heavy + 7 shield plus two leave me the f*** alone I don't care and and you know and just like yeah so just just okay the thing rolls you know 18 does that hit you yeah it hits you okay fine move on does you know d6 plus whatever damage but they're people who like to keep it we got to keep our AC on our on our on our token on our thing it's going to be this it's like just tell me whether I think f****** heads and you declare whether or not you got hit I don't want to I can't keep track of all your I don't know what the f****** stats are I can barely keep track of my s*** you keep track of your s*** and that goes bad that's all I have to say
In the old 1E summon monster tables, you could call up some weak critters -- like 'elven children'. One guy summoned them up, and sent them down a trap-laden hall with 'look kids, candy!'.Spoken like someone who's done that with a hireling....*wink*
The party had to KO the elf before they could unwrap the guy's hands from around the magician's neck.
Good times.