E3 2021 Griefing Thread - Now with more nigger pandering, does anyone even care about most of the games displayed here seriously? (Spoiler alert Nintendo won lol)

Who won E3 2021?

  • Ubisoft

    Votes: 1 0.3%
  • Gearbox Software

    Votes: 1 0.3%
  • Square Enix

    Votes: 3 0.8%
  • PC Gaming Show

    Votes: 1 0.3%
  • Capcom

    Votes: 2 0.5%
  • Nintendo

    Votes: 303 76.7%
  • Bandai Namco

    Votes: 5 1.3%
  • Guerrilla Collective

    Votes: 1 0.3%
  • Summer Game Fest

    Votes: 4 1.0%
  • IGN Expo

    Votes: 0 0.0%
  • Wholesome Games

    Votes: 1 0.3%
  • Devolver Digital

    Votes: 6 1.5%
  • UploadVR

    Votes: 0 0.0%
  • Limited Run Games

    Votes: 3 0.8%
  • Future Games

    Votes: 1 0.3%
  • Steam

    Votes: 7 1.8%
  • EA Play

    Votes: 0 0.0%
  • Microsoft + Bethesda

    Votes: 37 9.4%
  • Others

    Votes: 19 4.8%

  • Total voters
    395
Also if you bitch about the story being a very important thing to a game you're part of the problem.

Souls games need no story you just need to be pointed in the direction of what new shit to kill next.


Anyone who plays games for the story shares the collective blame for stuff like this or volcano high existing

Story becomes so prominent that gameplay gets removed.

Games are not a story telling medium, they're one where story only serves as the framework, Games are about mechanics and interactivity.
Yeah but those same people are also to blame for caring about the story in sonic, which then brought us shadow the hedgehog and now I AM HERE TO KILL CHAOS

I salute to the autistic that brought us these trainwrecks
 
I disagree somewhat.

Gameplay should be 75% of the game and its foundation, but the story should cement it all together.

Soul Reaver and Blood Omen's stories were pretty straight-forward with a few fun twists thrown in. Without it, it wouldn't have given the 'punch' or 'drive' to the gameplay.

Even something like Twisted Metal, where the story was 'kill everyone', worked well because, well, you wanted to kill everyone.
Soul Reaver's and Blood Omen's stories were as basic bitch as you could get with a game. They were nowhere near the driving force of it. LOK's big deal was that it was in full 3d and had greater exploration and combat than Tomb Raider. Story sat way back on the fucking bus.

I mean Might and Magic had a far larger story, but nobody primary played M&M for the story either, it was the batshit ways you could kill everything.
 
Soul Reaver's and Blood Omen's stories were as basic bitch as you could get with a game. They were nowhere near the driving force of it. LOK's big deal was that it was in full 3d and had greater exploration and combat than Tomb Raider. Story sat way back on the fucking bus.

The gameplay was the motivation for doing what you did. The fact that it was basic bitch was what made it work so well. It let you enjoy the gameplay, without getting in the way, while connecting the worlds with the story to keep you engaged in the gameplay.

It's like Lars Ulrich - Metallica's drummer. He get's shit for being a crap drummer, but what he does works better than any other drummer could. He sits in the back and keeps the beat while chucking in a few runs everynow and then. He lets the guitar and bass (rip Cliff) do the work. Look at what happened when Joey Jordason drummed for Metallica that time, it was a mess. JJ is a brilliant drummer, but he's a shit Metallica drummer.

Sometimes, most of the time, a thing doing the thing it's designed to do, even basically, is better than it trying to do 10 things at once.

a basic story in a game with good gameplay, is better than a game with good gameplay and no story
 
The gameplay was the motivation for doing what you did. The fact that it was basic bitch was what made it work so well. It let you enjoy the gameplay, without getting in the way, while connecting the worlds with the story to keep you engaged in the gameplay.
That's why i said it was framework, because that's what framework is. Framework is stuff in the background.

also

a basic story in a game with good gameplay, is better than a game with good gameplay and no story
No this is 100% wrong. You just want to watch movies or read a book, you don't want to play a fucking game.
 
That's why i said it was framework, because that's what framework is. Framework is stuff in the background.

also


No this is 100% wrong. You just want to watch movies or read a book, you don't want to play a fucking game.
I've seen some really stupid takes in this thread but yours on story is one of the stupidest. Maybe you should just stick to the original NES Mario.
 
No this is 100% wrong. You just want to watch movies or read a book, you don't want to play a fucking game.
100% disagree.

Name some games that have had 0 story with good gameplay?

Kingdom under fire's story was "kill these factions and get the holy relic" told from several different angles. That made the gameplay more fun because fuck every other faction, that shit is mine.

If it was just "here's a field of people, go kill" it becomes boring.

99 nights, spawn: in the demons hand, Too Human, all had basic stories which made the gameplay more engaging.
 
I've seen some really stupid takes in this thread but yours on story is one of the stupidest. Maybe you should just stick to the original NES Mario.
You're like the person who is eating a load of donuts and drips glazed sugar all over the floor and then wonders why we have ants/sjws.

Your habits are what wrought this menace upon us.

100% disagree.

Name some games that have had 0 story with good gameplay?
Tetris
Pac man
Mario Brothers 3
Demon Souls
Mario Kart
Gran Torismo
 
Video Game stories are so important to geeks and so marketable to normies because they're too riddled with ADHD to read a book, and too ignorant to analyze film. Probably also because it's the closest thing a lot of them get to life experience.

It's why they get so fucking mad when you even suggest that gameplay should be king and story should just be something there to drive the game forward and not the entire centerpiece. They need the basic ass storytelling because it's all they can retain, they need basic ass kojima-esque messages such as "war is bad, nukes are bad" as it's all they can recognize. They need those basic bitch parental relationships so they can cry and feel something they never felt with their actual parents.

To dare that they are secondary, or dare I say, not that great/important is a direct insult to their life experience basically.

It's also the reason Sony 1st party games are finally top sellers. Normies eat basic bitch writing up.

Say it with me folks; a good game with a mediocre story can still be a good game. A bad game with a mediocre story will always be a bad game.
 
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You're like the person who is eating a load of donuts and drips glazed sugar all over the floor and then wonders why we have ants/sjws.

Your habits are what wrought this menace upon us.


Tetris
Pac man

Correct, neither have a story and addictive gameplay
Mario Brothers 3
Demon Souls
Both have a story
Mario Kart
Gran Torismo
Arguable that they have a story, though for talks sake let's say they don't have a story. You could chuck in some sports games as well.

So, your ideal gaming industry is Tetris and pacman remakes, driving games and sports? Each to their own but that sounds like a pretty stale industry.

How often do you buy Fifa and NBA et al? Because Fifa fags - a game with no story, have done more damage to the industry than most groups.
 
I'm not saying story should be the main part of the games but if you guys don't think that it enhances games at all, you are truly bereft of imagination. The whole lol you're too lazy to read a book is some hilarious fucking cope coming from some of you guys. Maybe it's possible, stay with me here, to enjoy decent story telling in multiple mediums. A revolutionary idea, I know.
 
Correct, neither have a story and addictive gameplay

Both have a story

Arguable that they have a story, though for talks sake let's say they don't have a story. You could chuck in some sports games as well.

So, your ideal gaming industry is Tetris and pacman remakes, driving games and sports? Each to their own but that sounds like a pretty stale industry.

How often do you buy Fifa and NBA et al? Because Fifa fags - a game with no story, have done more damage to the industry than most groups.
Tetris is a puzzle game, there are loads of fucking puzzle games.

Souls games don't have stories, they have objectives. Objectives are not a story.

I'm not saying story should be the main part of the games but if you guys don't think that it enhances games at all, you are truly bereft of imagination. The whole lol you're too lazy to read a book is some hilarious fucking cope coming from some of you guys. Maybe it's possible, stay with me here, to enjoy decent story telling in multiple mediums. A revolutionary idea, I know.
No thats the problem book reading faggots are invading games and wanting games to be like fucking YA books
 
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I think there's some confusion here.

You play a game for the gameplay. The story enhances the gameplay, if done right, with a minimalist approach.

Broken sword has a good story, but I play it for the gameplay.

Tetris is a puzzle game, there are loads of fucking puzzle games.
Like monkey island and broken sword? Both have stories
Souls games don't have stories, they have objectives. Objectives are not a story.
That's daft.
No thats the problem book reading faggots are invading games and wanting games to be like fucking YA books

I agree that visual novels and shite like LIS make wank games. Most side-scrolling indy shite is boring as fuck 'press left to win' shit because they go too heavy on story and feels. But to dismiss a game like ME1 or DA1 or Fallout 1 or Diablo 1, because they have 'story elements' is just plain retarded.
 
I think there's some confusion here.

You play a game for the gameplay. The story enhances the gameplay, if done right, with a minimalist approach.

Broken sword has a good story, but I play it for the gameplay.
Story doesn't enhance the gameplay. The gameplay will not improve by any measurable way with a story.

People confuse objectives for a story but those people are retarded.
 
100% disagree.

Name some games that have had 0 story with good gameplay?
Most Roguelikes have only a basic objective. If more games were like Nethack, the industry would be in a better place.
You can also add the whole genres of simulators and most city builders and management sims too.
Dwarf Fortress has basically no story beyond what emerges from the gameplay and if that counts, so does a good run of Pacman.
 
I can't believe you guys have made me wish I was watching e3 instead of reading this thread, holy shit stop arguing about roms and stories everyone's tastes are different. If you want to spend too much money for an authentic gaming experience be my guest and if you prefer games with solid stories, great there's plenty of games like that, problem solved, stop shitting up the thread holy heck
 
Story doesn't enhance the gameplay. The gameplay will not improve by any measurable way with a story.
Take the story away and the gameplay becomes more stale because you have less reason to do any of it. Why solve a puzzle in Monkey Island? Why fight a faction in Command and Conquer?
People confuse objectives for a story but those people are retarded.
You can't say story bad, objectives good, when the most objective driven games are Ubisoft open-world wankfests
 
e3 should be euthanized.
It was but people wanted it back for NOSTALGIA

when the most objective driven games are Ubisoft open-world wankfests
You don't know what an objective is.

The objective to mario is to get to the end of a level or to beat a boss, that's an objective. To a clear a hurdle so you can get to the next hurdle.
 
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