E3 (but not really) 2022

View attachment 3351569Saw this picture and realized they made her more bottom heavy like some other guy said ITT. They did her arms dirty - if you look at her right shoulder, it looks Starvin' Marvin's shoulder. Her proportions are all outta whack. I think her thighs were the biggest in SFIV, but I'm now realizing that's not what caught me off guard.

If anyone has seen Jane from Dead by Daylight, SF6 Chun-li reminds me of that r34 bait/abomination.
There's also that logo that looks like shit. Just plain white text.
 
I'm so tired of games getting announce when they aren't even close to being ready. I'm surprised that it's still a valid strategy since I figured that you'd want to keep a game 'fresh' so it doesn't get drowned out by the mountain of garbage that gets released every day.

Also don't get how so many games now seem to be in development for +5 years and yet you hear that the game actually was only worked on for maybe 2 years. Halo Infinite is a prime example of this.
 
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Hearing about "yet another Mario" at this point is dumb anyway, when's the last Microsoft game that wasn't a sequel? That zombie game from four years ago? Sony's a bit better but their games are almost Ubisofting into their own genre at this point.
"Another Mario game" isn't even an issue because they're usually really good.
 
"Another Mario game" isn't even an issue because they're usually really good.
It doesnt matter if they're good if you dont care about the franchise. I'd rather have a new golden sun than Mario Cricket or some shit and telling me how Mario Cricket is the bestest cricket game ever isnt going to make it scratch my itch for a new Golden Sun
 
I'm so tired of games getting announce when they aren't even close to being ready. I'm surprised that it's still a valid strategy
Never underestimate the power of consoomers. They live off of the hype, and it's what companies feed off of to sell their product.

Look at some of the past E3s. Some companies just stuck a logo behind a JPG and people still went fucking nuts.

When SF6 first announced, it was just luke and ryu behind a black screen with "SF6" and the FGC creamed their fucking pants. it was LESS of a teaser than what we got this week.
 
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They live off of the hype, and it's what companies feed off of to sell their product.
Exactly. Cyberpunk 2077 was still a success just because there was enough hype to sell enough pre orders to break even.

It's a valid strategy since gaming has gone mainstream and been adopted by the lowest common denominator.
 
Exactly. Cyberpunk 2077 was still a success just because there was enough hype to sell enough pre orders to break even.
CP77 blatantly lied. The original gameplay reveal was awesome but then they let troons get involved and half the features they talked about were gutted.
 
That and upper management sticking their dick in it, not to mention covid, didn't help either.
Nah I'm tired of the coof excoose. CP77 came out at the end of 2020. They announced the game in 2013 so that means there was at least 6 years of development before covid became a thing.

Also, if work from home is really some magic pixie shooting super heroin into employees, making them so much more productive then there really should've been MAYBE 6 months of wackiness before development got back on track. This is all speculation on me though.
 
So, if SF6 gonna be a open world eske-game, how the fuck the gameplay gonna be?
I'm imaging more like a Yakuza fighting system rather than a Final Fight one.
maybe they do it like dragonball z xenoverse? you get to make your own OC with a similar fighting style to your favorite character and you walk around completing challenges and fight the rest of the cast?
 
For me it was either FF16 or Callisto Protocol. Last one is basically just a modern Dead Space, made by the same director as well
One of the few games I actually look forward to. Looks like Dead Space, so I'll gladly take it. Can it be still a fuck-up? Who knows, that's why I avoid preordering stuff.
 
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We're in the sad state of affairs where 2D Metroid doesn't count to most people.
No, that's just the way Prime niggies tend to be with their infatuation of Prime. They might claim to have been a fan since Super and tout Super as the best game ever alongside the Prime trilogy, but I don't think most of them have actually touched a 2D Metroid given their single-minded obsession with Prime.
 
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No.

The Wii killed Nintendo's output for years. They hit it big with Wii Sports and phoned it in with shovelware until the WiiU. And because casuals didn't jump on the WiiU, they resorted to pandering to nostalgia to limp along until the Switch. Unless you want to argue Wii Music and Metroid Other M compares to Mario 64 and Metroid Prime.
I would go against this notion. The Wii’s output was honestly some of the strongest in many ways, and I think it gets overlooked by the boiling down of the Wii into 3rd party shovelware, and that one 2009 E3 conference with Wii Music.

The Wii gave us Metroid Prime 3 and the Prime Trilogy with better controls. Pikmin also got better controls. Donkey Kong escaped Konga hell and can back with a stellar 2D platformer that would be topped later by the Wii U’s Tropical Freeze. Kirby also had a stellar comeback with Return To Dreamland, the first game after a long period to full grasp Super Star and what made it work. Then there were the Mario spin-offs, which, barring party, were the least phoned in they have ever been. Strikers Charged and Super Sluggers are held as the top Mario sports for a reason. Sluggers had an insane roster and a great story mode, while Charged was a much more polished version of the beloved GC title. There was also Mario Sports Mix which was pretty polished for having 4 sports, plus it had Final Fantasy and Dragon Quest characters. Then finally for sports there was Mario & Sonic, which had great 2nd and 3rd entries that made full use of the bizarre concept. Outside of those, Mario Kart Wii is up there as the best of the series, and Fortune Street was an underrated gem that combined Mario and Dragon Quest for Monopoly. I will also always defend Brawl as it was the last Smash game to have ambitions that go past, Smash, but a bigger roster.

The Wii is great if you know what to look for. Personally, I usually just stay away from mainline Mario & Zelda, as they are weaker entries, along with the very blatant bad titles like Wii music. Other than those though, Nintendo really didn’t coast during the Wii.

Now the Wii U, most certainly. Most titles were underdeveloped as Nintendo rushed games along to get them out. Its best titles are better on Switch, which would be Hyrule Warriors, Splatoon, and DKCTF, so just buy them there. Then 3DS was fine. I will say, I am not enthusiastic about the 3DS, but it had its moments primarily with the Kirby and FE titles, and one-offs like Kid Icarus.
 
Then 3DS was fine. I will say, I am not enthusiastic about the 3DS, but it had its moments primarily with the Kirby and FE titles, and one-offs like Kid Icarus.
The 3DS has a bunch of hidden gems on it, some of them indie titles that aren't found on any other system.

Also people forget that Nintendo published a new IP for the 3DS as an exclusive eshop title.
Sakura_Samurai_Art_of_the_Sword.jpg
 
The 3DS has a bunch of hidden gems on it, some of them indie titles that aren't found on any other system.

Also people forget that Nintendo published a new IP for the 3DS as an exclusive eshop title.
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The 3DS really thrived on the EShop more than anything. Dillin’s Rolling Wester and Pushmo are two IPs I remember. When it came to main games though, the 3DS was super hit or miss. Many were Mario, and this was a time where Nintendo sterilized the series, so little ambition went into the titles, with NSB2 being the biggest offender. They also did a lot of bad 2D platformers like Yoshi’s New Island, Hey Pikmin, and Chibi-Robo. Then of course you had the Pokémon sterilization that came as a result of backlash against Black & White along with some new hardware issues I presume.
 
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