E3 (but not really) 2022

Here's the irony of it all. People were genuinely excited for E3's "death" because in their minds it meant the publishers/developers would release their own short showcases and that would be it. It would do away with all the dumb cringy presentations and just get to the games, which is what (almost) everyone gives a shit about.

But somehow, SOMEHOW, this is MUCH worse. Now you have indie publishers/devs doing their own thing ontop of the big AAA ones, and it really highlights and brings to the table just how bad the gaming scene has been infiltrated by troons and SJWs. Everything looks generic, everything looks samey, half the time they're ripping off each other, and all of it has sprinkles of progressive politics added to it. Everyone thought it was dumb when companies like Nintendo, Sega, and Sony were promoting things like Pride Month and Black Lives Matter, but now we know exactly how deep this goes. When you have two nightmare-fueled v-tubers as hosts, a troon with cat ears talking about it's game, trigger warnings, and "BLACK BLACK BLACK" as your main selling point, you've lost the fucking plot.

All of this is so tiresome, and so mentally draining, its no wonder nobody looks forward to this shit show. At least in past E3's in the 2010's you could riff it along with a bunch of pals, but this shit stopped being funny a long time ago... it's just fucking depressing.
Demoralization is part of these fuckers' main goal. Trying to plant the notion that this all we can look forward to, so why even bother fighting it? However, there is gold out there, you'll just have to dig a little to find it.
 
I've been thinking about this a lot recently and if a TimeSplitters sequel or remake ever came out today, it would either be heavily censored, or retards would scream and shout over the female character designs. I dunno about you, but when I think of TimeSplitters I also think of sexy female characters, it's almost like a staple of the series. Hell, imagine if this character came out in current year...
View attachment 3377493

I'm even worried about TS Rewind, if that's still even being worked on.
the good news? timesplitters belongs to embracer, they don't really give a fuck since most of their games fly under the radar for twitter to get butthurt. case in point:
although I gotta admit, her 3d model got nerfed hard

the bad news: timesplitters is a bit too big with too big of a meme status to get overlooked, and it's made by deep silver who really likes timmy tencent's chink cock, so be prepared for epic store exclusivety.

oh, and in case you didn't know: Development on a fourth game is being undertaken by a reformed version of Free Radical

And to think, I thought Stardew Valley was an absolutely abysmal game structured to be a total waste of time with the most contemptible characters imaginable. Everyone's some variety of hipster with colorful hair and there's even an interracial couple to remind me that this isn't Harvest Moon, this is Clown World.

So I guess this is the kind of garbage that comes from people who feel inspired by it, and that's just what E3 2022 was, and all I've got left to look forward to is next year when hopefully Yakuza 8 gets a release date
I wouldn't lump them all together, stardew valley was basically indie harvest moon, so by that logic a shit game in a certain genre with a certain playstyle automatically taints all of them, and since there's a lot of shit games it must mean they're all shit. feels like I'm on nu-/v/.

point is just because it's popular doesn't mean it's bad (good indicator tho), and even if it all looks the same you never know what it plays like under the hood, unless you expect a "proper" harvest moon clone have 4k textures with semi-realistic 3d models and stuff. some pixelart stuff is actually quite good.
 
9900255d35f42cb93fbe2421c1686388f2871d9e521a376a44110f3fc90e20f6.jpg
 
So far 4 games have even remotely interested me. The Plucky Squire looks really cute, Cult of the Lamb has been on my radar for a while, the city builder on the dinosaur and the revive the world game.

The diamond skate game would be something I watched and I had some hope Firaxis would make a decent Xcom/Marvel mashup game, but this card bullshit and using none of the xcom roots make it a complete pass.
 
  • Feels
Reactions: Vyse Inglebard
At least Gungrave G.O.R.E., Wanted: Dead, and Beyond Sunset look like fun. Lots of shitty look-a-like games coming down the pipeline.

Times like this I wish I knew how to code. I could probably make a decent game by the sheer fact that it wouldn't be like any of the faggot crap shown off the past few days.

But your avatar is a dog puppet.
I like dogs too, I'm just more of a cat person. Also I wanted something weird and silly for my username and avatar, and I enjoyed those McDonald's cartoons as a kid.
 
So many games (indies in particular) using either anime or calart style either for character models, dialog scenes, cutscenes or marketing material... it really just emphasises how little creativity is left in indie. Which is so sad, because indies were suppose to be saviour of gaming, they were suppose to be the ones that would try out new ideas, that would invent new mechanics and genres which the AAA would then enviously try and imitate. But what happened is that indies imitated the safe copy-paste approach of AAA instead.
really need to stop reading this thread backwards, anyway last spergpost about indies:

the fuck are you smoking nigga? unless we're talking some super experimental shit that gets completely overlooked because it's too experimental sturgeon's law still applies, and on top of that indie budget is a fucking thing. how the fuck do you think mainstream appeal works? as if one you ever played one of those "experimental" games (or lot of indies in general), and if no one plays them why would others have a reason to copy and clone them?
I have no idea where that sentiment "well, indies need to be super creative and always fresh because ..uhmm.. they can take risk and aren't constrained by publishers I guess?!" comes from. in the end it's still a fucking product that needs to make money, even indies don't work for free, and indies are even more constrained by budget than big studios/publishers that can shoulder a few flops, so the same fucking market factors apply, any risks are minimal at best.

this also ignores that a lot of elements or genres are outside of an indie's reach (guess why there are no fucking indie mmorpgs). so unless you expect a pixelart battlefield clone, a pixelart game most likely will be one of a few genres because it's inside the budget they can afford and do on their own. however, that still doesn't mean there's no room for improvement or tweaking a formula, unless you want to imply everything out there is already perfect and every indie game needs to be so mindblowing different to be "worth it", only to be promptly cloned because it's popular and indies want a piece of the pie or want to put their own spin on it (newsflash, that's how mods work, except those are hardly a thing anymore). any "evolution" is slow, even if it's just tweaking numbers or small gameplay changes - unless your argument from the start was "it's not different enough for me", well cry more, because that's just how that shit works (not to mention a lot of people DON'T WANT CHANGE, they want the comfort of the same thing they know and like, maybe slightly different/improved, not a reinvention of the wheel). if you enjoyed something, why the fuck would you NOT want more of it?

never mind most gameplay elements these days are "figured out", any fps stealth game will be called a thief clone by the same retards who whine about lack of innovation based on some bullshots and a gameplay trailer made to create hype (go ahead, tell me how you'd market a fucking thief clone for broad market appeal in current year). this cynical "looks like X, so it must be shit" is completely retarded when X was good or was part of a genre with good games. or to put it differently, just because all you niggers now is fucking stardew valley, doesn't mean any farm/life sim is automatically shit when harvest moon (the original at least) has a huge as fuck fanbase and is a long running series, which means there are enough people willing to buy every new game even with no or minimal changes. no shit lot of people gonna clone what's popular, this shouldn't be a fucking surprise (besides, stardew valley is fucking 6 years old, it's like you people have never heard of trends either).

and since I already earned my MATI stickers:
even fucking /v/, one of the worst shitholes to talk about videogames which hates everything manages to discuss them less prejudiced and biased, let that sink in. that doesn't mean every game is 10/10 GOTYAY, if that's the requirement might as well stick to shitty AAA games, but then turning around and whining about indies while completely ignoring the factors involved with outlandish expectations and "everything's shit anyway why bother" is dumb as fuck.

EDIT:
Maybe I’m being cynical, but a lot of these story centric, depression ridden games do feel like the product of people who don’t know how to write a book or can’t make a TV pilot.
it's a meme and to be taken as such, that's why there is the important but often overlooked keyword "tryhard" in the caption.
easiest solution? don't play tryhard games.
 
Maybe I’m being cynical, but a lot of these story centric, depression ridden games do feel like the product of people who don’t know how to write a book or can’t make a TV pilot.
These "people" aren't game devs, they never cared about video games. It's a Netflix pitch at best. See all the praise that "Her Story" got, their new game is the exact same pretentious crap.
 
and since I already earned my MATI stickers:
even fucking /v/, one of the worst shitholes to talk about videogames which hates everything manages to discuss them less prejudiced and biased, let that sink in. that doesn't mean every game is 10/10 GOTYAY, if that's the requirement might as well stick to shitty AAA games, but then turning around and whining about indies while completely ignoring the factors involved with outlandish expectations and "everything's shit anyway why bother" is dumb as fuck.
You're right and I agree to an extent. I'm tired of hearing the same comments and "jokes" about trannies when people could just shit on the games because its fun, not because of some political reason.
 
really need to stop reading this thread backwards, anyway last spergpost about indies:

the fuck are you smoking nigga? unless we're talking some super experimental shit that gets completely overlooked because it's too experimental sturgeon's law still applies, and on top of that indie budget is a fucking thing. how the fuck do you think mainstream appeal works? as if one you ever played one of those "experimental" games (or lot of indies in general), and if no one plays them why would others have a reason to copy and clone them?
I have no idea where that sentiment "well, indies need to be super creative and always fresh because ..uhmm.. they can take risk and aren't constrained by publishers I guess?!" comes from. in the end it's still a fucking product that needs to make money, even indies don't work for free, and indies are even more constrained by budget than big studios/publishers that can shoulder a few flops, so the same fucking market factors apply, any risks are minimal at best.

this also ignores that a lot of elements or genres are outside of an indie's reach (guess why there are no fucking indie mmorpgs). so unless you expect a pixelart battlefield clone, a pixelart game most likely will be one of a few genres because it's inside the budget they can afford and do on their own. however, that still doesn't mean there's no room for improvement or tweaking a formula, unless you want to imply everything out there is already perfect and every indie game needs to be so mindblowing different to be "worth it", only to be promptly cloned because it's popular and indies want a piece of the pie or want to put their own spin on it (newsflash, that's how mods work, except those are hardly a thing anymore). any "evolution" is slow, even if it's just tweaking numbers or small gameplay changes - unless your argument from the start was "it's not different enough for me", well cry more, because that's just how that shit works (not to mention a lot of people DON'T WANT CHANGE, they want the comfort of the same thing they know and like, maybe slightly different/improved, not a reinvention of the wheel). if you enjoyed something, why the fuck would you NOT want more of it?

never mind most gameplay elements these days are "figured out", any fps stealth game will be called a thief clone by the same retards who whine about lack of innovation based on some bullshots and a gameplay trailer made to create hype (go ahead, tell me how you'd market a fucking thief clone for broad market appeal in current year). this cynical "looks like X, so it must be shit" is completely retarded when X was good or was part of a genre with good games. or to put it differently, just because all you niggers now is fucking stardew valley, doesn't mean any farm/life sim is automatically shit when harvest moon (the original at least) has a huge as fuck fanbase and is a long running series, which means there are enough people willing to buy every new game even with no or minimal changes. no shit lot of people gonna clone what's popular, this shouldn't be a fucking surprise (besides, stardew valley is fucking 6 years old, it's like you people have never heard of trends either).

and since I already earned my MATI stickers:
even fucking /v/, one of the worst shitholes to talk about videogames which hates everything manages to discuss them less prejudiced and biased, let that sink in. that doesn't mean every game is 10/10 GOTYAY, if that's the requirement might as well stick to shitty AAA games, but then turning around and whining about indies while completely ignoring the factors involved with outlandish expectations and "everything's shit anyway why bother" is dumb as fuck.

EDIT:

it's a meme and to be taken as such, that's why there is the important but often overlooked keyword "tryhard" in the caption.
easiest solution? don't play tryhard games.
I hate indie games because I already played most of their games 30 years ago on the Super Nintendo and they were done better.

If you're going to take a shot at making a new version of Secret of Mana, it better at least be as good as Secret of Mana or I'm going to call you a faggot.
 
I may be 11 pages late to what I’ve seen on here so far, but most of Wholsome Games lineup looked like what happened you try to be inclusive to ResetEra and Tumblr refugees who wanted gaming to “reflect” what they see in their every day lives.
To be fair it does, they're terminally online and the games reflect a place that would be made by people like that.

They view games as more of an extension of a social activity which is why animal crossing be the way it do.
 
really need to stop reading this thread backwards, anyway last spergpost about indies:

the fuck are you smoking nigga? unless we're talking some super experimental shit that gets completely overlooked because it's too experimental sturgeon's law still applies, and on top of that indie budget is a fucking thing. how the fuck do you think mainstream appeal works? as if one you ever played one of those "experimental" games (or lot of indies in general), and if no one plays them why would others have a reason to copy and clone them?
I have no idea where that sentiment "well, indies need to be super creative and always fresh because ..uhmm.. they can take risk and aren't constrained by publishers I guess?!" comes from. in the end it's still a fucking product that needs to make money, even indies don't work for free, and indies are even more constrained by budget than big studios/publishers that can shoulder a few flops, so the same fucking market factors apply, any risks are minimal at best.

this also ignores that a lot of elements or genres are outside of an indie's reach (guess why there are no fucking indie mmorpgs). so unless you expect a pixelart battlefield clone, a pixelart game most likely will be one of a few genres because it's inside the budget they can afford and do on their own. however, that still doesn't mean there's no room for improvement or tweaking a formula, unless you want to imply everything out there is already perfect and every indie game needs to be so mindblowing different to be "worth it", only to be promptly cloned because it's popular and indies want a piece of the pie or want to put their own spin on it (newsflash, that's how mods work, except those are hardly a thing anymore). any "evolution" is slow, even if it's just tweaking numbers or small gameplay changes - unless your argument from the start was "it's not different enough for me", well cry more, because that's just how that shit works (not to mention a lot of people DON'T WANT CHANGE, they want the comfort of the same thing they know and like, maybe slightly different/improved, not a reinvention of the wheel). if you enjoyed something, why the fuck would you NOT want more of it?

never mind most gameplay elements these days are "figured out", any fps stealth game will be called a thief clone by the same retards who whine about lack of innovation based on some bullshots and a gameplay trailer made to create hype (go ahead, tell me how you'd market a fucking thief clone for broad market appeal in current year). this cynical "looks like X, so it must be shit" is completely retarded when X was good or was part of a genre with good games. or to put it differently, just because all you niggers now is fucking stardew valley, doesn't mean any farm/life sim is automatically shit when harvest moon (the original at least) has a huge as fuck fanbase and is a long running series, which means there are enough people willing to buy every new game even with no or minimal changes. no shit lot of people gonna clone what's popular, this shouldn't be a fucking surprise (besides, stardew valley is fucking 6 years old, it's like you people have never heard of trends either).

and since I already earned my MATI stickers:
even fucking /v/, one of the worst shitholes to talk about videogames which hates everything manages to discuss them less prejudiced and biased, let that sink in. that doesn't mean every game is 10/10 GOTYAY, if that's the requirement might as well stick to shitty AAA games, but then turning around and whining about indies while completely ignoring the factors involved with outlandish expectations and "everything's shit anyway why bother" is dumb as fuck.

EDIT:

it's a meme and to be taken as such, that's why there is the important but often overlooked keyword "tryhard" in the caption.
easiest solution? don't play tryhard games.
I don't understand what your motivation here is or why you seem so adamant in defending the honour of a bunch of indie games that you seem to admit aren't creative, aren't innovation and are just another drop sea of nearly identical clones. So I don' know why you're getting so upset because we seem to agree that these games are soulless and cynical products produced to cash in on trends and/or nostalgia and get shoved down the gullets of consoomers.

Maybe we just disagree about whether that is a good or bad thing? I think t's a bad thing because when I decide which game to buy and I'm presented with an endless horde of stylistically and mechanically identical stardew valley clones and RPG maker games then I just don't buy any of them because I'm not going to spend more time researching which clone is the best clone than I'll spend actually playing the game.
And this is then maybe why for any indie game being creative and fresh is important because of how many indie games get dumped on store fronts it can be hard to stand out. After all as you point out, indies don't have big budgets and that includes marketing. A game with an interesting art style, or some more experimental mechanics would clearly benefit that game in standing out and if the game is any good well help with sales.
 
Back