So many games (indies in particular) using either anime or calart style either for character models, dialog scenes, cutscenes or marketing material... it really just emphasises how little creativity is left in indie. Which is so sad, because indies were suppose to be saviour of gaming, they were suppose to be the ones that would try out new ideas, that would invent new mechanics and genres which the AAA would then enviously try and imitate. But what happened is that indies imitated the safe copy-paste approach of AAA instead.
really need to stop reading this thread backwards, anyway last spergpost about indies:
the fuck are you smoking nigga? unless we're talking some super experimental shit that gets completely overlooked
because it's too experimental sturgeon's law still applies, and on top of that indie budget is a fucking thing. how the fuck do you think mainstream appeal works? as if one you ever played one of those "experimental" games (or lot of indies in general), and if no one plays them why would others have a reason to copy and clone them?
I have no idea where that sentiment "well, indies need to be super creative and always fresh because ..uhmm.. they can take risk and aren't constrained by publishers I guess?!" comes from. in the end it's still a fucking product that needs to make money, even indies don't work for free, and indies are even more constrained by budget than big studios/publishers that can shoulder a few flops, so the same fucking market factors apply, any risks are minimal at best.
this also ignores that a lot of elements or genres are outside of an indie's reach (guess why there are no fucking indie mmorpgs). so unless you expect a pixelart battlefield clone, a pixelart game most likely will be one of a few genres because it's inside the budget they can afford and do on their own. however, that still doesn't mean there's no room for improvement or tweaking a formula, unless you want to imply everything out there is already perfect and every indie game needs to be so mindblowing different to be "worth it", only to be promptly cloned because it's popular and indies want a piece of the pie or want to put their own spin on it (newsflash, that's how mods work, except those are hardly a thing anymore). any "evolution" is slow, even if it's just tweaking numbers or small gameplay changes - unless your argument from the start was "it's not different
enough for me", well cry more, because that's just how that shit works (not to mention a lot of people DON'T WANT CHANGE, they want the comfort of the same thing they know and like,
maybe slightly different/improved, not a reinvention of the wheel). if you enjoyed something, why the fuck would you NOT want more of it?
never mind most gameplay elements these days are "figured out", any fps stealth game will be called a thief clone by the same retards who whine about lack of innovation based on some bullshots and a gameplay trailer made to create hype (go ahead, tell me how you'd market a fucking thief clone for broad market appeal in current year). this cynical "looks like X, so it must be shit" is completely retarded when X was good or was part of a genre with good games. or to put it differently, just because all you niggers now is fucking stardew valley, doesn't mean any farm/life sim is automatically shit when harvest moon (the original at least) has a huge as fuck fanbase and is a long running series, which means there are enough people willing to buy every new game
even with no or minimal changes. no shit lot of people gonna clone what's popular, this shouldn't be a fucking surprise (besides, stardew valley is fucking 6 years old, it's like you people have never heard of trends either).
and since I already earned my MATI stickers:
even fucking /v/, one of the worst shitholes to talk about videogames which hates everything manages to discuss them less prejudiced and biased, let that sink in. that doesn't mean every game is 10/10 GOTYAY, if that's the requirement might as well stick to shitty AAA games, but then turning around and whining about indies while completely ignoring the factors involved with outlandish expectations and "everything's shit anyway why bother" is dumb as fuck.
EDIT:
Maybe I’m being cynical, but a lot of these story centric, depression ridden games do feel like the product of people who don’t know how to write a book or can’t make a TV pilot.
it's a meme and to be taken as such, that's why there is the important but often overlooked keyword "tryhard" in the caption.
easiest solution? don't play tryhard games.