E3 (but not really) 2022

You're forgetting that Astrobot Rescue Mission came before Astro's Playroom. That was a legitimate full sized game that's deemed one of the best VR games ever made and was one of the games that people bought a PSVR for.


They were always shit but now they're selling you the corn that used to be in the turds for free as separate DLC.
Shut the fuck up.
 
So more shit if anyone still cares at this point:
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JUNE 22ND
Xenoblade Chronicles 3 Direct on June 22 at 7:00 a.m. PT / 10:00 a.m. ET / 23:00 JST.

JUNE 25TH TO 26TH STARTING AT AT 10PM EST
Indie Games Connect 2022 at Konami Creative Center Ginza in Tokyo on June 26 from 11:00 to 17:00 JST

JULY 1ST
Bandai Namco Entertainment Summer Showcase at Anime Expo 2022 on July 1 at 8:30 p.m. PT / 11:30 p.m. ET

JULY 2ND
Aksys Games Panel at Anime Expo 2022 on July 2 at 2:45 p.m. PT / 5:45 p.m. ET. to 3:35 p.m. PT / 6:35 p.m. ET.

Spike Chunsoft Panel at Anime Expo 2022 on July 2 at 5:45 p.m. PT / 8:45 p.m. ET to 6:35 p.m. PT / 9:35 p.m. ET.

JULY 7TH
Nacon Connect 2022 on July 7 at 10:00 a.m. PT / 1:00 p.m. ET.
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And the 7th is "supposed" to be the final end to not-E3 this year.
 
So more shit if anyone still cares at this point:
--------------------------------------------------
JUNE 22ND
Xenoblade Chronicles 3 Direct on June 22 at 7:00 a.m. PT / 10:00 a.m. ET / 23:00 JST.

JUNE 25TH TO 26TH STARTING AT AT 10PM EST
Indie Games Connect 2022 at Konami Creative Center Ginza in Tokyo on June 26 from 11:00 to 17:00 JST

JULY 1ST
Bandai Namco Entertainment Summer Showcase at Anime Expo 2022 on July 1 at 8:30 p.m. PT / 11:30 p.m. ET

JULY 2ND
Aksys Games Panel at Anime Expo 2022 on July 2 at 2:45 p.m. PT / 5:45 p.m. ET. to 3:35 p.m. PT / 6:35 p.m. ET.

Spike Chunsoft Panel at Anime Expo 2022 on July 2 at 5:45 p.m. PT / 8:45 p.m. ET to 6:35 p.m. PT / 9:35 p.m. ET.

JULY 7TH
Nacon Connect 2022 on July 7 at 10:00 a.m. PT / 1:00 p.m. ET.
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And the 7th is "supposed" to be the final end to not-E3 this year.
I wonder how much Elden Ring shit will be announced for Bandai's Event.

They're already promising official lore books which would put the youtube Souls Lore industry out of business.
 
You can also check on PSN Profiles, the people who bought Elden Ring and Horizon Forbidden are not that far apart. Their total numbers are fairly close to each other. That would mean if you're taking their %s as accurate, Forbidden West would not be all that far behind Elden Ring.
We're not comparing two AAA releases selling several million each, we're comparing what are, in your deluded little mind, a juggernaut franchise that has sold 20 million copies with a complete failure franchise that sold nothing that sony were right to cancel
 
We're not comparing two AAA releases selling several million each, we're comparing what are, in your deluded little mind, a juggernaut franchise that has sold 20 million copies with a complete failure franchise that sold nothing that sony were right to cancel
What Gravity Rush had going for it was the art direction

In the gameplay department it left a lot to be desired. The controls were mostly OK, but the side quests and objectives for both games were not really fit for that type of game. Combat also had a ton of useless abilities that just were not good or outright useless. I think the Ark of Time having a stealth section was a big red flag that the designers had no idea what to do with the series.

In comparison to Astrobot who's art direction may come off as a little too safe or corporate. Astrobot has the platforming mechanics nailed down near perfectly. It's controls feel the way they should. Everything handles well and the side objectives don't come off as obtuse or annoying. This is for both Rescue Mission and for Astro's Playroom. It really gave me the feeling of playing Spyro the first time where you witness another company successfully pulling off 3d platforming as well as Nintendo usually does.

In total he could fill the same spot that Rayman used to occupy in terms of 3d Platformers. He even has similar abilities.

Also Gravity Rush isn't canceled, the rights for it are still active but it's under Team Asobi. If there were to be a new GR game it would come from them.
 
What Gravity Rush had going for it was the art direction

In the gameplay department it left a lot to be desired. The controls were mostly OK, but the side quests and objectives for both games were not really fit for that type of game. Combat also had a ton of useless abilities that just were not good or outright useless. I think the Ark of Time having a stealth section was a big red flag that the designers had no idea what to do with the series.

In comparison to Astrobot who's art direction may come off as a little too safe or corporate. Astrobot has the platforming mechanics nailed down near perfectly. It's controls feel the way they should. Everything handles well and the side objectives don't come off as obtuse or annoying. This is for both Rescue Mission and for Astro's Playroom. It really gave me the feeling of playing Spyro the first time where you witness another company successfully pulling off 3d platforming as well as Nintendo usually does.

In total he could fill the same spot that Rayman used to occupy in terms of 3d Platformers. He even has similar abilities.

Also Gravity Rush isn't canceled, the rights for it are still active but it's under Team Asobi. If there were to be a new GR game it would come from them.
>legitimately thinking Astro-bot is better than Gravity Rush
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Tell me, how much Soylent do you consoom a day? Be honest.
 
Tell me, how much Soylent do you consoom a day? Be honest.
None, plant protein is less efficient than animal protein due to plant proteins lacking the proper amount of compounds, which means 30 grams of plant protein doesn't break down to 30 grams of protein that your body consumes. To make up the same amount as animal protein would require you to eat more calories of plant based protein to match the end result of the animal protein.
 
I predict that during Nintendo‘s E3 rollout that they’ll have a sequel to a big name series that’s not named Xenoblade Chronicles or Fire Emblem.

It will also not be anything Mario or Kirby related, too.
I want pikmin 4 as much as the next guy but this is a bit optimistic.
 
Is Dragon's Dogma really that good? The gameplay must carry it because I never hear anyone praise its story or characters, and the art style is bland.
I've never liked the story. Its mainly the gameplay, combat, monsters, sidequests and large world that's alluring. Its like everything Monster Hunter, RPGs, Bethesda and other fantasy action-adventure games and developers wish they could be. Perfection.
 
I've never liked the story. Its mainly the gameplay, combat, monsters, sidequests and large world that's alluring. Its like everything Monster Hunter, RPGs, Bethesda and other fantasy action-adventure games and developers wish they could be. Perfection.
It had such a small number of actual large monsters though that I never felt like the climbing combat was fully explored.
 
It had such a small number of actual large monsters though that I never felt like the climbing combat was fully explored.
l wouldn't say it was small. You have Dragons, Cyclopes, Big ass birds, Big ass Beholders, Hydras, Giant Lizardmen, Chimeras and Ogres. That's more big brutes than a lot of fantasy open worlds have these days without even counting the regular enemies or the expansion ones.

It would be nice to see how the game would've let us fare with something Shadow of the Colossus sized, like giants, earth elementals, leviathans, behemoths and renanims, but the final boss in DD did deliver on that and I'm content. So I don't see how it wasn't fully explored. Its honestly everything I ever wanted in a game in every area except story and I still say all studios should learn from it.
 
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l wouldn't say it was small. You have Dragons, Cyclopes, Big ass birds, Big ass Beholders, Hydras, Giant Lizardmen, Chimeras and Ogres. That's more big brutes than a lot of fantasy open worlds have these days without even counting the regular enemies or the expansion ones.

It would be nice to see how the game would've let us fare with something Shadow of the Colossus sized, like giants, earth elementals, leviathans, behemoths and renanims, but the final boss in DD did deliver on that and I'm content. So I don't see how it wasn't fully explored. Its honestly everything I ever wanted in a game in every area except story and I still say all studios should learn from it.
The Hydras were more confined to specific areas and were not roaming around in the open. It was the Tutorial boss, then you meet it later outside the fortress, and then there's the Mega Hydra connected to Everfall.

I don't remember climbing on the beholders and I think those were more or less located in Bitterblack and the original post game.

The Ogres had a few variations and were what the Earth elemental Golems were based on and those Minotaur enemies.

You had Chimeras and their powered up version

The dragon types themselves also seemed very limited in location until the post game.

The Griffons only had Cockatrices as their alternative.

Even Monster Hunter World had a larger variety of stuff to hunt and that was considered lacking originally.
 
I predict that during Nintendo‘s E3 rollout that they’ll have a sequel to a big name series that’s not named Xenoblade Chronicles or Fire Emblem.

It will also not be anything Mario or Kirby related, too.
I would love to see a new Chibi Robo entry. Or a new Donkey Kong or Kid Icarus.

Someone earlier in the thread mentioned Cubivore, wouldn't mind seeing it get a sequel.
 
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