Elden Ring

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I don't think he'd really be able to capture things appropriately. He will have people shitting and pissing and fucking each other. I don't really want to read the line "Radahn strained his muscles like a fat man trying to shit." In relation to ER.
The Dunk and Egg novelas are pretty good and avoid most of the annoying pissing and shitting fetish shit he likes to throw into ASoIaF, as well as noting having any brothels and having a morally upstanding protagonist who struggles but succeeds in doing the right thing and general goes out of his way to make the world a better place.
 
The mending rune does kinda look like the microcosm the Greater Will is allegedly beyond as said by the Staff of the Great Beyond. Huh. Maybe the great flaw really was a breakdown in communication instead of the god's free will.
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So in short, no middle management is good. Marika is that one HR lady you really fucking hate talking to to get things done.

Being a dex/fth fag really make me suffer in coop way too much because of relying too much on Heal from Afar and Erdtree Blessing, to the point where I carry 3 crimson to 4 cerulean flasks for each coop session and it somehow make the hosts even more retarded because they think my heal would erase their mistakes (lol no, you can't be healed while getting chomped by a hippo like the chump you are) and refuse to learn. Recently just switch to dex/int with Carian Thrusting Shield, Scholar Armament, Deflecting and Greenburst tears feels really comfy to play. Turns out not worrying about host's survivability lifted a lot of mind fog and you started playing better than to juggle between attacking and healing.
 
I have to have a little autism moment here, but the story of Midra, specifically his lover’s last directive to ‘endure’, has so many parallels to a manga called Fire Punch I am almost convinced there’s some inspiration there.
In the manga, Agni can’t die but he and his whole town is burned with a flame that is only extinguished by death. As he is burning, his sister tells him one last thing, ‘live’. This single word is what carries him, and he becomes this man cloaked in unceasing, excruciating flame. And when he decides he has ‘lived’ enough, he turns into essentially a demon who will burn the world.
There’s some more parallels to the stories, I might effortpost on it later because I think I might be right that there was some inspiration.
Deadass, I think there’s a good chance whomever wrote the story of Midra read that manga and decided to use some of it for Midra’s story.
 
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I have to have a little autism moment here, but the story of Midra, specifically his lover’s last directive to ‘endure’, has so many parallels to a manga called Fire Punch I am almost convinced there’s some inspiration there.
In the manga, Agni can’t die but he and his whole town is burned with a flame that is only extinguished by death. As he is burning, his sister tells him one last thing, ‘live’. This single word is what carries him, and he becomes this man cloaked in unceasing, excruciating flame. And when he decides he has ‘lived’ enough, he turns into essentially a demon who will burn the world.
There’s some more parallels to the stories, I might effortpost on it later because I think I might be right that there was some inspiration.
Deadass, I think there’s a good chance whomever wrote the story of Midra read that manga and decided to use some of it for Midra’s story.
I'm not familiar with Fire Punch but it feels like Nanaya was a maiden of the 3 fingers that was trying to create a Lord of the Frenzied Flame through Midra. The Spirit NPC on the second floor is begging his "brethren" what crime Midra committed and what they did to deserve their cruelty. Considering the Hornsent roaming the halls of the Manse, Midra and the people there were likely all Hornsent as well. Seeing as how Midra was a sage, the Hornsent had likely already been aware of Midra but his involvement with the Frenzied Flame is what sent the Inquisition to fuck his shit up.

The remembrance states that the word "endure" was more of a curse. Nanaya might have intended for him to endure the constant suffering to become more frenzied and foster the frenzied flame within, as he was apparently "too weak" to become a Lord of Frenzied Flame. Nanaya's torch mentions that the flame of frenzy on it is a dying flame, so she probably lost hope that Midra would become frenzied before she passed. By the time we rolled around, Midra was likely just suffering forever and we finally push him over the edge by fighting him. His dialogue before the fight is "the depths of your foolishness" as he's likely upset that we're trying to fight him at all instead of leaving him to suffer.
 
Shittree fragments proof that the good designers at FomSoft probably already left the company at this point.

They said in the press release before the game came out this shitgarbage fragments were included to give the sensation of progress to the players, which is total fucking bullshit because all the remembrances bosses (except Radhan, that unlocks only after two fights anyway) and Bayle are accessible from the very beginning. You can just pick anyone of them at random and fight them first before anyone else.

What kind of retarded progression is that?
 
What kind of retarded progression is that?
It's an open-world game. People are supposed to go out and explore; having minimal content locked behind bosses and making exploration the primary method to becoming stronger supplements that. Imagine going through the Dragon's Pit to fight Bayle just to see a Carian seal: "No you can't fight Bayle until you kill Rellana" and then you go to Rellana and there's a Hornsent seal closing off Castle Ensis: "No lol go fight Divine Beast first."

That's gay linear progression. Fromsoft knew to use barriers sparingly.
 
It's an open-world game. People are supposed to go out and explore; having minimal content locked behind bosses and making exploration the primary method to becoming stronger supplements that. Imagine going through the Dragon's Pit to fight Bayle just to see a Carian seal: "No you can't fight Bayle until you kill Rellana" and then you go to Rellana and there's a Hornsent seal closing off Castle Ensis: "No lol go fight Divine Beast first."

That's gay linear progression. Fromsoft knew to use barriers sparingly.
That's the base game, you fucking retard.
 
Shittree fragments proof that the good designers at FomSoft probably already left the company at this point.

They said in the press release before the game came out this shitgarbage fragments were included to give the sensation of progress to the players, which is total fucking bullshit because all the remembrances bosses (except Radhan, that unlocks only after two fights anyway) and Bayle are accessible from the very beginning. You can just pick anyone of them at random and fight them first before anyone else.

What kind of retarded progression is that?
I disagreed with the sentiment that the Scadutree fragments were bad. Then I played the DLC.

I have a max level character with some max level weapons going into it, and I'm still getting nearly one-shotted by bosses early on. So I try to collect some fragments before I tackle the new legacy dungeons. It's a fucking chore and even some of the normal enemies output stupid levels of damage. It's one thing for a game to be unforgiving when you're new and your character is supposed to be weak. But when I've beat my head against the wall plenty to get to this point, who in the fuck thought it'd be fun to have players do that more?

There's gotta be a better way to implement the feeling of similar progression the base game gave people than sending them on fucking fetch quests even stupider than what the base game did to them.
 
There's gotta be a better way to implement the feeling of similar progression the base game gave people than sending them on fucking fetch quests even stupider than what the base game did to them.
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Simple. Straightforward. Kill boss, get swole.
 
Shittree fragments proof that the good designers at FomSoft probably already left the company at this point.

They said in the press release before the game came out this shitgarbage fragments were included to give the sensation of progress to the players, which is total fucking bullshit because all the remembrances bosses (except Radhan, that unlocks only after two fights anyway) and Bayle are accessible from the very beginning. You can just pick anyone of them at random and fight them first before anyone else.

What kind of retarded progression is that?
It would help enormously if the distribution wasn't placed schizophrenically around the map. I tried to not use a map when the DLC came out, thinking I'd just naturally find them. Ended up going through multiple areas for hours without finding any fragments. Got fed up, pulled up a map, and realized there's like 3 all within sight of each other after Castle Ensis and then 3 more can be picked up with minutes without fighting anyone.

If they really want to force people to explore more, they should have spread it out across more fragments but have a fragment at the end of every little area you explore. It feels like dogshit when you explore and all you get out of it is some item not for your build or some smithing stones that are irrelevant because you can just buy them from the Twin Maidens. At least in the base game, you got runes to level up so there was a sense of progression and levels mean a lot more in the base game.
 
It would help enormously if the distribution wasn't placed schizophrenically around the map. I tried to not use a map when the DLC came out, thinking I'd just naturally find them. Ended up going through multiple areas for hours without finding any fragments. Got fed up, pulled up a map, and realized there's like 3 all within sight of each other after Castle Ensis and then 3 more can be picked up with minutes without fighting anyone.

If they really want to force people to explore more, they should have spread it out across more fragments but have a fragment at the end of every little area you explore. It feels like dogshit when you explore and all you get out of it is some item not for your build or some smithing stones that are irrelevant because you can just buy them from the Twin Maidens. At least in the base game, you got runes to level up so there was a sense of progression and levels mean a lot more in the base game.
Just put them in things you can't miss, like big churchs or at the foot of landmarks, like... Lets say a big tree.
That's a good idea.
But seriously I think that would've fixed the problem, the smaller statues are surprisingly easy to miss and as long as the player can get most of them it should be fine to miss a few.
 
Redditborne. Waiting for Cinders Elden Ring tbh. Anyways harass the mod creator into updating their shitty mod to work with the dlc and maybe I'll check it out.
Fromsoftware modding is a pretty depressing scene honestly all troons fags or just ebeggars that lack passion.
Reddit doesn't get to lay claim to Miyazaki's vision, and neither do you in their stead, newfag. /v/ calls out to you, may the goont begin.
 
I have to have a little autism moment here, but the story of Midra, specifically his lover’s last directive to ‘endure’, has so many parallels to a manga called Fire Punch I am almost convinced there’s some inspiration there.
In the manga, Agni can’t die but he and his whole town is burned with a flame that is only extinguished by death. As he is burning, his sister tells him one last thing, ‘live’. This single word is what carries him, and he becomes this man cloaked in unceasing, excruciating flame. And when he decides he has ‘lived’ enough, he turns into essentially a demon who will burn the world.
There’s some more parallels to the stories, I might effortpost on it later because I think I might be right that there was some inspiration.
Deadass, I think there’s a good chance whomever wrote the story of Midra read that manga and decided to use some of it for Midra’s story.
I really wish Miyazaki was into manga I actually read. Imagine if Jojo got as much love as he gives Berserk and Fire Punch.
 
Reddit doesn't get to lay claim to Miyazaki's vision, and neither do you in their stead, newfag. /v/ calls out to you, may the goont begin.
Late and gay. Try to talk about Elden Ring instead of sperging about /v/ as if you belonged there. 🎩
Who is this /v/ anyways, is he in the room with us now?
 
Not only are all the bosses free to be fought the moment you step into the DLC, but the Toilet fragments are also out there, making things even more embarrassingly bad.

What's the point of grinding the Toilet Fragments if you can get the soft cap of 16 without fighting anything? Maybe you'll need to kill some Hippos and Gaius, but that's about it.

So the Toilet Shits are indeed 100% useless, there's no justification whatsoever for these things. You better just open Cheat Engine and give you 50 of these things because you don't need to fight anything to grab them in the game anyway.

The base game has these problems too with Somber Smithing Stones, but there's a catch here. Elden Ring was their first open-world game, I can forgive some rookie mistakes like that. Right now I think it's just being an idiot fanboy to excuse something so terrible like the Toilet Fats mechanic.

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Simple. Straightforward. Kill boss, get swole.
To this day I still learn amazing things about Sekiro, it's impressive how giga-chad this game is.

For example, if you span the guard button in the hopes it'll deflect enemies' attacks by sheer luck, the game decreases the parry window until it reaches zero frames, basically forcing you to get hit. They thought about everything, all elements of Sekiro's gameplay were carefully and meticulously fine-tuned.

But now we need to deal with Shadows of the Toilet Tree. What a fall from grace.
 
For example, if you span the guard button in the hopes it'll deflect enemies' attacks by sheer luck, the game decreases the parry window until it reaches zero frames, basically forcing you to get hit. They thought about everything, all elements of Sekiro's gameplay were carefully and meticulously fine-tuned
Still doesn't make up for Sekiro being an action-adventure parry simulator. In fact some of the reasons Elden Ring boss design in shit is because the obvious Sekiro influence, like Maleina. They need to stop making boss and enemies just attack spam and return to the Demon's Souls and Dark Souls 1 boss design.
 
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